With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
rolesSpecialty
Bombs:
Bombs are Rogues' favorite weapons. They explode on command and gain power with each passing turn.
Damage
Useful from any distance, Rogues easily adapt to the most varied of situations. Some spells can reach enemies hidden behind obstacles.
Control
Thanks to their bombs and their positioning abilities, Rogues can place their target wherever they like, or prevent it from coming any nearer.
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 3
Attracts by 5 cells the
Critical effects
Damage: 3
Attracts by 5 cells the
2
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 3
Attracts by 5 cells the
Critical effects
Damage: 4
Attracts by 5 cells the
3
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 3
Attracts by 5 cells the
Critical effects
Damage: 4
Attracts by 5 cells the
4
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 4
Attracts by 5 cells the
Critical effects
Damage: 5
Attracts by 5 cells the
5
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 4
Attracts by 5 cells the
Critical effects
Damage: 5
Attracts by 5 cells the
6
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 4
Attracts by 5 cells the
Critical effects
Damage: 6
Attracts by 5 cells the
7
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 5
Attracts by 5 cells the
Critical effects
Damage: 6
Attracts by 5 cells the
8
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 5
Attracts by 5 cells the
Critical effects
Damage: 7
Attracts by 5 cells the
9
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 6
Attracts by 5 cells the
Critical effects
Damage: 7
Attracts by 5 cells the
10
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 6
Attracts by 5 cells the
Critical effects
Damage: 8
Attracts by 5 cells the
11
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 6
Attracts by 5 cells the
Critical effects
Damage: 8
Attracts by 5 cells the
12
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 7
Attracts by 5 cells the
Critical effects
Damage: 9
Attracts by 5 cells the
13
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 7
Attracts by 5 cells the
Critical effects
Damage: 9
Attracts by 5 cells the
14
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 8
Attracts by 5 cells the
Critical effects
Damage: 10
Attracts by 5 cells the
15
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 8
Attracts by 5 cells the
Critical effects
Damage: 10
Attracts by 5 cells the
16
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 8
Attracts by 5 cells the
Critical effects
Damage: 11
Attracts by 5 cells the
17
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 9
Attracts by 5 cells the
Critical effects
Damage: 11
Attracts by 5 cells the
18
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 9
Attracts by 5 cells the
Critical effects
Damage: 12
Attracts by 5 cells the
19
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 10
Attracts by 5 cells the
Critical effects
Damage: 12
Attracts by 5 cells the
20
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 10
Attracts by 5 cells the
Critical effects
Damage: 13
Attracts by 5 cells the
21
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 10
Attracts by 5 cells the
Critical effects
Damage: 13
Attracts by 5 cells the
22
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 11
Attracts by 5 cells the
Critical effects
Damage: 13
Attracts by 5 cells the
23
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 11
Attracts by 5 cells the
Critical effects
Damage: 14
Attracts by 5 cells the
24
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 11
Attracts by 5 cells the
Critical effects
Damage: 14
Attracts by 5 cells the
25
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 12
Attracts by 5 cells the
Critical effects
Damage: 15
Attracts by 5 cells the
26
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 12
Attracts by 5 cells the
Critical effects
Damage: 15
Attracts by 5 cells the
27
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 13
Attracts by 5 cells the
Critical effects
Damage: 16
Attracts by 5 cells the
28
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 13
Attracts by 5 cells the
Critical effects
Damage: 16
Attracts by 5 cells the
29
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 13
Attracts by 5 cells the
Critical effects
Damage: 17
Attracts by 5 cells the
30
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 14
Attracts by 5 cells the
Critical effects
Damage: 17
Attracts by 5 cells the
31
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 14
Attracts by 5 cells the
Critical effects
Damage: 18
Attracts by 5 cells the
32
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 15
Attracts by 5 cells the
Critical effects
Damage: 18
Attracts by 5 cells the
33
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 15
Attracts by 5 cells the
Critical effects
Damage: 19
Attracts by 5 cells the
34
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 15
Attracts by 5 cells the
Critical effects
Damage: 19
Attracts by 5 cells the
35
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 16
Attracts by 5 cells the
Critical effects
Damage: 20
Attracts by 5 cells the
36
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 16
Attracts by 5 cells the
Critical effects
Damage: 20
Attracts by 5 cells the
