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The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
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roles Specialty Damage Control
Spells
Specialty spells
BootPowder WallBoombotMagnetSmoke BombsRuse
BoomarogueFugitiveWakfu ConnectionElemental BombsDynamiteEscapistExplobombSurprise ShotMinesweeperKa-BoomRogue MasterScopeReinforced TunicPyrotechnistBomber FanEvolved GadgetsJackpot
Explobomb 1

Explobomb

With this passive, the Rogue's explosions aren't as strong, but the direct damage is more powerful when bombs explode.

Normal effects

Max Combo: -5
When a bomb explodes:
- 10% Critical Hit
- 5% damage inflicted on critical hit
- lasts 2 turns, max 50 levels
Explobomb 2

Explobomb

With this passive, the Rogue's explosions aren't as strong, but the direct damage is more powerful when bombs explode.

Normal effects

Max Combo: -5
When a bomb explodes:
- 10% Critical Hit
- 5% damage inflicted on critical hit
- lasts 2 turns, max 50 levels
1 2
Medias
 
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