FR EN ES PT
The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
roles Specialty Damage Control
Spells
Specialty spells
BootPowder WallBoombotMagnetSmoke BombsRuse
BoomarogueFugitiveWakfu ConnectionElemental BombsDynamiteEscapistExplobombSurprise ShotMinesweeperKa-BoomRogue MasterScopeReinforced TunicPyrotechnistBomber FanEvolved GadgetsJackpot
Cross Fire 1

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 3
Attracts by 5 cells the

Critical effects

Damage: 3
Attracts by 5 cells the
Cross Fire 2

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 3
Attracts by 5 cells the

Critical effects

Damage: 4
Attracts by 5 cells the
Cross Fire 3

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 3
Attracts by 5 cells the

Critical effects

Damage: 4
Attracts by 5 cells the
Cross Fire 4

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 4
Attracts by 5 cells the

Critical effects

Damage: 5
Attracts by 5 cells the
Cross Fire 5

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 4
Attracts by 5 cells the

Critical effects

Damage: 5
Attracts by 5 cells the
Cross Fire 6

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 4
Attracts by 5 cells the

Critical effects

Damage: 6
Attracts by 5 cells the
Cross Fire 7

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 5
Attracts by 5 cells the

Critical effects

Damage: 6
Attracts by 5 cells the
Cross Fire 8

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 5
Attracts by 5 cells the

Critical effects

Damage: 7
Attracts by 5 cells the
Cross Fire 9

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 6
Attracts by 5 cells the

Critical effects

Damage: 7
Attracts by 5 cells the
Cross Fire 10

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 6
Attracts by 5 cells the

Critical effects

Damage: 8
Attracts by 5 cells the
Cross Fire 11

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 6
Attracts by 5 cells the

Critical effects

Damage: 8
Attracts by 5 cells the
Cross Fire 12

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 7
Attracts by 5 cells the

Critical effects

Damage: 9
Attracts by 5 cells the
Cross Fire 13

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 7
Attracts by 5 cells the

Critical effects

Damage: 9
Attracts by 5 cells the
Cross Fire 14

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 8
Attracts by 5 cells the

Critical effects

Damage: 10
Attracts by 5 cells the
Cross Fire 15

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 8
Attracts by 5 cells the

Critical effects

Damage: 10
Attracts by 5 cells the
Cross Fire 16

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 8
Attracts by 5 cells the

Critical effects

Damage: 11
Attracts by 5 cells the
Cross Fire 17

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 9
Attracts by 5 cells the

Critical effects

Damage: 11
Attracts by 5 cells the
Cross Fire 18

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 9
Attracts by 5 cells the

Critical effects

Damage: 12
Attracts by 5 cells the
Cross Fire 19

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 10
Attracts by 5 cells the

Critical effects

Damage: 12
Attracts by 5 cells the
Cross Fire 20

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 10
Attracts by 5 cells the

Critical effects

Damage: 13
Attracts by 5 cells the
Cross Fire 21

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 10
Attracts by 5 cells the

Critical effects

Damage: 13
Attracts by 5 cells the
Cross Fire 22

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 11
Attracts by 5 cells the

Critical effects

Damage: 13
Attracts by 5 cells the
Cross Fire 23

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 11
Attracts by 5 cells the

Critical effects

Damage: 14
Attracts by 5 cells the
Cross Fire 24

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 11
Attracts by 5 cells the

Critical effects

Damage: 14
Attracts by 5 cells the
Cross Fire 25

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 12
Attracts by 5 cells the

Critical effects

Damage: 15
Attracts by 5 cells the
Cross Fire 26

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 12
Attracts by 5 cells the

Critical effects

Damage: 15
Attracts by 5 cells the
Cross Fire 27

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 13
Attracts by 5 cells the

Critical effects

Damage: 16
Attracts by 5 cells the
Cross Fire 28

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 13
Attracts by 5 cells the

Critical effects

Damage: 16
Attracts by 5 cells the
Cross Fire 29

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 13
Attracts by 5 cells the

Critical effects

Damage: 17
Attracts by 5 cells the
Cross Fire 30

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 14
Attracts by 5 cells the

Critical effects

Damage: 17
Attracts by 5 cells the
Cross Fire 31

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 14
Attracts by 5 cells the

Critical effects

Damage: 18
Attracts by 5 cells the
Cross Fire 32

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 15