37
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 17
Attracts by 5 cells the
Critical effects
Damage: 21
Attracts by 5 cells the
38
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 17
Attracts by 5 cells the
Critical effects
Damage: 21
Attracts by 5 cells the
39
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 17
Attracts by 5 cells the
Critical effects
Damage: 22
Attracts by 5 cells the
40
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 18
Attracts by 5 cells the
Critical effects
Damage: 22
Attracts by 5 cells the
41
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 18
Attracts by 5 cells the
Critical effects
Damage: 23
Attracts by 5 cells the
42
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 18
Attracts by 5 cells the
Critical effects
Damage: 23
Attracts by 5 cells the
43
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 19
Attracts by 5 cells the
Critical effects
Damage: 24
Attracts by 5 cells the
44
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 19
Attracts by 5 cells the
Critical effects
Damage: 24
Attracts by 5 cells the
45
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 20
Attracts by 5 cells the
Critical effects
Damage: 25
Attracts by 5 cells the
46
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 20
Attracts by 5 cells the
Critical effects
Damage: 25
Attracts by 5 cells the
47
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 20
Attracts by 5 cells the
Critical effects
Damage: 26
Attracts by 5 cells the
48
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 21
Attracts by 5 cells the
Critical effects
Damage: 26
Attracts by 5 cells the
49
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 21
Attracts by 5 cells the
Critical effects
Damage: 27
Attracts by 5 cells the
50
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 22
Attracts by 5 cells the
Critical effects
Damage: 27
Attracts by 5 cells the
51
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 22
Attracts by 5 cells the
Critical effects
Damage: 28
Attracts by 5 cells the
52
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 22
Attracts by 5 cells the
Critical effects
Damage: 28
Attracts by 5 cells the
53
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 23
Attracts by 5 cells the
Critical effects
Damage: 29
Attracts by 5 cells the
54
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 23
Attracts by 5 cells the
Critical effects
Damage: 29
Attracts by 5 cells the
55
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 24
Attracts by 5 cells the
Critical effects
Damage: 30
Attracts by 5 cells the
56
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 24
Attracts by 5 cells the
Critical effects
Damage: 30
Attracts by 5 cells the
57
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 24
Attracts by 5 cells the
Critical effects
Damage: 31
Attracts by 5 cells the
58
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 25
Attracts by 5 cells the
Critical effects
Damage: 31
Attracts by 5 cells the
59
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 25
Attracts by 5 cells the
Critical effects
Damage: 32
Attracts by 5 cells the
60
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 26
Attracts by 5 cells the
Critical effects
Damage: 32
Attracts by 5 cells the
61
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 26
Attracts by 5 cells the
Critical effects
Damage: 33
Attracts by 5 cells the
62
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 26
Attracts by 5 cells the
Critical effects
Damage: 33
Attracts by 5 cells the
63
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 27
Attracts by 5 cells the
Critical effects
Damage: 33
Attracts by 5 cells the
64
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 27
Attracts by 5 cells the
Critical effects
Damage: 34
Attracts by 5 cells the
65
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 27
Attracts by 5 cells the
Critical effects
Damage: 34
Attracts by 5 cells the
66
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 28
Attracts by 5 cells the
Critical effects
Damage: 35
Attracts by 5 cells the
67
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 28
Attracts by 5 cells the
Critical effects
Damage: 35
Attracts by 5 cells the
68
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 29
Attracts by 5 cells the
Critical effects
Damage: 36
Attracts by 5 cells the
69
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 29
Attracts by 5 cells the
Critical effects
Damage: 36
Attracts by 5 cells the
70
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 29
Attracts by 5 cells the
Critical effects
Damage: 37
Attracts by 5 cells the
71
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 30
Attracts by 5 cells the
Critical effects
Damage: 37
Attracts by 5 cells the
72
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 30
Attracts by 5 cells the
Critical effects
Damage: 38
Attracts by 5 cells the
73
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 31
Attracts by 5 cells the
Critical effects
Damage: 38
Attracts by 5 cells the
74
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 31
Attracts by 5 cells the
Critical effects
Damage: 39
Attracts by 5 cells the
75
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 31
Attracts by 5 cells the
Critical effects
Damage: 39
Attracts by 5 cells the
76
