FR EN ES PT
The Masqueraiders
Difficulty :
Lunatic Soldier

Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
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Capering 1

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 6 (melee)
- 3 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 7 (melee)
- 4 Armor
Teleports to the cell
Capering 2

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 6 (melee)
- 5 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 8 (melee)
- 7 Armor
Teleports to the cell
Capering 3

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 7 (melee)
- 7 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 9 (melee)
- 9 Armor
Teleports to the cell
Capering 4

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 7 (melee)
- 10 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 9 (melee)
- 12 Armor
Teleports to the cell
Capering 5

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 8 (melee)
- 12 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 10 (melee)
- 15 Armor
Teleports to the cell
Capering 6

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 9 (melee)
- 14 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 11 (melee)
- 18 Armor
Teleports to the cell
Capering 7

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 9 (melee)
- 16 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 12 (melee)
- 20 Armor
Teleports to the cell
Capering 8

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 10 (melee)
- 18 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 12 (melee)
- 23 Armor
Teleports to the cell
Capering 9

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 10 (melee)
- 20 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 13 (melee)
- 26 Armor
Teleports to the cell
Capering 10

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 11 (melee)
- 23 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 14 (melee)
- 28 Armor
Teleports to the cell
Capering 11

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 12 (melee)
- 25 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 15 (melee)
- 31 Armor
Teleports to the cell
Capering 12

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 12 (melee)
- 27 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 15 (melee)
- 34 Armor
Teleports to the cell
Capering 13

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 13 (melee)
- 29 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 16 (melee)
- 36 Armor
Teleports to the cell
Capering 14

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 13 (melee)
- 31 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 17 (melee)
- 39 Armor
Teleports to the cell
Capering 15

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 14 (melee)
- 33 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 18 (melee)
- 42 Armor
Teleports to the cell
Capering 16

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 15 (melee)
- 36 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 18 (melee)
- 45 Armor
Teleports to the cell
Capering 17

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 15 (melee)
- 38 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 19 (melee)
- 47 Armor
Teleports to the cell
Capering 18

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 16 (melee)
- 40 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 20 (melee)
- 50 Armor
Teleports to the cell
Capering 19

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 16 (melee)
- 42 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 21 (melee)
- 53 Armor
Teleports to the cell
Capering 20

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 17 (melee)
- 44 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 21 (melee)
- 55 Armor
Teleports to the cell
Capering 21

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 18 (melee)
- 46 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 22 (melee)
- 58 Armor
Teleports to the cell
Capering 22

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 18 (melee)
- 48 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 23 (melee)
- 61 Armor
Teleports to the cell
Capering 23

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 19 (melee)
- 51 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 24 (melee)
- 63 Armor
Teleports to the cell
Capering 24

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 19 (melee)
- 53 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 24 (melee)
- 66 Armor
Teleports to the cell
Capering 25

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 20 (melee)
- 55 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 25 (melee)
- 69 Armor
Teleports to the cell
Capering 26

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 21 (melee)
- 57 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 26 (melee)
- 72 Armor
Teleports to the cell
Capering 27

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 21 (melee)
- 59 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 27 (melee)
- 74 Armor
Teleports to the cell
Capering 28

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 22 (melee)
- 61 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 27 (melee)
- 77 Armor
Teleports to the cell
Capering 29

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 22 (melee)
- 64 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 28 (melee)
- 80 Armor
Teleports to the cell
Capering 30

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 23 (melee)
- 66 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 29 (melee)
- 82 Armor
Teleports to the cell
Capering 31

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 24 (melee)
- 68 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 30 (melee)
- 85 Armor
Teleports to the cell
Capering 32

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 24 (melee)
- 70 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 30 (melee)
- 88 Armor
Teleports to the cell
Capering 33

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 25 (melee)
- 72 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 31 (melee)
- 90 Armor
Teleports to the cell
Capering 34

