Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
rolesPositioning
By using a number of positioning and dodge abilities, Masqueraiders can make their team's jobs easier and slip behind their opponents' backs.
Heals
Masqueraiders have several healing and protection spells to help their allies one by one, and can even resuscitate them.
Damage
Generally speaking, Masqueraiders are mid-range fighters. They can choose from several fighting styles, depending on whether they want to draw attention to themselves or stay on the sidelines.
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
2
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
3
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
4
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
5
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
6
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
7
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
8
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
9
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
10
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
11
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
12
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
13
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
14
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
15
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
16
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
17
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
18
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
19
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
20
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
21
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
22
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
23
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
24
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
25
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
26
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
27
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
28
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
29
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
30
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
31
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
32
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
33
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
34
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
35
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
36
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
37
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
38
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
39
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
40
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
41
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
42
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
43
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
44
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
45
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
46
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
47
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
48
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
49
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
50
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
51
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
52
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
53
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
54
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
55
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
56
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
57
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
58
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
59
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
60
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
61
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
62
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
63
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
64
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
65
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
66
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
67
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
68
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
69
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
70
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
71
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
72
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
73
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
74
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
75
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
76
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
77
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
78
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
79
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
80
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
81
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
82
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
83
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
84
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
85
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
86
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
87
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
88
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
89
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
90
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
91
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
92
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
93
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
94
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
95
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
96
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
97
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
98
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
99
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
100
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
101
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
102
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
103
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
104
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
105
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
106
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
107
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
108
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
109
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
110
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
111
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
112
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
113
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
114
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
115
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
116
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
117
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
118
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
119
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
120
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
121
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
122
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
123
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
124
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
125
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
126
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
127
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
128
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
129
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
130
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
131
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
132
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
133
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
134
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
135
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
136
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
137
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
138
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
139
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
140
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
141
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
142
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
143
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
144
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
145
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
146
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
147
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
148
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
149
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
150
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
151
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
152
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
153
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
154
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
155
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
156
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
157
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
158
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
159
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
160
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
161
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
162
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
163
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
164
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
165
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
166
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
167
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
168
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
169
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
170
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
171
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
172
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
173
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
174
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
175
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
176
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
177
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
178
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
179
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
180
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
181
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
182
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
183
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
184
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
185
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
186
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
187
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
188
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
189
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
190
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
191
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
192
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
193
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
194
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
195
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
196
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
197
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
198
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
199
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
200
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
201
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
202
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
203
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
204
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
205
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
206
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
207
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
208
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
209
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
210
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
211
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
212
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
213
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
214
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
215
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
216
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
217
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
218
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
219
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
220
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
221
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
222
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
223
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
224
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
225
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
226
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
227
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
228
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
229
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn
Conditions
Is not being carried
230
Acrobatics
3
6 - 6
The Masqueraider teleports to an empty cell next to an allied or enemy fighter. If the Masqueraider finishes their turn right after this action, they gain resistance until the next turn.
Normal effects
Teleports the Masqueraider to a cell next to a fighter
Connection: 80 Elemental Resistance (1 turn) at end of turn