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 32
Attracts by 5 cells the
Critical effects
Damage: 40
Attracts by 5 cells the
77
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 32
Attracts by 5 cells the
Critical effects
Damage: 40
Attracts by 5 cells the
78
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 33
Attracts by 5 cells the
Critical effects
Damage: 41
Attracts by 5 cells the
79
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 33
Attracts by 5 cells the
Critical effects
Damage: 41
Attracts by 5 cells the
80
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 33
Attracts by 5 cells the
Critical effects
Damage: 42
Attracts by 5 cells the
81
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 34
Attracts by 5 cells the
Critical effects
Damage: 42
Attracts by 5 cells the
82
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 34
Attracts by 5 cells the
Critical effects
Damage: 43
Attracts by 5 cells the
83
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 34
Attracts by 5 cells the
Critical effects
Damage: 43
Attracts by 5 cells the
84
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 35
Attracts by 5 cells the
Critical effects
Damage: 44
Attracts by 5 cells the
85
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 35
Attracts by 5 cells the
Critical effects
Damage: 44
Attracts by 5 cells the
86
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 36
Attracts by 5 cells the
Critical effects
Damage: 45
Attracts by 5 cells the
87
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 36
Attracts by 5 cells the
Critical effects
Damage: 45
Attracts by 5 cells the
88
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 36
Attracts by 5 cells the
Critical effects
Damage: 46
Attracts by 5 cells the
89
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 37
Attracts by 5 cells the
Critical effects
Damage: 46
Attracts by 5 cells the
90
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 37
Attracts by 5 cells the
Critical effects
Damage: 47
Attracts by 5 cells the
91
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 38
Attracts by 5 cells the
Critical effects
Damage: 47
Attracts by 5 cells the
92
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 38
Attracts by 5 cells the
Critical effects
Damage: 48
Attracts by 5 cells the
93
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 38
Attracts by 5 cells the
Critical effects
Damage: 48
Attracts by 5 cells the
94
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 39
Attracts by 5 cells the
Critical effects
Damage: 49
Attracts by 5 cells the
95
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 39
Attracts by 5 cells the
Critical effects
Damage: 49
Attracts by 5 cells the
96
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 40
Attracts by 5 cells the
Critical effects
Damage: 50
Attracts by 5 cells the
97
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 40
Attracts by 5 cells the
Critical effects
Damage: 50
Attracts by 5 cells the
98
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 40
Attracts by 5 cells the
Critical effects
Damage: 51
Attracts by 5 cells the
99
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 41
Attracts by 5 cells the
Critical effects
Damage: 51
Attracts by 5 cells the
100
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 41
Attracts by 5 cells the
Critical effects
Damage: 52
Attracts by 5 cells the
101
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 42
Attracts by 5 cells the
Critical effects
Damage: 52
Attracts by 5 cells the
102
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 42
Attracts by 5 cells the
Critical effects
Damage: 52
Attracts by 5 cells the
103
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 42
Attracts by 5 cells the
Critical effects
Damage: 53
Attracts by 5 cells the
104
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 43
Attracts by 5 cells the
Critical effects
Damage: 53
Attracts by 5 cells the
105
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 43
Attracts by 5 cells the
Critical effects
Damage: 54
Attracts by 5 cells the
106
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 43
Attracts by 5 cells the
Critical effects
Damage: 54
Attracts by 5 cells the
107
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 44
Attracts by 5 cells the
Critical effects
Damage: 55
Attracts by 5 cells the
108
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 44
Attracts by 5 cells the
Critical effects
Damage: 55
Attracts by 5 cells the
109
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 45
Attracts by 5 cells the
Critical effects
Damage: 56
Attracts by 5 cells the
110
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 45
Attracts by 5 cells the
Critical effects
Damage: 56
Attracts by 5 cells the
111
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 45
Attracts by 5 cells the
Critical effects
Damage: 57
Attracts by 5 cells the
112
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 46
Attracts by 5 cells the
Critical effects
Damage: 57
Attracts by 5 cells the
113
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 46
Attracts by 5 cells the
Critical effects
Damage: 58
Attracts by 5 cells the
114
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 47
Attracts by 5 cells the
Critical effects
Damage: 58
Attracts by 5 cells the
115
