FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherPlacidityTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Burning 1

Burning

The Sacrier catches fire if they end their turn adjacent to an enemy. If no enemies are adjacent to the Sacrier when they start a turn, the Sacrier suffers a flame return equivalent to Flaming.

Normal effects

At end of turn, if an enemy is adjacent to the Sacrier:
- 100% of level as Flaming
If no enemies are adjacent to the Sacrier
at the start of the turn:
Flame Return: receives the Flaming effect
Burning 2

Burning

The Sacrier catches fire if they end their turn adjacent to an enemy. If no enemies are adjacent to the Sacrier when they start a turn, the Sacrier suffers a flame return equivalent to Flaming.

Normal effects

At end of turn, if an enemy is adjacent to the Sacrier:
- 100% of level as Flaming
If no enemies are adjacent to the Sacrier
at the start of the turn:
Flame Return: receives the Flaming effect
1 2
Medias
 
Classes