FR EN ES PT
The Masqueraiders
Difficulty :
Lunatic Soldier

Masqueraiders draw their powers from their masks, and can switch from reckless fighters to fugitives or full-on lunatics in a matter of seconds. We know very little about these mysterious adventurers, except that they change their masks more often than most people change their underpants. Nobody knows for sure what their motives are, but it is said they're driven by a deep desire for revenge...
roles Positioning Heals Damage
Spells
Fugue 1

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-2 HP
Moves away 1 cell

Critical effects

-2 HP
Moves away 1 cell
Fugue 2

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-2 HP
Moves away 1 cell

Critical effects

-2 HP
Moves away 1 cell
Fugue 3

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-2 HP
Moves away 1 cell

Critical effects

-3 HP
Moves away 1 cell
Fugue 4

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-2 HP
Moves away 1 cell

Critical effects

-3 HP
Moves away 1 cell
Fugue 5

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-3 HP
Moves away 1 cell

Critical effects

-3 HP
Moves away 1 cell
Fugue 6

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-3 HP
Moves away 1 cell

Critical effects

-4 HP
Moves away 1 cell
Fugue 7

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-3 HP
Moves away 1 cell

Critical effects

-4 HP
Moves away 1 cell
Fugue 8

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-3 HP
Moves away 1 cell

Critical effects

-4 HP
Moves away 1 cell
Fugue 9

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-4 HP
Moves away 1 cell

Critical effects

-5 HP
Moves away 1 cell
Fugue 10

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-4 HP
Moves away 1 cell

Critical effects

-5 HP
Moves away 1 cell
Fugue 11

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-4 HP
Moves away 1 cell

Critical effects

-5 HP
Moves away 1 cell
Fugue 12

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-4 HP
Moves away 1 cell

Critical effects

-6 HP
Moves away 1 cell
Fugue 13

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-5 HP
Moves away 1 cell

Critical effects

-6 HP
Moves away 1 cell
Fugue 14

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-5 HP
Moves away 1 cell

Critical effects

-6 HP
Moves away 1 cell
Fugue 15

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-5 HP
Moves away 1 cell

Critical effects

-7 HP
Moves away 1 cell
Fugue 16

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-5 HP
Moves away 1 cell

Critical effects

-7 HP
Moves away 1 cell
Fugue 17

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-6 HP
Moves away 1 cell

Critical effects

-7 HP
Moves away 1 cell
Fugue 18

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-6 HP
Moves away 1 cell

Critical effects

-8 HP
Moves away 1 cell
Fugue 19

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-6 HP
Moves away 1 cell

Critical effects

-8 HP
Moves away 1 cell
Fugue 20

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-6 HP
Moves away 1 cell

Critical effects

-8 HP
Moves away 1 cell
Fugue 21

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-7 HP
Moves away 1 cell

Critical effects

-9 HP
Moves away 1 cell
Fugue 22

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-7 HP
Moves away 1 cell

Critical effects

-9 HP
Moves away 1 cell
Fugue 23

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-7 HP
Moves away 1 cell

Critical effects

-9 HP
Moves away 1 cell
Fugue 24

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-7 HP
Moves away 1 cell

Critical effects

-9 HP
Moves away 1 cell
Fugue 25

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-8 HP
Moves away 1 cell

Critical effects

-10 HP
Moves away 1 cell
Fugue 26

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-8 HP
Moves away 1 cell

Critical effects

-10 HP
Moves away 1 cell
Fugue 27

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-8 HP
Moves away 1 cell

Critical effects

-10 HP
Moves away 1 cell
Fugue 28

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-9 HP
Moves away 1 cell

Critical effects

-11 HP
Moves away 1 cell
Fugue 29

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-9 HP
Moves away 1 cell

Critical effects

-11 HP
Moves away 1 cell
Fugue 30

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-9 HP
Moves away 1 cell

Critical effects

-11 HP
Moves away 1 cell
Fugue 31

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-9 HP
Moves away 1 cell

Critical effects

-12 HP
