FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherWrathTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Wakfu Veins 1

Wakfu Veins

The Sacrier replaces the WP cost of their movement spells with an AP cost. If the Sacrier uses a spell to move an enemy, the enemy will suffer direct damage. However, if the Sacrier uses a spell to move themself, they suffer a flame return.

Normal effects

Movement spells cost 1 less WP
but 1 more AP
When moving an enemy with a spell:
- damage: 1 (direct damage)
When moving with a spell:
- Flame Return: 5% of current HP
Wakfu Veins 2

Wakfu Veins

The Sacrier replaces the WP cost of their movement spells with an AP cost. If the Sacrier uses a spell to move an enemy, the enemy will suffer direct damage. However, if the Sacrier uses a spell to move themself, they suffer a flame return.

Normal effects

Movement spells cost 1 less WP
but 1 more AP
When moving an enemy with a spell:
- damage: 1 (direct damage)
When moving with a spell:
- Flame Return: 5% of current HP
1 2
Medias
 
Classes