FR EN ES PT
The Masqueraiders
Difficulty :
Lunatic Soldier

Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
roles Positioning Heals Damage
Spells
Specialty spells
Masked SpiritInspiring DanceDance of DeathAcrobaticsBrutality AuraSolidity
Support CollisionsMasked GazeArtful DodgerKeep in ContactMirrorsRegenerating CollisionsPirouetteErosionUnique ArmorCautious ProtectorBruteAnchorFancy FootworkCarnivalHealth MaskArtful LockerViolent PushesMasks OffDebuff Pushes
Acrobatics 1

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 2

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 3

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 4

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 5

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 6

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 7

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 8

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 9

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 10

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 11

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 12

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 13

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 14

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 15

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 16

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 17

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 18

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 19

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 20

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 21

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 22

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 23

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 24

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 25

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 26

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 27

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 28

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 29

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 30

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 31

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 32

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 33

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 34

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 35

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 36

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 37

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 38

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 39

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 40

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 41

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 42

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 43

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 44

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 45

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 46

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 47

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 48

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 49

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 50

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 51

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 52

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 53

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 54

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 55

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 56

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 57

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 58

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 59

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 60

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 61

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 62

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 63

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 64

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 65

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 66

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 67

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 68

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 69

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 70

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 71

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 72

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 73

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 74

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 75

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 76

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 77

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 78

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 79

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 80

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 81

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 82

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 83

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 84

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 85

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 86

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 87

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 88

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 89

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 90

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 91

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 92

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 93

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 94

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 95

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 96

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 97

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 98

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 99

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 100

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 101

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 102

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 103

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 104

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 105

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 106

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 107

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 108

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 109

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 110

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 111

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 112

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 113

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 114

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 115

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 116

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 117

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 118

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 119

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 120

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 121

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 122

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 123

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 124

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 125

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 126

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 127

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 128

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 129

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 130

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 131

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 132

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 133

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 134

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 135

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 136

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 137

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 138

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 139

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 140

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 141

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 142

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 143

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 144

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 145

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 146

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 147

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 148

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 149

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 150

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 151

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 152

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 153

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 154

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 155

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 156

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 157

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 158

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 159

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 160

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 161

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 162

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 163

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 164

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 165

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 166

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 167

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 168

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 169

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 170

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 171

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 172

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 173

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 174

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 175

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 176

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 177

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 178

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 179

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 180

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 181

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 182

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 183

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 184

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 185

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 186

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 187

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 188

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 189

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 190

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 191

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 192

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 193

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 194

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 195

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 196

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 197

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 198

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 199

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 200

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 201

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 202

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 203

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 204

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 205

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 206

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 207

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 208

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 209

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 210

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 211

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 212

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 213

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 214

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 215

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 216

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 217

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 218

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 219

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 220

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 221

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 222

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 223

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 224

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 225

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 226

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 227

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 228

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 229

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
Acrobatics 230

Acrobatics 3 6 - 6

The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.

Normal effects

Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn

Conditions

Is not being carried
1 230
Medias
 
Classes