By continuing to browse this website or by clicking on the X, you consent to the use of cookies that enable us to collect site-visit statistics and offer you videos, share buttons, personalized ads, and a chat feature. Learn more and set cookie preferences X

FR EN ES PT
The Rogue Ruse
Difficulty :
Masters of Illusion

With heroics, intelligence and cunning in equal measures, it's no surprise that Rogues are criminal masterminds. They're handy with bombs and are quick to blow a fuse, which explains why they tend to leave a trail of smoking craters behind them! For Rogues, trickery is a family affair, so if you dare lay a finger on one of their gang, you can bet that sparks will fly...
YouTube
Manage Cookie Preferences
roles Specialty Damage Control
Spells
Specialty spells
RuseBootPowder WallBoombotDynamiteSmoke Bombs
BoomarogueEvolved GadgetsBomber FanPyrotechnistReinforced TunicMinesweeperScopeRogue MasterKa-BoomFugitive
Machine Gun 1

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-3 HP
Moves away 1 cell
Connection: Increases HP loss by 1
for the next area-of-effect spell

Critical effects

-3 HP
Moves away 1 cell
Connection: Increases HP loss by 1
for the next area-of-effect spell
Machine Gun 2

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-3 HP
Moves away 1 cell
Connection: Increases HP loss by 1
for the next area-of-effect spell

Critical effects

-4 HP
Moves away 1 cell
Connection: Increases HP loss by 1
for the next area-of-effect spell
Machine Gun 3

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-3 HP
Moves away 1 cell
Connection: Increases HP loss by 1
for the next area-of-effect spell

Critical effects

-4 HP
Moves away 1 cell
Connection: Increases HP loss by 1
for the next area-of-effect spell
Machine Gun 4

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-3 HP
Moves away 1 cell
Connection: Increases HP loss by 2
for the next area-of-effect spell

Critical effects

-4 HP
Moves away 1 cell
Connection: Increases HP loss by 2
for the next area-of-effect spell
Machine Gun 5

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-4 HP
Moves away 1 cell
Connection: Increases HP loss by 2
for the next area-of-effect spell

Critical effects

-5 HP
Moves away 1 cell
Connection: Increases HP loss by 2
for the next area-of-effect spell
Machine Gun 6

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-4 HP
Moves away 1 cell
Connection: Increases HP loss by 3
for the next area-of-effect spell

Critical effects

-5 HP
Moves away 1 cell
Connection: Increases HP loss by 3
for the next area-of-effect spell
Machine Gun 7

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-4 HP
Moves away 1 cell
Connection: Increases HP loss by 3
for the next area-of-effect spell

Critical effects

-6 HP
Moves away 1 cell
Connection: Increases HP loss by 3
for the next area-of-effect spell
Machine Gun 8

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-5 HP
Moves away 1 cell
Connection: Increases HP loss by 4
for the next area-of-effect spell

Critical effects

-6 HP
Moves away 1 cell
Connection: Increases HP loss by 4
for the next area-of-effect spell
Machine Gun 9

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-5 HP
Moves away 1 cell
Connection: Increases HP loss by 4
for the next area-of-effect spell

Critical effects

-7 HP
Moves away 1 cell
Connection: Increases HP loss by 4
for the next area-of-effect spell
Machine Gun 10

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-5 HP
Moves away 1 cell
Connection: Increases HP loss by 5
for the next area-of-effect spell

Critical effects

-7 HP
Moves away 1 cell
Connection: Increases HP loss by 5
for the next area-of-effect spell
Machine Gun 11

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-6 HP
Moves away 1 cell
Connection: Increases HP loss by 5
for the next area-of-effect spell

Critical effects

-7 HP
Moves away 1 cell
Connection: Increases HP loss by 5
for the next area-of-effect spell
Machine Gun 12

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-6 HP
Moves away 1 cell
Connection: Increases HP loss by 6
for the next area-of-effect spell

Critical effects

-8 HP
Moves away 1 cell
Connection: Increases HP loss by 6
for the next area-of-effect spell
Machine Gun 13

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-6 HP
Moves away 1 cell
Connection: Increases HP loss by 6
for the next area-of-effect spell

Critical effects

-8 HP
Moves away 1 cell
Connection: Increases HP loss by 6
for the next area-of-effect spell
Machine Gun 14

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-7 HP
Moves away 1 cell
Connection: Increases HP loss by 7
for the next area-of-effect spell

Critical effects

-9 HP
Moves away 1 cell
Connection: Increases HP loss by 7
for the next area-of-effect spell
Machine Gun 15

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-7 HP
Moves away 1 cell
Connection: Increases HP loss by 7
for the next area-of-effect spell

Critical effects

-9 HP
Moves away 1 cell
Connection: Increases HP loss by 7
for the next area-of-effect spell
Machine Gun 16

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-7 HP
Moves away 1 cell
Connection: Increases HP loss by 8
for the next area-of-effect spell

Critical effects

-9 HP
Moves away 1 cell
Connection: Increases HP loss by 8
for the next area-of-effect spell
Machine Gun 17

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-8 HP
Moves away 1 cell
Connection: Increases HP loss by 8
for the next area-of-effect spell

Critical effects

-10 HP
Moves away 1 cell
Connection: Increases HP loss by 8
for the next area-of-effect spell
Machine Gun 18

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-8 HP
Moves away 1 cell
Connection: Increases HP loss by 9
for the next area-of-effect spell

Critical effects

-10 HP
Moves away 1 cell
Connection: Increases HP loss by 9
for the next area-of-effect spell
Machine Gun 19

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-8 HP
Moves away 1 cell
Connection: Increases HP loss by 9
for the next area-of-effect spell

Critical effects

-11 HP
Moves away 1 cell
Connection: Increases HP loss by 9
for the next area-of-effect spell
Machine Gun 20

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-9 HP
Moves away 1 cell
Connection: Increases HP loss by 10
for the next area-of-effect spell

Critical effects

-11 HP
Moves away 1 cell
Connection: Increases HP loss by 10
for the next area-of-effect spell
Machine Gun 21

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-9 HP
Moves away 1 cell
Connection: Increases HP loss by 10
for the next area-of-effect spell

Critical effects

-12 HP
Moves away 1 cell
Connection: Increases HP loss by 10
for the next area-of-effect spell
Machine Gun 22

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-9 HP
Moves away 1 cell
Connection: Increases HP loss by 11
for the next area-of-effect spell

Critical effects

-12 HP
Moves away 1 cell
Connection: Increases HP loss by 11
for the next area-of-effect spell
Machine Gun 23

