FR EN ES PT
Sacrier's Blood
Difficulty :
Berserkers

It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
roles Damage Tank Positioning
Spells
Specialty spells
AttractionSacrificeTranspositionSanguine ArmorGashBlood Transfer
Blood FlowBurningPillarMotion SickSacrier's HeartWakfu PactBurning ArmorVisionDangerous GameBlood TrailClinging to LifeSmasherPlacidityTranscendenceLibationBlood PactMobilityWakfu VeinsTattooed BloodExecutor
Smashes 1

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 4
If the target has Armor:
- Damage: 6 instead
Armor: 8% of missing HP

Critical effects

Damage: 5
If the target has Armor:
- Damage: 7 instead
Armor: 10% of missing HP
Smashes 2

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 4
If the target has Armor:
- Damage: 6 instead
Armor: 8% of missing HP

Critical effects

Damage: 5
If the target has Armor:
- Damage: 8 instead
Armor: 10% of missing HP
Smashes 3

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 4
If the target has Armor:
- Damage: 7 instead
Armor: 8% of missing HP

Critical effects

Damage: 6
If the target has Armor:
- Damage: 9 instead
Armor: 10% of missing HP
Smashes 4

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 5
If the target has Armor:
- Damage: 8 instead
Armor: 8% of missing HP

Critical effects

Damage: 6
If the target has Armor:
- Damage: 10 instead
Armor: 10% of missing HP
Smashes 5

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 5
If the target has Armor:
- Damage: 8 instead
Armor: 8% of missing HP

Critical effects

Damage: 7
If the target has Armor:
- Damage: 11 instead
Armor: 10% of missing HP
Smashes 6

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 6
If the target has Armor:
- Damage: 9 instead
Armor: 8% of missing HP

Critical effects

Damage: 8
If the target has Armor:
- Damage: 12 instead
Armor: 10% of missing HP
Smashes 7

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 6
If the target has Armor:
- Damage: 10 instead
Armor: 8% of missing HP

Critical effects

Damage: 8
If the target has Armor:
- Damage: 12 instead
Armor: 10% of missing HP
Smashes 8

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 7
If the target has Armor:
- Damage: 11 instead
Armor: 8% of missing HP

Critical effects

Damage: 9
If the target has Armor:
- Damage: 13 instead
Armor: 10% of missing HP
Smashes 9

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 7
If the target has Armor:
- Damage: 11 instead
Armor: 8% of missing HP

Critical effects

Damage: 9
If the target has Armor:
- Damage: 14 instead
Armor: 10% of missing HP
Smashes 10

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 8
If the target has Armor:
- Damage: 12 instead
Armor: 8% of missing HP

Critical effects

Damage: 10
If the target has Armor:
- Damage: 15 instead
Armor: 10% of missing HP
Smashes 11

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 8
If the target has Armor:
- Damage: 13 instead
Armor: 8% of missing HP

Critical effects

Damage: 11
If the target has Armor:
- Damage: 16 instead
Armor: 10% of missing HP
Smashes 12

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 9
If the target has Armor:
- Damage: 13 instead
Armor: 8% of missing HP

Critical effects

Damage: 11
If the target has Armor:
- Damage: 17 instead
Armor: 10% of missing HP
Smashes 13

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 9
If the target has Armor:
- Damage: 14 instead
Armor: 8% of missing HP

Critical effects

Damage: 12
If the target has Armor:
- Damage: 18 instead
Armor: 10% of missing HP
Smashes 14

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 10
If the target has Armor:
- Damage: 15 instead
Armor: 8% of missing HP

Critical effects

Damage: 12
If the target has Armor:
- Damage: 19 instead
Armor: 10% of missing HP
Smashes 15

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 10
If the target has Armor:
- Damage: 16 instead
Armor: 8% of missing HP

Critical effects

Damage: 13
If the target has Armor:
- Damage: 20 instead
Armor: 10% of missing HP
Smashes 16

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 11
If the target has Armor:
- Damage: 16 instead
Armor: 8% of missing HP

Critical effects

Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 10% of missing HP
Smashes 17

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 11
If the target has Armor:
- Damage: 17 instead
Armor: 8% of missing HP

Critical effects

Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 10% of missing HP
Smashes 18

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 12
If the target has Armor:
- Damage: 18 instead
Armor: 8% of missing HP

Critical effects

Damage: 15
If the target has Armor:
- Damage: 22 instead
Armor: 10% of missing HP
Smashes 19

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 12
If the target has Armor:
- Damage: 18 instead
Armor: 8% of missing HP

Critical effects

Damage: 15
If the target has Armor:
- Damage: 23 instead
Armor: 10% of missing HP
Smashes 20

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 13
If the target has Armor:
- Damage: 19 instead
Armor: 8% of missing HP

Critical effects

Damage: 16
If the target has Armor:
- Damage: 24 instead
Armor: 10% of missing HP
Smashes 21

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 13
If the target has Armor:
- Damage: 20 instead
Armor: 8% of missing HP

Critical effects

Damage: 17
If the target has Armor:
- Damage: 25 instead
Armor: 10% of missing HP
Smashes 22

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 8% of missing HP

Critical effects

Damage: 17
If the target has Armor:
- Damage: 26 instead
Armor: 10% of missing HP
Smashes 23

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 8% of missing HP

Critical effects

Damage: 18
If the target has Armor:
- Damage: 27 instead
Armor: 10% of missing HP
Smashes 24