Moves away 1 cell
Fugue 32

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-10 HP
Moves away 1 cell

Critical effects

-12 HP
Moves away 1 cell
Fugue 33

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-10 HP
Moves away 1 cell

Critical effects

-12 HP
Moves away 1 cell
Fugue 34

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-10 HP
Moves away 1 cell

Critical effects

-13 HP
Moves away 1 cell
Fugue 35

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-10 HP
Moves away 1 cell

Critical effects

-13 HP
Moves away 1 cell
Fugue 36

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-11 HP
Moves away 1 cell

Critical effects

-13 HP
Moves away 1 cell
Fugue 37

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-11 HP
Moves away 1 cell

Critical effects

-14 HP
Moves away 1 cell
Fugue 38

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-11 HP
Moves away 1 cell

Critical effects

-14 HP
Moves away 1 cell
Fugue 39

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-11 HP
Moves away 1 cell

Critical effects

-14 HP
Moves away 1 cell
Fugue 40

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-12 HP
Moves away 1 cell

Critical effects

-15 HP
Moves away 1 cell
Fugue 41

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-12 HP
Moves away 1 cell

Critical effects

-15 HP
Moves away 1 cell
Fugue 42

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-12 HP
Moves away 1 cell

Critical effects

-15 HP
Moves away 1 cell
Fugue 43

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-12 HP
Moves away 1 cell

Critical effects

-16 HP
Moves away 1 cell
Fugue 44

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-13 HP
Moves away 1 cell

Critical effects

-16 HP
Moves away 1 cell
Fugue 45

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-13 HP
Moves away 1 cell

Critical effects

-16 HP
Moves away 1 cell
Fugue 46

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-13 HP
Moves away 1 cell

Critical effects

-17 HP
Moves away 1 cell
Fugue 47

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-13 HP
Moves away 1 cell

Critical effects

-17 HP
Moves away 1 cell
Fugue 48

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-14 HP
Moves away 1 cell

Critical effects

-17 HP
Moves away 1 cell
Fugue 49

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-14 HP
Moves away 1 cell

Critical effects

-18 HP
Moves away 1 cell
Fugue 50

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-14 HP
Moves away 1 cell

Critical effects

-18 HP
Moves away 1 cell
Fugue 51

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-15 HP
Moves away 1 cell

Critical effects

-18 HP
Moves away 1 cell
Fugue 52

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-15 HP
Moves away 1 cell

Critical effects

-19 HP
Moves away 1 cell
Fugue 53

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-15 HP
Moves away 1 cell

Critical effects

-19 HP
Moves away 1 cell
Fugue 54

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-15 HP
Moves away 1 cell

Critical effects

-19 HP
Moves away 1 cell
Fugue 55

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-16 HP
Moves away 1 cell

Critical effects

-20 HP
Moves away 1 cell
Fugue 56

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-16 HP
Moves away 1 cell

Critical effects

-20 HP
Moves away 1 cell
Fugue 57

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-16 HP
Moves away 1 cell

Critical effects

-20 HP
Moves away 1 cell
Fugue 58

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-16 HP
Moves away 1 cell

Critical effects

-21 HP
Moves away 1 cell
Fugue 59

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-17 HP
Moves away 1 cell

Critical effects

-21 HP
Moves away 1 cell
Fugue 60

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-17 HP
Moves away 1 cell

Critical effects

-21 HP
Moves away 1 cell
Fugue 61

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-17 HP
Moves away 1 cell

Critical effects

-22 HP
Moves away 1 cell
Fugue 62

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-17 HP
Moves away 1 cell

Critical effects

-22 HP
Moves away 1 cell
Fugue 63

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-18 HP
Moves away 1 cell

Critical effects

-22 HP
Moves away 1 cell
Fugue 64

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-18 HP
Moves away 1 cell

Critical effects

-22 HP
Moves away 1 cell
Fugue 65

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-18 HP
Moves away 1 cell

Critical effects

-23 HP
Moves away 1 cell
