With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
rolesSpecialty
Bombs:
Bombs are Rogues' favorite weapons. They explode on command and gain power with each passing turn.
Damage
Useful from any distance, Rogues easily adapt to the most varied of situations. Some spells can reach enemies hidden behind obstacles.
Control
Thanks to their bombs and their positioning abilities, Rogues can place their target wherever they like, or prevent it from coming any nearer.
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 4
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
2
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 4
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
3
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 4
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 8
Connection: Reverses the odds of a critical hit
and a normal hit
4
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 5
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 9
Connection: Reverses the odds of a critical hit
and a normal hit
5
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 5
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit
6
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 6
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit
7
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 6
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit
8
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 12
Connection: Reverses the odds of a critical hit
and a normal hit
9
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit
10
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit
11
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 8
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 14
Connection: Reverses the odds of a critical hit
and a normal hit
12
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 8
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit
13
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 9
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 16
Connection: Reverses the odds of a critical hit
and a normal hit
14
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 9
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit
15
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit
16
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit
17
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 19
Connection: Reverses the odds of a critical hit
and a normal hit
18
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit
19
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit
20
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 12
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 21
Connection: Reverses the odds of a critical hit
and a normal hit
21
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 12
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit
22
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit
23
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit
24
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 14
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 24
Connection: Reverses the odds of a critical hit
and a normal hit
25
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 14
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 25
Connection: Reverses the odds of a critical hit
and a normal hit
26
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit
27
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit
28
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit
29
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 16
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 28
Connection: Reverses the odds of a critical hit
and a normal hit
30
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 16
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit
31
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit
32
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit
33
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 31
Connection: Reverses the odds of a critical hit
and a normal hit
34
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 32
Connection: Reverses the odds of a critical hit
and a normal hit
35
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
36
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 19
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
37
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 19
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 34
Connection: Reverses the odds of a critical hit
and a normal hit
38
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 35
Connection: Reverses the odds of a critical hit
and a normal hit
39
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 36
Connection: Reverses the odds of a critical hit
and a normal hit
40
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 21
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
41
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 21
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
42
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 38
Connection: Reverses the odds of a critical hit
and a normal hit
43
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 39
Connection: Reverses the odds of a critical hit
and a normal hit
44
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
45
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
46
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 41
Connection: Reverses the odds of a critical hit
and a normal hit
47
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 24
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 42
Connection: Reverses the odds of a critical hit
and a normal hit
48
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 24
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit
49
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 25
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit
50
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 25
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit
51
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 45
Connection: Reverses the odds of a critical hit
and a normal hit
52
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 46
Connection: Reverses the odds of a critical hit
and a normal hit
53
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit
54
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit
55
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit
56
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 28
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 49
Connection: Reverses the odds of a critical hit
and a normal hit
57
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 28
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit
58
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit
59
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit
60
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 52
Connection: Reverses the odds of a critical hit
and a normal hit
61
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit
62
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit
63
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 31
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 54
Connection: Reverses the odds of a critical hit
and a normal hit
64
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 31
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit
65
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 32
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 56
Connection: Reverses the odds of a critical hit
and a normal hit
66
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 32
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit
67
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit
68
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 58
Connection: Reverses the odds of a critical hit
and a normal hit
69
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit
70
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 34
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit
71
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 34
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit
72
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 35
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 61
Connection: Reverses the odds of a critical hit
and a normal hit
73
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 35
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit
74
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 36
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit
75
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 36
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit
76
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 64
Connection: Reverses the odds of a critical hit
and a normal hit
77
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 65
Connection: Reverses the odds of a critical hit
and a normal hit
78
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit
79
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 38
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit
80
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 38
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit
81
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 39
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 68
Connection: Reverses the odds of a critical hit
and a normal hit
82
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 39
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 69
Connection: Reverses the odds of a critical hit
and a normal hit
83
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
84
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
85
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 71
Connection: Reverses the odds of a critical hit
and a normal hit
86
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 41
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 72
Connection: Reverses the odds of a critical hit
and a normal hit
87