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 25 (melee)
- 74 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 32 (melee)
- 93 Armor
Teleports to the cell
Capering 35

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 26 (melee)
- 77 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 33 (melee)
- 96 Armor
Teleports to the cell
Capering 36

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 27 (melee)
- 79 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 33 (melee)
- 99 Armor
Teleports to the cell
Capering 37

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 27 (melee)
- 81 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 34 (melee)
- 101 Armor
Teleports to the cell
Capering 38

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 28 (melee)
- 83 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 35 (melee)
- 104 Armor
Teleports to the cell
Capering 39

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 28 (melee)
- 85 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 36 (melee)
- 107 Armor
Teleports to the cell
Capering 40

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 29 (melee)
- 87 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 36 (melee)
- 109 Armor
Teleports to the cell
Capering 41

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 30 (melee)
- 90 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 37 (melee)
- 112 Armor
Teleports to the cell
Capering 42

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 30 (melee)
- 92 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 38 (melee)
- 115 Armor
Teleports to the cell
Capering 43

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 31 (melee)
- 94 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 39 (melee)
- 117 Armor
Teleports to the cell
Capering 44

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 31 (melee)
- 96 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 39 (melee)
- 120 Armor
Teleports to the cell
Capering 45

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 32 (melee)
- 98 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 40 (melee)
- 123 Armor
Teleports to the cell
Capering 46

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 33 (melee)
- 100 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 41 (melee)
- 126 Armor
Teleports to the cell
Capering 47

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 33 (melee)
- 103 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 42 (melee)
- 128 Armor
Teleports to the cell
Capering 48

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 34 (melee)
- 105 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 42 (melee)
- 131 Armor
Teleports to the cell
Capering 49

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 34 (melee)
- 107 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 43 (melee)
- 134 Armor
Teleports to the cell
Capering 50

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 35 (melee)
- 109 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 44 (melee)
- 136 Armor
Teleports to the cell
Capering 51

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 36 (melee)
- 111 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 45 (melee)
- 139 Armor
Teleports to the cell
Capering 52

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 36 (melee)
- 112 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 45 (melee)
- 141 Armor
Teleports to the cell
Capering 53

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 37 (melee)
- 117 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 46 (melee)
- 146 Armor
Teleports to the cell
Capering 54

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 37 (melee)
- 121 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 47 (melee)
- 151 Armor
Teleports to the cell
Capering 55

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 38 (melee)
- 125 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 48 (melee)
- 157 Armor
Teleports to the cell
Capering 56

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 39 (melee)
- 130 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 48 (melee)
- 162 Armor
Teleports to the cell
Capering 57

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 39 (melee)
- 134 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 49 (melee)
- 168 Armor
Teleports to the cell
Capering 58

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 40 (melee)
- 138 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 50 (melee)
- 173 Armor
Teleports to the cell
Capering 59

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 40 (melee)
- 143 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 51 (melee)
- 178 Armor
Teleports to the cell
Capering 60

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 41 (melee)
- 147 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 51 (melee)
- 184 Armor
Teleports to the cell
Capering 61

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 42 (melee)
- 151 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 52 (melee)
- 189 Armor
Teleports to the cell
Capering 62

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 42 (melee)
- 156 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 53 (melee)
- 195 Armor
Teleports to the cell
Capering 63

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 43 (melee)
- 160 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 54 (melee)
- 200 Armor
Teleports to the cell
Capering 64

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 43 (melee)
- 164 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 54 (melee)
- 205 Armor
Teleports to the cell
Capering 65

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 44 (melee)
- 169 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 55 (melee)
- 211 Armor
Teleports to the cell
Capering 66

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 45 (melee)
- 173 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 56 (melee)
- 216 Armor
Teleports to the cell
Capering 67

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 45 (melee)
- 177 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 57 (melee)
- 222 Armor
Teleports to the cell
Capering 68