Fugue 66

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-18 HP
Moves away 1 cell

Critical effects

-23 HP
Moves away 1 cell
Fugue 67

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-19 HP
Moves away 1 cell

Critical effects

-23 HP
Moves away 1 cell
Fugue 68

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-19 HP
Moves away 1 cell

Critical effects

-24 HP
Moves away 1 cell
Fugue 69

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-19 HP
Moves away 1 cell

Critical effects

-24 HP
Moves away 1 cell
Fugue 70

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-19 HP
Moves away 1 cell

Critical effects

-24 HP
Moves away 1 cell
Fugue 71

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-20 HP
Moves away 1 cell

Critical effects

-25 HP
Moves away 1 cell
Fugue 72

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-20 HP
Moves away 1 cell

Critical effects

-25 HP
Moves away 1 cell
Fugue 73

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-20 HP
Moves away 1 cell

Critical effects

-25 HP
Moves away 1 cell
Fugue 74

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-20 HP
Moves away 1 cell

Critical effects

-26 HP
Moves away 1 cell
Fugue 75

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-21 HP
Moves away 1 cell

Critical effects

-26 HP
Moves away 1 cell
Fugue 76

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-21 HP
Moves away 1 cell

Critical effects

-26 HP
Moves away 1 cell
Fugue 77

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-21 HP
Moves away 1 cell

Critical effects

-27 HP
Moves away 1 cell
Fugue 78

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-22 HP
Moves away 1 cell

Critical effects

-27 HP
Moves away 1 cell
Fugue 79

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-22 HP
Moves away 1 cell

Critical effects

-27 HP
Moves away 1 cell
Fugue 80

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-22 HP
Moves away 1 cell

Critical effects

-28 HP
Moves away 1 cell
Fugue 81

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-22 HP
Moves away 1 cell

Critical effects

-28 HP
Moves away 1 cell
Fugue 82

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-23 HP
Moves away 1 cell

Critical effects

-28 HP
Moves away 1 cell
Fugue 83

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-23 HP
Moves away 1 cell

Critical effects

-29 HP
Moves away 1 cell
Fugue 84

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-23 HP
Moves away 1 cell

Critical effects

-29 HP
Moves away 1 cell
Fugue 85

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-23 HP
Moves away 1 cell

Critical effects

-29 HP
Moves away 1 cell
Fugue 86

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-24 HP
Moves away 1 cell

Critical effects

-30 HP
Moves away 1 cell
Fugue 87

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-24 HP
Moves away 1 cell

Critical effects

-30 HP
Moves away 1 cell
Fugue 88

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-24 HP
Moves away 1 cell

Critical effects

-30 HP
Moves away 1 cell
Fugue 89

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-24 HP
Moves away 1 cell

Critical effects

-31 HP
Moves away 1 cell
Fugue 90

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-25 HP
Moves away 1 cell

Critical effects

-31 HP
Moves away 1 cell
Fugue 91

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-25 HP
Moves away 1 cell

Critical effects

-31 HP
Moves away 1 cell
Fugue 92

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-25 HP
Moves away 1 cell

Critical effects

-32 HP
Moves away 1 cell
Fugue 93

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-25 HP
Moves away 1 cell

Critical effects

-32 HP
Moves away 1 cell
Fugue 94

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-26 HP
Moves away 1 cell

Critical effects

-32 HP
Moves away 1 cell
Fugue 95

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-26 HP
Moves away 1 cell

Critical effects

-33 HP
Moves away 1 cell
Fugue 96

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-26 HP
Moves away 1 cell

Critical effects

-33 HP
Moves away 1 cell
Fugue 97

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-26 HP
Moves away 1 cell

Critical effects

-33 HP
Moves away 1 cell
Fugue 98

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-27 HP
Moves away 1 cell

Critical effects

-34 HP
Moves away 1 cell
Fugue 99

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-27 HP
Moves away 1 cell

Critical effects

-34 HP
Moves away 1 cell
Fugue 100