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 15
If the target has Armor:
- Damage: 22 instead
Armor: 8% of missing HP

Critical effects

Damage: 18
If the target has Armor:
- Damage: 28 instead
Armor: 10% of missing HP
Smashes 25

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 15
If the target has Armor:
- Damage: 23 instead
Armor: 8% of missing HP

Critical effects

Damage: 19
If the target has Armor:
- Damage: 29 instead
Armor: 10% of missing HP
Smashes 26

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 16
If the target has Armor:
- Damage: 24 instead
Armor: 8% of missing HP

Critical effects

Damage: 20
If the target has Armor:
- Damage: 30 instead
Armor: 10% of missing HP
Smashes 27

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 16
If the target has Armor:
- Damage: 24 instead
Armor: 8% of missing HP

Critical effects

Damage: 20
If the target has Armor:
- Damage: 30 instead
Armor: 10% of missing HP
Smashes 28

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 16
If the target has Armor:
- Damage: 25 instead
Armor: 8% of missing HP

Critical effects

Damage: 21
If the target has Armor:
- Damage: 31 instead
Armor: 10% of missing HP
Smashes 29

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 17
If the target has Armor:
- Damage: 26 instead
Armor: 8% of missing HP

Critical effects

Damage: 21
If the target has Armor:
- Damage: 32 instead
Armor: 10% of missing HP
Smashes 30

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 17
If the target has Armor:
- Damage: 26 instead
Armor: 8% of missing HP

Critical effects

Damage: 22
If the target has Armor:
- Damage: 33 instead
Armor: 10% of missing HP
Smashes 31

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 18
If the target has Armor:
- Damage: 27 instead
Armor: 8% of missing HP

Critical effects

Damage: 23
If the target has Armor:
- Damage: 34 instead
Armor: 10% of missing HP
Smashes 32

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 18
If the target has Armor:
- Damage: 28 instead
Armor: 8% of missing HP

Critical effects

Damage: 23
If the target has Armor:
- Damage: 35 instead
Armor: 10% of missing HP
Smashes 33

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 19
If the target has Armor:
- Damage: 29 instead
Armor: 8% of missing HP

Critical effects

Damage: 24
If the target has Armor:
- Damage: 36 instead
Armor: 10% of missing HP
Smashes 34

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 19
If the target has Armor:
- Damage: 29 instead
Armor: 8% of missing HP

Critical effects

Damage: 24
If the target has Armor:
- Damage: 37 instead
Armor: 10% of missing HP
Smashes 35

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 20
If the target has Armor:
- Damage: 30 instead
Armor: 8% of missing HP

Critical effects

Damage: 25
If the target has Armor:
- Damage: 38 instead
Armor: 10% of missing HP
Smashes 36

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 20
If the target has Armor:
- Damage: 31 instead
Armor: 8% of missing HP

Critical effects

Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 10% of missing HP
Smashes 37

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 21
If the target has Armor:
- Damage: 31 instead
Armor: 8% of missing HP

Critical effects

Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 10% of missing HP
Smashes 38

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 21
If the target has Armor:
- Damage: 32 instead
Armor: 8% of missing HP

Critical effects

Damage: 27
If the target has Armor:
- Damage: 40 instead
Armor: 10% of missing HP
Smashes 39

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 22
If the target has Armor:
- Damage: 33 instead
Armor: 8% of missing HP

Critical effects

Damage: 27
If the target has Armor:
- Damage: 41 instead
Armor: 10% of missing HP
Smashes 40

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 22
If the target has Armor:
- Damage: 34 instead
Armor: 8% of missing HP

Critical effects

Damage: 28
If the target has Armor:
- Damage: 42 instead
Armor: 10% of missing HP
Smashes 41

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 23
If the target has Armor:
- Damage: 34 instead
Armor: 8% of missing HP

Critical effects

Damage: 29
If the target has Armor:
- Damage: 43 instead
Armor: 10% of missing HP
Smashes 42

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 23
If the target has Armor:
- Damage: 35 instead
Armor: 8% of missing HP

Critical effects

Damage: 29
If the target has Armor:
- Damage: 44 instead
Armor: 10% of missing HP
Smashes 43

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 24
If the target has Armor:
- Damage: 36 instead
Armor: 8% of missing HP

Critical effects

Damage: 30
If the target has Armor:
- Damage: 45 instead
Armor: 10% of missing HP
Smashes 44

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 24
If the target has Armor:
- Damage: 36 instead
Armor: 8% of missing HP

Critical effects

Damage: 30
If the target has Armor:
- Damage: 46 instead
Armor: 10% of missing HP
Smashes 45

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 25
If the target has Armor:
- Damage: 37 instead
Armor: 8% of missing HP

Critical effects

Damage: 31
If the target has Armor:
- Damage: 47 instead
Armor: 10% of missing HP
Smashes 46

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 25
If the target has Armor:
- Damage: 38 instead
Armor: 8% of missing HP

Critical effects

Damage: 32
If the target has Armor:
- Damage: 48 instead
Armor: 10% of missing HP
Smashes 47

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 8% of missing HP

Critical effects

Damage: 32
If the target has Armor:
- Damage: 48 instead
Armor: 10% of missing HP
Smashes 48

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 8% of missing HP

Critical effects

Damage: 33
If the target has Armor:
- Damage: 49 instead
Armor: 10% of missing HP
Smashes 49

