FR EN ES PT
Pandawa's Pint
Difficulty :
Sherpa Warriors

Always willing to lend a hand and put in a little elbow grease, Pandawas are strong and nimble carriers... whether it's to bring over a fresh tray of drinks or to lift up an enemy and send them flying! One thing's for sure - spend some time with a Pandawa, and you'll soon be seeing stars...
YouTube
Manage Cookie Preferences
roles Positioning Tank Heals
Spells
Specialty spells
BarrelBamboozleEtherBarrelhopExhilarationThirstKarchamrak
Master of MerrimentCocktailBottomless BarrelAggressive BarrelMilky InstinctBambottlePoisoned ChaliceRefreshmentPandemicBuzzed
Master of Merriment 1

Master of Merriment

Master of his own Merriment, the Pandawa earns temporary bonuses for each change of state. The Pandawa regenerates Wakfu and Health Points by consuming Dizzy from targets using appropriate spells.

Normal effects

When becoming Merry:
- 1 AP (current turn)
When becoming Worn-Out:
- 1 MP (current turn)
For every 15 levels of Dizzy consumed at once:
- 1 WP
- Heal: 2% of HP max of the caster
Master of Merriment 2

Master of Merriment

Master of his own Merriment, the Pandawa earns temporary bonuses for each change of state. The Pandawa regenerates Wakfu and Health Points by consuming Dizzy from targets using appropriate spells.

Normal effects

When becoming Merry:
- 2 AP (current turn)
When becoming Worn-Out:
- 2 MP (current turn)
For every 15 levels of Dizzy consumed at once:
- 1 WP
- Heal: 5% of HP max of the caster
1 2
Medias
 
Classes