Attracts by 5 cells the

Critical effects

Damage: 18
Attracts by 5 cells the
Cross Fire 33

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 15
Attracts by 5 cells the

Critical effects

Damage: 19
Attracts by 5 cells the
Cross Fire 34

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 15
Attracts by 5 cells the

Critical effects

Damage: 19
Attracts by 5 cells the
Cross Fire 35

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 16
Attracts by 5 cells the

Critical effects

Damage: 20
Attracts by 5 cells the
Cross Fire 36

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 16
Attracts by 5 cells the

Critical effects

Damage: 20
Attracts by 5 cells the
Cross Fire 37

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 17
Attracts by 5 cells the

Critical effects

Damage: 21
Attracts by 5 cells the
Cross Fire 38

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 17
Attracts by 5 cells the

Critical effects

Damage: 21
Attracts by 5 cells the
Cross Fire 39

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 17
Attracts by 5 cells the

Critical effects

Damage: 22
Attracts by 5 cells the
Cross Fire 40

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 18
Attracts by 5 cells the

Critical effects

Damage: 22
Attracts by 5 cells the
Cross Fire 41

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 18
Attracts by 5 cells the

Critical effects

Damage: 23
Attracts by 5 cells the
Cross Fire 42

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 18
Attracts by 5 cells the

Critical effects

Damage: 23
Attracts by 5 cells the
Cross Fire 43

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 19
Attracts by 5 cells the

Critical effects

Damage: 24
Attracts by 5 cells the
Cross Fire 44

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 19
Attracts by 5 cells the

Critical effects

Damage: 24
Attracts by 5 cells the
Cross Fire 45

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 20
Attracts by 5 cells the

Critical effects

Damage: 25
Attracts by 5 cells the
Cross Fire 46

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 20
Attracts by 5 cells the

Critical effects

Damage: 25
Attracts by 5 cells the
Cross Fire 47

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 20
Attracts by 5 cells the

Critical effects

Damage: 26
Attracts by 5 cells the
Cross Fire 48

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 21
Attracts by 5 cells the

Critical effects

Damage: 26
Attracts by 5 cells the
Cross Fire 49

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 21
Attracts by 5 cells the

Critical effects

Damage: 27
Attracts by 5 cells the
Cross Fire 50

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 22
Attracts by 5 cells the

Critical effects

Damage: 27
Attracts by 5 cells the
Cross Fire 51

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 22
Attracts by 5 cells the

Critical effects

Damage: 28
Attracts by 5 cells the
Cross Fire 52

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 22
Attracts by 5 cells the

Critical effects

Damage: 28
Attracts by 5 cells the
Cross Fire 53

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 23
Attracts by 5 cells the

Critical effects

Damage: 29
Attracts by 5 cells the
Cross Fire 54

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 23
Attracts by 5 cells the

Critical effects

Damage: 29
Attracts by 5 cells the
Cross Fire 55

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 24
Attracts by 5 cells the

Critical effects

Damage: 30
Attracts by 5 cells the
Cross Fire 56

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 24
Attracts by 5 cells the

Critical effects

Damage: 30
Attracts by 5 cells the
Cross Fire 57

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 24
Attracts by 5 cells the

Critical effects

Damage: 31
Attracts by 5 cells the
Cross Fire 58

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 25
Attracts by 5 cells the

Critical effects

Damage: 31
Attracts by 5 cells the
Cross Fire 59

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 25
Attracts by 5 cells the

Critical effects

Damage: 32
Attracts by 5 cells the
Cross Fire 60

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 26
Attracts by 5 cells the

Critical effects

Damage: 32
Attracts by 5 cells the
Cross Fire 61

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 26
Attracts by 5 cells the

Critical effects

Damage: 33
Attracts by 5 cells the
Cross Fire 62

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 26
Attracts by 5 cells the

Critical effects

Damage: 33
Attracts by 5 cells the
Cross Fire 63

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 27
Attracts by 5 cells the

Critical effects

Damage: 33
Attracts by 5 cells the
Cross Fire 64

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 27
Attracts by 5 cells the

Critical effects

Damage: 34
Attracts by 5 cells the
Cross Fire 65

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 27
Attracts by 5 cells the

Critical effects

Damage: 34
Attracts by 5 cells the