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-27 HP
Moves away 1 cell

Critical effects

-34 HP
Moves away 1 cell
Fugue 101

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-28 HP
Moves away 1 cell

Critical effects

-35 HP
Moves away 1 cell
Fugue 102

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-28 HP
Moves away 1 cell

Critical effects

-35 HP
Moves away 1 cell
Fugue 103

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-28 HP
Moves away 1 cell

Critical effects

-35 HP
Moves away 1 cell
Fugue 104

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-28 HP
Moves away 1 cell

Critical effects

-35 HP
Moves away 1 cell
Fugue 105

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-29 HP
Moves away 1 cell

Critical effects

-36 HP
Moves away 1 cell
Fugue 106

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-29 HP
Moves away 1 cell

Critical effects

-36 HP
Moves away 1 cell
Fugue 107

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-29 HP
Moves away 1 cell

Critical effects

-36 HP
Moves away 1 cell
Fugue 108

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-29 HP
Moves away 1 cell

Critical effects

-37 HP
Moves away 1 cell
Fugue 109

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-30 HP
Moves away 1 cell

Critical effects

-37 HP
Moves away 1 cell
Fugue 110

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-30 HP
Moves away 1 cell

Critical effects

-37 HP
Moves away 1 cell
Fugue 111

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-30 HP
Moves away 1 cell

Critical effects

-38 HP
Moves away 1 cell
Fugue 112

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-30 HP
Moves away 1 cell

Critical effects

-38 HP
Moves away 1 cell
Fugue 113

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-31 HP
Moves away 1 cell

Critical effects

-38 HP
Moves away 1 cell
Fugue 114

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-31 HP
Moves away 1 cell

Critical effects

-39 HP
Moves away 1 cell
Fugue 115

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-31 HP
Moves away 1 cell

Critical effects

-39 HP
Moves away 1 cell
Fugue 116

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-31 HP
Moves away 1 cell

Critical effects

-39 HP
Moves away 1 cell
Fugue 117

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-32 HP
Moves away 1 cell

Critical effects

-40 HP
Moves away 1 cell
Fugue 118

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-32 HP
Moves away 1 cell

Critical effects

-40 HP
Moves away 1 cell
Fugue 119

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-32 HP
Moves away 1 cell

Critical effects

-40 HP
Moves away 1 cell
Fugue 120

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-32 HP
Moves away 1 cell

Critical effects

-41 HP
Moves away 1 cell
Fugue 121

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-33 HP
Moves away 1 cell

Critical effects

-41 HP
Moves away 1 cell
Fugue 122

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-33 HP
Moves away 1 cell

Critical effects

-41 HP
Moves away 1 cell
Fugue 123

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-33 HP
Moves away 1 cell

Critical effects

-42 HP
Moves away 1 cell
Fugue 124

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-33 HP
Moves away 1 cell

Critical effects

-42 HP
Moves away 1 cell
Fugue 125

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-34 HP
Moves away 1 cell

Critical effects

-42 HP
Moves away 1 cell
Fugue 126

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-34 HP
Moves away 1 cell

Critical effects

-43 HP
Moves away 1 cell
Fugue 127

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-34 HP
Moves away 1 cell

Critical effects

-43 HP
Moves away 1 cell
Fugue 128

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-35 HP
Moves away 1 cell

Critical effects

-43 HP
Moves away 1 cell
Fugue 129

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-35 HP
Moves away 1 cell

Critical effects

-44 HP
Moves away 1 cell
Fugue 130

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-35 HP
Moves away 1 cell

Critical effects

-44 HP
Moves away 1 cell
Fugue 131

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-35 HP
Moves away 1 cell

Critical effects

-44 HP
Moves away 1 cell
Fugue 132

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-36 HP
Moves away 1 cell

Critical effects

-45 HP
Moves away 1 cell
Fugue 133

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-36 HP
Moves away 1 cell

Critical effects

-45 HP
Moves away 1 cell
Fugue 134

