It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
rolesDamage
Positioned on the front line, Sacriers like to take hits and dish out twice what they receive. They're experts in brawling and put themselves in harm's way to fight more effectively.
Tank
With a huge number of health points and armor generation, Sacriers take hits more easily than other classes.
Positioning
Sacriers are able to move their allies or opponents over large distances, which makes them a strategic asset for their team.
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
0 Lock (1 turn)
2
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
2 Lock (1 turn)
3
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
4 Lock (1 turn)
4
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
6 Lock (1 turn)
5
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
8 Lock (1 turn)
6
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
10 Lock (1 turn)
7
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
12 Lock (1 turn)
8
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
14 Lock (1 turn)
9
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
16 Lock (1 turn)
10
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
18 Lock (1 turn)
11
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
20 Lock (1 turn)
12
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
22 Lock (1 turn)
13
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
24 Lock (1 turn)
14
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
26 Lock (1 turn)
15
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
28 Lock (1 turn)
16
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
30 Lock (1 turn)
17
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
32 Lock (1 turn)
18
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
34 Lock (1 turn)
19
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
36 Lock (1 turn)
20
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
38 Lock (1 turn)
21
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
40 Lock (1 turn)
22
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
42 Lock (1 turn)
23
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
44 Lock (1 turn)
24
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
46 Lock (1 turn)
25
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
48 Lock (1 turn)
26
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
50 Lock (1 turn)
27
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
52 Lock (1 turn)
28
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
54 Lock (1 turn)
29
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
56 Lock (1 turn)
30
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
58 Lock (1 turn)
31
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
60 Lock (1 turn)
32
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
62 Lock (1 turn)
33
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
64 Lock (1 turn)
34
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
66 Lock (1 turn)
35
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
68 Lock (1 turn)
36
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
70 Lock (1 turn)
37
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
72 Lock (1 turn)
38
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
74 Lock (1 turn)
39
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
76 Lock (1 turn)
40
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
78 Lock (1 turn)
41
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
80 Lock (1 turn)
42
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
82 Lock (1 turn)
43
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
84 Lock (1 turn)
44
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
86 Lock (1 turn)
45
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
88 Lock (1 turn)
46
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
90 Lock (1 turn)
47
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
92 Lock (1 turn)
48
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
94 Lock (1 turn)
49
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
96 Lock (1 turn)
50
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
98 Lock (1 turn)
51
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
100 Lock (1 turn)
52
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
102 Lock (1 turn)
53
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
104 Lock (1 turn)
54
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
106 Lock (1 turn)
55
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
108 Lock (1 turn)
56
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
110 Lock (1 turn)
57
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
112 Lock (1 turn)
58
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
114 Lock (1 turn)
59
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
116 Lock (1 turn)
60
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
118 Lock (1 turn)
61
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
120 Lock (1 turn)
62
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
122 Lock (1 turn)
63
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
124 Lock (1 turn)
64
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
126 Lock (1 turn)
65
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
128 Lock (1 turn)
66
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
130 Lock (1 turn)
67
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
132 Lock (1 turn)
68
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
134 Lock (1 turn)
69
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
136 Lock (1 turn)
70
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
138 Lock (1 turn)
71
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
140 Lock (1 turn)
72
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
142 Lock (1 turn)
73
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
144 Lock (1 turn)
74
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
146 Lock (1 turn)
75
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
148 Lock (1 turn)
76
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
150 Lock (1 turn)
77
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
152 Lock (1 turn)
78
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
154 Lock (1 turn)
79
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
156 Lock (1 turn)
80
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
158 Lock (1 turn)
81
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
160 Lock (1 turn)
82
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
162 Lock (1 turn)
83
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
164 Lock (1 turn)
84
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
166 Lock (1 turn)
85
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
168 Lock (1 turn)
86
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
170 Lock (1 turn)
87
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
172 Lock (1 turn)
88
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
174 Lock (1 turn)
89
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
176 Lock (1 turn)
90
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
178 Lock (1 turn)
91
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
180 Lock (1 turn)
92
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
182 Lock (1 turn)
93
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
184 Lock (1 turn)
94
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
186 Lock (1 turn)
95
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
188 Lock (1 turn)
96
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
190 Lock (1 turn)
97
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
192 Lock (1 turn)
98
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
194 Lock (1 turn)
99
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
196 Lock (1 turn)
100
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
198 Lock (1 turn)
101
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
200 Lock (1 turn)
102
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
202 Lock (1 turn)
103
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
204 Lock (1 turn)
104
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
206 Lock (1 turn)
105
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
208 Lock (1 turn)
106
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
210 Lock (1 turn)
107
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
212 Lock (1 turn)
108
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
214 Lock (1 turn)
109
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
216 Lock (1 turn)
110
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
218 Lock (1 turn)
111
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
220 Lock (1 turn)
112
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
222 Lock (1 turn)
113
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
224 Lock (1 turn)
114
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
226 Lock (1 turn)
115