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 27
If the target has Armor:
- Damage: 40 instead
Armor: 8% of missing HP

Critical effects

Damage: 33
If the target has Armor:
- Damage: 50 instead
Armor: 10% of missing HP
Smashes 50

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 27
If the target has Armor:
- Damage: 41 instead
Armor: 8% of missing HP

Critical effects

Damage: 34
If the target has Armor:
- Damage: 51 instead
Armor: 10% of missing HP
Smashes 51

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 28
If the target has Armor:
- Damage: 42 instead
Armor: 8% of missing HP

Critical effects

Damage: 35
If the target has Armor:
- Damage: 52 instead
Armor: 10% of missing HP
Smashes 52

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 28
If the target has Armor:
- Damage: 42 instead
Armor: 8% of missing HP

Critical effects

Damage: 35
If the target has Armor:
- Damage: 53 instead
Armor: 10% of missing HP
Smashes 53

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 28
If the target has Armor:
- Damage: 43 instead
Armor: 8% of missing HP

Critical effects

Damage: 36
If the target has Armor:
- Damage: 54 instead
Armor: 10% of missing HP
Smashes 54

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 29
If the target has Armor:
- Damage: 44 instead
Armor: 8% of missing HP

Critical effects

Damage: 36
If the target has Armor:
- Damage: 55 instead
Armor: 10% of missing HP
Smashes 55

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 29
If the target has Armor:
- Damage: 44 instead
Armor: 8% of missing HP

Critical effects

Damage: 37
If the target has Armor:
- Damage: 56 instead
Armor: 10% of missing HP
Smashes 56

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 30
If the target has Armor:
- Damage: 45 instead
Armor: 8% of missing HP

Critical effects

Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 10% of missing HP
Smashes 57

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 30
If the target has Armor:
- Damage: 46 instead
Armor: 8% of missing HP

Critical effects

Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 10% of missing HP
Smashes 58

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 31
If the target has Armor:
- Damage: 47 instead
Armor: 8% of missing HP

Critical effects

Damage: 39
If the target has Armor:
- Damage: 58 instead
Armor: 10% of missing HP
Smashes 59

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 31
If the target has Armor:
- Damage: 47 instead
Armor: 8% of missing HP

Critical effects

Damage: 39
If the target has Armor:
- Damage: 59 instead
Armor: 10% of missing HP
Smashes 60

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 32
If the target has Armor:
- Damage: 48 instead
Armor: 8% of missing HP

Critical effects

Damage: 40
If the target has Armor:
- Damage: 60 instead
Armor: 10% of missing HP
Smashes 61

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 32
If the target has Armor:
- Damage: 49 instead
Armor: 8% of missing HP

Critical effects

Damage: 41
If the target has Armor:
- Damage: 61 instead
Armor: 10% of missing HP
Smashes 62

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 33
If the target has Armor:
- Damage: 49 instead
Armor: 8% of missing HP

Critical effects

Damage: 41
If the target has Armor:
- Damage: 62 instead
Armor: 10% of missing HP
Smashes 63

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 33
If the target has Armor:
- Damage: 50 instead
Armor: 8% of missing HP

Critical effects

Damage: 42
If the target has Armor:
- Damage: 63 instead
Armor: 10% of missing HP
Smashes 64

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 34
If the target has Armor:
- Damage: 51 instead
Armor: 8% of missing HP

Critical effects

Damage: 42
If the target has Armor:
- Damage: 64 instead
Armor: 10% of missing HP
Smashes 65

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 34
If the target has Armor:
- Damage: 52 instead
Armor: 8% of missing HP

Critical effects

Damage: 43
If the target has Armor:
- Damage: 65 instead
Armor: 10% of missing HP
Smashes 66

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 35
If the target has Armor:
- Damage: 52 instead
Armor: 8% of missing HP

Critical effects

Damage: 44
If the target has Armor:
- Damage: 66 instead
Armor: 10% of missing HP
Smashes 67

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 35
If the target has Armor:
- Damage: 53 instead
Armor: 8% of missing HP

Critical effects

Damage: 44
If the target has Armor:
- Damage: 66 instead
Armor: 10% of missing HP
Smashes 68

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 36
If the target has Armor:
- Damage: 54 instead
Armor: 8% of missing HP

Critical effects

Damage: 45
If the target has Armor:
- Damage: 67 instead
Armor: 10% of missing HP
Smashes 69

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 36
If the target has Armor:
- Damage: 54 instead
Armor: 8% of missing HP

Critical effects

Damage: 45
If the target has Armor:
- Damage: 68 instead
Armor: 10% of missing HP
Smashes 70

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 37
If the target has Armor:
- Damage: 55 instead
Armor: 8% of missing HP

Critical effects

Damage: 46
If the target has Armor:
- Damage: 69 instead
Armor: 10% of missing HP
Smashes 71

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 37
If the target has Armor:
- Damage: 56 instead
Armor: 8% of missing HP

Critical effects

Damage: 47
If the target has Armor:
- Damage: 70 instead
Armor: 10% of missing HP
Smashes 72

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 8% of missing HP

Critical effects

Damage: 47
If the target has Armor:
- Damage: 71 instead
Armor: 10% of missing HP
Smashes 73

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 8% of missing HP

Critical effects

Damage: 48
If the target has Armor:
- Damage: 72 instead
Armor: 10% of missing HP
Smashes 74