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 47
Attracts by 5 cells the
Critical effects
Damage: 59
Attracts by 5 cells the
116
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 47
Attracts by 5 cells the
Critical effects
Damage: 59
Attracts by 5 cells the
117
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 48
Attracts by 5 cells the
Critical effects
Damage: 60
Attracts by 5 cells the
118
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 48
Attracts by 5 cells the
Critical effects
Damage: 60
Attracts by 5 cells the
119
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 49
Attracts by 5 cells the
Critical effects
Damage: 61
Attracts by 5 cells the
120
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 49
Attracts by 5 cells the
Critical effects
Damage: 61
Attracts by 5 cells the
121
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 49
Attracts by 5 cells the
Critical effects
Damage: 62
Attracts by 5 cells the
122
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 50
Attracts by 5 cells the
Critical effects
Damage: 62
Attracts by 5 cells the
123
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 50
Attracts by 5 cells the
Critical effects
Damage: 63
Attracts by 5 cells the
124
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 50
Attracts by 5 cells the
Critical effects
Damage: 63
Attracts by 5 cells the
125
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 51
Attracts by 5 cells the
Critical effects
Damage: 64
Attracts by 5 cells the
126
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 51
Attracts by 5 cells the
Critical effects
Damage: 64
Attracts by 5 cells the
127
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 52
Attracts by 5 cells the
Critical effects
Damage: 65
Attracts by 5 cells the
128
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 52
Attracts by 5 cells the
Critical effects
Damage: 65
Attracts by 5 cells the
129
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 52
Attracts by 5 cells the
Critical effects
Damage: 66
Attracts by 5 cells the
130
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 53
Attracts by 5 cells the
Critical effects
Damage: 66
Attracts by 5 cells the
131
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 53
Attracts by 5 cells the
Critical effects
Damage: 67
Attracts by 5 cells the
132
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 54
Attracts by 5 cells the
Critical effects
Damage: 67
Attracts by 5 cells the
133
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 54
Attracts by 5 cells the
Critical effects
Damage: 68
Attracts by 5 cells the
134
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 54
Attracts by 5 cells the
Critical effects
Damage: 68
Attracts by 5 cells the
135
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 55
Attracts by 5 cells the
Critical effects
Damage: 69
Attracts by 5 cells the
136
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 55
Attracts by 5 cells the
Critical effects
Damage: 69
Attracts by 5 cells the
137
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 56
Attracts by 5 cells the
Critical effects
Damage: 70
Attracts by 5 cells the
138
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 56
Attracts by 5 cells the
Critical effects
Damage: 70
Attracts by 5 cells the
139
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 56
Attracts by 5 cells the
Critical effects
Damage: 71
Attracts by 5 cells the
140
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 57
Attracts by 5 cells the
Critical effects
Damage: 71
Attracts by 5 cells the
141
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 57
Attracts by 5 cells the
Critical effects
Damage: 72
Attracts by 5 cells the
142
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 57
Attracts by 5 cells the
Critical effects
Damage: 72
Attracts by 5 cells the
143
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 58
Attracts by 5 cells the
Critical effects
Damage: 72
Attracts by 5 cells the
144
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 58
Attracts by 5 cells the
Critical effects
Damage: 73
Attracts by 5 cells the
145
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 59
Attracts by 5 cells the
Critical effects
Damage: 73
Attracts by 5 cells the
146
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 59
Attracts by 5 cells the
Critical effects
Damage: 74
Attracts by 5 cells the
147
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 59
Attracts by 5 cells the
Critical effects
Damage: 74
Attracts by 5 cells the
148
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 60
Attracts by 5 cells the
Critical effects
Damage: 75
Attracts by 5 cells the
149
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 60
Attracts by 5 cells the
Critical effects
Damage: 75
Attracts by 5 cells the
150
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 61
Attracts by 5 cells the
Critical effects
Damage: 76
Attracts by 5 cells the
151
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 61
Attracts by 5 cells the
Critical effects
Damage: 76
Attracts by 5 cells the
152
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 61
Attracts by 5 cells the
Critical effects
Damage: 77
Attracts by 5 cells the
153
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 62
Attracts by 5 cells the
Critical effects
Damage: 77