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-36 HP
Moves away 1 cell

Critical effects

-45 HP
Moves away 1 cell
Fugue 135

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-36 HP
Moves away 1 cell

Critical effects

-46 HP
Moves away 1 cell
Fugue 136

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-37 HP
Moves away 1 cell

Critical effects

-46 HP
Moves away 1 cell
Fugue 137

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-37 HP
Moves away 1 cell

Critical effects

-46 HP
Moves away 1 cell
Fugue 138

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-37 HP
Moves away 1 cell

Critical effects

-47 HP
Moves away 1 cell
Fugue 139

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-37 HP
Moves away 1 cell

Critical effects

-47 HP
Moves away 1 cell
Fugue 140

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-38 HP
Moves away 1 cell

Critical effects

-47 HP
Moves away 1 cell
Fugue 141

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-38 HP
Moves away 1 cell

Critical effects

-48 HP
Moves away 1 cell
Fugue 142

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-38 HP
Moves away 1 cell

Critical effects

-48 HP
Moves away 1 cell
Fugue 143

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-38 HP
Moves away 1 cell

Critical effects

-48 HP
Moves away 1 cell
Fugue 144

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-39 HP
Moves away 1 cell

Critical effects

-48 HP
Moves away 1 cell
Fugue 145

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-39 HP
Moves away 1 cell

Critical effects

-49 HP
Moves away 1 cell
Fugue 146

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-39 HP
Moves away 1 cell

Critical effects

-49 HP
Moves away 1 cell
Fugue 147

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-39 HP
Moves away 1 cell

Critical effects

-49 HP
Moves away 1 cell
Fugue 148

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-40 HP
Moves away 1 cell

Critical effects

-50 HP
Moves away 1 cell
Fugue 149

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-40 HP
Moves away 1 cell

Critical effects

-50 HP
Moves away 1 cell
Fugue 150

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-40 HP
Moves away 1 cell

Critical effects

-50 HP
Moves away 1 cell
Fugue 151

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-41 HP
Moves away 1 cell

Critical effects

-51 HP
Moves away 1 cell
Fugue 152

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-41 HP
Moves away 1 cell

Critical effects

-51 HP
Moves away 1 cell
Fugue 153

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-41 HP
Moves away 1 cell

Critical effects

-51 HP
Moves away 1 cell
Fugue 154

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-41 HP
Moves away 1 cell

Critical effects

-52 HP
Moves away 1 cell
Fugue 155

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-42 HP
Moves away 1 cell

Critical effects

-52 HP
Moves away 1 cell
Fugue 156

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-42 HP
Moves away 1 cell

Critical effects

-52 HP
Moves away 1 cell
Fugue 157

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-42 HP
Moves away 1 cell

Critical effects

-53 HP
Moves away 1 cell
Fugue 158

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-42 HP
Moves away 1 cell

Critical effects

-53 HP
Moves away 1 cell
Fugue 159

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-43 HP
Moves away 1 cell

Critical effects

-53 HP
Moves away 1 cell
Fugue 160

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-43 HP
Moves away 1 cell

Critical effects

-54 HP
Moves away 1 cell
Fugue 161

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-43 HP
Moves away 1 cell

Critical effects

-54 HP
Moves away 1 cell
Fugue 162

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-43 HP
Moves away 1 cell

Critical effects

-54 HP
Moves away 1 cell
Fugue 163

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-44 HP
Moves away 1 cell

Critical effects

-55 HP
Moves away 1 cell
Fugue 164

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-44 HP
Moves away 1 cell

Critical effects

-55 HP
Moves away 1 cell
Fugue 165

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-44 HP
Moves away 1 cell

Critical effects

-55 HP
Moves away 1 cell
Fugue 166

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-44 HP
Moves away 1 cell

Critical effects

-56 HP
Moves away 1 cell
Fugue 167

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-45 HP
Moves away 1 cell

Critical effects

-56 HP
Moves away 1 cell
