FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherWrathTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Projection 1

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 2
teleports to the other side

Critical effects

Damage: 2
teleports to the other side
Projection 2

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 2
teleports to the other side

Critical effects

Damage: 2
teleports to the other side
Projection 3

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 2
teleports to the other side

Critical effects

Damage: 3
teleports to the other side
Projection 4

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 2
teleports to the other side

Critical effects

Damage: 3
teleports to the other side
Projection 5

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 3
teleports to the other side

Critical effects

Damage: 3
teleports to the other side
Projection 6

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 3
teleports to the other side

Critical effects

Damage: 4
teleports to the other side
Projection 7

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 3
teleports to the other side

Critical effects

Damage: 4
teleports to the other side
Projection 8

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 3
teleports to the other side

Critical effects

Damage: 4
teleports to the other side
Projection 9

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 4
teleports to the other side

Critical effects

Damage: 5
teleports to the other side
Projection 10

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 4
teleports to the other side

Critical effects

Damage: 5
teleports to the other side
Projection 11

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 4
teleports to the other side

Critical effects

Damage: 5
teleports to the other side
Projection 12

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 4
teleports to the other side

Critical effects

Damage: 6
teleports to the other side
Projection 13

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 5
teleports to the other side

Critical effects

Damage: 6
teleports to the other side
Projection 14

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 5
teleports to the other side

Critical effects

Damage: 6
teleports to the other side
Projection 15

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 5
teleports to the other side

Critical effects

Damage: 7
teleports to the other side
Projection 16

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 5
teleports to the other side

Critical effects

Damage: 7
teleports to the other side
Projection 17

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 6
teleports to the other side

Critical effects

Damage: 7
teleports to the other side
Projection 18

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 6
teleports to the other side

Critical effects

Damage: 8
teleports to the other side
Projection 19

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 6
teleports to the other side

Critical effects

Damage: 8
teleports to the other side
Projection 20

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 6
teleports to the other side

Critical effects

Damage: 8
teleports to the other side
Projection 21

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 7
teleports to the other side

Critical effects

Damage: 9
teleports to the other side
Projection 22

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 7
teleports to the other side

Critical effects

Damage: 9
teleports to the other side
Projection 23

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 7
teleports to the other side

Critical effects

Damage: 9
teleports to the other side
Projection 24

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 7
teleports to the other side

Critical effects

Damage: 9
teleports to the other side
Projection 25

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 8
teleports to the other side

Critical effects

Damage: 10
teleports to the other side
Projection 26

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 8
teleports to the other side

Critical effects

Damage: 10
teleports to the other side
Projection 27

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 8
teleports to the other side

Critical effects

Damage: 10
teleports to the other side
Projection 28

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 9
teleports to the other side

Critical effects

Damage: 11
teleports to the other side
Projection 29

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 9
teleports to the other side

Critical effects

Damage: 11
teleports to the other side
Projection 30

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 9
teleports to the other side

Critical effects

Damage: 11
teleports to the other side
Projection 31

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 9
teleports to the other side

Critical effects

Damage: 12
teleports to the other side
Projection 32

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 10
teleports to the other side

Critical effects

Damage: 12
teleports to the other side
Projection 33

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 10
teleports to the other side

Critical effects

Damage: 12
teleports to the other side
Projection 34

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 10
teleports to the other side

Critical effects

Damage: 13
teleports to the other side
Projection 35

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 10
teleports to the other side

Critical effects

Damage: 13
teleports to the other side
Projection 36

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 11
teleports to the other side

Critical effects

Damage: 13
teleports to the other side
Projection 37

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 11
teleports to the other side

Critical effects

Damage: 14
teleports to the other side
Projection 38

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 11
teleports to the other side

Critical effects

Damage: 14
teleports to the other side
Projection 39

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 11
teleports to the other side

Critical effects

Damage: 14
teleports to the other side
Projection 40

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 12
teleports to the other side

Critical effects

Damage: 15
teleports to the other side
Projection 41

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 12
teleports to the other side

Critical effects

Damage: 15
teleports to the other side
Projection 42

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 12
teleports to the other side

Critical effects

Damage: 15
teleports to the other side
Projection 43

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 12
teleports to the other side

Critical effects

Damage: 16
teleports to the other side
Projection 44

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 13
teleports to the other side

Critical effects

Damage: 16
teleports to the other side
Projection 45

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 13
teleports to the other side

Critical effects

Damage: 16
teleports to the other side
Projection 46

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 13
teleports to the other side

Critical effects

Damage: 17
teleports to the other side
Projection 47

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 13
teleports to the other side