Cross Fire 66

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 28
Attracts by 5 cells the

Critical effects

Damage: 35
Attracts by 5 cells the
Cross Fire 67

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 28
Attracts by 5 cells the

Critical effects

Damage: 35
Attracts by 5 cells the
Cross Fire 68

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 29
Attracts by 5 cells the

Critical effects

Damage: 36
Attracts by 5 cells the
Cross Fire 69

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 29
Attracts by 5 cells the

Critical effects

Damage: 36
Attracts by 5 cells the
Cross Fire 70

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 29
Attracts by 5 cells the

Critical effects

Damage: 37
Attracts by 5 cells the
Cross Fire 71

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 30
Attracts by 5 cells the

Critical effects

Damage: 37
Attracts by 5 cells the
Cross Fire 72

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 30
Attracts by 5 cells the

Critical effects

Damage: 38
Attracts by 5 cells the
Cross Fire 73

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 31
Attracts by 5 cells the

Critical effects

Damage: 38
Attracts by 5 cells the
Cross Fire 74

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 31
Attracts by 5 cells the

Critical effects

Damage: 39
Attracts by 5 cells the
Cross Fire 75

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 31
Attracts by 5 cells the

Critical effects

Damage: 39
Attracts by 5 cells the
Cross Fire 76

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 32
Attracts by 5 cells the

Critical effects

Damage: 40
Attracts by 5 cells the
Cross Fire 77

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 32
Attracts by 5 cells the

Critical effects

Damage: 40
Attracts by 5 cells the
Cross Fire 78

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 33
Attracts by 5 cells the

Critical effects

Damage: 41
Attracts by 5 cells the
Cross Fire 79

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 33
Attracts by 5 cells the

Critical effects

Damage: 41
Attracts by 5 cells the
Cross Fire 80

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 33
Attracts by 5 cells the

Critical effects

Damage: 42
Attracts by 5 cells the
Cross Fire 81

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 34
Attracts by 5 cells the

Critical effects

Damage: 42
Attracts by 5 cells the
Cross Fire 82

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 34
Attracts by 5 cells the

Critical effects

Damage: 43
Attracts by 5 cells the
Cross Fire 83

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 34
Attracts by 5 cells the

Critical effects

Damage: 43
Attracts by 5 cells the
Cross Fire 84

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 35
Attracts by 5 cells the

Critical effects

Damage: 44
Attracts by 5 cells the
Cross Fire 85

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 35
Attracts by 5 cells the

Critical effects

Damage: 44
Attracts by 5 cells the
Cross Fire 86

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 36
Attracts by 5 cells the

Critical effects

Damage: 45
Attracts by 5 cells the
Cross Fire 87

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 36
Attracts by 5 cells the

Critical effects

Damage: 45
Attracts by 5 cells the
Cross Fire 88

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 36
Attracts by 5 cells the

Critical effects

Damage: 46
Attracts by 5 cells the
Cross Fire 89

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 37
Attracts by 5 cells the

Critical effects

Damage: 46
Attracts by 5 cells the
Cross Fire 90

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 37
Attracts by 5 cells the

Critical effects

Damage: 47
Attracts by 5 cells the
Cross Fire 91

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 38
Attracts by 5 cells the

Critical effects

Damage: 47
Attracts by 5 cells the
Cross Fire 92

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 38
Attracts by 5 cells the

Critical effects

Damage: 48
Attracts by 5 cells the
Cross Fire 93

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 38
Attracts by 5 cells the

Critical effects

Damage: 48
Attracts by 5 cells the
Cross Fire 94

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 39
Attracts by 5 cells the

Critical effects

Damage: 49
Attracts by 5 cells the
Cross Fire 95

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 39
Attracts by 5 cells the

Critical effects

Damage: 49
Attracts by 5 cells the
Cross Fire 96

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 40
Attracts by 5 cells the

Critical effects

Damage: 50
Attracts by 5 cells the
Cross Fire 97

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 40
Attracts by 5 cells the

Critical effects

Damage: 50
Attracts by 5 cells the
Cross Fire 98

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 40
Attracts by 5 cells the

Critical effects

Damage: 51
Attracts by 5 cells the
Cross Fire 99

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 41