Fugue 168

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-45 HP
Moves away 1 cell

Critical effects

-56 HP
Moves away 1 cell
Fugue 169

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-45 HP
Moves away 1 cell

Critical effects

-57 HP
Moves away 1 cell
Fugue 170

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-45 HP
Moves away 1 cell

Critical effects

-57 HP
Moves away 1 cell
Fugue 171

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-46 HP
Moves away 1 cell

Critical effects

-57 HP
Moves away 1 cell
Fugue 172

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-46 HP
Moves away 1 cell

Critical effects

-58 HP
Moves away 1 cell
Fugue 173

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-46 HP
Moves away 1 cell

Critical effects

-58 HP
Moves away 1 cell
Fugue 174

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-46 HP
Moves away 1 cell

Critical effects

-58 HP
Moves away 1 cell
Fugue 175

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-47 HP
Moves away 1 cell

Critical effects

-59 HP
Moves away 1 cell
Fugue 176

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-47 HP
Moves away 1 cell

Critical effects

-59 HP
Moves away 1 cell
Fugue 177

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-47 HP
Moves away 1 cell

Critical effects

-59 HP
Moves away 1 cell
Fugue 178

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-48 HP
Moves away 1 cell

Critical effects

-60 HP
Moves away 1 cell
Fugue 179

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-48 HP
Moves away 1 cell

Critical effects

-60 HP
Moves away 1 cell
Fugue 180

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-48 HP
Moves away 1 cell

Critical effects

-60 HP
Moves away 1 cell
Fugue 181

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-48 HP
Moves away 1 cell

Critical effects

-60 HP
Moves away 1 cell
Fugue 182

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-49 HP
Moves away 1 cell

Critical effects

-61 HP
Moves away 1 cell
Fugue 183

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-49 HP
Moves away 1 cell

Critical effects

-61 HP
Moves away 1 cell
Fugue 184

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-49 HP
Moves away 1 cell

Critical effects

-61 HP
Moves away 1 cell
Fugue 185

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-49 HP
Moves away 1 cell

Critical effects

-62 HP
Moves away 1 cell
Fugue 186

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-50 HP
Moves away 1 cell

Critical effects

-62 HP
Moves away 1 cell
Fugue 187

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-50 HP
Moves away 1 cell

Critical effects

-62 HP
Moves away 1 cell
Fugue 188

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-50 HP
Moves away 1 cell

Critical effects

-63 HP
Moves away 1 cell
Fugue 189

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-50 HP
Moves away 1 cell

Critical effects

-63 HP
Moves away 1 cell
Fugue 190

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-51 HP
Moves away 1 cell

Critical effects

-63 HP
Moves away 1 cell
Fugue 191

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-51 HP
Moves away 1 cell

Critical effects

-64 HP
Moves away 1 cell
Fugue 192

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-51 HP
Moves away 1 cell

Critical effects

-64 HP
Moves away 1 cell
Fugue 193

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-51 HP
Moves away 1 cell

Critical effects

-64 HP
Moves away 1 cell
Fugue 194

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-52 HP
Moves away 1 cell

Critical effects

-65 HP
Moves away 1 cell
Fugue 195

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-52 HP
Moves away 1 cell

Critical effects

-65 HP
Moves away 1 cell
Fugue 196

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-52 HP
Moves away 1 cell

Critical effects

-65 HP
Moves away 1 cell
Fugue 197

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-52 HP
Moves away 1 cell

Critical effects

-66 HP
Moves away 1 cell
Fugue 198

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-53 HP
Moves away 1 cell

Critical effects

-66 HP
Moves away 1 cell
Fugue 199

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-53 HP
Moves away 1 cell

Critical effects

-66 HP
Moves away 1 cell
Fugue 200

Fugue 2 1 - 1

With Fugue, the Masqueraider can inflict damage on his target before taking to his heels. The best of both worlds!

Normal effects

-53 HP
Moves away 1 cell

Critical effects

-67 HP
Moves away 1 cell
1 200
Medias
 
Classes