Always willing to lend a hand and put in a little elbow grease, Pandawas are strong and nimble carriers... whether it's to bring over a fresh tray of drinks or to lift up an enemy and send them flying! One thing's for sure - spend some time with a Pandawa, and you'll soon be seeing stars...
rolesPositioning
Pandawas carry and throw their allies or enemies wherever they want to on the battlefield. They also have a Barrel that can be used in a number of ways, including to give their spells an area of effect.
Tank
Able to strengthen their resistance and keep enemies within arm's reach, Pandawas can adopt a defensive style of gameplay.
Heals
Pandawas can also increase one of their numerous heal effects by using their Barrel.
Master of his own Merriment, the Pandawa earns temporary bonuses for each change of state. The Pandawa regenerates Wakfu and Health Points by consuming Dizzy from targets using appropriate spells.
Normal effects
When becoming Merry:
- 1 AP (current turn)
When becoming Worn-Out:
- 1 MP (current turn)
For every 15 levels of Dizzy consumed at once:
- 1 WP
- Heal: 2% of HP max of the caster
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Master of Merriment
Master of his own Merriment, the Pandawa earns temporary bonuses for each change of state. The Pandawa regenerates Wakfu and Health Points by consuming Dizzy from targets using appropriate spells.