Attracts by 5 cells the

Critical effects

Damage: 51
Attracts by 5 cells the
Cross Fire 100

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 41
Attracts by 5 cells the

Critical effects

Damage: 52
Attracts by 5 cells the
Cross Fire 101

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 42
Attracts by 5 cells the

Critical effects

Damage: 52
Attracts by 5 cells the
Cross Fire 102

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 42
Attracts by 5 cells the

Critical effects

Damage: 52
Attracts by 5 cells the
Cross Fire 103

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 42
Attracts by 5 cells the

Critical effects

Damage: 53
Attracts by 5 cells the
Cross Fire 104

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 43
Attracts by 5 cells the

Critical effects

Damage: 53
Attracts by 5 cells the
Cross Fire 105

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 43
Attracts by 5 cells the

Critical effects

Damage: 54
Attracts by 5 cells the
Cross Fire 106

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 43
Attracts by 5 cells the

Critical effects

Damage: 54
Attracts by 5 cells the
Cross Fire 107

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 44
Attracts by 5 cells the

Critical effects

Damage: 55
Attracts by 5 cells the
Cross Fire 108

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 44
Attracts by 5 cells the

Critical effects

Damage: 55
Attracts by 5 cells the
Cross Fire 109

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 45
Attracts by 5 cells the

Critical effects

Damage: 56
Attracts by 5 cells the
Cross Fire 110

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 45
Attracts by 5 cells the

Critical effects

Damage: 56
Attracts by 5 cells the
Cross Fire 111

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 45
Attracts by 5 cells the

Critical effects

Damage: 57
Attracts by 5 cells the
Cross Fire 112

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 46
Attracts by 5 cells the

Critical effects

Damage: 57
Attracts by 5 cells the
Cross Fire 113

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 46
Attracts by 5 cells the

Critical effects

Damage: 58
Attracts by 5 cells the
Cross Fire 114

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 47
Attracts by 5 cells the

Critical effects

Damage: 58
Attracts by 5 cells the
Cross Fire 115

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 47
Attracts by 5 cells the

Critical effects

Damage: 59
Attracts by 5 cells the
Cross Fire 116

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 47
Attracts by 5 cells the

Critical effects

Damage: 59
Attracts by 5 cells the
Cross Fire 117

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 48
Attracts by 5 cells the

Critical effects

Damage: 60
Attracts by 5 cells the
Cross Fire 118

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 48
Attracts by 5 cells the

Critical effects

Damage: 60
Attracts by 5 cells the
Cross Fire 119

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 49
Attracts by 5 cells the

Critical effects

Damage: 61
Attracts by 5 cells the
Cross Fire 120

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 49
Attracts by 5 cells the

Critical effects

Damage: 61
Attracts by 5 cells the
Cross Fire 121

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 49
Attracts by 5 cells the

Critical effects

Damage: 62
Attracts by 5 cells the
Cross Fire 122

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 50
Attracts by 5 cells the

Critical effects

Damage: 62
Attracts by 5 cells the
Cross Fire 123

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 50
Attracts by 5 cells the

Critical effects

Damage: 63
Attracts by 5 cells the
Cross Fire 124

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 50
Attracts by 5 cells the

Critical effects

Damage: 63
Attracts by 5 cells the
Cross Fire 125

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 51
Attracts by 5 cells the

Critical effects

Damage: 64
Attracts by 5 cells the
Cross Fire 126

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 51
Attracts by 5 cells the

Critical effects

Damage: 64
Attracts by 5 cells the
Cross Fire 127

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 52
Attracts by 5 cells the

Critical effects

Damage: 65
Attracts by 5 cells the
Cross Fire 128

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 52
Attracts by 5 cells the

Critical effects

Damage: 65
Attracts by 5 cells the
Cross Fire 129

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 52
Attracts by 5 cells the

Critical effects

Damage: 66
Attracts by 5 cells the
Cross Fire 130

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 53
Attracts by 5 cells the

Critical effects

Damage: 66
Attracts by 5 cells the
Cross Fire 131

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 53
Attracts by 5 cells the

Critical effects

Damage: 67
Attracts by 5 cells the
Cross Fire 132

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 54
Attracts by 5 cells the

Critical effects

Damage: 67