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 39
If the target has Armor:
- Damage: 58 instead
Armor: 8% of missing HP

Critical effects

Damage: 48
If the target has Armor:
- Damage: 73 instead
Armor: 10% of missing HP
Smashes 75

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 39
If the target has Armor:
- Damage: 59 instead
Armor: 8% of missing HP

Critical effects

Damage: 49
If the target has Armor:
- Damage: 74 instead
Armor: 10% of missing HP
Smashes 76

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 40
If the target has Armor:
- Damage: 60 instead
Armor: 8% of missing HP

Critical effects

Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 10% of missing HP
Smashes 77

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 40
If the target has Armor:
- Damage: 60 instead
Armor: 8% of missing HP

Critical effects

Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 10% of missing HP
Smashes 78

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 40
If the target has Armor:
- Damage: 61 instead
Armor: 8% of missing HP

Critical effects

Damage: 51
If the target has Armor:
- Damage: 76 instead
Armor: 10% of missing HP
Smashes 79

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 41
If the target has Armor:
- Damage: 62 instead
Armor: 8% of missing HP

Critical effects

Damage: 51
If the target has Armor:
- Damage: 77 instead
Armor: 10% of missing HP
Smashes 80

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 41
If the target has Armor:
- Damage: 62 instead
Armor: 8% of missing HP

Critical effects

Damage: 52
If the target has Armor:
- Damage: 78 instead
Armor: 10% of missing HP
Smashes 81

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 42
If the target has Armor:
- Damage: 63 instead
Armor: 8% of missing HP

Critical effects

Damage: 53
If the target has Armor:
- Damage: 79 instead
Armor: 10% of missing HP
Smashes 82

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 42
If the target has Armor:
- Damage: 64 instead
Armor: 8% of missing HP

Critical effects

Damage: 53
If the target has Armor:
- Damage: 80 instead
Armor: 10% of missing HP
Smashes 83

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 43
If the target has Armor:
- Damage: 65 instead
Armor: 8% of missing HP

Critical effects

Damage: 54
If the target has Armor:
- Damage: 81 instead
Armor: 10% of missing HP
Smashes 84

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 43
If the target has Armor:
- Damage: 65 instead
Armor: 8% of missing HP

Critical effects

Damage: 54
If the target has Armor:
- Damage: 82 instead
Armor: 10% of missing HP
Smashes 85

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 44
If the target has Armor:
- Damage: 66 instead
Armor: 8% of missing HP

Critical effects

Damage: 55
If the target has Armor:
- Damage: 83 instead
Armor: 10% of missing HP
Smashes 86

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 44
If the target has Armor:
- Damage: 67 instead
Armor: 8% of missing HP

Critical effects

Damage: 56
If the target has Armor:
- Damage: 84 instead
Armor: 10% of missing HP
Smashes 87

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 45
If the target has Armor:
- Damage: 67 instead
Armor: 8% of missing HP

Critical effects

Damage: 56
If the target has Armor:
- Damage: 84 instead
Armor: 10% of missing HP
Smashes 88

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 45
If the target has Armor:
- Damage: 68 instead
Armor: 8% of missing HP

Critical effects

Damage: 57
If the target has Armor:
- Damage: 85 instead
Armor: 10% of missing HP
Smashes 89

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 46
If the target has Armor:
- Damage: 69 instead
Armor: 8% of missing HP

Critical effects

Damage: 57
If the target has Armor:
- Damage: 86 instead
Armor: 10% of missing HP
Smashes 90

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 46
If the target has Armor:
- Damage: 70 instead
Armor: 8% of missing HP

Critical effects

Damage: 58
If the target has Armor:
- Damage: 87 instead
Armor: 10% of missing HP
Smashes 91

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 47
If the target has Armor:
- Damage: 70 instead
Armor: 8% of missing HP

Critical effects

Damage: 59
If the target has Armor:
- Damage: 88 instead
Armor: 10% of missing HP
Smashes 92

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 47
If the target has Armor:
- Damage: 71 instead
Armor: 8% of missing HP

Critical effects

Damage: 59
If the target has Armor:
- Damage: 89 instead
Armor: 10% of missing HP
Smashes 93

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 48
If the target has Armor:
- Damage: 72 instead
Armor: 8% of missing HP

Critical effects

Damage: 60
If the target has Armor:
- Damage: 90 instead
Armor: 10% of missing HP
Smashes 94

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 48
If the target has Armor:
- Damage: 72 instead
Armor: 8% of missing HP

Critical effects

Damage: 60
If the target has Armor:
- Damage: 91 instead
Armor: 10% of missing HP
Smashes 95

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 49
If the target has Armor:
- Damage: 73 instead
Armor: 8% of missing HP

Critical effects

Damage: 61
If the target has Armor:
- Damage: 92 instead
Armor: 10% of missing HP
Smashes 96

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 49
If the target has Armor:
- Damage: 74 instead
Armor: 8% of missing HP

Critical effects

Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 10% of missing HP
Smashes 97

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 8% of missing HP

Critical effects

Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 10% of missing HP
Smashes 98

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 8% of missing HP

Critical effects

Damage: 63
If the target has Armor:
- Damage: 94 instead
Armor: 10% of missing HP
Smashes 99

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 51
If the target has Armor:
- Damage: 76 instead
Armor: 8% of missing HP

Critical effects

Damage: 63
If the target has Armor:
- Damage: 95 instead
Armor: 10% of missing HP
Smashes 100

