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The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
roles Specialty Damage Control
Spells
Specialty spells
Smoke BombsClawEvanescenceMagnetFusilladeBoot
Powder TrailRogue MasterTacticianJackpotDynamitePowder WallMinesweeperRusty BladePowder KegReinforced TunicEscapistSurprise ShotBomber FanElemental BombsBlade MasterFugitivePyrotechnistExplobombBoomarogueTime Bombs
Bomber Fan 1

Bomber Fan

The Rogue gains 1 AP when a bomb explodes, but their bombs only have a single health point.

Normal effects

When a explodes:
- 1 AP (1 turn)
All have 1 HP
Bomber Fan 2

Bomber Fan

The Rogue gains 1 AP when a bomb explodes, but their bombs only have a single health point.

Normal effects

When a explodes:
- 1 AP (1 turn)
All have 1 HP
1 2
Medias
 
Classes