FR EN ES PT
The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
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roles Specialty Damage Control
Spells
Specialty spells
RuseBootPowder WallBoombotDynamiteSmoke Bombs
BoomarogueEvolved GadgetsBomber FanPyrotechnistReinforced TunicMinesweeperScopeRogue MasterKa-BoomFugitive
Pulsar 1

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 3
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 3
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 2

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 3
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 4
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 3

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 3
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 4
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 4

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 3
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 4
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 5

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 4
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 5
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 6

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 4
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 5
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 7

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 4
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 6
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 8

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 5
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 6
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 9

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 5
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 7
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 10

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 5
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 7
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 11

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 6
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 7
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 12

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 6
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 8
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 13

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 6
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 8
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 14

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 7
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 9
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 15

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 7
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 9
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 16

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 7
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 9
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 17

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 8
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 10
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 18

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 8
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 10
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 19

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 8
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 11
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 20

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 9
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 11
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 21

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 9
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 12
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 22

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 9
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 12
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 23

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 10
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 12
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 24

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 10
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 13
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 25

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 10
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 13
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 26

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 11
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 14
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 27

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 11
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 14
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 28

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 11
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 14
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 29

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 12
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 15
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 30

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 12
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 15
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 31

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 12
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 16
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 32

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 13
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 16
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 33

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 13
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 16
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 34

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 13
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 17
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 35

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 14
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 17
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 36

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 14
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 18
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 37

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 14
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 18
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 38

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 15
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 19
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 39

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 15
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 19
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 40

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 15
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 19
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 41

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 16
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 20
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 42

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 16
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 20
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 43

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 16
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 21
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 44

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 17
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 21
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 45

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 17
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 21
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 46

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 17
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 22
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 47

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 18
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 22
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 48

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 18
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 23
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 49

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 18
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 23
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 50

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 19
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 23
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 51

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 19
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 24
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 52

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 19
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 24
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 53

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 20
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 25
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 54

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 20
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 25
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 55

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 20
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 26
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 56

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 21
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 26
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 57

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 21
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 26
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 58

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 21
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 27
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 59

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 22
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 27
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 60

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 22
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 28
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 61

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 22
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 28
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 62

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 23
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 28
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 63

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 23
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 29
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 64

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 23
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 29
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 65

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 24
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 30
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 66

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 24
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 30
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 67

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 24
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 30
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 68

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 25
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 31
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 69

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 25
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 31
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 70

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 25
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 32
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 71

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 26
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 32
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 72

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 26
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 33
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 73

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 26
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 33
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 74

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 27
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 33
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 75

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 27
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 34
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 76

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 27
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 34
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 77

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 28
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 35
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 78

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 28
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 35
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 79

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 28
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 35
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 80

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 29
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 36
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 81

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 29
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 36
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 82

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 29
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 37
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 83

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 30
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 37
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 84

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 30
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 37
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 85

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 30
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 38
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 86

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 31
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 38
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 87

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 31
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 39
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 88

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 31
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 39
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 89

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 32
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 40
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 90

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 32
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 40
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 91

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 32
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 40
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 92

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 33
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 41
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 93

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 33
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 41
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 94

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 33
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 42
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 95

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 34
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 42
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 96

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 34
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 42
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 97

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 34
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 43
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 98

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 35
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 43
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 99

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 35
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 44
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 100

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 35
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 44
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 101

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 36
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 45
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 102

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 36
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 45
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 103

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 36
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 45
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 104

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 36
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 46
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 105

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 37
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 46
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 106

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 37
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 47
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 107

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 37
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 47
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 108

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 38
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 47
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 109

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 38
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 48
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 110

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 38
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 48
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 111

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 39
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 49
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 112

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 39
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 49
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 113

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 39
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 49
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 114

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 40
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 50
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 115

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 40
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 50
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 116

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 40
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 51
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 117

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 41
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 51
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 118

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 41
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 52
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 119

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 41
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 52
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 120

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 42
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 52
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 121

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 42
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 53
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 122

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 42
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 53
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 123

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 43
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 54
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 124

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 43
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 54
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 125

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 43
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 54
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 126

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 44
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 55
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 127

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 44
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 55
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 128

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 44
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 56
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 129

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 45
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 56
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 130

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 45
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 56
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 131

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 45
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 57
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 132

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 46
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 57
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 133

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 46
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 58
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 134

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 46
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 58
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 135

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 47
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 59
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 136

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 47
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 59
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 137

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 47
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 59
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 138

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 48
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 60
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 139

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 48
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 60
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 140

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 48
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 61
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 141

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 49
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 61
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 142

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 49
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 61
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 143

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 49
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 62
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 144

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 50
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 62
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 145

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 50
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 63
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 146

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 50
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 63
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 147

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 51
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 63
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 148

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 51
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 64
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 149

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 51
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 64
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 150

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 52
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 65
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 151

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 52
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 65
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 152

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 52
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 66
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 153

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 53
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 66
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 154

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 53
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 66
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 155

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 53
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 67
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 156

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 54
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 67
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 157

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 54
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 68
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 158

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 54
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 68
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 159

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 55
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 68
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 160

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 55
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 69
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 161

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 55
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 69
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 162

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 56
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 70
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 163

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 56
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 70
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 164

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 56
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 70
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 165

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 57
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 71
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 166

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 57
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 71
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 167

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 57
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 72
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 168

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 58
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 72
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 169

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 58
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 73
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 170

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 58
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 73
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 171

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 59
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 73
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 172

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 59
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 74
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 173

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 59
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 74
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 174

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 60
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 75
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 175

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 60
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 75
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 176

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 60
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 75
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 177

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 61
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 76
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 178

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 61
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 76
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 179

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 61
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 77
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 180

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 62
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 77
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 181

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 62
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 78
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 182

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 62
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 78
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 183

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 63
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 78
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 184

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 63
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 79
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 185

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 63
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 79
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 186

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 64
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 80
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 187

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 64
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 80
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 188

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 64
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 80
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 189

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 65
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 81
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 190

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 65
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 81
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 191

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 65
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 82
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 192

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 66
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 82
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 193

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 66
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 82
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 194

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 66
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 83
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 195

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 67
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 83
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 196

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 67
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 84
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 197

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 67
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 84
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 198

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 68
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 85
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 199

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 68
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 85
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 200

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 68
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 85
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 201

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 69
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 86
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 202

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 69
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 86
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 203

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 69
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 87
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 204

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 69
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 87
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 205

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 70
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 87
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 206

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 70
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 88
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 207

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 70
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 88
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 208

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 71
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 89
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 209

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 71
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 89
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 210

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 71
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 89
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 211

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 72
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 90
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 212

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 72
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 90
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 213

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 72
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 91
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 214

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 73
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 91
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
Pulsar 215

Pulsar 2 1 1 - 3

The Rogue uses all of their remaining MP to make their shot truly devastating. Cast at the start of the turn, Pulsar damage is doubled, but it cannot be recast until 2 turns later.

Normal effects

Damage: 73
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge

Critical effects

Damage: 92
The Rogue loses all their MP
If the spell is used at start of turn:
- Damage is doubled
- Takes 2 turns to recharge
1 215
Medias
 
Classes