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 46 (melee)
- 182 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 57 (melee)
- 227 Armor
Teleports to the cell
Capering 69

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 46 (melee)
- 186 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 58 (melee)
- 232 Armor
Teleports to the cell
Capering 70

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 47 (melee)
- 190 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 59 (melee)
- 238 Armor
Teleports to the cell
Capering 71

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 48 (melee)
- 195 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 60 (melee)
- 243 Armor
Teleports to the cell
Capering 72

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 48 (melee)
- 199 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 60 (melee)
- 249 Armor
Teleports to the cell
Capering 73

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 49 (melee)
- 203 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 61 (melee)
- 254 Armor
Teleports to the cell
Capering 74

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 49 (melee)
- 208 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 62 (melee)
- 259 Armor
Teleports to the cell
Capering 75

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 50 (melee)
- 212 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 63 (melee)
- 265 Armor
Teleports to the cell
Capering 76

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 51 (melee)
- 216 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 63 (melee)
- 270 Armor
Teleports to the cell
Capering 77

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 51 (melee)
- 220 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 64 (melee)
- 276 Armor
Teleports to the cell
Capering 78

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 52 (melee)
- 225 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 65 (melee)
- 281 Armor
Teleports to the cell
Capering 79

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 52 (melee)
- 229 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 66 (melee)
- 286 Armor
Teleports to the cell
Capering 80

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 53 (melee)
- 233 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 66 (melee)
- 292 Armor
Teleports to the cell
Capering 81

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 54 (melee)
- 238 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 67 (melee)
- 297 Armor
Teleports to the cell
Capering 82

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 54 (melee)
- 242 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 68 (melee)
- 303 Armor
Teleports to the cell
Capering 83

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 55 (melee)
- 246 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 69 (melee)
- 308 Armor
Teleports to the cell
Capering 84

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 55 (melee)
- 251 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 69 (melee)
- 313 Armor
Teleports to the cell
Capering 85

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 56 (melee)
- 255 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 70 (melee)
- 319 Armor
Teleports to the cell
Capering 86

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 57 (melee)
- 259 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 71 (melee)
- 324 Armor
Teleports to the cell
Capering 87

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 57 (melee)
- 264 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 72 (melee)
- 330 Armor
Teleports to the cell
Capering 88

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 58 (melee)
- 268 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 72 (melee)
- 335 Armor
Teleports to the cell
Capering 89

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 58 (melee)
- 272 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 73 (melee)
- 340 Armor
Teleports to the cell
Capering 90

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 59 (melee)
- 277 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 74 (melee)
- 346 Armor
Teleports to the cell
Capering 91

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 60 (melee)
- 281 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 75 (melee)
- 351 Armor
Teleports to the cell
Capering 92

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 60 (melee)
- 285 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 75 (melee)
- 357 Armor
Teleports to the cell
Capering 93

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 61 (melee)
- 290 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 76 (melee)
- 362 Armor
Teleports to the cell
Capering 94

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 61 (melee)
- 294 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 77 (melee)
- 367 Armor
Teleports to the cell
Capering 95

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 62 (melee)
- 298 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 78 (melee)
- 373 Armor
Teleports to the cell
Capering 96

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 63 (melee)
- 303 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 78 (melee)
- 378 Armor
Teleports to the cell
Capering 97

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 63 (melee)
- 307 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 79 (melee)
- 384 Armor
Teleports to the cell
Capering 98

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 64 (melee)
- 311 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 80 (melee)
- 389 Armor
Teleports to the cell
Capering 99

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 64 (melee)
- 316 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 81 (melee)
- 394 Armor
Teleports to the cell
Capering 100

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 65 (melee)
- 320 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 81 (melee)
- 400 Armor
Teleports to the cell
Capering 101

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 66 (melee)
- 324 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 82 (melee)
- 405 Armor
Teleports to the cell
Capering 102

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 66 (melee)
- 333 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 83 (melee)
- 416 Armor
Teleports to the cell
Capering 103