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-10 HP
Moves away 1 cell
Connection: Increases HP loss by 11
for the next area-of-effect spell

Critical effects

-12 HP
Moves away 1 cell
Connection: Increases HP loss by 11
for the next area-of-effect spell
Machine Gun 24

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-10 HP
Moves away 1 cell
Connection: Increases HP loss by 12
for the next area-of-effect spell

Critical effects

-13 HP
Moves away 1 cell
Connection: Increases HP loss by 12
for the next area-of-effect spell
Machine Gun 25

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-10 HP
Moves away 1 cell
Connection: Increases HP loss by 12
for the next area-of-effect spell

Critical effects

-13 HP
Moves away 1 cell
Connection: Increases HP loss by 12
for the next area-of-effect spell
Machine Gun 26

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-11 HP
Moves away 1 cell
Connection: Increases HP loss by 13
for the next area-of-effect spell

Critical effects

-14 HP
Moves away 1 cell
Connection: Increases HP loss by 13
for the next area-of-effect spell
Machine Gun 27

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-11 HP
Moves away 1 cell
Connection: Increases HP loss by 13
for the next area-of-effect spell

Critical effects

-14 HP
Moves away 1 cell
Connection: Increases HP loss by 13
for the next area-of-effect spell
Machine Gun 28

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-11 HP
Moves away 1 cell
Connection: Increases HP loss by 14
for the next area-of-effect spell

Critical effects

-14 HP
Moves away 1 cell
Connection: Increases HP loss by 14
for the next area-of-effect spell
Machine Gun 29

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-12 HP
Moves away 1 cell
Connection: Increases HP loss by 14
for the next area-of-effect spell

Critical effects

-15 HP
Moves away 1 cell
Connection: Increases HP loss by 14
for the next area-of-effect spell
Machine Gun 30

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-12 HP
Moves away 1 cell
Connection: Increases HP loss by 15
for the next area-of-effect spell

Critical effects

-15 HP
Moves away 1 cell
Connection: Increases HP loss by 15
for the next area-of-effect spell
Machine Gun 31

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-12 HP
Moves away 1 cell
Connection: Increases HP loss by 15
for the next area-of-effect spell

Critical effects

-16 HP
Moves away 1 cell
Connection: Increases HP loss by 15
for the next area-of-effect spell
Machine Gun 32

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-13 HP
Moves away 1 cell
Connection: Increases HP loss by 16
for the next area-of-effect spell

Critical effects

-16 HP
Moves away 1 cell
Connection: Increases HP loss by 16
for the next area-of-effect spell
Machine Gun 33

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-13 HP
Moves away 1 cell
Connection: Increases HP loss by 16
for the next area-of-effect spell

Critical effects

-16 HP
Moves away 1 cell
Connection: Increases HP loss by 16
for the next area-of-effect spell
Machine Gun 34

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-13 HP
Moves away 1 cell
Connection: Increases HP loss by 17
for the next area-of-effect spell

Critical effects

-17 HP
Moves away 1 cell
Connection: Increases HP loss by 17
for the next area-of-effect spell
Machine Gun 35

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-14 HP
Moves away 1 cell
Connection: Increases HP loss by 17
for the next area-of-effect spell

Critical effects

-17 HP
Moves away 1 cell
Connection: Increases HP loss by 17
for the next area-of-effect spell
Machine Gun 36

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-14 HP
Moves away 1 cell
Connection: Increases HP loss by 18
for the next area-of-effect spell

Critical effects

-18 HP
Moves away 1 cell
Connection: Increases HP loss by 18
for the next area-of-effect spell
Machine Gun 37

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-14 HP
Moves away 1 cell
Connection: Increases HP loss by 18
for the next area-of-effect spell

Critical effects

-18 HP
Moves away 1 cell
Connection: Increases HP loss by 18
for the next area-of-effect spell
Machine Gun 38

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-15 HP
Moves away 1 cell
Connection: Increases HP loss by 19
for the next area-of-effect spell

Critical effects

-19 HP
Moves away 1 cell
Connection: Increases HP loss by 19
for the next area-of-effect spell
Machine Gun 39

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-15 HP
Moves away 1 cell
Connection: Increases HP loss by 19
for the next area-of-effect spell

Critical effects

-19 HP
Moves away 1 cell
Connection: Increases HP loss by 19
for the next area-of-effect spell
Machine Gun 40

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-15 HP
Moves away 1 cell
Connection: Increases HP loss by 20
for the next area-of-effect spell

Critical effects

-19 HP
Moves away 1 cell
Connection: Increases HP loss by 20
for the next area-of-effect spell
Machine Gun 41

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-16 HP
Moves away 1 cell
Connection: Increases HP loss by 20
for the next area-of-effect spell

Critical effects

-20 HP
Moves away 1 cell
Connection: Increases HP loss by 20
for the next area-of-effect spell
Machine Gun 42

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-16 HP
Moves away 1 cell
Connection: Increases HP loss by 21
for the next area-of-effect spell

Critical effects

-20 HP
Moves away 1 cell
Connection: Increases HP loss by 21
for the next area-of-effect spell
Machine Gun 43

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-16 HP
Moves away 1 cell
Connection: Increases HP loss by 21
for the next area-of-effect spell

Critical effects

-21 HP
Moves away 1 cell
Connection: Increases HP loss by 21
for the next area-of-effect spell
Machine Gun 44

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-17 HP
Moves away 1 cell
Connection: Increases HP loss by 22
for the next area-of-effect spell

Critical effects

-21 HP
Moves away 1 cell
Connection: Increases HP loss by 22
for the next area-of-effect spell
Machine Gun 45

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-17 HP
Moves away 1 cell
Connection: Increases HP loss by 22
for the next area-of-effect spell

Critical effects

-21 HP
Moves away 1 cell
Connection: Increases HP loss by 22
for the next area-of-effect spell
Machine Gun 46

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-17 HP
Moves away 1 cell
Connection: Increases HP loss by 23
for the next area-of-effect spell

Critical effects

-22 HP
Moves away 1 cell
Connection: Increases HP loss by 23
for the next area-of-effect spell
Machine Gun 47

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-18 HP
Moves away 1 cell
Connection: Increases HP loss by 23
for the next area-of-effect spell

Critical effects

-22 HP
Moves away 1 cell
Connection: Increases HP loss by 23
for the next area-of-effect spell
Machine Gun 48

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-18 HP
Moves away 1 cell
Connection: Increases HP loss by 24
for the next area-of-effect spell