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 51
If the target has Armor:
- Damage: 77 instead
Armor: 8% of missing HP

Critical effects

Damage: 64
If the target has Armor:
- Damage: 96 instead
Armor: 10% of missing HP
Smashes 101

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 52
If the target has Armor:
- Damage: 78 instead
Armor: 8% of missing HP

Critical effects

Damage: 65
If the target has Armor:
- Damage: 97 instead
Armor: 10% of missing HP
Smashes 102

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 52
If the target has Armor:
- Damage: 78 instead
Armor: 8% of missing HP

Critical effects

Damage: 65
If the target has Armor:
- Damage: 98 instead
Armor: 10% of missing HP
Smashes 103

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 52
If the target has Armor:
- Damage: 79 instead
Armor: 8% of missing HP

Critical effects

Damage: 66
If the target has Armor:
- Damage: 99 instead
Armor: 10% of missing HP
Smashes 104

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 53
If the target has Armor:
- Damage: 80 instead
Armor: 8% of missing HP

Critical effects

Damage: 66
If the target has Armor:
- Damage: 100 instead
Armor: 10% of missing HP
Smashes 105

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 53
If the target has Armor:
- Damage: 80 instead
Armor: 8% of missing HP

Critical effects

Damage: 67
If the target has Armor:
- Damage: 101 instead
Armor: 10% of missing HP
Smashes 106

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 54
If the target has Armor:
- Damage: 81 instead
Armor: 8% of missing HP

Critical effects

Damage: 68
If the target has Armor:
- Damage: 102 instead
Armor: 10% of missing HP
Smashes 107

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 54
If the target has Armor:
- Damage: 82 instead
Armor: 8% of missing HP

Critical effects

Damage: 68
If the target has Armor:
- Damage: 102 instead
Armor: 10% of missing HP
Smashes 108

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 55
If the target has Armor:
- Damage: 83 instead
Armor: 8% of missing HP

Critical effects

Damage: 69
If the target has Armor:
- Damage: 103 instead
Armor: 10% of missing HP
Smashes 109

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 55
If the target has Armor:
- Damage: 83 instead
Armor: 8% of missing HP

Critical effects

Damage: 69
If the target has Armor:
- Damage: 104 instead
Armor: 10% of missing HP
Smashes 110

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 56
If the target has Armor:
- Damage: 84 instead
Armor: 8% of missing HP

Critical effects

Damage: 70
If the target has Armor:
- Damage: 105 instead
Armor: 10% of missing HP
Smashes 111

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 56
If the target has Armor:
- Damage: 85 instead
Armor: 8% of missing HP

Critical effects

Damage: 71
If the target has Armor:
- Damage: 106 instead
Armor: 10% of missing HP
Smashes 112

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 57
If the target has Armor:
- Damage: 85 instead
Armor: 8% of missing HP

Critical effects

Damage: 71
If the target has Armor:
- Damage: 107 instead
Armor: 10% of missing HP
Smashes 113

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 57
If the target has Armor:
- Damage: 86 instead
Armor: 8% of missing HP

Critical effects

Damage: 72
If the target has Armor:
- Damage: 108 instead
Armor: 10% of missing HP
Smashes 114

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 58
If the target has Armor:
- Damage: 87 instead
Armor: 8% of missing HP

Critical effects

Damage: 72
If the target has Armor:
- Damage: 109 instead
Armor: 10% of missing HP
Smashes 115

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 58
If the target has Armor:
- Damage: 88 instead
Armor: 8% of missing HP

Critical effects

Damage: 73
If the target has Armor:
- Damage: 110 instead
Armor: 10% of missing HP
Smashes 116

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 59
If the target has Armor:
- Damage: 88 instead
Armor: 8% of missing HP

Critical effects

Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 10% of missing HP
Smashes 117

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 59
If the target has Armor:
- Damage: 89 instead
Armor: 8% of missing HP

Critical effects

Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 10% of missing HP
Smashes 118

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 60
If the target has Armor:
- Damage: 90 instead
Armor: 8% of missing HP

Critical effects

Damage: 75
If the target has Armor:
- Damage: 112 instead
Armor: 10% of missing HP
Smashes 119

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 60
If the target has Armor:
- Damage: 90 instead
Armor: 8% of missing HP

Critical effects

Damage: 75
If the target has Armor:
- Damage: 113 instead
Armor: 10% of missing HP
Smashes 120

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 61
If the target has Armor:
- Damage: 91 instead
Armor: 8% of missing HP

Critical effects

Damage: 76
If the target has Armor:
- Damage: 114 instead
Armor: 10% of missing HP
Smashes 121

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 61
If the target has Armor:
- Damage: 92 instead
Armor: 8% of missing HP

Critical effects

Damage: 77
If the target has Armor:
- Damage: 115 instead
Armor: 10% of missing HP
Smashes 122

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 8% of missing HP

Critical effects

Damage: 77
If the target has Armor:
- Damage: 116 instead
Armor: 10% of missing HP
Smashes 123

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 8% of missing HP

Critical effects

Damage: 78
If the target has Armor:
- Damage: 117 instead
Armor: 10% of missing HP
Smashes 124

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 63
If the target has Armor:
- Damage: 94 instead
Armor: 8% of missing HP

Critical effects

Damage: 78
If the target has Armor:
- Damage: 118 instead
Armor: 10% of missing HP
Smashes 125