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 67 (melee)
- 341 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 84 (melee)
- 427 Armor
Teleports to the cell
Capering 104

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 67 (melee)
- 350 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 84 (melee)
- 438 Armor
Teleports to the cell
Capering 105

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 68 (melee)
- 359 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 85 (melee)
- 448 Armor
Teleports to the cell
Capering 106

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 69 (melee)
- 367 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 86 (melee)
- 459 Armor
Teleports to the cell
Capering 107

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 69 (melee)
- 376 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 87 (melee)
- 470 Armor
Teleports to the cell
Capering 108

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 70 (melee)
- 385 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 87 (melee)
- 481 Armor
Teleports to the cell
Capering 109

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 70 (melee)
- 393 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 88 (melee)
- 492 Armor
Teleports to the cell
Capering 110

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 71 (melee)
- 402 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 89 (melee)
- 502 Armor
Teleports to the cell
Capering 111

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 72 (melee)
- 411 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 90 (melee)
- 513 Armor
Teleports to the cell
Capering 112

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 72 (melee)
- 419 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 90 (melee)
- 524 Armor
Teleports to the cell
Capering 113

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 73 (melee)
- 428 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 91 (melee)
- 535 Armor
Teleports to the cell
Capering 114

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 73 (melee)
- 437 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 92 (melee)
- 546 Armor
Teleports to the cell
Capering 115

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 74 (melee)
- 445 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 93 (melee)
- 556 Armor
Teleports to the cell
Capering 116

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 75 (melee)
- 454 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 93 (melee)
- 567 Armor
Teleports to the cell
Capering 117

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 75 (melee)
- 462 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 94 (melee)
- 578 Armor
Teleports to the cell
Capering 118

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 76 (melee)
- 471 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 95 (melee)
- 589 Armor
Teleports to the cell
Capering 119

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 76 (melee)
- 480 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 96 (melee)
- 600 Armor
Teleports to the cell
Capering 120

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 77 (melee)
- 488 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 96 (melee)
- 610 Armor
Teleports to the cell
Capering 121

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 78 (melee)
- 497 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 97 (melee)
- 621 Armor
Teleports to the cell
Capering 122

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 78 (melee)
- 506 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 98 (melee)
- 632 Armor
Teleports to the cell
Capering 123

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 79 (melee)
- 514 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 99 (melee)
- 643 Armor
Teleports to the cell
Capering 124

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 79 (melee)
- 523 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 99 (melee)
- 654 Armor
Teleports to the cell
Capering 125

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 80 (melee)
- 532 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 100 (melee)
- 664 Armor
Teleports to the cell
Capering 126

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 81 (melee)
- 540 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 101 (melee)
- 675 Armor
Teleports to the cell
Capering 127

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 81 (melee)
- 549 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 102 (melee)
- 686 Armor
Teleports to the cell
Capering 128

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 82 (melee)
- 558 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 102 (melee)
- 697 Armor
Teleports to the cell
Capering 129

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 82 (melee)
- 566 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 103 (melee)
- 708 Armor
Teleports to the cell
Capering 130

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 83 (melee)
- 575 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 104 (melee)
- 718 Armor
Teleports to the cell
Capering 131

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 84 (melee)
- 583 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 105 (melee)
- 729 Armor
Teleports to the cell
Capering 132

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 84 (melee)
- 592 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 105 (melee)
- 740 Armor
Teleports to the cell
Capering 133

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 85 (melee)
- 601 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 106 (melee)
- 751 Armor
Teleports to the cell
Capering 134

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 85 (melee)
- 609 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 107 (melee)
- 762 Armor
Teleports to the cell
Capering 135

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 86 (melee)
- 618 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 108 (melee)
- 772 Armor
Teleports to the cell
Capering 136

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 87 (melee)
- 627 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 108 (melee)
- 783 Armor
Teleports to the cell
Capering 137