Critical effects

-23 HP
Moves away 1 cell
Connection: Increases HP loss by 24
for the next area-of-effect spell
Machine Gun 49

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-18 HP
Moves away 1 cell
Connection: Increases HP loss by 24
for the next area-of-effect spell

Critical effects

-23 HP
Moves away 1 cell
Connection: Increases HP loss by 24
for the next area-of-effect spell
Machine Gun 50

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-19 HP
Moves away 1 cell
Connection: Increases HP loss by 25
for the next area-of-effect spell

Critical effects

-23 HP
Moves away 1 cell
Connection: Increases HP loss by 25
for the next area-of-effect spell
Machine Gun 51

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-19 HP
Moves away 1 cell
Connection: Increases HP loss by 25
for the next area-of-effect spell

Critical effects

-24 HP
Moves away 1 cell
Connection: Increases HP loss by 25
for the next area-of-effect spell
Machine Gun 52

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-19 HP
Moves away 1 cell
Connection: Increases HP loss by 25
for the next area-of-effect spell

Critical effects

-24 HP
Moves away 1 cell
Connection: Increases HP loss by 25
for the next area-of-effect spell
Machine Gun 53

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-20 HP
Moves away 1 cell
Connection: Increases HP loss by 26
for the next area-of-effect spell

Critical effects

-25 HP
Moves away 1 cell
Connection: Increases HP loss by 26
for the next area-of-effect spell
Machine Gun 54

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-20 HP
Moves away 1 cell
Connection: Increases HP loss by 26
for the next area-of-effect spell

Critical effects

-25 HP
Moves away 1 cell
Connection: Increases HP loss by 26
for the next area-of-effect spell
Machine Gun 55

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-20 HP
Moves away 1 cell
Connection: Increases HP loss by 27
for the next area-of-effect spell

Critical effects

-26 HP
Moves away 1 cell
Connection: Increases HP loss by 27
for the next area-of-effect spell
Machine Gun 56

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-21 HP
Moves away 1 cell
Connection: Increases HP loss by 27
for the next area-of-effect spell

Critical effects

-26 HP
Moves away 1 cell
Connection: Increases HP loss by 27
for the next area-of-effect spell
Machine Gun 57

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-21 HP
Moves away 1 cell
Connection: Increases HP loss by 28
for the next area-of-effect spell

Critical effects

-26 HP
Moves away 1 cell
Connection: Increases HP loss by 28
for the next area-of-effect spell
Machine Gun 58

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-21 HP
Moves away 1 cell
Connection: Increases HP loss by 28
for the next area-of-effect spell

Critical effects

-27 HP
Moves away 1 cell
Connection: Increases HP loss by 28
for the next area-of-effect spell
Machine Gun 59

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-22 HP
Moves away 1 cell
Connection: Increases HP loss by 29
for the next area-of-effect spell

Critical effects

-27 HP
Moves away 1 cell
Connection: Increases HP loss by 29
for the next area-of-effect spell
Machine Gun 60

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-22 HP
Moves away 1 cell
Connection: Increases HP loss by 29
for the next area-of-effect spell

Critical effects

-28 HP
Moves away 1 cell
Connection: Increases HP loss by 29
for the next area-of-effect spell
Machine Gun 61

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-22 HP
Moves away 1 cell
Connection: Increases HP loss by 30
for the next area-of-effect spell

Critical effects

-28 HP
Moves away 1 cell
Connection: Increases HP loss by 30
for the next area-of-effect spell
Machine Gun 62

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-23 HP
Moves away 1 cell
Connection: Increases HP loss by 30
for the next area-of-effect spell

Critical effects

-28 HP
Moves away 1 cell
Connection: Increases HP loss by 30
for the next area-of-effect spell
Machine Gun 63

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-23 HP
Moves away 1 cell
Connection: Increases HP loss by 31
for the next area-of-effect spell

Critical effects

-29 HP
Moves away 1 cell
Connection: Increases HP loss by 31
for the next area-of-effect spell
Machine Gun 64

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-23 HP
Moves away 1 cell
Connection: Increases HP loss by 31
for the next area-of-effect spell

Critical effects

-29 HP
Moves away 1 cell
Connection: Increases HP loss by 31
for the next area-of-effect spell
Machine Gun 65

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-24 HP
Moves away 1 cell
Connection: Increases HP loss by 32
for the next area-of-effect spell

Critical effects

-30 HP
Moves away 1 cell
Connection: Increases HP loss by 32
for the next area-of-effect spell
Machine Gun 66

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-24 HP
Moves away 1 cell
Connection: Increases HP loss by 32
for the next area-of-effect spell

Critical effects

-30 HP
Moves away 1 cell
Connection: Increases HP loss by 32
for the next area-of-effect spell
Machine Gun 67

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-24 HP
Moves away 1 cell
Connection: Increases HP loss by 33
for the next area-of-effect spell

Critical effects

-30 HP
Moves away 1 cell
Connection: Increases HP loss by 33
for the next area-of-effect spell
Machine Gun 68

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-25 HP
Moves away 1 cell
Connection: Increases HP loss by 33
for the next area-of-effect spell

Critical effects

-31 HP
Moves away 1 cell
Connection: Increases HP loss by 33
for the next area-of-effect spell
Machine Gun 69

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-25 HP
Moves away 1 cell
Connection: Increases HP loss by 34
for the next area-of-effect spell

Critical effects

-31 HP
Moves away 1 cell
Connection: Increases HP loss by 34
for the next area-of-effect spell
Machine Gun 70

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-25 HP
Moves away 1 cell
Connection: Increases HP loss by 34
for the next area-of-effect spell

Critical effects

-32 HP
Moves away 1 cell
Connection: Increases HP loss by 34
for the next area-of-effect spell
Machine Gun 71

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-26 HP
Moves away 1 cell
Connection: Increases HP loss by 35
for the next area-of-effect spell

Critical effects

-32 HP
Moves away 1 cell
Connection: Increases HP loss by 35
for the next area-of-effect spell
Machine Gun 72

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-26 HP
Moves away 1 cell
Connection: Increases HP loss by 35
for the next area-of-effect spell

Critical effects

-33 HP
Moves away 1 cell
Connection: Increases HP loss by 35
for the next area-of-effect spell
Machine Gun 73

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-26 HP
Moves away 1 cell
Connection: Increases HP loss by 36
for the next area-of-effect spell

Critical effects

-33 HP
Moves away 1 cell
Connection: Increases HP loss by 36
for the next area-of-effect spell
Machine Gun 74