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 63
If the target has Armor:
- Damage: 95 instead
Armor: 8% of missing HP

Critical effects

Damage: 79
If the target has Armor:
- Damage: 119 instead
Armor: 10% of missing HP
Smashes 126

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 64
If the target has Armor:
- Damage: 96 instead
Armor: 8% of missing HP

Critical effects

Damage: 80
If the target has Armor:
- Damage: 120 instead
Armor: 10% of missing HP
Smashes 127

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 64
If the target has Armor:
- Damage: 96 instead
Armor: 8% of missing HP

Critical effects

Damage: 80
If the target has Armor:
- Damage: 120 instead
Armor: 10% of missing HP
Smashes 128

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 64
If the target has Armor:
- Damage: 97 instead
Armor: 8% of missing HP

Critical effects

Damage: 81
If the target has Armor:
- Damage: 121 instead
Armor: 10% of missing HP
Smashes 129

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 65
If the target has Armor:
- Damage: 98 instead
Armor: 8% of missing HP

Critical effects

Damage: 81
If the target has Armor:
- Damage: 122 instead
Armor: 10% of missing HP
Smashes 130

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 65
If the target has Armor:
- Damage: 98 instead
Armor: 8% of missing HP

Critical effects

Damage: 82
If the target has Armor:
- Damage: 123 instead
Armor: 10% of missing HP
Smashes 131

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 66
If the target has Armor:
- Damage: 99 instead
Armor: 8% of missing HP

Critical effects

Damage: 83
If the target has Armor:
- Damage: 124 instead
Armor: 10% of missing HP
Smashes 132

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 66
If the target has Armor:
- Damage: 100 instead
Armor: 8% of missing HP

Critical effects

Damage: 83
If the target has Armor:
- Damage: 125 instead
Armor: 10% of missing HP
Smashes 133

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 67
If the target has Armor:
- Damage: 101 instead
Armor: 8% of missing HP

Critical effects

Damage: 84
If the target has Armor:
- Damage: 126 instead
Armor: 10% of missing HP
Smashes 134

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 67
If the target has Armor:
- Damage: 101 instead
Armor: 8% of missing HP

Critical effects

Damage: 84
If the target has Armor:
- Damage: 127 instead
Armor: 10% of missing HP
Smashes 135

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 68
If the target has Armor:
- Damage: 102 instead
Armor: 8% of missing HP

Critical effects

Damage: 85
If the target has Armor:
- Damage: 128 instead
Armor: 10% of missing HP
Smashes 136

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 68
If the target has Armor:
- Damage: 103 instead
Armor: 8% of missing HP

Critical effects

Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 10% of missing HP
Smashes 137

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 69
If the target has Armor:
- Damage: 103 instead
Armor: 8% of missing HP

Critical effects

Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 10% of missing HP
Smashes 138

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 69
If the target has Armor:
- Damage: 104 instead
Armor: 8% of missing HP

Critical effects

Damage: 87
If the target has Armor:
- Damage: 130 instead
Armor: 10% of missing HP
Smashes 139

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 70
If the target has Armor:
- Damage: 105 instead
Armor: 8% of missing HP

Critical effects

Damage: 87
If the target has Armor:
- Damage: 131 instead
Armor: 10% of missing HP
Smashes 140

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 70
If the target has Armor:
- Damage: 106 instead
Armor: 8% of missing HP

Critical effects

Damage: 88
If the target has Armor:
- Damage: 132 instead
Armor: 10% of missing HP
Smashes 141

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 71
If the target has Armor:
- Damage: 106 instead
Armor: 8% of missing HP

Critical effects

Damage: 89
If the target has Armor:
- Damage: 133 instead
Armor: 10% of missing HP
Smashes 142

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 71
If the target has Armor:
- Damage: 107 instead
Armor: 8% of missing HP

Critical effects

Damage: 89
If the target has Armor:
- Damage: 134 instead
Armor: 10% of missing HP
Smashes 143

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 72
If the target has Armor:
- Damage: 108 instead
Armor: 8% of missing HP

Critical effects

Damage: 90
If the target has Armor:
- Damage: 135 instead
Armor: 10% of missing HP
Smashes 144

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 72
If the target has Armor:
- Damage: 108 instead
Armor: 8% of missing HP

Critical effects

Damage: 90
If the target has Armor:
- Damage: 136 instead
Armor: 10% of missing HP
Smashes 145

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 73
If the target has Armor:
- Damage: 109 instead
Armor: 8% of missing HP

Critical effects

Damage: 91
If the target has Armor:
- Damage: 137 instead
Armor: 10% of missing HP
Smashes 146

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 73
If the target has Armor:
- Damage: 110 instead
Armor: 8% of missing HP

Critical effects

Damage: 92
If the target has Armor:
- Damage: 138 instead
Armor: 10% of missing HP
Smashes 147

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 8% of missing HP

Critical effects

Damage: 92
If the target has Armor:
- Damage: 138 instead
Armor: 10% of missing HP
Smashes 148

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 8% of missing HP

Critical effects

Damage: 93
If the target has Armor:
- Damage: 139 instead
Armor: 10% of missing HP
Smashes 149

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 75
If the target has Armor:
- Damage: 112 instead
Armor: 8% of missing HP

Critical effects

Damage: 93
If the target has Armor:
- Damage: 140 instead
Armor: 10% of missing HP
Smashes 150

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 75
If the target has Armor:
- Damage: 113 instead
Armor: 8% of missing HP