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 41
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
88
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 42
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
89
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 42
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 74
Connection: Reverses the odds of a critical hit
and a normal hit
90
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 75
Connection: Reverses the odds of a critical hit
and a normal hit
91
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 76
Connection: Reverses the odds of a critical hit
and a normal hit
92
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
93
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
94
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 78
Connection: Reverses the odds of a critical hit
and a normal hit
95
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 45
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 79
Connection: Reverses the odds of a critical hit
and a normal hit
96
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 45
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit
97
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 46
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit
98
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 46
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit
99
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 82
Connection: Reverses the odds of a critical hit
and a normal hit
100
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 83
Connection: Reverses the odds of a critical hit
and a normal hit
101
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
102
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
103
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 85
Connection: Reverses the odds of a critical hit
and a normal hit
104
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 49
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 86
Connection: Reverses the odds of a critical hit
and a normal hit
105
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 49
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit
106
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit
107
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit
108
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 89
Connection: Reverses the odds of a critical hit
and a normal hit
109
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit
110
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit
111
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 52
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 91
Connection: Reverses the odds of a critical hit
and a normal hit
112
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 52
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit
113
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 93
Connection: Reverses the odds of a critical hit
and a normal hit
114
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit
115
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 54
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit
116
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 54
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit
117
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 96
Connection: Reverses the odds of a critical hit
and a normal hit
118
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit
119
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit
120
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 56
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 98
Connection: Reverses the odds of a critical hit
and a normal hit
121
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 56
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit
122
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit
123
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit
124
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 58
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 101
Connection: Reverses the odds of a critical hit
and a normal hit
125
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 58
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 102
Connection: Reverses the odds of a critical hit
and a normal hit
126
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit
127
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit
128
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit
129
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 105
Connection: Reverses the odds of a critical hit
and a normal hit
130
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 106
Connection: Reverses the odds of a critical hit
and a normal hit
131
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 61
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 107
Connection: Reverses the odds of a critical hit
and a normal hit
132
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 61
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 107
Connection: Reverses the odds of a critical hit
and a normal hit
133
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 108
Connection: Reverses the odds of a critical hit
and a normal hit
134
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 109
Connection: Reverses the odds of a critical hit
and a normal hit
135
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 110
Connection: Reverses the odds of a critical hit
and a normal hit
136
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 110
Connection: Reverses the odds of a critical hit
and a normal hit
137
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 111
Connection: Reverses the odds of a critical hit
and a normal hit
138
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 64
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 112
Connection: Reverses the odds of a critical hit
and a normal hit
139
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 64
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 113
Connection: Reverses the odds of a critical hit
and a normal hit
140
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 65
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 114
Connection: Reverses the odds of a critical hit
and a normal hit
141
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 65
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 114
Connection: Reverses the odds of a critical hit
and a normal hit
142
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 115
Connection: Reverses the odds of a critical hit
and a normal hit
143
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 116
Connection: Reverses the odds of a critical hit
and a normal hit
144
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 117
Connection: Reverses the odds of a critical hit
and a normal hit
145
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 117
Connection: Reverses the odds of a critical hit
and a normal hit
146
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 118
Connection: Reverses the odds of a critical hit
and a normal hit
147
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 68
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 119
Connection: Reverses the odds of a critical hit
and a normal hit
148
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 68
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 120
Connection: Reverses the odds of a critical hit
and a normal hit
149
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 69
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 120
Connection: Reverses the odds of a critical hit
and a normal hit
150
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 69
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 121
Connection: Reverses the odds of a critical hit
and a normal hit
151
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 122
Connection: Reverses the odds of a critical hit
and a normal hit
152
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 123
Connection: Reverses the odds of a critical hit
and a normal hit
153
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 124
Connection: Reverses the odds of a critical hit
and a normal hit
154
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 71
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 124
Connection: Reverses the odds of a critical hit
and a normal hit
155
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 71
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 125
Connection: Reverses the odds of a critical hit
and a normal hit
156
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 72
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 126
Connection: Reverses the odds of a critical hit
and a normal hit
157
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 72
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 127
Connection: Reverses the odds of a critical hit
and a normal hit
158
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 127
Connection: Reverses the odds of a critical hit
and a normal hit
159
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 128
Connection: Reverses the odds of a critical hit
and a normal hit
160
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 129
Connection: Reverses the odds of a critical hit
and a normal hit
161
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 74
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 130
Connection: Reverses the odds of a critical hit
and a normal hit
162
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 74
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 130
Connection: Reverses the odds of a critical hit
and a normal hit
163
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 75
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 131
Connection: Reverses the odds of a critical hit
and a normal hit
164
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 75
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 132
Connection: Reverses the odds of a critical hit