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 87 (melee)
- 635 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 109 (melee)
- 794 Armor
Teleports to the cell
Capering 138

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 88 (melee)
- 644 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 110 (melee)
- 805 Armor
Teleports to the cell
Capering 139

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 88 (melee)
- 653 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 111 (melee)
- 816 Armor
Teleports to the cell
Capering 140

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 89 (melee)
- 661 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 111 (melee)
- 826 Armor
Teleports to the cell
Capering 141

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 90 (melee)
- 670 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 112 (melee)
- 837 Armor
Teleports to the cell
Capering 142

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 90 (melee)
- 678 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 113 (melee)
- 848 Armor
Teleports to the cell
Capering 143

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 91 (melee)
- 687 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 114 (melee)
- 859 Armor
Teleports to the cell
Capering 144

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 91 (melee)
- 696 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 114 (melee)
- 870 Armor
Teleports to the cell
Capering 145

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 92 (melee)
- 704 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 115 (melee)
- 880 Armor
Teleports to the cell
Capering 146

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 93 (melee)
- 713 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 116 (melee)
- 891 Armor
Teleports to the cell
Capering 147

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 93 (melee)
- 722 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 117 (melee)
- 902 Armor
Teleports to the cell
Capering 148

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 94 (melee)
- 730 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 117 (melee)
- 913 Armor
Teleports to the cell
Capering 149

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 94 (melee)
- 739 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 118 (melee)
- 924 Armor
Teleports to the cell
Capering 150

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 95 (melee)
- 748 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 119 (melee)
- 934 Armor
Teleports to the cell
Capering 151

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 96 (melee)
- 756 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 120 (melee)
- 945 Armor
Teleports to the cell
Capering 152

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 96 (melee)
- 774 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 120 (melee)
- 967 Armor
Teleports to the cell
Capering 153

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 97 (melee)
- 791 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 121 (melee)
- 988 Armor
Teleports to the cell
Capering 154

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 97 (melee)
- 808 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 122 (melee)
- 1,010 Armor
Teleports to the cell
Capering 155

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 98 (melee)
- 825 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 123 (melee)
- 1,032 Armor
Teleports to the cell
Capering 156

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 99 (melee)
- 843 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 123 (melee)
- 1,053 Armor
Teleports to the cell
Capering 157

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 99 (melee)
- 860 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 124 (melee)
- 1,075 Armor
Teleports to the cell
Capering 158

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 100 (melee)
- 877 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 125 (melee)
- 1,096 Armor
Teleports to the cell
Capering 159

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 100 (melee)
- 894 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 126 (melee)
- 1,118 Armor
Teleports to the cell
Capering 160

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 101 (melee)
- 912 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 126 (melee)
- 1,140 Armor
Teleports to the cell
Capering 161

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 102 (melee)
- 929 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 127 (melee)
- 1,161 Armor
Teleports to the cell
Capering 162

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 102 (melee)
- 946 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 128 (melee)
- 1,183 Armor
Teleports to the cell
Capering 163

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 103 (melee)
- 964 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 129 (melee)
- 1,204 Armor
Teleports to the cell
Capering 164

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 103 (melee)
- 981 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 129 (melee)
- 1,226 Armor
Teleports to the cell
Capering 165

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 104 (melee)
- 998 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 130 (melee)
- 1,248 Armor
Teleports to the cell
Capering 166

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 105 (melee)
- 1,015 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 131 (melee)
- 1,269 Armor
Teleports to the cell
Capering 167

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 105 (melee)
- 1,033 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 132 (melee)
- 1,291 Armor
Teleports to the cell
Capering 168

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 106 (melee)
- 1,050 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 132 (melee)
- 1,312 Armor
Teleports to the cell
Capering 169

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 106 (melee)
- 1,067 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 133 (melee)
- 1,334 Armor
Teleports to the cell
Capering 170

