Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
rolesPositioning
By using a number of positioning and dodge abilities, Masqueraiders can make their team's jobs easier and slip behind their opponents' backs.
Heals
Masqueraiders have several healing and protection spells to help their allies one by one, and can even resuscitate them.
Damage
Generally speaking, Masqueraiders are mid-range fighters. They can choose from several fighting styles, depending on whether they want to draw attention to themselves or stay on the sidelines.
The power of masks can be used to summon a copy of oneself. Be careful, though. The Masqueraider also suffers the damage received by their Masked Spirit (except for damage causing the death of the Masked Spirit).
Normal effects
Summons a Masked Spirit (40% of the Masqueraider's max HP)
- Copies the Masqueraider's characteristics
- Has 6 AP + the Masqueraider's unused AP (max 6)
- Has 6 WP
- The Masqueraider also receives any Damage received by their Spirit