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-27 HP
Moves away 1 cell
Connection: Increases HP loss by 36
for the next area-of-effect spell

Critical effects

-33 HP
Moves away 1 cell
Connection: Increases HP loss by 36
for the next area-of-effect spell
Machine Gun 75

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-27 HP
Moves away 1 cell
Connection: Increases HP loss by 37
for the next area-of-effect spell

Critical effects

-34 HP
Moves away 1 cell
Connection: Increases HP loss by 37
for the next area-of-effect spell
Machine Gun 76

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-27 HP
Moves away 1 cell
Connection: Increases HP loss by 37
for the next area-of-effect spell

Critical effects

-34 HP
Moves away 1 cell
Connection: Increases HP loss by 37
for the next area-of-effect spell
Machine Gun 77

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-28 HP
Moves away 1 cell
Connection: Increases HP loss by 38
for the next area-of-effect spell

Critical effects

-35 HP
Moves away 1 cell
Connection: Increases HP loss by 38
for the next area-of-effect spell
Machine Gun 78

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-28 HP
Moves away 1 cell
Connection: Increases HP loss by 38
for the next area-of-effect spell

Critical effects

-35 HP
Moves away 1 cell
Connection: Increases HP loss by 38
for the next area-of-effect spell
Machine Gun 79

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-28 HP
Moves away 1 cell
Connection: Increases HP loss by 39
for the next area-of-effect spell

Critical effects

-35 HP
Moves away 1 cell
Connection: Increases HP loss by 39
for the next area-of-effect spell
Machine Gun 80

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-29 HP
Moves away 1 cell
Connection: Increases HP loss by 39
for the next area-of-effect spell

Critical effects

-36 HP
Moves away 1 cell
Connection: Increases HP loss by 39
for the next area-of-effect spell
Machine Gun 81

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-29 HP
Moves away 1 cell
Connection: Increases HP loss by 40
for the next area-of-effect spell

Critical effects

-36 HP
Moves away 1 cell
Connection: Increases HP loss by 40
for the next area-of-effect spell
Machine Gun 82

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-29 HP
Moves away 1 cell
Connection: Increases HP loss by 40
for the next area-of-effect spell

Critical effects

-37 HP
Moves away 1 cell
Connection: Increases HP loss by 40
for the next area-of-effect spell
Machine Gun 83

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-30 HP
Moves away 1 cell
Connection: Increases HP loss by 41
for the next area-of-effect spell

Critical effects

-37 HP
Moves away 1 cell
Connection: Increases HP loss by 41
for the next area-of-effect spell
Machine Gun 84

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-30 HP
Moves away 1 cell
Connection: Increases HP loss by 41
for the next area-of-effect spell

Critical effects

-37 HP
Moves away 1 cell
Connection: Increases HP loss by 41
for the next area-of-effect spell
Machine Gun 85

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-30 HP
Moves away 1 cell
Connection: Increases HP loss by 42
for the next area-of-effect spell

Critical effects

-38 HP
Moves away 1 cell
Connection: Increases HP loss by 42
for the next area-of-effect spell
Machine Gun 86

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-31 HP
Moves away 1 cell
Connection: Increases HP loss by 42
for the next area-of-effect spell

Critical effects

-38 HP
Moves away 1 cell
Connection: Increases HP loss by 42
for the next area-of-effect spell
Machine Gun 87

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-31 HP
Moves away 1 cell
Connection: Increases HP loss by 43
for the next area-of-effect spell

Critical effects

-39 HP
Moves away 1 cell
Connection: Increases HP loss by 43
for the next area-of-effect spell
Machine Gun 88

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-31 HP
Moves away 1 cell
Connection: Increases HP loss by 43
for the next area-of-effect spell

Critical effects

-39 HP
Moves away 1 cell
Connection: Increases HP loss by 43
for the next area-of-effect spell
Machine Gun 89

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-32 HP
Moves away 1 cell
Connection: Increases HP loss by 44
for the next area-of-effect spell

Critical effects

-40 HP
Moves away 1 cell
Connection: Increases HP loss by 44
for the next area-of-effect spell
Machine Gun 90

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-32 HP
Moves away 1 cell
Connection: Increases HP loss by 44
for the next area-of-effect spell

Critical effects

-40 HP
Moves away 1 cell
Connection: Increases HP loss by 44
for the next area-of-effect spell
Machine Gun 91

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-32 HP
Moves away 1 cell
Connection: Increases HP loss by 45
for the next area-of-effect spell

Critical effects

-40 HP
Moves away 1 cell
Connection: Increases HP loss by 45
for the next area-of-effect spell
Machine Gun 92

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-33 HP
Moves away 1 cell
Connection: Increases HP loss by 45
for the next area-of-effect spell

Critical effects

-41 HP
Moves away 1 cell
Connection: Increases HP loss by 45
for the next area-of-effect spell
Machine Gun 93

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-33 HP
Moves away 1 cell
Connection: Increases HP loss by 46
for the next area-of-effect spell

Critical effects

-41 HP
Moves away 1 cell
Connection: Increases HP loss by 46
for the next area-of-effect spell
Machine Gun 94

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-33 HP
Moves away 1 cell
Connection: Increases HP loss by 46
for the next area-of-effect spell

Critical effects

-42 HP
Moves away 1 cell
Connection: Increases HP loss by 46
for the next area-of-effect spell
Machine Gun 95

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-34 HP
Moves away 1 cell
Connection: Increases HP loss by 47
for the next area-of-effect spell

Critical effects

-42 HP
Moves away 1 cell
Connection: Increases HP loss by 47
for the next area-of-effect spell
Machine Gun 96

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-34 HP
Moves away 1 cell
Connection: Increases HP loss by 47
for the next area-of-effect spell

Critical effects

-42 HP
Moves away 1 cell
Connection: Increases HP loss by 47
for the next area-of-effect spell
Machine Gun 97

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-34 HP
Moves away 1 cell
Connection: Increases HP loss by 48
for the next area-of-effect spell

Critical effects

-43 HP
Moves away 1 cell
Connection: Increases HP loss by 48
for the next area-of-effect spell
Machine Gun 98

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-35 HP
Moves away 1 cell
Connection: Increases HP loss by 48
for the next area-of-effect spell

Critical effects

-43 HP
Moves away 1 cell
Connection: Increases HP loss by 48
for the next area-of-effect spell
Machine Gun 99

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-35 HP
Moves away 1 cell
Connection: Increases HP loss by 49
for the next area-of-effect spell

