FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherWrathTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Sanguine Armor 1

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
0 Lock (1 turn)
Sanguine Armor 2

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
2 Lock (1 turn)
Sanguine Armor 3

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
4 Lock (1 turn)
Sanguine Armor 4

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
6 Lock (1 turn)
Sanguine Armor 5

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
8 Lock (1 turn)
Sanguine Armor 6

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
10 Lock (1 turn)
Sanguine Armor 7

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
12 Lock (1 turn)
Sanguine Armor 8

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
14 Lock (1 turn)
Sanguine Armor 9

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
16 Lock (1 turn)
Sanguine Armor 10

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
18 Lock (1 turn)
Sanguine Armor 11

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
20 Lock (1 turn)
Sanguine Armor 12

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
22 Lock (1 turn)
Sanguine Armor 13

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
24 Lock (1 turn)
Sanguine Armor 14

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
26 Lock (1 turn)
Sanguine Armor 15

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
28 Lock (1 turn)
Sanguine Armor 16

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
30 Lock (1 turn)
Sanguine Armor 17

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
32 Lock (1 turn)
Sanguine Armor 18

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
34 Lock (1 turn)
Sanguine Armor 19

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
36 Lock (1 turn)
Sanguine Armor 20

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
38 Lock (1 turn)
Sanguine Armor 21

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
40 Lock (1 turn)
Sanguine Armor 22

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
42 Lock (1 turn)
Sanguine Armor 23

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
44 Lock (1 turn)
Sanguine Armor 24

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
46 Lock (1 turn)
Sanguine Armor 25

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
48 Lock (1 turn)
Sanguine Armor 26

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
50 Lock (1 turn)
Sanguine Armor 27

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
52 Lock (1 turn)
Sanguine Armor 28

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
54 Lock (1 turn)
Sanguine Armor 29

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
56 Lock (1 turn)
Sanguine Armor 30

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
58 Lock (1 turn)
Sanguine Armor 31

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
60 Lock (1 turn)
Sanguine Armor 32

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
62 Lock (1 turn)
Sanguine Armor 33

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
64 Lock (1 turn)
Sanguine Armor 34

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
66 Lock (1 turn)
Sanguine Armor 35

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
68 Lock (1 turn)
Sanguine Armor 36

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
70 Lock (1 turn)
Sanguine Armor 37

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
72 Lock (1 turn)
Sanguine Armor 38

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
74 Lock (1 turn)
Sanguine Armor 39

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
76 Lock (1 turn)
Sanguine Armor 40

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
78 Lock (1 turn)
Sanguine Armor 41

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
80 Lock (1 turn)
Sanguine Armor 42

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
82 Lock (1 turn)
Sanguine Armor 43

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
84 Lock (1 turn)
Sanguine Armor 44

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
86 Lock (1 turn)
Sanguine Armor 45

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
88 Lock (1 turn)
Sanguine Armor 46

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
90 Lock (1 turn)
Sanguine Armor 47

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
92 Lock (1 turn)
Sanguine Armor 48

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
94 Lock (1 turn)
Sanguine Armor 49

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
96 Lock (1 turn)
Sanguine Armor 50

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
98 Lock (1 turn)
Sanguine Armor 51

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
100 Lock (1 turn)
Sanguine Armor 52

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
102 Lock (1 turn)
Sanguine Armor 53

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
104 Lock (1 turn)
Sanguine Armor 54

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
106 Lock (1 turn)
Sanguine Armor 55

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
108 Lock (1 turn)
Sanguine Armor 56

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
110 Lock (1 turn)
Sanguine Armor 57

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
112 Lock (1 turn)
Sanguine Armor 58

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
114 Lock (1 turn)
Sanguine Armor 59

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
116 Lock (1 turn)
Sanguine Armor 60

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
118 Lock (1 turn)
Sanguine Armor 61

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
120 Lock (1 turn)
Sanguine Armor 62

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
122 Lock (1 turn)
Sanguine Armor 63

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
124 Lock (1 turn)
Sanguine Armor 64

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
126 Lock (1 turn)
Sanguine Armor 65

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
128 Lock (1 turn)
Sanguine Armor 66

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
130 Lock (1 turn)
Sanguine Armor 67

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
132 Lock (1 turn)
Sanguine Armor 68

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
134 Lock (1 turn)
Sanguine Armor 69

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
136 Lock (1 turn)
Sanguine Armor 70

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
138 Lock (1 turn)
Sanguine Armor 71

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
140 Lock (1 turn)
Sanguine Armor 72

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
142 Lock (1 turn)
Sanguine Armor 73

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
144 Lock (1 turn)
Sanguine Armor 74

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
146 Lock (1 turn)
Sanguine Armor 75

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
148 Lock (1 turn)
Sanguine Armor 76

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
150 Lock (1 turn)
Sanguine Armor 77

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
152 Lock (1 turn)
Sanguine Armor 78