Attracts by 5 cells the
154
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 62
Attracts by 5 cells the
Critical effects
Damage: 78
Attracts by 5 cells the
155
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 63
Attracts by 5 cells the
Critical effects
Damage: 78
Attracts by 5 cells the
156
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 63
Attracts by 5 cells the
Critical effects
Damage: 79
Attracts by 5 cells the
157
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 63
Attracts by 5 cells the
Critical effects
Damage: 79
Attracts by 5 cells the
158
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 64
Attracts by 5 cells the
Critical effects
Damage: 80
Attracts by 5 cells the
159
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 64
Attracts by 5 cells the
Critical effects
Damage: 80
Attracts by 5 cells the
160
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 65
Attracts by 5 cells the
Critical effects
Damage: 81
Attracts by 5 cells the
161
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 65
Attracts by 5 cells the
Critical effects
Damage: 81
Attracts by 5 cells the
162
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 65
Attracts by 5 cells the
Critical effects
Damage: 82
Attracts by 5 cells the
163
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 66
Attracts by 5 cells the
Critical effects
Damage: 82
Attracts by 5 cells the
164
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 66
Attracts by 5 cells the
Critical effects
Damage: 83
Attracts by 5 cells the
165
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 66
Attracts by 5 cells the
Critical effects
Damage: 83
Attracts by 5 cells the
166
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 67
Attracts by 5 cells the
Critical effects
Damage: 84
Attracts by 5 cells the
167
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 67
Attracts by 5 cells the
Critical effects
Damage: 84
Attracts by 5 cells the
168
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 68
Attracts by 5 cells the
Critical effects
Damage: 85
Attracts by 5 cells the
169
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 68
Attracts by 5 cells the
Critical effects
Damage: 85
Attracts by 5 cells the
170
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 68
Attracts by 5 cells the
Critical effects
Damage: 86
Attracts by 5 cells the
171
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 69
Attracts by 5 cells the
Critical effects
Damage: 86
Attracts by 5 cells the
172
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 69
Attracts by 5 cells the
Critical effects
Damage: 87
Attracts by 5 cells the
173
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 70
Attracts by 5 cells the
Critical effects
Damage: 87
Attracts by 5 cells the
174
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 70
Attracts by 5 cells the
Critical effects
Damage: 88
Attracts by 5 cells the
175
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 70
Attracts by 5 cells the
Critical effects
Damage: 88
Attracts by 5 cells the
176
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 71
Attracts by 5 cells the
Critical effects
Damage: 89
Attracts by 5 cells the
177
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 71
Attracts by 5 cells the
Critical effects
Damage: 89
Attracts by 5 cells the
178
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 72
Attracts by 5 cells the
Critical effects
Damage: 90
Attracts by 5 cells the
179
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 72
Attracts by 5 cells the
Critical effects
Damage: 90
Attracts by 5 cells the
180
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 72
Attracts by 5 cells the
Critical effects
Damage: 91
Attracts by 5 cells the
181
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 73
Attracts by 5 cells the
Critical effects
Damage: 91
Attracts by 5 cells the
182
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 73
Attracts by 5 cells the
Critical effects
Damage: 91
Attracts by 5 cells the
183
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 73
Attracts by 5 cells the
Critical effects
Damage: 92
Attracts by 5 cells the
184
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 74
Attracts by 5 cells the
Critical effects
Damage: 92
Attracts by 5 cells the
185
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 74
Attracts by 5 cells the
Critical effects
Damage: 93
Attracts by 5 cells the
186
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 75
Attracts by 5 cells the
Critical effects
Damage: 93
Attracts by 5 cells the
187
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 75
Attracts by 5 cells the
Critical effects
Damage: 94
Attracts by 5 cells the
188
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 75
Attracts by 5 cells the
Critical effects
Damage: 94
Attracts by 5 cells the
189
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 76
Attracts by 5 cells the
Critical effects
Damage: 95
Attracts by 5 cells the
190
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 76
Attracts by 5 cells the
Critical effects
Damage: 95
Attracts by 5 cells the
191
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 77
Attracts by 5 cells the
Critical effects
Damage: 96
Attracts by 5 cells the
192
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 77
Attracts by 5 cells the
Critical effects
