FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherWrathTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Pillar 1

Pillar

Makes the Sacrier less mobile but grants HP regeneration capabilities and a resistance bonus when the Sacrier is adjacent to their enemies.

Normal effects

At end of turn, per adjacent enemy:
- Heal: 10% of HP lost of the caster
- 30 Elemental Resistance (1 turn)
-1 max MP (1 turn)
Pillar 2

Pillar

Makes the Sacrier less mobile but grants HP regeneration capabilities and a resistance bonus when the Sacrier is adjacent to their enemies.

Normal effects

At end of turn, per adjacent enemy:
- Heal: 10% of HP lost of the caster
- 30 Elemental Resistance (1 turn)
-1 max MP (1 turn)
1 2
Medias
 
Classes