Attracts by 5 cells the
Cross Fire 133

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 54
Attracts by 5 cells the

Critical effects

Damage: 68
Attracts by 5 cells the
Cross Fire 134

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 54
Attracts by 5 cells the

Critical effects

Damage: 68
Attracts by 5 cells the
Cross Fire 135

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 55
Attracts by 5 cells the

Critical effects

Damage: 69
Attracts by 5 cells the
Cross Fire 136

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 55
Attracts by 5 cells the

Critical effects

Damage: 69
Attracts by 5 cells the
Cross Fire 137

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 56
Attracts by 5 cells the

Critical effects

Damage: 70
Attracts by 5 cells the
Cross Fire 138

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 56
Attracts by 5 cells the

Critical effects

Damage: 70
Attracts by 5 cells the
Cross Fire 139

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 56
Attracts by 5 cells the

Critical effects

Damage: 71
Attracts by 5 cells the
Cross Fire 140

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 57
Attracts by 5 cells the

Critical effects

Damage: 71
Attracts by 5 cells the
Cross Fire 141

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 57
Attracts by 5 cells the

Critical effects

Damage: 72
Attracts by 5 cells the
Cross Fire 142

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 57
Attracts by 5 cells the

Critical effects

Damage: 72
Attracts by 5 cells the
Cross Fire 143

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 58
Attracts by 5 cells the

Critical effects

Damage: 72
Attracts by 5 cells the
Cross Fire 144

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 58
Attracts by 5 cells the

Critical effects

Damage: 73
Attracts by 5 cells the
Cross Fire 145

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 59
Attracts by 5 cells the

Critical effects

Damage: 73
Attracts by 5 cells the
Cross Fire 146

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 59
Attracts by 5 cells the

Critical effects

Damage: 74
Attracts by 5 cells the
Cross Fire 147

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 59
Attracts by 5 cells the

Critical effects

Damage: 74
Attracts by 5 cells the
Cross Fire 148

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 60
Attracts by 5 cells the

Critical effects

Damage: 75
Attracts by 5 cells the
Cross Fire 149

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 60
Attracts by 5 cells the

Critical effects

Damage: 75
Attracts by 5 cells the
Cross Fire 150

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 61
Attracts by 5 cells the

Critical effects

Damage: 76
Attracts by 5 cells the
Cross Fire 151

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 61
Attracts by 5 cells the

Critical effects

Damage: 76
Attracts by 5 cells the
Cross Fire 152

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 61
Attracts by 5 cells the

Critical effects

Damage: 77
Attracts by 5 cells the
Cross Fire 153

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 62
Attracts by 5 cells the

Critical effects

Damage: 77
Attracts by 5 cells the
Cross Fire 154

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 62
Attracts by 5 cells the

Critical effects

Damage: 78
Attracts by 5 cells the
Cross Fire 155

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 63
Attracts by 5 cells the

Critical effects

Damage: 78
Attracts by 5 cells the
Cross Fire 156

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 63
Attracts by 5 cells the

Critical effects

Damage: 79
Attracts by 5 cells the
Cross Fire 157

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 63
Attracts by 5 cells the

Critical effects

Damage: 79
Attracts by 5 cells the
Cross Fire 158

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 64
Attracts by 5 cells the

Critical effects

Damage: 80
Attracts by 5 cells the
Cross Fire 159

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 64
Attracts by 5 cells the

Critical effects

Damage: 80
Attracts by 5 cells the
Cross Fire 160

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 65
Attracts by 5 cells the

Critical effects

Damage: 81
Attracts by 5 cells the
Cross Fire 161

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 65
Attracts by 5 cells the

Critical effects

Damage: 81
Attracts by 5 cells the
Cross Fire 162

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 65
Attracts by 5 cells the

Critical effects

Damage: 82
Attracts by 5 cells the
Cross Fire 163

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 66
Attracts by 5 cells the

Critical effects

Damage: 82
Attracts by 5 cells the
Cross Fire 164

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 66
Attracts by 5 cells the

Critical effects

Damage: 83
Attracts by 5 cells the
Cross Fire 165

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 66
Attracts by 5 cells the

Critical effects

Damage: 83
Attracts by 5 cells the
Cross Fire 166