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 107 (melee)
- 1,085 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 134 (melee)
- 1,356 Armor
Teleports to the cell
Capering 171

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 108 (melee)
- 1,102 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 135 (melee)
- 1,377 Armor
Teleports to the cell
Capering 172

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 108 (melee)
- 1,119 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 135 (melee)
- 1,399 Armor
Teleports to the cell
Capering 173

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 109 (melee)
- 1,136 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 136 (melee)
- 1,420 Armor
Teleports to the cell
Capering 174

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 109 (melee)
- 1,154 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 137 (melee)
- 1,442 Armor
Teleports to the cell
Capering 175

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 110 (melee)
- 1,171 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 138 (melee)
- 1,464 Armor
Teleports to the cell
Capering 176

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 111 (melee)
- 1,188 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 138 (melee)
- 1,485 Armor
Teleports to the cell
Capering 177

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 111 (melee)
- 1,206 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 139 (melee)
- 1,507 Armor
Teleports to the cell
Capering 178

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 112 (melee)
- 1,223 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 140 (melee)
- 1,528 Armor
Teleports to the cell
Capering 179

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 112 (melee)
- 1,240 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 141 (melee)
- 1,550 Armor
Teleports to the cell
Capering 180

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 113 (melee)
- 1,257 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 141 (melee)
- 1,572 Armor
Teleports to the cell
Capering 181

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 114 (melee)
- 1,275 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 142 (melee)
- 1,593 Armor
Teleports to the cell
Capering 182

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 114 (melee)
- 1,292 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 143 (melee)
- 1,615 Armor
Teleports to the cell
Capering 183

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 115 (melee)
- 1,309 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 144 (melee)
- 1,636 Armor
Teleports to the cell
Capering 184

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 115 (melee)
- 1,327 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 144 (melee)
- 1,658 Armor
Teleports to the cell
Capering 185

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 116 (melee)
- 1,344 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 145 (melee)
- 1,680 Armor
Teleports to the cell
Capering 186

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 117 (melee)
- 1,361 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 146 (melee)
- 1,701 Armor
Teleports to the cell
Capering 187

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 117 (melee)
- 1,378 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 147 (melee)
- 1,723 Armor
Teleports to the cell
Capering 188

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 118 (melee)
- 1,396 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 147 (melee)
- 1,744 Armor
Teleports to the cell
Capering 189

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 118 (melee)
- 1,413 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 148 (melee)
- 1,766 Armor
Teleports to the cell
Capering 190

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 119 (melee)
- 1,430 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 149 (melee)
- 1,788 Armor
Teleports to the cell
Capering 191

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 120 (melee)
- 1,447 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 150 (melee)
- 1,809 Armor
Teleports to the cell
Capering 192

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 120 (melee)
- 1,465 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 150 (melee)
- 1,831 Armor
Teleports to the cell
Capering 193

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 121 (melee)
- 1,482 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 151 (melee)
- 1,852 Armor
Teleports to the cell
Capering 194

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 121 (melee)
- 1,499 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 152 (melee)
- 1,874 Armor
Teleports to the cell
Capering 195

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 122 (melee)
- 1,517 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 153 (melee)
- 1,896 Armor
Teleports to the cell
Capering 196

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 123 (melee)
- 1,534 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 153 (melee)
- 1,917 Armor
Teleports to the cell
Capering 197

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 123 (melee)
- 1,551 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 154 (melee)
- 1,939 Armor
Teleports to the cell
Capering 198

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 124 (melee)
- 1,568 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 155 (melee)
- 1,960 Armor
Teleports to the cell
Capering 199

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 124 (melee)
- 1,586 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 156 (melee)
- 1,982 Armor
Teleports to the cell
Capering 200

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 125 (melee)
- 1,603 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 156 (melee)
- 2,004 Armor
Teleports to the cell
Capering 201