Critical effects

Damage: 94
If the target has Armor:
- Damage: 141 instead
Armor: 10% of missing HP
Smashes 151

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 76
If the target has Armor:
- Damage: 114 instead
Armor: 8% of missing HP

Critical effects

Damage: 95
If the target has Armor:
- Damage: 142 instead
Armor: 10% of missing HP
Smashes 152

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 76
If the target has Armor:
- Damage: 114 instead
Armor: 8% of missing HP

Critical effects

Damage: 95
If the target has Armor:
- Damage: 143 instead
Armor: 10% of missing HP
Smashes 153

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 76
If the target has Armor:
- Damage: 115 instead
Armor: 8% of missing HP

Critical effects

Damage: 96
If the target has Armor:
- Damage: 144 instead
Armor: 10% of missing HP
Smashes 154

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 77
If the target has Armor:
- Damage: 116 instead
Armor: 8% of missing HP

Critical effects

Damage: 96
If the target has Armor:
- Damage: 145 instead
Armor: 10% of missing HP
Smashes 155

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 77
If the target has Armor:
- Damage: 116 instead
Armor: 8% of missing HP

Critical effects

Damage: 97
If the target has Armor:
- Damage: 146 instead
Armor: 10% of missing HP
Smashes 156

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 78
If the target has Armor:
- Damage: 117 instead
Armor: 8% of missing HP

Critical effects

Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 10% of missing HP
Smashes 157

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 78
If the target has Armor:
- Damage: 118 instead
Armor: 8% of missing HP

Critical effects

Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 10% of missing HP
Smashes 158

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 79
If the target has Armor:
- Damage: 119 instead
Armor: 8% of missing HP

Critical effects

Damage: 99
If the target has Armor:
- Damage: 148 instead
Armor: 10% of missing HP
Smashes 159

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 79
If the target has Armor:
- Damage: 119 instead
Armor: 8% of missing HP

Critical effects

Damage: 99
If the target has Armor:
- Damage: 149 instead
Armor: 10% of missing HP
Smashes 160

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 80
If the target has Armor:
- Damage: 120 instead
Armor: 8% of missing HP

Critical effects

Damage: 100
If the target has Armor:
- Damage: 150 instead
Armor: 10% of missing HP
Smashes 161

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 80
If the target has Armor:
- Damage: 121 instead
Armor: 8% of missing HP

Critical effects

Damage: 101
If the target has Armor:
- Damage: 151 instead
Armor: 10% of missing HP
Smashes 162

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 81
If the target has Armor:
- Damage: 121 instead
Armor: 8% of missing HP

Critical effects

Damage: 101
If the target has Armor:
- Damage: 152 instead
Armor: 10% of missing HP
Smashes 163

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 81
If the target has Armor:
- Damage: 122 instead
Armor: 8% of missing HP

Critical effects

Damage: 102
If the target has Armor:
- Damage: 153 instead
Armor: 10% of missing HP
Smashes 164

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 82
If the target has Armor:
- Damage: 123 instead
Armor: 8% of missing HP

Critical effects

Damage: 102
If the target has Armor:
- Damage: 154 instead
Armor: 10% of missing HP
Smashes 165

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 82
If the target has Armor:
- Damage: 124 instead
Armor: 8% of missing HP

Critical effects

Damage: 103
If the target has Armor:
- Damage: 155 instead
Armor: 10% of missing HP
Smashes 166

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 83
If the target has Armor:
- Damage: 124 instead
Armor: 8% of missing HP

Critical effects

Damage: 104
If the target has Armor:
- Damage: 156 instead
Armor: 10% of missing HP
Smashes 167

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 83
If the target has Armor:
- Damage: 125 instead
Armor: 8% of missing HP

Critical effects

Damage: 104
If the target has Armor:
- Damage: 156 instead
Armor: 10% of missing HP
Smashes 168

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 84
If the target has Armor:
- Damage: 126 instead
Armor: 8% of missing HP

Critical effects

Damage: 105
If the target has Armor:
- Damage: 157 instead
Armor: 10% of missing HP
Smashes 169

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 84
If the target has Armor:
- Damage: 126 instead
Armor: 8% of missing HP

Critical effects

Damage: 105
If the target has Armor:
- Damage: 158 instead
Armor: 10% of missing HP
Smashes 170

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 85
If the target has Armor:
- Damage: 127 instead
Armor: 8% of missing HP

Critical effects

Damage: 106
If the target has Armor:
- Damage: 159 instead
Armor: 10% of missing HP
Smashes 171

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 85
If the target has Armor:
- Damage: 128 instead
Armor: 8% of missing HP

Critical effects

Damage: 107
If the target has Armor:
- Damage: 160 instead
Armor: 10% of missing HP
Smashes 172

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 8% of missing HP

Critical effects

Damage: 107
If the target has Armor:
- Damage: 161 instead
Armor: 10% of missing HP
Smashes 173

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 8% of missing HP

Critical effects

Damage: 108
If the target has Armor:
- Damage: 162 instead
Armor: 10% of missing HP
Smashes 174

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 87
If the target has Armor:
- Damage: 130 instead
Armor: 8% of missing HP

Critical effects

Damage: 108
If the target has Armor:
- Damage: 163 instead
Armor: 10% of missing HP
Smashes 175

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 87
If the target has Armor:
- Damage: 131 instead
Armor: 8% of missing HP