Critical effects

-44 HP
Moves away 1 cell
Connection: Increases HP loss by 49
for the next area-of-effect spell
Machine Gun 100

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-35 HP
Moves away 1 cell
Connection: Increases HP loss by 49
for the next area-of-effect spell

Critical effects

-44 HP
Moves away 1 cell
Connection: Increases HP loss by 49
for the next area-of-effect spell
Machine Gun 101

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-36 HP
Moves away 1 cell
Connection: Increases HP loss by 50
for the next area-of-effect spell

Critical effects

-45 HP
Moves away 1 cell
Connection: Increases HP loss by 50
for the next area-of-effect spell
Machine Gun 102

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-36 HP
Moves away 1 cell
Connection: Increases HP loss by 52
for the next area-of-effect spell

Critical effects

-45 HP
Moves away 1 cell
Connection: Increases HP loss by 52
for the next area-of-effect spell
Machine Gun 103

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-36 HP
Moves away 1 cell
Connection: Increases HP loss by 55
for the next area-of-effect spell

Critical effects

-45 HP
Moves away 1 cell
Connection: Increases HP loss by 55
for the next area-of-effect spell
Machine Gun 104

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-36 HP
Moves away 1 cell
Connection: Increases HP loss by 57
for the next area-of-effect spell

Critical effects

-46 HP
Moves away 1 cell
Connection: Increases HP loss by 57
for the next area-of-effect spell
Machine Gun 105

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-37 HP
Moves away 1 cell
Connection: Increases HP loss by 60
for the next area-of-effect spell

Critical effects

-46 HP
Moves away 1 cell
Connection: Increases HP loss by 60
for the next area-of-effect spell
Machine Gun 106

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-37 HP
Moves away 1 cell
Connection: Increases HP loss by 62
for the next area-of-effect spell

Critical effects

-47 HP
Moves away 1 cell
Connection: Increases HP loss by 62
for the next area-of-effect spell
Machine Gun 107

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-37 HP
Moves away 1 cell
Connection: Increases HP loss by 65
for the next area-of-effect spell

Critical effects

-47 HP
Moves away 1 cell
Connection: Increases HP loss by 65
for the next area-of-effect spell
Machine Gun 108

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-38 HP
Moves away 1 cell
Connection: Increases HP loss by 67
for the next area-of-effect spell

Critical effects

-47 HP
Moves away 1 cell
Connection: Increases HP loss by 67
for the next area-of-effect spell
Machine Gun 109

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-38 HP
Moves away 1 cell
Connection: Increases HP loss by 70
for the next area-of-effect spell

Critical effects

-48 HP
Moves away 1 cell
Connection: Increases HP loss by 70
for the next area-of-effect spell
Machine Gun 110

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-38 HP
Moves away 1 cell
Connection: Increases HP loss by 72
for the next area-of-effect spell

Critical effects

-48 HP
Moves away 1 cell
Connection: Increases HP loss by 72
for the next area-of-effect spell
Machine Gun 111

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-39 HP
Moves away 1 cell
Connection: Increases HP loss by 75
for the next area-of-effect spell

Critical effects

-49 HP
Moves away 1 cell
Connection: Increases HP loss by 75
for the next area-of-effect spell
Machine Gun 112

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-39 HP
Moves away 1 cell
Connection: Increases HP loss by 77
for the next area-of-effect spell

Critical effects

-49 HP
Moves away 1 cell
Connection: Increases HP loss by 77
for the next area-of-effect spell
Machine Gun 113

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-39 HP
Moves away 1 cell
Connection: Increases HP loss by 80
for the next area-of-effect spell

Critical effects

-49 HP
Moves away 1 cell
Connection: Increases HP loss by 80
for the next area-of-effect spell
Machine Gun 114

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-40 HP
Moves away 1 cell
Connection: Increases HP loss by 82
for the next area-of-effect spell

Critical effects

-50 HP
Moves away 1 cell
Connection: Increases HP loss by 82
for the next area-of-effect spell
Machine Gun 115

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-40 HP
Moves away 1 cell
Connection: Increases HP loss by 85
for the next area-of-effect spell

Critical effects

-50 HP
Moves away 1 cell
Connection: Increases HP loss by 85
for the next area-of-effect spell
Machine Gun 116

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-40 HP
Moves away 1 cell
Connection: Increases HP loss by 87
for the next area-of-effect spell

Critical effects

-51 HP
Moves away 1 cell
Connection: Increases HP loss by 87
for the next area-of-effect spell
Machine Gun 117

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-41 HP
Moves away 1 cell
Connection: Increases HP loss by 90
for the next area-of-effect spell

Critical effects

-51 HP
Moves away 1 cell
Connection: Increases HP loss by 90
for the next area-of-effect spell
Machine Gun 118

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-41 HP
Moves away 1 cell
Connection: Increases HP loss by 92
for the next area-of-effect spell

Critical effects

-52 HP
Moves away 1 cell
Connection: Increases HP loss by 92
for the next area-of-effect spell
Machine Gun 119

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-41 HP
Moves away 1 cell
Connection: Increases HP loss by 95
for the next area-of-effect spell

Critical effects

-52 HP
Moves away 1 cell
Connection: Increases HP loss by 95
for the next area-of-effect spell
Machine Gun 120

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-42 HP
Moves away 1 cell
Connection: Increases HP loss by 97
for the next area-of-effect spell

Critical effects

-52 HP
Moves away 1 cell
Connection: Increases HP loss by 97
for the next area-of-effect spell
Machine Gun 121

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-42 HP
Moves away 1 cell
Connection: Increases HP loss by 100
for the next area-of-effect spell

Critical effects

-53 HP
Moves away 1 cell
Connection: Increases HP loss by 100
for the next area-of-effect spell
Machine Gun 122

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-42 HP
Moves away 1 cell
Connection: Increases HP loss by 102
for the next area-of-effect spell

Critical effects

-53 HP
Moves away 1 cell
Connection: Increases HP loss by 102
for the next area-of-effect spell
Machine Gun 123

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-43 HP
Moves away 1 cell
Connection: Increases HP loss by 105
for the next area-of-effect spell

Critical effects

-54 HP
Moves away 1 cell
Connection: Increases HP loss by 105
for the next area-of-effect spell
Machine Gun 124

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-43 HP
Moves away 1 cell
Connection: Increases HP loss by 107
for the next area-of-effect spell

Critical effects

-54 HP
Moves away 1 cell
Connection: Increases HP loss by 107
for the next area-of-effect spell
Machine Gun 125

