FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherWrathTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Blood Pact 1

Blood Pact

The Sacrier's max HP is reduced, but they gain Armor if they drop below 20% max HP and then if they go above 60% max HP afterward.

Normal effects

After falling below 20% max HP (1 time per turn):
- 10% of max HP as Armor
- 1 WP
After going above 40% max HP (1 time per turn):
- 10% of max HP as Armor
- 1 WP
-30% Health Points
Blood Pact 2

Blood Pact

The Sacrier's max HP is reduced, but they gain Armor if they drop below 20% max HP and then if they go above 60% max HP afterward.

Normal effects

After falling below 20% max HP (1 time per turn):
- 10% of max HP as Armor
- 1 WP
After going above 40% max HP (1 time per turn):
- 10% of max HP as Armor
- 1 WP
-30% Health Points
1 2
Medias
 
Classes