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
154 Lock (1 turn)
Sanguine Armor 79

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
156 Lock (1 turn)
Sanguine Armor 80

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
158 Lock (1 turn)
Sanguine Armor 81

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
160 Lock (1 turn)
Sanguine Armor 82

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
162 Lock (1 turn)
Sanguine Armor 83

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
164 Lock (1 turn)
Sanguine Armor 84

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
166 Lock (1 turn)
Sanguine Armor 85

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
168 Lock (1 turn)
Sanguine Armor 86

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
170 Lock (1 turn)
Sanguine Armor 87

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
172 Lock (1 turn)
Sanguine Armor 88

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
174 Lock (1 turn)
Sanguine Armor 89

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
176 Lock (1 turn)
Sanguine Armor 90

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
178 Lock (1 turn)
Sanguine Armor 91

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
180 Lock (1 turn)
Sanguine Armor 92

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
182 Lock (1 turn)
Sanguine Armor 93

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
184 Lock (1 turn)
Sanguine Armor 94

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
186 Lock (1 turn)
Sanguine Armor 95

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
188 Lock (1 turn)
Sanguine Armor 96

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
190 Lock (1 turn)
Sanguine Armor 97

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
192 Lock (1 turn)
Sanguine Armor 98

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
194 Lock (1 turn)
Sanguine Armor 99

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
196 Lock (1 turn)
Sanguine Armor 100

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
198 Lock (1 turn)
Sanguine Armor 101

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
200 Lock (1 turn)
Sanguine Armor 102

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
202 Lock (1 turn)
Sanguine Armor 103

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
204 Lock (1 turn)
Sanguine Armor 104

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
206 Lock (1 turn)
Sanguine Armor 105

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
208 Lock (1 turn)
Sanguine Armor 106

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
210 Lock (1 turn)
Sanguine Armor 107

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
212 Lock (1 turn)
Sanguine Armor 108

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
214 Lock (1 turn)
Sanguine Armor 109

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
216 Lock (1 turn)
Sanguine Armor 110

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
218 Lock (1 turn)
Sanguine Armor 111

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
220 Lock (1 turn)
Sanguine Armor 112

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
222 Lock (1 turn)
Sanguine Armor 113

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
224 Lock (1 turn)
Sanguine Armor 114

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
226 Lock (1 turn)
Sanguine Armor 115

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
228 Lock (1 turn)
Sanguine Armor 116

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
230 Lock (1 turn)
Sanguine Armor 117

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
232 Lock (1 turn)
Sanguine Armor 118

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
234 Lock (1 turn)
Sanguine Armor 119

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
236 Lock (1 turn)
Sanguine Armor 120

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
238 Lock (1 turn)
Sanguine Armor 121

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
240 Lock (1 turn)
Sanguine Armor 122

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
242 Lock (1 turn)
Sanguine Armor 123

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
244 Lock (1 turn)
Sanguine Armor 124

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
246 Lock (1 turn)
Sanguine Armor 125

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
248 Lock (1 turn)
Sanguine Armor 126

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
250 Lock (1 turn)
Sanguine Armor 127

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
252 Lock (1 turn)
Sanguine Armor 128

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
254 Lock (1 turn)
Sanguine Armor 129

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
256 Lock (1 turn)
Sanguine Armor 130

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
258 Lock (1 turn)
Sanguine Armor 131

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
260 Lock (1 turn)
Sanguine Armor 132

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
262 Lock (1 turn)
Sanguine Armor 133

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
264 Lock (1 turn)
Sanguine Armor 134

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
266 Lock (1 turn)
Sanguine Armor 135

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
268 Lock (1 turn)
Sanguine Armor 136

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
270 Lock (1 turn)
Sanguine Armor 137

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
272 Lock (1 turn)
Sanguine Armor 138

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
274 Lock (1 turn)
Sanguine Armor 139

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
276 Lock (1 turn)
Sanguine Armor 140

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
278 Lock (1 turn)
Sanguine Armor 141

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
280 Lock (1 turn)
Sanguine Armor 142

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
282 Lock (1 turn)
Sanguine Armor 143

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
284 Lock (1 turn)
Sanguine Armor 144

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
286 Lock (1 turn)
Sanguine Armor 145

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
288 Lock (1 turn)
Sanguine Armor 146

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
290 Lock (1 turn)
Sanguine Armor 147

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
292 Lock (1 turn)
Sanguine Armor 148

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
294 Lock (1 turn)
Sanguine Armor 149

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
296 Lock (1 turn)
Sanguine Armor 150

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
298 Lock (1 turn)
Sanguine Armor 151

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
300 Lock (1 turn)
Sanguine Armor 152

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
302 Lock (1 turn)
Sanguine Armor 153

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
304 Lock (1 turn)
Sanguine Armor 154

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
306 Lock (1 turn)
Sanguine Armor 155

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
308 Lock (1 turn)
Sanguine Armor 156