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
228 Lock (1 turn)
116
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
230 Lock (1 turn)
117
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
232 Lock (1 turn)
118
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
234 Lock (1 turn)
119
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
236 Lock (1 turn)
120
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
238 Lock (1 turn)
121
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
240 Lock (1 turn)
122
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
242 Lock (1 turn)
123
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
244 Lock (1 turn)
124
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
246 Lock (1 turn)
125
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
248 Lock (1 turn)
126
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
250 Lock (1 turn)
127
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
252 Lock (1 turn)
128
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
254 Lock (1 turn)
129
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
256 Lock (1 turn)
130
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
258 Lock (1 turn)
131
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
260 Lock (1 turn)
132
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
262 Lock (1 turn)
133
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
264 Lock (1 turn)
134
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
266 Lock (1 turn)
135
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
268 Lock (1 turn)
136
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
270 Lock (1 turn)
137
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
272 Lock (1 turn)
138
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
274 Lock (1 turn)
139
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
276 Lock (1 turn)
140
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
278 Lock (1 turn)
141
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
280 Lock (1 turn)
142
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
282 Lock (1 turn)
143
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
284 Lock (1 turn)
144
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
286 Lock (1 turn)
145
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
288 Lock (1 turn)
146
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
290 Lock (1 turn)
147
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
292 Lock (1 turn)
148
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
294 Lock (1 turn)
149
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
296 Lock (1 turn)
150
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
298 Lock (1 turn)
151
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
300 Lock (1 turn)
152
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
302 Lock (1 turn)
153
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
304 Lock (1 turn)
154
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
306 Lock (1 turn)
155
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
308 Lock (1 turn)
156
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
310 Lock (1 turn)
157
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
312 Lock (1 turn)
158
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
314 Lock (1 turn)
159
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
316 Lock (1 turn)
160
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
318 Lock (1 turn)
161
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
320 Lock (1 turn)
162
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
322 Lock (1 turn)
163
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
324 Lock (1 turn)
164
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
326 Lock (1 turn)
165
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
328 Lock (1 turn)
166
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
330 Lock (1 turn)
167
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
332 Lock (1 turn)
168
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
334 Lock (1 turn)
169
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
336 Lock (1 turn)
170
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
338 Lock (1 turn)
171
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
340 Lock (1 turn)
172
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
342 Lock (1 turn)
173
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
344 Lock (1 turn)
174
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
346 Lock (1 turn)
175
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
348 Lock (1 turn)
176
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
350 Lock (1 turn)
177
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
352 Lock (1 turn)
178
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
354 Lock (1 turn)
179
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
356 Lock (1 turn)
180
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
358 Lock (1 turn)
181
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
360 Lock (1 turn)
182
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
362 Lock (1 turn)
183
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
364 Lock (1 turn)
184
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
366 Lock (1 turn)
185
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
368 Lock (1 turn)
186
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
370 Lock (1 turn)
187
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
372 Lock (1 turn)
188
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
374 Lock (1 turn)
189
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
376 Lock (1 turn)
190
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
378 Lock (1 turn)
191
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
380 Lock (1 turn)
192
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
382 Lock (1 turn)
193
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
384 Lock (1 turn)
194
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
386 Lock (1 turn)
195
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
388 Lock (1 turn)
196
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
390 Lock (1 turn)
197
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
392 Lock (1 turn)
198
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
394 Lock (1 turn)
199
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
396 Lock (1 turn)
200
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
398 Lock (1 turn)
201
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
400 Lock (1 turn)
202
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
402 Lock (1 turn)
203
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
404 Lock (1 turn)
204
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
406 Lock (1 turn)
205
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
408 Lock (1 turn)
206
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
410 Lock (1 turn)
207
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
412 Lock (1 turn)
208
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
414 Lock (1 turn)
209
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
416 Lock (1 turn)
210
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
418 Lock (1 turn)
211
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
420 Lock (1 turn)
212
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
422 Lock (1 turn)
213
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
424 Lock (1 turn)
214
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
426 Lock (1 turn)
215
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
428 Lock (1 turn)
216
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
430 Lock (1 turn)
217
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
432 Lock (1 turn)
218
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
434 Lock (1 turn)
219
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
436 Lock (1 turn)
220
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
438 Lock (1 turn)
221
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
440 Lock (1 turn)
222
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
442 Lock (1 turn)
223
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
444 Lock (1 turn)
224
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
446 Lock (1 turn)
225
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
448 Lock (1 turn)
226
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
450 Lock (1 turn)
227
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
452 Lock (1 turn)
228
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
454 Lock (1 turn)
229
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.
Normal effects
Armor with 15% of the target's max HP
Stabilized (1 turn)
456 Lock (1 turn)
230
Sanguine Armor
2
1 - 1
The Sacrier creates, for themself or an ally, powerful Armor that absorbs damage up to a certain threshold. Also, for one turn, they increase Lock to keep enemies in close combat and stabilize them so they can't be moved.