With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
rolesSpecialty
Bombs:
Bombs are Rogues' favorite weapons. They explode on command and gain power with each passing turn.
Damage
Useful from any distance, Rogues easily adapt to the most varied of situations. Some spells can reach enemies hidden behind obstacles.
Control
Thanks to their bombs and their positioning abilities, Rogues can place their target wherever they like, or prevent it from coming any nearer.
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
2
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
3
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
4
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
5
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
6
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
7
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
8
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
9
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
10
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
11
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
12
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
13
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
14
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
15
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
16
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
17
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
18
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
19
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
20
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
21
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
22
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
23
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
24
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
25
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
26
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
27
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
28
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
29
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
30
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
31
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
32
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
33
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
34
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
35
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
36
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
37
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
38
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
39
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
40
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
41
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
42
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
43
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
44
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
45
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
46
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
47
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
48
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
49
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
50
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
51
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
52
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
53
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
54
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
55
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
56
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
57
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
58
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
59
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
60
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
61
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
62
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
63
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
64
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
65
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
66
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
67
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
68
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
69
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
70
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
71
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
72
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
73
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
74
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
75
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
76
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
77
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
78
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
79
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
80
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
81
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
82
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
83
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
84
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
85
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
86
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
87
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
88
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
89
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
90
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
91
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
92
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
93
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
94
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
95
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
96
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
97
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
98
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
99
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
100
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
101
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
102
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
103
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
104
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
105
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
106
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
107
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
108
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
109
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
110
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
111
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
112
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
113
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
114
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
115
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
116
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
117
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
118
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
119
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
120
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
121
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
122
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
123
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
124
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
125
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
126
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
127
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
128
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
129
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
130
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
131
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
132
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
133
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
134
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
135
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
136
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
137
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
138
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
139
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
140
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
141
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
142
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
143
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
144
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
145
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
146
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
147
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
148
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
149
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
150
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
151
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
152
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
153
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
154
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
155
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
156
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
157
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
158
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
159
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
160
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
161
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
162
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
163
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
164
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
165
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
166
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
167
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
168
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 85
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
169
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 85
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
170
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 86
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
171
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 86
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
172
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 87
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
173
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 87
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
174
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 88
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
175
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 88
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
176
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 89
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
177
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 89
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
178
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 90
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
179
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 90
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
180
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 91
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
181
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 91
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
182
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 91
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
183
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 92
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
184
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 92
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
185
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 93
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
186
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 93
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
187
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 94
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
188
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 94
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
189
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 95
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
190
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 95
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
191
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 96
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
192
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 96
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
193
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 97
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
194
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 97
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
195
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 98
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
196
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 98
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
197
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 99
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
198
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 99
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
199
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 100
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
200
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 100
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
201
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 101
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
202
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 101
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
203
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 102
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
204
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 102
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
205
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 103
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
206
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 103
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
207
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 104
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
208
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 104
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
209
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.
Normal effects
Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Critical effects
Damage: 105
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
210
Machine Gun
3
3 - 4
While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.