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-43 HP
Moves away 1 cell
Connection: Increases HP loss by 110
for the next area-of-effect spell

Critical effects

-54 HP
Moves away 1 cell
Connection: Increases HP loss by 110
for the next area-of-effect spell
Machine Gun 126

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-44 HP
Moves away 1 cell
Connection: Increases HP loss by 112
for the next area-of-effect spell

Critical effects

-55 HP
Moves away 1 cell
Connection: Increases HP loss by 112
for the next area-of-effect spell
Machine Gun 127

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-44 HP
Moves away 1 cell
Connection: Increases HP loss by 115
for the next area-of-effect spell

Critical effects

-55 HP
Moves away 1 cell
Connection: Increases HP loss by 115
for the next area-of-effect spell
Machine Gun 128

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-44 HP
Moves away 1 cell
Connection: Increases HP loss by 117
for the next area-of-effect spell

Critical effects

-56 HP
Moves away 1 cell
Connection: Increases HP loss by 117
for the next area-of-effect spell
Machine Gun 129

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-45 HP
Moves away 1 cell
Connection: Increases HP loss by 120
for the next area-of-effect spell

Critical effects

-56 HP
Moves away 1 cell
Connection: Increases HP loss by 120
for the next area-of-effect spell
Machine Gun 130

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-45 HP
Moves away 1 cell
Connection: Increases HP loss by 122
for the next area-of-effect spell

Critical effects

-56 HP
Moves away 1 cell
Connection: Increases HP loss by 122
for the next area-of-effect spell
Machine Gun 131

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-45 HP
Moves away 1 cell
Connection: Increases HP loss by 125
for the next area-of-effect spell

Critical effects

-57 HP
Moves away 1 cell
Connection: Increases HP loss by 125
for the next area-of-effect spell
Machine Gun 132

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-46 HP
Moves away 1 cell
Connection: Increases HP loss by 127
for the next area-of-effect spell

Critical effects

-57 HP
Moves away 1 cell
Connection: Increases HP loss by 127
for the next area-of-effect spell
Machine Gun 133

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-46 HP
Moves away 1 cell
Connection: Increases HP loss by 130
for the next area-of-effect spell

Critical effects

-58 HP
Moves away 1 cell
Connection: Increases HP loss by 130
for the next area-of-effect spell
Machine Gun 134

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-46 HP
Moves away 1 cell
Connection: Increases HP loss by 132
for the next area-of-effect spell

Critical effects

-58 HP
Moves away 1 cell
Connection: Increases HP loss by 132
for the next area-of-effect spell
Machine Gun 135

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-47 HP
Moves away 1 cell
Connection: Increases HP loss by 135
for the next area-of-effect spell

Critical effects

-59 HP
Moves away 1 cell
Connection: Increases HP loss by 135
for the next area-of-effect spell
Machine Gun 136

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-47 HP
Moves away 1 cell
Connection: Increases HP loss by 137
for the next area-of-effect spell

Critical effects

-59 HP
Moves away 1 cell
Connection: Increases HP loss by 137
for the next area-of-effect spell
Machine Gun 137

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-47 HP
Moves away 1 cell
Connection: Increases HP loss by 140
for the next area-of-effect spell

Critical effects

-59 HP
Moves away 1 cell
Connection: Increases HP loss by 140
for the next area-of-effect spell
Machine Gun 138

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-48 HP
Moves away 1 cell
Connection: Increases HP loss by 142
for the next area-of-effect spell

Critical effects

-60 HP
Moves away 1 cell
Connection: Increases HP loss by 142
for the next area-of-effect spell
Machine Gun 139

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-48 HP
Moves away 1 cell
Connection: Increases HP loss by 145
for the next area-of-effect spell

Critical effects

-60 HP
Moves away 1 cell
Connection: Increases HP loss by 145
for the next area-of-effect spell
Machine Gun 140

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-48 HP
Moves away 1 cell
Connection: Increases HP loss by 147
for the next area-of-effect spell

Critical effects

-61 HP
Moves away 1 cell
Connection: Increases HP loss by 147
for the next area-of-effect spell
Machine Gun 141

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-49 HP
Moves away 1 cell
Connection: Increases HP loss by 150
for the next area-of-effect spell

Critical effects

-61 HP
Moves away 1 cell
Connection: Increases HP loss by 150
for the next area-of-effect spell
Machine Gun 142

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-49 HP
Moves away 1 cell
Connection: Increases HP loss by 152
for the next area-of-effect spell

Critical effects

-61 HP
Moves away 1 cell
Connection: Increases HP loss by 152
for the next area-of-effect spell
Machine Gun 143

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-49 HP
Moves away 1 cell
Connection: Increases HP loss by 155
for the next area-of-effect spell

Critical effects

-62 HP
Moves away 1 cell
Connection: Increases HP loss by 155
for the next area-of-effect spell
Machine Gun 144

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-50 HP
Moves away 1 cell
Connection: Increases HP loss by 157
for the next area-of-effect spell

Critical effects

-62 HP
Moves away 1 cell
Connection: Increases HP loss by 157
for the next area-of-effect spell
Machine Gun 145

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-50 HP
Moves away 1 cell
Connection: Increases HP loss by 160
for the next area-of-effect spell

Critical effects

-63 HP
Moves away 1 cell
Connection: Increases HP loss by 160
for the next area-of-effect spell
Machine Gun 146

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-50 HP
Moves away 1 cell
Connection: Increases HP loss by 162
for the next area-of-effect spell

Critical effects

-63 HP
Moves away 1 cell
Connection: Increases HP loss by 162
for the next area-of-effect spell
Machine Gun 147

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-51 HP
Moves away 1 cell
Connection: Increases HP loss by 165
for the next area-of-effect spell

Critical effects

-63 HP
Moves away 1 cell
Connection: Increases HP loss by 165
for the next area-of-effect spell
Machine Gun 148

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-51 HP
Moves away 1 cell
Connection: Increases HP loss by 167
for the next area-of-effect spell

Critical effects

-64 HP
Moves away 1 cell
Connection: Increases HP loss by 167
for the next area-of-effect spell
Machine Gun 149

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-51 HP
Moves away 1 cell
Connection: Increases HP loss by 170
for the next area-of-effect spell

Critical effects

-64 HP
Moves away 1 cell
Connection: Increases HP loss by 170
for the next area-of-effect spell
Machine Gun 150

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-52 HP
Moves away 1 cell
Connection: Increases HP loss by 172
for the next area-of-effect spell