Damage: 96
Attracts by 5 cells the
193
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 77
Attracts by 5 cells the
Critical effects
Damage: 97
Attracts by 5 cells the
194
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 78
Attracts by 5 cells the
Critical effects
Damage: 97
Attracts by 5 cells the
195
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 78
Attracts by 5 cells the
Critical effects
Damage: 98
Attracts by 5 cells the
196
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 79
Attracts by 5 cells the
Critical effects
Damage: 98
Attracts by 5 cells the
197
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 79
Attracts by 5 cells the
Critical effects
Damage: 99
Attracts by 5 cells the
198
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 79
Attracts by 5 cells the
Critical effects
Damage: 99
Attracts by 5 cells the
199
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 80
Attracts by 5 cells the
Critical effects
Damage: 100
Attracts by 5 cells the
200
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 80
Attracts by 5 cells the
Critical effects
Damage: 100
Attracts by 5 cells the
201
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 81
Attracts by 5 cells the
Critical effects
Damage: 101
Attracts by 5 cells the
202
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 81
Attracts by 5 cells the
Critical effects
Damage: 101
Attracts by 5 cells the
203
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 81
Attracts by 5 cells the
Critical effects
Damage: 102
Attracts by 5 cells the
204
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 82
Attracts by 5 cells the
Critical effects
Damage: 102
Attracts by 5 cells the
205
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 82
Attracts by 5 cells the
Critical effects
Damage: 103
Attracts by 5 cells the
206
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 82
Attracts by 5 cells the
Critical effects
Damage: 103
Attracts by 5 cells the
207
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 83
Attracts by 5 cells the
Critical effects
Damage: 104
Attracts by 5 cells the
208
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 83
Attracts by 5 cells the
Critical effects
Damage: 104
Attracts by 5 cells the
209
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 84
Attracts by 5 cells the
Critical effects
Damage: 105
Attracts by 5 cells the
210
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 84
Attracts by 5 cells the
Critical effects
Damage: 105
Attracts by 5 cells the
211
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 84
Attracts by 5 cells the
Critical effects
Damage: 106
Attracts by 5 cells the
212
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 85
Attracts by 5 cells the
Critical effects
Damage: 106
Attracts by 5 cells the
213
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 85
Attracts by 5 cells the
Critical effects
Damage: 107
Attracts by 5 cells the
214
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 86
Attracts by 5 cells the
Critical effects
Damage: 107
Attracts by 5 cells the
215
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 86
Attracts by 5 cells the
Critical effects
Damage: 108
Attracts by 5 cells the
216
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 86
Attracts by 5 cells the
Critical effects
Damage: 108
Attracts by 5 cells the
217
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 87
Attracts by 5 cells the
Critical effects
Damage: 109
Attracts by 5 cells the
218
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 87
Attracts by 5 cells the
Critical effects
Damage: 109
Attracts by 5 cells the
219
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 88
Attracts by 5 cells the
Critical effects
Damage: 110
Attracts by 5 cells the
220
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 88
Attracts by 5 cells the
Critical effects
Damage: 110
Attracts by 5 cells the
221
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 88
Attracts by 5 cells the
Critical effects
Damage: 111
Attracts by 5 cells the
222
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 89
Attracts by 5 cells the
Critical effects
Damage: 111
Attracts by 5 cells the
223
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 89
Attracts by 5 cells the
Critical effects
Damage: 111
Attracts by 5 cells the
224
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 89
Attracts by 5 cells the
Critical effects
Damage: 112
Attracts by 5 cells the
225
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 90
Attracts by 5 cells the
Critical effects
Damage: 112
Attracts by 5 cells the
226
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 90
Attracts by 5 cells the
Critical effects
Damage: 113
Attracts by 5 cells the
227
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 91
Attracts by 5 cells the
Critical effects
Damage: 113
Attracts by 5 cells the
228
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 91
Attracts by 5 cells the
Critical effects
Damage: 114
Attracts by 5 cells the
229
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.
Normal effects
Damage: 91
Attracts by 5 cells the
Critical effects
Damage: 114
Attracts by 5 cells the
230
Cross Fire
3
4 - 10
This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets.
Bombs aligned with the target are pulled toward the point of impact.