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The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
roles Specialty Damage Control
Spells
Specialty spells
BootPowder WallBoombotMagnetSmoke BombsRuse
BoomarogueFugitiveWakfu ConnectionElemental BombsDynamiteEscapistExplobombSurprise ShotMinesweeperKa-BoomRogue MasterScopeReinforced TunicPyrotechnistBomber FanEvolved GadgetsJackpot
Boomerang Dagger 1

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 4
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 2

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 4
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 3

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 4
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 8
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 4

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 5
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 9
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 5

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 5
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 6

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 6
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 7

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 6
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 8

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 12
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 9

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 10

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 7
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 11

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 8
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 14
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 12

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 8
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 13

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 9
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 16
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 14

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 9
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 15

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 16

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 10
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 17

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 19
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 18

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 19

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 11
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 20

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 12
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 21
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 21

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 12
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 22

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 23

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 13
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 24

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 14
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 24
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 25

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 14
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 25
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 26

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 27

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 28

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 15
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 29

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 16
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 28
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 30

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 16
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 31

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 32

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 17
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 33

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 31
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 34

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 32
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 35

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 18
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 36

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 19
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 37

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 19
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 34
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 38

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 35
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 39

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 20
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 36
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 40

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 21
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 41

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 21
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 42

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 38
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 43

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 39
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 44

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 22
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 45

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 46

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 23
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 41
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 47

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 24
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 42
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 48

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 24
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 49

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 25
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 50

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 25
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 51

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 45
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 52

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 46
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 53

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 26
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 54

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 55

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 27
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 56

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 28
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 49
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 57

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 28
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 58

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 59

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 60

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 29
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 52
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 61

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 62

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 30
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 63

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 31
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 54
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 64

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 31
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 65

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 32
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 56
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 66

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 32
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 67

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 68

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 58
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 69

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 33
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 70

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 34
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 71

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 34
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 72

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 35
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 61
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 73

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 35
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 74

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 36
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 75

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 36
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 76

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 64
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 77

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 65
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 78

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 37
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 79

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 38
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 80

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 38
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 81

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 39
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 68
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 82

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 39
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 69
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 83

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 84

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 85

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 40
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 71
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 86

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 41
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 72
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 87

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 41
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 88

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 42
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 89

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 42
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 74
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 90

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 75
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 91

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 43
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 76
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 92

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 93

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 94

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 44
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 78
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 95

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 45
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 79
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 96

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 45
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 97

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 46
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 98

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 46
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 99

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 82
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 100

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 47
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 83
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 101

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 102

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 103

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 48
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 85
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 104

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 49
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 86
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 105

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 49
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 106

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 107

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 50
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 108

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 89
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 109

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 110

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 51
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 111

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 52
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 91
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 112

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 52
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 113

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 93
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 114

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 53
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 115

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 54
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 116

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 54
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 117

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 96
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 118

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 119

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 55
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 120

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 56
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 98
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 121

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 56
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 122

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 123

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 57
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 124

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 58
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 101
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 125

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 58
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 102
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 126

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 127

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 128

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 59
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 129

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 105
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 130

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 60
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 106
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 131

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 61
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 107
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 132

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 61
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 107
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 133

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 108
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 134

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 109
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 135

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 62
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 110
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 136

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 110
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 137

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 63
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 111
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 138

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 64
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 112
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 139

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 64
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 113
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 140

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 65
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 114
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 141

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 65
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 114
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 142

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 115
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 143

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 116
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 144

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 66
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 117
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 145

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 117
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 146

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 67
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 118
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 147

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 68
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 119
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 148

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 68
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 120
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 149

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 69
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 120
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 150

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 69
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 121
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 151

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 122
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 152

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 123
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 153

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 70
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 124
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 154

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 71
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 124
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 155

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 71
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 125
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 156

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 72
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 126
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 157

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 72
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 127
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 158

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 127
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 159

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 128
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 160

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 73
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 129
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 161

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 74
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 130
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 162

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 74
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 130
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 163

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 75
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 131
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 164

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 75
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 132
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 165

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 76
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 133
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 166

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 76
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 134
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 167

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 134
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 168

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 135
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 169

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 77
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 136
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 170

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 78
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 137
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 171

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 78
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 137
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 172

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 79
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 138
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 173

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 79
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 139
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 174

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 140
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 175

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 80
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 140
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 176

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 141
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 177

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 142
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 178

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 81
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 143
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 179

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 82
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 144
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 180

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 82
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 144
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 181

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 83
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 145
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 182

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 83
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 146
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 183

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 147
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 184

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 147
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 185

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 84
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 148
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 186

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 85
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 149
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 187

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 85
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 150
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 188

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 86
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 150
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 189

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 86
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 151
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 190

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 152
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 191

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 87
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 153
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 192

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 154
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 193

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 154
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 194

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 88
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 155
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 195

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 89
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 156
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 196

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 89
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 157
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 197

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 157
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 198

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 90
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 158
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 199

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 91
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 159
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 200

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 91
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 160
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 201

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 161
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 202

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 161
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 203

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 92
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 162
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 204

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 93
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 163
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 205

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 93
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 164
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 206

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 164
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 207

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 94
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 165
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 208

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 166
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 209

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 167
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 210

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 95
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 167
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 211

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 96
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 168
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 212

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 96
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 169
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 213

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 170
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 214

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 97
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 171
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 215

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 98
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 171
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 216

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 98
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 172
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 217

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 173
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 218

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 174
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 219

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 99
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 174
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 220

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 175
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 221

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 100
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 176
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 222

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 101
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 177
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 223

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 101
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 177
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 224

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 102
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 178
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 225

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 102
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 179
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 226

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 180
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 227

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 181
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 228

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 103
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 181
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 229

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 182
Connection: Reverses the odds of a critical hit
and a normal hit
Boomerang Dagger 230

Boomerang Dagger 4 2 - 3

The Rogue can throw their dagger like a boomerang to attack their opponents. A critical hit adds an additional throw, inflicting much more damage than a typical critical hit.

Normal effects

Damage: 104
Connection: Reverses the odds of a critical hit
and a normal hit

Critical effects

Damage: 183
Connection: Reverses the odds of a critical hit
and a normal hit
1 230
Medias
 
Classes