Critical effects

-65 HP
Moves away 1 cell
Connection: Increases HP loss by 172
for the next area-of-effect spell
Machine Gun 151

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-52 HP
Moves away 1 cell
Connection: Increases HP loss by 175
for the next area-of-effect spell

Critical effects

-65 HP
Moves away 1 cell
Connection: Increases HP loss by 175
for the next area-of-effect spell
Machine Gun 152

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-52 HP
Moves away 1 cell
Connection: Increases HP loss by 177
for the next area-of-effect spell

Critical effects

-66 HP
Moves away 1 cell
Connection: Increases HP loss by 177
for the next area-of-effect spell
Machine Gun 153

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-53 HP
Moves away 1 cell
Connection: Increases HP loss by 180
for the next area-of-effect spell

Critical effects

-66 HP
Moves away 1 cell
Connection: Increases HP loss by 180
for the next area-of-effect spell
Machine Gun 154

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-53 HP
Moves away 1 cell
Connection: Increases HP loss by 182
for the next area-of-effect spell

Critical effects

-66 HP
Moves away 1 cell
Connection: Increases HP loss by 182
for the next area-of-effect spell
Machine Gun 155

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-53 HP
Moves away 1 cell
Connection: Increases HP loss by 185
for the next area-of-effect spell

Critical effects

-67 HP
Moves away 1 cell
Connection: Increases HP loss by 185
for the next area-of-effect spell
Machine Gun 156

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-54 HP
Moves away 1 cell
Connection: Increases HP loss by 187
for the next area-of-effect spell

Critical effects

-67 HP
Moves away 1 cell
Connection: Increases HP loss by 187
for the next area-of-effect spell
Machine Gun 157

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-54 HP
Moves away 1 cell
Connection: Increases HP loss by 190
for the next area-of-effect spell

Critical effects

-68 HP
Moves away 1 cell
Connection: Increases HP loss by 190
for the next area-of-effect spell
Machine Gun 158

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-54 HP
Moves away 1 cell
Connection: Increases HP loss by 192
for the next area-of-effect spell

Critical effects

-68 HP
Moves away 1 cell
Connection: Increases HP loss by 192
for the next area-of-effect spell
Machine Gun 159

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-55 HP
Moves away 1 cell
Connection: Increases HP loss by 195
for the next area-of-effect spell

Critical effects

-68 HP
Moves away 1 cell
Connection: Increases HP loss by 195
for the next area-of-effect spell
Machine Gun 160

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-55 HP
Moves away 1 cell
Connection: Increases HP loss by 197
for the next area-of-effect spell

Critical effects

-69 HP
Moves away 1 cell
Connection: Increases HP loss by 197
for the next area-of-effect spell
Machine Gun 161

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-55 HP
Moves away 1 cell
Connection: Increases HP loss by 200
for the next area-of-effect spell

Critical effects

-69 HP
Moves away 1 cell
Connection: Increases HP loss by 200
for the next area-of-effect spell
Machine Gun 162

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-56 HP
Moves away 1 cell
Connection: Increases HP loss by 202
for the next area-of-effect spell

Critical effects

-70 HP
Moves away 1 cell
Connection: Increases HP loss by 202
for the next area-of-effect spell
Machine Gun 163

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-56 HP
Moves away 1 cell
Connection: Increases HP loss by 205
for the next area-of-effect spell

Critical effects

-70 HP
Moves away 1 cell
Connection: Increases HP loss by 205
for the next area-of-effect spell
Machine Gun 164

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-56 HP
Moves away 1 cell
Connection: Increases HP loss by 207
for the next area-of-effect spell

Critical effects

-70 HP
Moves away 1 cell
Connection: Increases HP loss by 207
for the next area-of-effect spell
Machine Gun 165

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-57 HP
Moves away 1 cell
Connection: Increases HP loss by 210
for the next area-of-effect spell

Critical effects

-71 HP
Moves away 1 cell
Connection: Increases HP loss by 210
for the next area-of-effect spell
Machine Gun 166

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-57 HP
Moves away 1 cell
Connection: Increases HP loss by 212
for the next area-of-effect spell

Critical effects

-71 HP
Moves away 1 cell
Connection: Increases HP loss by 212
for the next area-of-effect spell
Machine Gun 167

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-57 HP
Moves away 1 cell
Connection: Increases HP loss by 215
for the next area-of-effect spell

Critical effects

-72 HP
Moves away 1 cell
Connection: Increases HP loss by 215
for the next area-of-effect spell
Machine Gun 168

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-58 HP
Moves away 1 cell
Connection: Increases HP loss by 217
for the next area-of-effect spell

Critical effects

-72 HP
Moves away 1 cell
Connection: Increases HP loss by 217
for the next area-of-effect spell
Machine Gun 169

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-58 HP
Moves away 1 cell
Connection: Increases HP loss by 220
for the next area-of-effect spell

Critical effects

-73 HP
Moves away 1 cell
Connection: Increases HP loss by 220
for the next area-of-effect spell
Machine Gun 170

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-58 HP
Moves away 1 cell
Connection: Increases HP loss by 222
for the next area-of-effect spell

Critical effects

-73 HP
Moves away 1 cell
Connection: Increases HP loss by 222
for the next area-of-effect spell
Machine Gun 171

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-59 HP
Moves away 1 cell
Connection: Increases HP loss by 225
for the next area-of-effect spell

Critical effects

-73 HP
Moves away 1 cell
Connection: Increases HP loss by 225
for the next area-of-effect spell
Machine Gun 172

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-59 HP
Moves away 1 cell
Connection: Increases HP loss by 227
for the next area-of-effect spell

Critical effects

-74 HP
Moves away 1 cell
Connection: Increases HP loss by 227
for the next area-of-effect spell
Machine Gun 173

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-59 HP
Moves away 1 cell
Connection: Increases HP loss by 230
for the next area-of-effect spell

Critical effects

-74 HP
Moves away 1 cell
Connection: Increases HP loss by 230
for the next area-of-effect spell
Machine Gun 174

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-60 HP
Moves away 1 cell
Connection: Increases HP loss by 232
for the next area-of-effect spell

Critical effects

-75 HP
Moves away 1 cell
Connection: Increases HP loss by 232
for the next area-of-effect spell
Machine Gun 175

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-60 HP
Moves away 1 cell
Connection: Increases HP loss by 235
for the next area-of-effect spell

Critical effects

-75 HP
Moves away 1 cell
Connection: Increases HP loss by 235
for the next area-of-effect spell
Machine Gun 176