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 67
Attracts by 5 cells the

Critical effects

Damage: 84
Attracts by 5 cells the
Cross Fire 167

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 67
Attracts by 5 cells the

Critical effects

Damage: 84
Attracts by 5 cells the
Cross Fire 168

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 68
Attracts by 5 cells the

Critical effects

Damage: 85
Attracts by 5 cells the
Cross Fire 169

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 68
Attracts by 5 cells the

Critical effects

Damage: 85
Attracts by 5 cells the
Cross Fire 170

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 68
Attracts by 5 cells the

Critical effects

Damage: 86
Attracts by 5 cells the
Cross Fire 171

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 69
Attracts by 5 cells the

Critical effects

Damage: 86
Attracts by 5 cells the
Cross Fire 172

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 69
Attracts by 5 cells the

Critical effects

Damage: 87
Attracts by 5 cells the
Cross Fire 173

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 70
Attracts by 5 cells the

Critical effects

Damage: 87
Attracts by 5 cells the
Cross Fire 174

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 70
Attracts by 5 cells the

Critical effects

Damage: 88
Attracts by 5 cells the
Cross Fire 175

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 70
Attracts by 5 cells the

Critical effects

Damage: 88
Attracts by 5 cells the
Cross Fire 176

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 71
Attracts by 5 cells the

Critical effects

Damage: 89
Attracts by 5 cells the
Cross Fire 177

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 71
Attracts by 5 cells the

Critical effects

Damage: 89
Attracts by 5 cells the
Cross Fire 178

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 72
Attracts by 5 cells the

Critical effects

Damage: 90
Attracts by 5 cells the
Cross Fire 179

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 72
Attracts by 5 cells the

Critical effects

Damage: 90
Attracts by 5 cells the
Cross Fire 180

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 72
Attracts by 5 cells the

Critical effects

Damage: 91
Attracts by 5 cells the
Cross Fire 181

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 73
Attracts by 5 cells the

Critical effects

Damage: 91
Attracts by 5 cells the
Cross Fire 182

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 73
Attracts by 5 cells the

Critical effects

Damage: 91
Attracts by 5 cells the
Cross Fire 183

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 73
Attracts by 5 cells the

Critical effects

Damage: 92
Attracts by 5 cells the
Cross Fire 184

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 74
Attracts by 5 cells the

Critical effects

Damage: 92
Attracts by 5 cells the
Cross Fire 185

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 74
Attracts by 5 cells the

Critical effects

Damage: 93
Attracts by 5 cells the
Cross Fire 186

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 75
Attracts by 5 cells the

Critical effects

Damage: 93
Attracts by 5 cells the
Cross Fire 187

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 75
Attracts by 5 cells the

Critical effects

Damage: 94
Attracts by 5 cells the
Cross Fire 188

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 75
Attracts by 5 cells the

Critical effects

Damage: 94
Attracts by 5 cells the
Cross Fire 189

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 76
Attracts by 5 cells the

Critical effects

Damage: 95
Attracts by 5 cells the
Cross Fire 190

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 76
Attracts by 5 cells the

Critical effects

Damage: 95
Attracts by 5 cells the
Cross Fire 191

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 77
Attracts by 5 cells the

Critical effects

Damage: 96
Attracts by 5 cells the
Cross Fire 192

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 77
Attracts by 5 cells the

Critical effects

Damage: 96
Attracts by 5 cells the
Cross Fire 193

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 77
Attracts by 5 cells the

Critical effects

Damage: 97
Attracts by 5 cells the
Cross Fire 194

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 78
Attracts by 5 cells the

Critical effects

Damage: 97
Attracts by 5 cells the
Cross Fire 195

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 78
Attracts by 5 cells the

Critical effects

Damage: 98
Attracts by 5 cells the
Cross Fire 196

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 79
Attracts by 5 cells the

Critical effects

Damage: 98
Attracts by 5 cells the
Cross Fire 197

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 79
Attracts by 5 cells the

Critical effects

Damage: 99
Attracts by 5 cells the
Cross Fire 198

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 79
Attracts by 5 cells the

Critical effects

Damage: 99
Attracts by 5 cells the
Cross Fire 199

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 80
