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The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
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roles Specialty Damage Control
Spells
Specialty spells
BootPowder WallBoombotMagnetSmoke BombsRuse
BoomarogueFugitiveWakfu ConnectionElemental BombsDynamiteEscapistExplobombSurprise ShotMinesweeperKa-BoomRogue MasterScopeReinforced TunicPyrotechnistBomber FanEvolved GadgetsJackpot
Wakfu Connection 1

Wakfu Connection

The Rogue regains Wakfu Points by making connections. They lose their armor received capacity, however.

Normal effects

Perform 5 Connection:
- regenerates 1 WP
Each Connection performed:
- 5% damage inflicted for the next turn
-40% Armor received
Wakfu Connection 2

Wakfu Connection

The Rogue regains Wakfu Points by making connections. They lose their armor received capacity, however.

Normal effects

Perform 5 Connection:
- regenerates 1 WP
Each Connection performed:
- 5% damage inflicted for the next turn
-40% Armor received
1 2
Medias
 
Classes