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-60 HP
Moves away 1 cell
Connection: Increases HP loss by 237
for the next area-of-effect spell

Critical effects

-75 HP
Moves away 1 cell
Connection: Increases HP loss by 237
for the next area-of-effect spell
Machine Gun 177

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-61 HP
Moves away 1 cell
Connection: Increases HP loss by 240
for the next area-of-effect spell

Critical effects

-76 HP
Moves away 1 cell
Connection: Increases HP loss by 240
for the next area-of-effect spell
Machine Gun 178

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-61 HP
Moves away 1 cell
Connection: Increases HP loss by 242
for the next area-of-effect spell

Critical effects

-76 HP
Moves away 1 cell
Connection: Increases HP loss by 242
for the next area-of-effect spell
Machine Gun 179

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-61 HP
Moves away 1 cell
Connection: Increases HP loss by 245
for the next area-of-effect spell

Critical effects

-77 HP
Moves away 1 cell
Connection: Increases HP loss by 245
for the next area-of-effect spell
Machine Gun 180

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-62 HP
Moves away 1 cell
Connection: Increases HP loss by 247
for the next area-of-effect spell

Critical effects

-77 HP
Moves away 1 cell
Connection: Increases HP loss by 247
for the next area-of-effect spell
Machine Gun 181

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-62 HP
Moves away 1 cell
Connection: Increases HP loss by 250
for the next area-of-effect spell

Critical effects

-78 HP
Moves away 1 cell
Connection: Increases HP loss by 250
for the next area-of-effect spell
Machine Gun 182

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-62 HP
Moves away 1 cell
Connection: Increases HP loss by 252
for the next area-of-effect spell

Critical effects

-78 HP
Moves away 1 cell
Connection: Increases HP loss by 252
for the next area-of-effect spell
Machine Gun 183

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-63 HP
Moves away 1 cell
Connection: Increases HP loss by 255
for the next area-of-effect spell

Critical effects

-78 HP
Moves away 1 cell
Connection: Increases HP loss by 255
for the next area-of-effect spell
Machine Gun 184

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-63 HP
Moves away 1 cell
Connection: Increases HP loss by 257
for the next area-of-effect spell

Critical effects

-79 HP
Moves away 1 cell
Connection: Increases HP loss by 257
for the next area-of-effect spell
Machine Gun 185

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-63 HP
Moves away 1 cell
Connection: Increases HP loss by 260
for the next area-of-effect spell

Critical effects

-79 HP
Moves away 1 cell
Connection: Increases HP loss by 260
for the next area-of-effect spell
Machine Gun 186

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-64 HP
Moves away 1 cell
Connection: Increases HP loss by 262
for the next area-of-effect spell

Critical effects

-80 HP
Moves away 1 cell
Connection: Increases HP loss by 262
for the next area-of-effect spell
Machine Gun 187

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-64 HP
Moves away 1 cell
Connection: Increases HP loss by 265
for the next area-of-effect spell

Critical effects

-80 HP
Moves away 1 cell
Connection: Increases HP loss by 265
for the next area-of-effect spell
Machine Gun 188

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-64 HP
Moves away 1 cell
Connection: Increases HP loss by 267
for the next area-of-effect spell

Critical effects

-80 HP
Moves away 1 cell
Connection: Increases HP loss by 267
for the next area-of-effect spell
Machine Gun 189

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-65 HP
Moves away 1 cell
Connection: Increases HP loss by 270
for the next area-of-effect spell

Critical effects

-81 HP
Moves away 1 cell
Connection: Increases HP loss by 270
for the next area-of-effect spell
Machine Gun 190

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-65 HP
Moves away 1 cell
Connection: Increases HP loss by 272
for the next area-of-effect spell

Critical effects

-81 HP
Moves away 1 cell
Connection: Increases HP loss by 272
for the next area-of-effect spell
Machine Gun 191

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-65 HP
Moves away 1 cell
Connection: Increases HP loss by 275
for the next area-of-effect spell

Critical effects

-82 HP
Moves away 1 cell
Connection: Increases HP loss by 275
for the next area-of-effect spell
Machine Gun 192

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-66 HP
Moves away 1 cell
Connection: Increases HP loss by 277
for the next area-of-effect spell

Critical effects

-82 HP
Moves away 1 cell
Connection: Increases HP loss by 277
for the next area-of-effect spell
Machine Gun 193

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-66 HP
Moves away 1 cell
Connection: Increases HP loss by 280
for the next area-of-effect spell

Critical effects

-82 HP
Moves away 1 cell
Connection: Increases HP loss by 280
for the next area-of-effect spell
Machine Gun 194

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-66 HP
Moves away 1 cell
Connection: Increases HP loss by 282
for the next area-of-effect spell

Critical effects

-83 HP
Moves away 1 cell
Connection: Increases HP loss by 282
for the next area-of-effect spell
Machine Gun 195

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-67 HP
Moves away 1 cell
Connection: Increases HP loss by 285
for the next area-of-effect spell

Critical effects

-83 HP
Moves away 1 cell
Connection: Increases HP loss by 285
for the next area-of-effect spell
Machine Gun 196

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-67 HP
Moves away 1 cell
Connection: Increases HP loss by 287
for the next area-of-effect spell

Critical effects

-84 HP
Moves away 1 cell
Connection: Increases HP loss by 287
for the next area-of-effect spell
Machine Gun 197

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-67 HP
Moves away 1 cell
Connection: Increases HP loss by 290
for the next area-of-effect spell

Critical effects

-84 HP
Moves away 1 cell
Connection: Increases HP loss by 290
for the next area-of-effect spell
Machine Gun 198

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-68 HP
Moves away 1 cell
Connection: Increases HP loss by 292
for the next area-of-effect spell

Critical effects

-85 HP
Moves away 1 cell
Connection: Increases HP loss by 292
for the next area-of-effect spell
Machine Gun 199

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-68 HP
Moves away 1 cell
Connection: Increases HP loss by 295
for the next area-of-effect spell

Critical effects

-85 HP
Moves away 1 cell
Connection: Increases HP loss by 295
for the next area-of-effect spell
Machine Gun 200

Machine Gun 3 1 - 3

While keeping their distance, the Rogue can mow down anyone foolish enough to get in their cross hairs.

Normal effects

-68 HP
Moves away 1 cell
Connection: Increases HP loss by 297
for the next area-of-effect spell

Critical effects

-85 HP
Moves away 1 cell
Connection: Increases HP loss by 297
for the next area-of-effect spell
1 200
Medias
 
Classes