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 126 (melee)
- 1,620 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 157 (melee)
- 2,025 Armor
Teleports to the cell
Capering 202

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 126 (melee)
- 1,638 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 158 (melee)
- 2,047 Armor
Teleports to the cell
Capering 203

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 127 (melee)
- 1,655 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 159 (melee)
- 2,068 Armor
Teleports to the cell
Capering 204

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 127 (melee)
- 1,672 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 159 (melee)
- 2,090 Armor
Teleports to the cell
Capering 205

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 128 (melee)
- 1,689 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 160 (melee)
- 2,112 Armor
Teleports to the cell
Capering 206

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 129 (melee)
- 1,707 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 161 (melee)
- 2,133 Armor
Teleports to the cell
Capering 207

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 129 (melee)
- 1,724 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 162 (melee)
- 2,155 Armor
Teleports to the cell
Capering 208

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 130 (melee)
- 1,741 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 162 (melee)
- 2,176 Armor
Teleports to the cell
Capering 209

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 130 (melee)
- 1,759 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 163 (melee)
- 2,198 Armor
Teleports to the cell
Capering 210

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 131 (melee)
- 1,776 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 164 (melee)
- 2,220 Armor
Teleports to the cell
Capering 211

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 132 (melee)
- 1,793 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 165 (melee)
- 2,241 Armor
Teleports to the cell
Capering 212

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 132 (melee)
- 1,810 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 165 (melee)
- 2,263 Armor
Teleports to the cell
Capering 213

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 133 (melee)
- 1,828 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 166 (melee)
- 2,284 Armor
Teleports to the cell
Capering 214

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 133 (melee)
- 1,845 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 167 (melee)
- 2,306 Armor
Teleports to the cell
Capering 215

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 134 (melee)
- 1,862 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 168 (melee)
- 2,328 Armor
Teleports to the cell
Capering 216

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 135 (melee)
- 1,880 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 168 (melee)
- 2,349 Armor
Teleports to the cell
Capering 217

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 135 (melee)
- 1,897 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 169 (melee)
- 2,371 Armor
Teleports to the cell
Capering 218

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 136 (melee)
- 1,914 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 170 (melee)
- 2,392 Armor
Teleports to the cell
Capering 219

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 136 (melee)
- 1,931 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 171 (melee)
- 2,414 Armor
Teleports to the cell
Capering 220

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 137 (melee)
- 1,949 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 171 (melee)
- 2,436 Armor
Teleports to the cell
Capering 221

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 138 (melee)
- 1,966 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 172 (melee)
- 2,457 Armor
Teleports to the cell
Capering 222

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 138 (melee)
- 1,983 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 173 (melee)
- 2,479 Armor
Teleports to the cell
Capering 223

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 139 (melee)
- 2,000 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 174 (melee)
- 2,500 Armor
Teleports to the cell
Capering 224

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 139 (melee)
- 2,018 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 174 (melee)
- 2,522 Armor
Teleports to the cell
Capering 225

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 140 (melee)
- 2,035 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 175 (melee)
- 2,544 Armor
Teleports to the cell
Capering 226

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 141 (melee)
- 2,052 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 176 (melee)
- 2,565 Armor
Teleports to the cell
Capering 227

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 141 (melee)
- 2,070 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 177 (melee)
- 2,587 Armor
Teleports to the cell
Capering 228

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 142 (melee)
- 2,087 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 177 (melee)
- 2,608 Armor
Teleports to the cell
Capering 229

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 142 (melee)
- 2,104 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 178 (melee)
- 2,630 Armor
Teleports to the cell
Capering 230

Capering 6 3 - 5

The Masqueraider jumps a few cells away, dealing massive damage on his way.

Normal effects

Along the path:
- Damage: 143 (melee)
- 2,121 Armor
Teleports to the cell

Critical effects

Along the path:
- Damage: 179 (melee)
- 2,652 Armor
Teleports to the cell
1 230
Medias
 
Classes