Critical effects

Damage: 17
teleports to the other side
Projection 48

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 14
teleports to the other side

Critical effects

Damage: 17
teleports to the other side
Projection 49

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 14
teleports to the other side

Critical effects

Damage: 18
teleports to the other side
Projection 50

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 14
teleports to the other side

Critical effects

Damage: 18
teleports to the other side
Projection 51

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 15
teleports to the other side

Critical effects

Damage: 18
teleports to the other side
Projection 52

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 15
teleports to the other side

Critical effects

Damage: 19
teleports to the other side
Projection 53

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 15
teleports to the other side

Critical effects

Damage: 19
teleports to the other side
Projection 54

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 15
teleports to the other side

Critical effects

Damage: 19
teleports to the other side
Projection 55

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 16
teleports to the other side

Critical effects

Damage: 20
teleports to the other side
Projection 56

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 16
teleports to the other side

Critical effects

Damage: 20
teleports to the other side
Projection 57

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 16
teleports to the other side

Critical effects

Damage: 20
teleports to the other side
Projection 58

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 16
teleports to the other side

Critical effects

Damage: 21
teleports to the other side
Projection 59

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 17
teleports to the other side

Critical effects

Damage: 21
teleports to the other side
Projection 60

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 17
teleports to the other side

Critical effects

Damage: 21
teleports to the other side
Projection 61

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 17
teleports to the other side

Critical effects

Damage: 22
teleports to the other side
Projection 62

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 17
teleports to the other side

Critical effects

Damage: 22
teleports to the other side
Projection 63

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 18
teleports to the other side

Critical effects

Damage: 22
teleports to the other side
Projection 64

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 18
teleports to the other side

Critical effects

Damage: 22
teleports to the other side
Projection 65

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 18
teleports to the other side

Critical effects

Damage: 23
teleports to the other side
Projection 66

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 18
teleports to the other side

Critical effects

Damage: 23
teleports to the other side
Projection 67

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 19
teleports to the other side

Critical effects

Damage: 23
teleports to the other side
Projection 68

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 19
teleports to the other side

Critical effects

Damage: 24
teleports to the other side
Projection 69

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 19
teleports to the other side

Critical effects

Damage: 24
teleports to the other side
Projection 70

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 19
teleports to the other side

Critical effects

Damage: 24
teleports to the other side
Projection 71

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 20
teleports to the other side

Critical effects

Damage: 25
teleports to the other side
Projection 72

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 20
teleports to the other side

Critical effects

Damage: 25
teleports to the other side
Projection 73

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 20
teleports to the other side

Critical effects

Damage: 25
teleports to the other side
Projection 74

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 20
teleports to the other side

Critical effects

Damage: 26
teleports to the other side
Projection 75

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 21
teleports to the other side

Critical effects

Damage: 26
teleports to the other side
Projection 76

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 21
teleports to the other side

Critical effects

Damage: 26
teleports to the other side
Projection 77

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 21
teleports to the other side

Critical effects

Damage: 27
teleports to the other side
Projection 78

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 22
teleports to the other side

Critical effects

Damage: 27
teleports to the other side
Projection 79

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 22
teleports to the other side

Critical effects

Damage: 27
teleports to the other side
Projection 80

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 22
teleports to the other side

Critical effects

Damage: 28
teleports to the other side
Projection 81

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 22
teleports to the other side

Critical effects

Damage: 28
teleports to the other side
Projection 82

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 23
teleports to the other side

Critical effects

Damage: 28
teleports to the other side
Projection 83

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 23
teleports to the other side

Critical effects

Damage: 29
teleports to the other side
Projection 84

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 23
teleports to the other side

Critical effects

Damage: 29
teleports to the other side
Projection 85

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 23
teleports to the other side

Critical effects

Damage: 29
teleports to the other side
Projection 86

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 24
teleports to the other side

Critical effects

Damage: 30
teleports to the other side
Projection 87

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 24
teleports to the other side

Critical effects

Damage: 30
teleports to the other side
Projection 88

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 24
teleports to the other side

Critical effects

Damage: 30
teleports to the other side
Projection 89

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 24
teleports to the other side

Critical effects

Damage: 31
teleports to the other side
Projection 90

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 25
teleports to the other side

Critical effects

Damage: 31
teleports to the other side
Projection 91

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 25
teleports to the other side

Critical effects

Damage: 31
teleports to the other side
Projection 92

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 25
teleports to the other side

Critical effects

Damage: 32
teleports to the other side
Projection 93

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 25
teleports to the other side