and a normal hit
165
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 76
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 133
Connection: Reverses the odds of a critical hit
and a normal hit
166
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 76
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 134
Connection: Reverses the odds of a critical hit
and a normal hit
167
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 134
Connection: Reverses the odds of a critical hit
and a normal hit
168
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 135
Connection: Reverses the odds of a critical hit
and a normal hit
169
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 136
Connection: Reverses the odds of a critical hit
and a normal hit
170
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 78
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 137
Connection: Reverses the odds of a critical hit
and a normal hit
171
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 78
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 137
Connection: Reverses the odds of a critical hit
and a normal hit
172
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 79
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 138
Connection: Reverses the odds of a critical hit
and a normal hit
173
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 79
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 139
Connection: Reverses the odds of a critical hit
and a normal hit
174
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 140
Connection: Reverses the odds of a critical hit
and a normal hit
175
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 140
Connection: Reverses the odds of a critical hit
and a normal hit
176
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 141
Connection: Reverses the odds of a critical hit
and a normal hit
177
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 142
Connection: Reverses the odds of a critical hit
and a normal hit
178
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 143
Connection: Reverses the odds of a critical hit
and a normal hit
179
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 82
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 144
Connection: Reverses the odds of a critical hit
and a normal hit
180
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 82
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 144
Connection: Reverses the odds of a critical hit
and a normal hit
181
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 83
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 145
Connection: Reverses the odds of a critical hit
and a normal hit
182
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 83
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 146
Connection: Reverses the odds of a critical hit
and a normal hit
183
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 147
Connection: Reverses the odds of a critical hit
and a normal hit
184
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 147
Connection: Reverses the odds of a critical hit
and a normal hit
185
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 148
Connection: Reverses the odds of a critical hit
and a normal hit
186
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 85
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 149
Connection: Reverses the odds of a critical hit
and a normal hit
187
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 85
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 150
Connection: Reverses the odds of a critical hit
and a normal hit
188
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 86
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 150
Connection: Reverses the odds of a critical hit
and a normal hit
189
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 86
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 151
Connection: Reverses the odds of a critical hit
and a normal hit
190
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 152
Connection: Reverses the odds of a critical hit
and a normal hit
191
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 153
Connection: Reverses the odds of a critical hit
and a normal hit
192
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 154
Connection: Reverses the odds of a critical hit
and a normal hit
193
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 154
Connection: Reverses the odds of a critical hit
and a normal hit
194
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 155
Connection: Reverses the odds of a critical hit
and a normal hit
195
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 89
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 156
Connection: Reverses the odds of a critical hit
and a normal hit
196
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 89
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 157
Connection: Reverses the odds of a critical hit
and a normal hit
197
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 157
Connection: Reverses the odds of a critical hit
and a normal hit
198
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 158
Connection: Reverses the odds of a critical hit
and a normal hit
199
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 91
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 159
Connection: Reverses the odds of a critical hit
and a normal hit
200
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 91
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 160
Connection: Reverses the odds of a critical hit
and a normal hit
201
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 161
Connection: Reverses the odds of a critical hit
and a normal hit
202
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 161
Connection: Reverses the odds of a critical hit
and a normal hit
203
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 162
Connection: Reverses the odds of a critical hit
and a normal hit
204
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 93
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 163
Connection: Reverses the odds of a critical hit
and a normal hit
205
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 93
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 164
Connection: Reverses the odds of a critical hit
and a normal hit
206
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 164
Connection: Reverses the odds of a critical hit
and a normal hit
207
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 165
Connection: Reverses the odds of a critical hit
and a normal hit
208
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 166
Connection: Reverses the odds of a critical hit
and a normal hit
209
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 167
Connection: Reverses the odds of a critical hit
and a normal hit
210
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 167
Connection: Reverses the odds of a critical hit
and a normal hit
211
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 96
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 168
Connection: Reverses the odds of a critical hit
and a normal hit
212
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 96
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 169
Connection: Reverses the odds of a critical hit
and a normal hit
213
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 170
Connection: Reverses the odds of a critical hit
and a normal hit
214
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 171
Connection: Reverses the odds of a critical hit
and a normal hit
215
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 98
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 171
Connection: Reverses the odds of a critical hit
and a normal hit
216
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 98
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 172
Connection: Reverses the odds of a critical hit
and a normal hit
217
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 173
Connection: Reverses the odds of a critical hit
and a normal hit
218
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 174
Connection: Reverses the odds of a critical hit
and a normal hit
219
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 174
Connection: Reverses the odds of a critical hit
and a normal hit
220
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 175
Connection: Reverses the odds of a critical hit
and a normal hit
221
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 176
Connection: Reverses the odds of a critical hit
and a normal hit
222
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 101
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 177
Connection: Reverses the odds of a critical hit
and a normal hit
223
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 101
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 177
Connection: Reverses the odds of a critical hit
and a normal hit
224
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 102
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 178
Connection: Reverses the odds of a critical hit
and a normal hit
225
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 102
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 179
Connection: Reverses the odds of a critical hit
and a normal hit
226
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 180
Connection: Reverses the odds of a critical hit
and a normal hit
227
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 181
Connection: Reverses the odds of a critical hit
and a normal hit
228
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 181
Connection: Reverses the odds of a critical hit
and a normal hit
229
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.
Normal effects
Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit
Critical effects
Damage: 182
Connection: Reverses the odds of a critical hit
and a normal hit
230
Boomerang Dagger
4
2 - 3
The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.