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
310 Lock (1 turn)
Sanguine Armor 157

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
312 Lock (1 turn)
Sanguine Armor 158

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
314 Lock (1 turn)
Sanguine Armor 159

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
316 Lock (1 turn)
Sanguine Armor 160

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
318 Lock (1 turn)
Sanguine Armor 161

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
320 Lock (1 turn)
Sanguine Armor 162

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
322 Lock (1 turn)
Sanguine Armor 163

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
324 Lock (1 turn)
Sanguine Armor 164

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
326 Lock (1 turn)
Sanguine Armor 165

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
328 Lock (1 turn)
Sanguine Armor 166

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
330 Lock (1 turn)
Sanguine Armor 167

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
332 Lock (1 turn)
Sanguine Armor 168

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
334 Lock (1 turn)
Sanguine Armor 169

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
336 Lock (1 turn)
Sanguine Armor 170

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
338 Lock (1 turn)
Sanguine Armor 171

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
340 Lock (1 turn)
Sanguine Armor 172

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
342 Lock (1 turn)
Sanguine Armor 173

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
344 Lock (1 turn)
Sanguine Armor 174

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
346 Lock (1 turn)
Sanguine Armor 175

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
348 Lock (1 turn)
Sanguine Armor 176

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
350 Lock (1 turn)
Sanguine Armor 177

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
352 Lock (1 turn)
Sanguine Armor 178

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
354 Lock (1 turn)
Sanguine Armor 179

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
356 Lock (1 turn)
Sanguine Armor 180

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
358 Lock (1 turn)
Sanguine Armor 181

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
360 Lock (1 turn)
Sanguine Armor 182

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
362 Lock (1 turn)
Sanguine Armor 183

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
364 Lock (1 turn)
Sanguine Armor 184

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
366 Lock (1 turn)
Sanguine Armor 185

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
368 Lock (1 turn)
Sanguine Armor 186

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
370 Lock (1 turn)
Sanguine Armor 187

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
372 Lock (1 turn)
Sanguine Armor 188

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
374 Lock (1 turn)
Sanguine Armor 189

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
376 Lock (1 turn)
Sanguine Armor 190

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
378 Lock (1 turn)
Sanguine Armor 191

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
380 Lock (1 turn)
Sanguine Armor 192

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
382 Lock (1 turn)
Sanguine Armor 193

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
384 Lock (1 turn)
Sanguine Armor 194

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
386 Lock (1 turn)
Sanguine Armor 195

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
388 Lock (1 turn)
Sanguine Armor 196

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
390 Lock (1 turn)
Sanguine Armor 197

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
392 Lock (1 turn)
Sanguine Armor 198

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
394 Lock (1 turn)
Sanguine Armor 199

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
396 Lock (1 turn)
Sanguine Armor 200

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
398 Lock (1 turn)
Sanguine Armor 201

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
400 Lock (1 turn)
Sanguine Armor 202

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
402 Lock (1 turn)
Sanguine Armor 203

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
404 Lock (1 turn)
Sanguine Armor 204

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
406 Lock (1 turn)
Sanguine Armor 205

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
408 Lock (1 turn)
Sanguine Armor 206

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
410 Lock (1 turn)
Sanguine Armor 207

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
412 Lock (1 turn)
Sanguine Armor 208

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
414 Lock (1 turn)
Sanguine Armor 209

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
416 Lock (1 turn)
Sanguine Armor 210

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
418 Lock (1 turn)
Sanguine Armor 211

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
420 Lock (1 turn)
Sanguine Armor 212

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
422 Lock (1 turn)
Sanguine Armor 213

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
424 Lock (1 turn)
Sanguine Armor 214

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
426 Lock (1 turn)
Sanguine Armor 215

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
428 Lock (1 turn)
Sanguine Armor 216

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
430 Lock (1 turn)
Sanguine Armor 217

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
432 Lock (1 turn)
Sanguine Armor 218

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
434 Lock (1 turn)
Sanguine Armor 219

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
436 Lock (1 turn)
Sanguine Armor 220

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
438 Lock (1 turn)
Sanguine Armor 221

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
440 Lock (1 turn)
Sanguine Armor 222

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
442 Lock (1 turn)
Sanguine Armor 223

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
444 Lock (1 turn)
Sanguine Armor 224

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
446 Lock (1 turn)
Sanguine Armor 225

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
448 Lock (1 turn)
Sanguine Armor 226

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
450 Lock (1 turn)
Sanguine Armor 227

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
452 Lock (1 turn)
Sanguine Armor 228

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
454 Lock (1 turn)
Sanguine Armor 229

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
456 Lock (1 turn)
Sanguine Armor 230

Sanguine Armor 2 1 - 1

The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.

Normal effects

Armor with 15% of the target's max HP
Stabilized (1 turn)
458 Lock (1 turn)
1 230
Medias
 
Classes