Critical effects

Damage: 32
teleports to the other side
Projection 94

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 26
teleports to the other side

Critical effects

Damage: 32
teleports to the other side
Projection 95

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 26
teleports to the other side

Critical effects

Damage: 33
teleports to the other side
Projection 96

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 26
teleports to the other side

Critical effects

Damage: 33
teleports to the other side
Projection 97

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 26
teleports to the other side

Critical effects

Damage: 33
teleports to the other side
Projection 98

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 27
teleports to the other side

Critical effects

Damage: 34
teleports to the other side
Projection 99

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 27
teleports to the other side

Critical effects

Damage: 34
teleports to the other side
Projection 100

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 27
teleports to the other side

Critical effects

Damage: 34
teleports to the other side
Projection 101

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 28
teleports to the other side

Critical effects

Damage: 35
teleports to the other side
Projection 102

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 28
teleports to the other side

Critical effects

Damage: 35
teleports to the other side
Projection 103

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 28
teleports to the other side

Critical effects

Damage: 35
teleports to the other side
Projection 104

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 28
teleports to the other side

Critical effects

Damage: 35
teleports to the other side
Projection 105

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 29
teleports to the other side

Critical effects

Damage: 36
teleports to the other side
Projection 106

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 29
teleports to the other side

Critical effects

Damage: 36
teleports to the other side
Projection 107

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 29
teleports to the other side

Critical effects

Damage: 36
teleports to the other side
Projection 108

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 29
teleports to the other side

Critical effects

Damage: 37
teleports to the other side
Projection 109

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 30
teleports to the other side

Critical effects

Damage: 37
teleports to the other side
Projection 110

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 30
teleports to the other side

Critical effects

Damage: 37
teleports to the other side
Projection 111

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 30
teleports to the other side

Critical effects

Damage: 38
teleports to the other side
Projection 112

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 30
teleports to the other side

Critical effects

Damage: 38
teleports to the other side
Projection 113

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 31
teleports to the other side

Critical effects

Damage: 38
teleports to the other side
Projection 114

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 31
teleports to the other side

Critical effects

Damage: 39
teleports to the other side
Projection 115

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 31
teleports to the other side

Critical effects

Damage: 39
teleports to the other side
Projection 116

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 31
teleports to the other side

Critical effects

Damage: 39
teleports to the other side
Projection 117

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 32
teleports to the other side

Critical effects

Damage: 40
teleports to the other side
Projection 118

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 32
teleports to the other side

Critical effects

Damage: 40
teleports to the other side
Projection 119

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 32
teleports to the other side

Critical effects

Damage: 40
teleports to the other side
Projection 120

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 32
teleports to the other side

Critical effects

Damage: 41
teleports to the other side
Projection 121

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 33
teleports to the other side

Critical effects

Damage: 41
teleports to the other side
Projection 122

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 33
teleports to the other side

Critical effects

Damage: 41
teleports to the other side
Projection 123

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 33
teleports to the other side

Critical effects

Damage: 42
teleports to the other side
Projection 124

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 33
teleports to the other side

Critical effects

Damage: 42
teleports to the other side
Projection 125

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 34
teleports to the other side

Critical effects

Damage: 42
teleports to the other side
Projection 126

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 34
teleports to the other side

Critical effects

Damage: 43
teleports to the other side
Projection 127

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 34
teleports to the other side

Critical effects

Damage: 43
teleports to the other side
Projection 128

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 35
teleports to the other side

Critical effects

Damage: 43
teleports to the other side
Projection 129

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 35
teleports to the other side

Critical effects

Damage: 44
teleports to the other side
Projection 130

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 35
teleports to the other side

Critical effects

Damage: 44
teleports to the other side
Projection 131

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 35
teleports to the other side

Critical effects

Damage: 44
teleports to the other side
Projection 132

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 36
teleports to the other side

Critical effects

Damage: 45
teleports to the other side
Projection 133

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 36
teleports to the other side

Critical effects

Damage: 45
teleports to the other side
Projection 134

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 36
teleports to the other side

Critical effects

Damage: 45
teleports to the other side
Projection 135

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 36
teleports to the other side

Critical effects

Damage: 46
teleports to the other side
Projection 136

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 37
teleports to the other side

Critical effects

Damage: 46
teleports to the other side
Projection 137

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 37
teleports to the other side

Critical effects

Damage: 46
teleports to the other side
Projection 138

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 37
teleports to the other side

Critical effects

Damage: 47
teleports to the other side
Projection 139

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 37
teleports to the other side

