It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
rolesDamage
Positioned on the front line, Sacriers like to take hits and dish out twice what they receive. They're experts in brawling and put themselves in harm's way to fight more effectively.
Tank
With a huge number of health points and armor generation, Sacriers take hits more easily than other classes.
Positioning
Sacriers are able to move their allies or opponents over large distances, which makes them a strategic asset for their team.
The Sacrier replaces the WP cost of their movement spells with an AP cost. If the Sacrier uses a spell to move an enemy, the enemy will suffer direct damage. However, if the Sacrier uses a spell to move themself, they suffer a flame return.
Normal effects
Movement spells cost 1 less WP
but 1 more AP
When moving an enemy with a spell:
- damage: 1 (direct damage)
When moving with a spell:
- Flame Return: 5% of current HP
2
Wakfu Veins
The Sacrier replaces the WP cost of their movement spells with an AP cost. If the Sacrier uses a spell to move an enemy, the enemy will suffer direct damage. However, if the Sacrier uses a spell to move themself, they suffer a flame return.