Attracts by 5 cells the

Critical effects

Damage: 100
Attracts by 5 cells the
Cross Fire 200

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 80
Attracts by 5 cells the

Critical effects

Damage: 100
Attracts by 5 cells the
Cross Fire 201

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 81
Attracts by 5 cells the

Critical effects

Damage: 101
Attracts by 5 cells the
Cross Fire 202

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 81
Attracts by 5 cells the

Critical effects

Damage: 101
Attracts by 5 cells the
Cross Fire 203

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 81
Attracts by 5 cells the

Critical effects

Damage: 102
Attracts by 5 cells the
Cross Fire 204

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 82
Attracts by 5 cells the

Critical effects

Damage: 102
Attracts by 5 cells the
Cross Fire 205

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 82
Attracts by 5 cells the

Critical effects

Damage: 103
Attracts by 5 cells the
Cross Fire 206

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 82
Attracts by 5 cells the

Critical effects

Damage: 103
Attracts by 5 cells the
Cross Fire 207

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 83
Attracts by 5 cells the

Critical effects

Damage: 104
Attracts by 5 cells the
Cross Fire 208

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 83
Attracts by 5 cells the

Critical effects

Damage: 104
Attracts by 5 cells the
Cross Fire 209

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 84
Attracts by 5 cells the

Critical effects

Damage: 105
Attracts by 5 cells the
Cross Fire 210

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 84
Attracts by 5 cells the

Critical effects

Damage: 105
Attracts by 5 cells the
Cross Fire 211

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 84
Attracts by 5 cells the

Critical effects

Damage: 106
Attracts by 5 cells the
Cross Fire 212

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 85
Attracts by 5 cells the

Critical effects

Damage: 106
Attracts by 5 cells the
Cross Fire 213

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 85
Attracts by 5 cells the

Critical effects

Damage: 107
Attracts by 5 cells the
Cross Fire 214

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 86
Attracts by 5 cells the

Critical effects

Damage: 107
Attracts by 5 cells the
Cross Fire 215

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 86
Attracts by 5 cells the

Critical effects

Damage: 108
Attracts by 5 cells the
Cross Fire 216

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 86
Attracts by 5 cells the

Critical effects

Damage: 108
Attracts by 5 cells the
Cross Fire 217

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 87
Attracts by 5 cells the

Critical effects

Damage: 109
Attracts by 5 cells the
Cross Fire 218

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 87
Attracts by 5 cells the

Critical effects

Damage: 109
Attracts by 5 cells the
Cross Fire 219

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 88
Attracts by 5 cells the

Critical effects

Damage: 110
Attracts by 5 cells the
Cross Fire 220

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 88
Attracts by 5 cells the

Critical effects

Damage: 110
Attracts by 5 cells the
Cross Fire 221

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 88
Attracts by 5 cells the

Critical effects

Damage: 111
Attracts by 5 cells the
Cross Fire 222

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 89
Attracts by 5 cells the

Critical effects

Damage: 111
Attracts by 5 cells the
Cross Fire 223

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 89
Attracts by 5 cells the

Critical effects

Damage: 111
Attracts by 5 cells the
Cross Fire 224

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 89
Attracts by 5 cells the

Critical effects

Damage: 112
Attracts by 5 cells the
Cross Fire 225

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 90
Attracts by 5 cells the

Critical effects

Damage: 112
Attracts by 5 cells the
Cross Fire 226

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 90
Attracts by 5 cells the

Critical effects

Damage: 113
Attracts by 5 cells the
Cross Fire 227

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 91
Attracts by 5 cells the

Critical effects

Damage: 113
Attracts by 5 cells the
Cross Fire 228

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 91
Attracts by 5 cells the

Critical effects

Damage: 114
Attracts by 5 cells the
Cross Fire 229

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 91
Attracts by 5 cells the

Critical effects

Damage: 114
Attracts by 5 cells the
Cross Fire 230

Cross Fire 3 4 - 10

This shot can only be cast on the diagonal, but has very long range. It's ideal for those hard-to-reach places and can turn blind spots into dead targets. Bombs aligned with the target are pulled toward the point of impact.

Normal effects

Damage: 92
Attracts by 5 cells the

Critical effects

Damage: 115
Attracts by 5 cells the
1 230
Medias
 
Classes