Critical effects

Damage: 47
teleports to the other side
Projection 140

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 38
teleports to the other side

Critical effects

Damage: 47
teleports to the other side
Projection 141

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 38
teleports to the other side

Critical effects

Damage: 48
teleports to the other side
Projection 142

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 38
teleports to the other side

Critical effects

Damage: 48
teleports to the other side
Projection 143

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 38
teleports to the other side

Critical effects

Damage: 48
teleports to the other side
Projection 144

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 39
teleports to the other side

Critical effects

Damage: 48
teleports to the other side
Projection 145

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 39
teleports to the other side

Critical effects

Damage: 49
teleports to the other side
Projection 146

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 39
teleports to the other side

Critical effects

Damage: 49
teleports to the other side
Projection 147

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 39
teleports to the other side

Critical effects

Damage: 49
teleports to the other side
Projection 148

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 40
teleports to the other side

Critical effects

Damage: 50
teleports to the other side
Projection 149

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 40
teleports to the other side

Critical effects

Damage: 50
teleports to the other side
Projection 150

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 40
teleports to the other side

Critical effects

Damage: 50
teleports to the other side
Projection 151

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 41
teleports to the other side

Critical effects

Damage: 51
teleports to the other side
Projection 152

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 41
teleports to the other side

Critical effects

Damage: 51
teleports to the other side
Projection 153

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 41
teleports to the other side

Critical effects

Damage: 51
teleports to the other side
Projection 154

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 41
teleports to the other side

Critical effects

Damage: 52
teleports to the other side
Projection 155

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 42
teleports to the other side

Critical effects

Damage: 52
teleports to the other side
Projection 156

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 42
teleports to the other side

Critical effects

Damage: 52
teleports to the other side
Projection 157

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 42
teleports to the other side

Critical effects

Damage: 53
teleports to the other side
Projection 158

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 42
teleports to the other side

Critical effects

Damage: 53
teleports to the other side
Projection 159

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 43
teleports to the other side

Critical effects

Damage: 53
teleports to the other side
Projection 160

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 43
teleports to the other side

Critical effects

Damage: 54
teleports to the other side
Projection 161

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 43
teleports to the other side

Critical effects

Damage: 54
teleports to the other side
Projection 162

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 43
teleports to the other side

Critical effects

Damage: 54
teleports to the other side
Projection 163

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 44
teleports to the other side

Critical effects

Damage: 55
teleports to the other side
Projection 164

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 44
teleports to the other side

Critical effects

Damage: 55
teleports to the other side
Projection 165

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 44
teleports to the other side

Critical effects

Damage: 55
teleports to the other side
Projection 166

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 44
teleports to the other side

Critical effects

Damage: 56
teleports to the other side
Projection 167

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 45
teleports to the other side

Critical effects

Damage: 56
teleports to the other side
Projection 168

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 45
teleports to the other side

Critical effects

Damage: 56
teleports to the other side
Projection 169

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 45
teleports to the other side

Critical effects

Damage: 57
teleports to the other side
Projection 170

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 45
teleports to the other side

Critical effects

Damage: 57
teleports to the other side
Projection 171

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 46
teleports to the other side

Critical effects

Damage: 57
teleports to the other side
Projection 172

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 46
teleports to the other side

Critical effects

Damage: 58
teleports to the other side
Projection 173

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 46
teleports to the other side

Critical effects

Damage: 58
teleports to the other side
Projection 174

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 46
teleports to the other side

Critical effects

Damage: 58
teleports to the other side
Projection 175

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 47
teleports to the other side

Critical effects

Damage: 59
teleports to the other side
Projection 176

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 47
teleports to the other side

Critical effects

Damage: 59
teleports to the other side
Projection 177

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 47
teleports to the other side

Critical effects

Damage: 59
teleports to the other side
Projection 178

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 48
teleports to the other side

Critical effects

Damage: 60
teleports to the other side
Projection 179

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 48
teleports to the other side

Critical effects

Damage: 60
teleports to the other side
Projection 180

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 48
teleports to the other side

Critical effects

Damage: 60
teleports to the other side
Projection 181

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 48
teleports to the other side

Critical effects

Damage: 60
teleports to the other side
Projection 182

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 49
teleports to the other side

Critical effects

Damage: 61
teleports to the other side
Projection 183

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 49
teleports to the other side

Critical effects

Damage: 61
teleports to the other side
Projection 184

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 49
teleports to the other side

Critical effects

Damage: 61
teleports to the other side
Projection 185

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 49
teleports to the other side

Critical effects

Damage: 62
teleports to the other side
Projection 186

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 50
teleports to the other side

