FR EN ES PT
The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
roles Specialty Damage Control
Spells
Specialty spells
Smoke BombsClawEvanescenceMagnetFusilladeBoot
Powder TrailRogue MasterTacticianJackpotDynamitePowder WallMinesweeperRusty BladePowder KegReinforced TunicEscapistSurprise ShotBomber FanElemental BombsBlade MasterFugitivePyrotechnistExplobombBoomarogueTime Bombs
Machine Gun 1

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 2

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 3

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 3
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 4

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 5

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 6

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 4
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 7

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 8

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 5
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 9

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 10

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 11

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 6
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 12

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 13

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 7
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 14

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 15

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 16

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 8
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 17

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 18

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 9
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 19

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 20

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 21

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 10
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 22

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 23

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 24

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 11
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 25

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 26

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 12
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 27

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 28

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 29

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 13
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 30

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 31

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 14
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 32

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 33

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 34

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 15
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 35

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 36

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 16
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 37

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 38

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 39

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 17
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 40

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 41

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 42

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 18
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 43

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 44

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 19
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 45

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 46

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 47

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 20
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 48

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 49

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 21
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 50

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 51

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 52

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 22
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 53

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 54

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 23
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 55

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 56

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 57

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 24
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 58

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 59

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 25
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 60

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 61

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 62

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 26
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 63

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 64

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 65

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 27
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 66

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 67

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 28
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 68

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 69

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 70

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 29
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 71

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 72

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 30
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 73

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 74

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 75

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 31
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 76

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 77

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 32
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 78

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 79

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 80

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 33
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 81

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 82

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 83

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 34
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 84

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 85

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 35
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 86

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 87

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 88

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 36
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 89

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 90

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 37
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 91

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 92

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 93

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 38
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 94

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 95

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 39
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 96

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 97

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 98

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 40
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 99

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 100

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 41
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 101

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 102

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 103

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 42
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 104

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 105

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 106

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 43
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 107

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 108

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 44
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 109

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 110

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 111

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 45
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 112

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 113

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 46
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 114

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 115

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 116

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 47
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 117

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 118

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 48
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 119

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 120

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 121

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 49
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 122

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 123

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 124

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 50
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 125

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 126

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 51
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 127

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 128

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 129

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 52
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 130

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 131

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 53
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 132

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 133

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 134

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 54
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 135

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 136

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 55
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 137

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 138

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 139

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 56
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 140

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 141

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 142

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 57
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 143

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 144

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 58
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 145

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 146

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 147

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 59
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 148

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 149

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 60
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 150

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 151

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 152

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 61
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 153

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 154

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 62
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 155

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 156

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 157

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 63
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 158

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 159

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 64
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 160

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 161

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 162

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 65
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 163

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 164

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 165

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 66
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 166

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 167

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 67
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 168

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 85
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 169

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 85
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 170

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 68
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 86
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 171

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 86
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 172

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 69
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 87
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 173

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 87
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 174

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 88
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 175

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 70
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 88
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 176

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 89
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 177

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 71
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 89
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 178

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 90
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 179

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 90
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 180

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 72
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 91
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 181

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 91
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 182

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 91
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 183

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 73
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 92
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 184

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 92
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 185

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 74
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 93
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 186

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 93
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 187

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 94
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 188

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 75
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 94
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 189

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 95
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 190

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 76
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 95
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 191

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 96
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 192

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 96
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 193

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 77
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 97
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 194

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 97
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 195

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 78
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 98
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 196

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 98
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 197

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 99
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 198

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 79
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 99
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 199

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 100
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 200

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 80
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 100
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 201

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 101
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 202

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 101
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 203

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 81
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 102
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 204

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 102
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 205

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 103
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 206

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 82
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 103
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 207

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 104
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 208

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 83
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 104
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 209

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied

Critical effects

Damage: 105
Moves away 2 cells
Cast on :
- Teleports the 2 cells farther
- Switches places if the cell is occupied
Machine Gun 210

Machine Gun 3 3 - 4

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their crosshairs. If the spell is cast on a bomb, it is teleported 2 cells farther. If the cell is occupied, the bomb switches places with the target.

Normal effects

Damage: 84
Moves away 2 cells
Cast on :
- Teleports the 2 cell