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The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
roles Specialty Damage Control
Spells
Specialty spells
BootPowder WallBoombotMagnetSmoke BombsRuse
BoomarogueFugitiveWakfu ConnectionElemental BombsDynamiteEscapistExplobombSurprise ShotMinesweeperKa-BoomRogue MasterScopeReinforced TunicPyrotechnistBomber FanEvolved GadgetsJackpot
Ka-Boom 1

Ka-Boom

This passive increases bombs' Combo gains; they become more powerful more quickly. In exchange, the Rogue loses 1 Range.

Normal effects

+3 Combo per turn for bombs
-1 Range
Ka-Boom 2

Ka-Boom

This passive increases bombs' Combo gains; they become more powerful more quickly. In exchange, the Rogue loses 1 Range.

Normal effects

+3 Combo per turn for bombs
-1 Range
1 2
Medias
 
Classes