Critical effects

Damage: 62
teleports to the other side
Projection 187

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 50
teleports to the other side

Critical effects

Damage: 62
teleports to the other side
Projection 188

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 50
teleports to the other side

Critical effects

Damage: 63
teleports to the other side
Projection 189

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 50
teleports to the other side

Critical effects

Damage: 63
teleports to the other side
Projection 190

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 51
teleports to the other side

Critical effects

Damage: 63
teleports to the other side
Projection 191

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 51
teleports to the other side

Critical effects

Damage: 64
teleports to the other side
Projection 192

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 51
teleports to the other side

Critical effects

Damage: 64
teleports to the other side
Projection 193

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 51
teleports to the other side

Critical effects

Damage: 64
teleports to the other side
Projection 194

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 52
teleports to the other side

Critical effects

Damage: 65
teleports to the other side
Projection 195

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 52
teleports to the other side

Critical effects

Damage: 65
teleports to the other side
Projection 196

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 52
teleports to the other side

Critical effects

Damage: 65
teleports to the other side
Projection 197

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 52
teleports to the other side

Critical effects

Damage: 66
teleports to the other side
Projection 198

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 53
teleports to the other side

Critical effects

Damage: 66
teleports to the other side
Projection 199

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 53
teleports to the other side

Critical effects

Damage: 66
teleports to the other side
Projection 200

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 53
teleports to the other side

Critical effects

Damage: 67
teleports to the other side
Projection 201

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 54
teleports to the other side

Critical effects

Damage: 67
teleports to the other side
Projection 202

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 54
teleports to the other side

Critical effects

Damage: 67
teleports to the other side
Projection 203

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 54
teleports to the other side

Critical effects

Damage: 68
teleports to the other side
Projection 204

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 54
teleports to the other side

Critical effects

Damage: 68
teleports to the other side
Projection 205

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 55
teleports to the other side

Critical effects

Damage: 68
teleports to the other side
Projection 206

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 55
teleports to the other side

Critical effects

Damage: 69
teleports to the other side
Projection 207

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 55
teleports to the other side

Critical effects

Damage: 69
teleports to the other side
Projection 208

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 55
teleports to the other side

Critical effects

Damage: 69
teleports to the other side
Projection 209

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 56
teleports to the other side

Critical effects

Damage: 70
teleports to the other side
Projection 210

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 56
teleports to the other side

Critical effects

Damage: 70
teleports to the other side
Projection 211

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 56
teleports to the other side

Critical effects

Damage: 70
teleports to the other side
Projection 212

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 56
teleports to the other side

Critical effects

Damage: 71
teleports to the other side
Projection 213

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 57
teleports to the other side

Critical effects

Damage: 71
teleports to the other side
Projection 214

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 57
teleports to the other side

Critical effects

Damage: 71
teleports to the other side
Projection 215

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 57
teleports to the other side

Critical effects

Damage: 72
teleports to the other side
Projection 216

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 57
teleports to the other side

Critical effects

Damage: 72
teleports to the other side
Projection 217

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 58
teleports to the other side

Critical effects

Damage: 72
teleports to the other side
Projection 218

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 58
teleports to the other side

Critical effects

Damage: 73
teleports to the other side
Projection 219

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 58
teleports to the other side

Critical effects

Damage: 73
teleports to the other side
Projection 220

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 58
teleports to the other side

Critical effects

Damage: 73
teleports to the other side
Projection 221

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 59
teleports to the other side

Critical effects

Damage: 74
teleports to the other side
Projection 222

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 59
teleports to the other side

Critical effects

Damage: 74
teleports to the other side
Projection 223

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 59
teleports to the other side

Critical effects

Damage: 74
teleports to the other side
Projection 224

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 59
teleports to the other side

Critical effects

Damage: 74
teleports to the other side
Projection 225

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 60
teleports to the other side

Critical effects

Damage: 75
teleports to the other side
Projection 226

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 60
teleports to the other side

Critical effects

Damage: 75
teleports to the other side
Projection 227

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 60
teleports to the other side

Critical effects

Damage: 75
teleports to the other side
Projection 228

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 61
teleports to the other side

Critical effects

Damage: 76
teleports to the other side
Projection 229

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 61
teleports to the other side

Critical effects

Damage: 76
teleports to the other side
Projection 230

Projection 2 1 - 2

The Sacrier uses their target to dash forward and jump to the other side.

Normal effects

Damage: 61
teleports to the other side

Critical effects

Damage: 76
teleports to the other side
1 230
Medias
 
Classes