Critical effects

Damage: 109
If the target has Armor:
- Damage: 164 instead
Armor: 10% of missing HP
Smashes 176

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 88
If the target has Armor:
- Damage: 132 instead
Armor: 8% of missing HP

Critical effects

Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 10% of missing HP
Smashes 177

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 88
If the target has Armor:
- Damage: 132 instead
Armor: 8% of missing HP

Critical effects

Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 10% of missing HP
Smashes 178

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 88
If the target has Armor:
- Damage: 133 instead
Armor: 8% of missing HP

Critical effects

Damage: 111
If the target has Armor:
- Damage: 166 instead
Armor: 10% of missing HP
Smashes 179

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 89
If the target has Armor:
- Damage: 134 instead
Armor: 8% of missing HP

Critical effects

Damage: 111
If the target has Armor:
- Damage: 167 instead
Armor: 10% of missing HP
Smashes 180

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 89
If the target has Armor:
- Damage: 134 instead
Armor: 8% of missing HP

Critical effects

Damage: 112
If the target has Armor:
- Damage: 168 instead
Armor: 10% of missing HP
Smashes 181

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 90
If the target has Armor:
- Damage: 135 instead
Armor: 8% of missing HP

Critical effects

Damage: 113
If the target has Armor:
- Damage: 169 instead
Armor: 10% of missing HP
Smashes 182

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 90
If the target has Armor:
- Damage: 136 instead
Armor: 8% of missing HP

Critical effects

Damage: 113
If the target has Armor:
- Damage: 170 instead
Armor: 10% of missing HP
Smashes 183

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 91
If the target has Armor:
- Damage: 137 instead
Armor: 8% of missing HP

Critical effects

Damage: 114
If the target has Armor:
- Damage: 171 instead
Armor: 10% of missing HP
Smashes 184

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 91
If the target has Armor:
- Damage: 137 instead
Armor: 8% of missing HP

Critical effects

Damage: 114
If the target has Armor:
- Damage: 172 instead
Armor: 10% of missing HP
Smashes 185

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 92
If the target has Armor:
- Damage: 138 instead
Armor: 8% of missing HP

Critical effects

Damage: 115
If the target has Armor:
- Damage: 173 instead
Armor: 10% of missing HP
Smashes 186

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 92
If the target has Armor:
- Damage: 139 instead
Armor: 8% of missing HP

Critical effects

Damage: 116
If the target has Armor:
- Damage: 174 instead
Armor: 10% of missing HP
Smashes 187

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 93
If the target has Armor:
- Damage: 139 instead
Armor: 8% of missing HP

Critical effects

Damage: 116
If the target has Armor:
- Damage: 174 instead
Armor: 10% of missing HP
Smashes 188

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 93
If the target has Armor:
- Damage: 140 instead
Armor: 8% of missing HP

Critical effects

Damage: 117
If the target has Armor:
- Damage: 175 instead
Armor: 10% of missing HP
Smashes 189

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 94
If the target has Armor:
- Damage: 141 instead
Armor: 8% of missing HP

Critical effects

Damage: 117
If the target has Armor:
- Damage: 176 instead
Armor: 10% of missing HP
Smashes 190

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 94
If the target has Armor:
- Damage: 142 instead
Armor: 8% of missing HP

Critical effects

Damage: 118
If the target has Armor:
- Damage: 177 instead
Armor: 10% of missing HP
Smashes 191

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 95
If the target has Armor:
- Damage: 142 instead
Armor: 8% of missing HP

Critical effects

Damage: 119
If the target has Armor:
- Damage: 178 instead
Armor: 10% of missing HP
Smashes 192

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 95
If the target has Armor:
- Damage: 143 instead
Armor: 8% of missing HP

Critical effects

Damage: 119
If the target has Armor:
- Damage: 179 instead
Armor: 10% of missing HP
Smashes 193

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 96
If the target has Armor:
- Damage: 144 instead
Armor: 8% of missing HP

Critical effects

Damage: 120
If the target has Armor:
- Damage: 180 instead
Armor: 10% of missing HP
Smashes 194

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 96
If the target has Armor:
- Damage: 144 instead
Armor: 8% of missing HP

Critical effects

Damage: 120
If the target has Armor:
- Damage: 181 instead
Armor: 10% of missing HP
Smashes 195

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 97
If the target has Armor:
- Damage: 145 instead
Armor: 8% of missing HP

Critical effects

Damage: 121
If the target has Armor:
- Damage: 182 instead
Armor: 10% of missing HP
Smashes 196

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 97
If the target has Armor:
- Damage: 146 instead
Armor: 8% of missing HP

Critical effects

Damage: 122
If the target has Armor:
- Damage: 183 instead
Armor: 10% of missing HP
Smashes 197

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 8% of missing HP

Critical effects

Damage: 122
If the target has Armor:
- Damage: 183 instead
Armor: 10% of missing HP
Smashes 198

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 8% of missing HP

Critical effects

Damage: 123
If the target has Armor:
- Damage: 184 instead
Armor: 10% of missing HP
Smashes 199

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 99
If the target has Armor:
- Damage: 148 instead
Armor: 8% of missing HP

Critical effects

Damage: 123
If the target has Armor:
- Damage: 185 instead
Armor: 10% of missing HP
Smashes 200

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 99
If the target has Armor:
- Damage: 149 instead
Armor: 8% of missing HP

Critical effects

Damage: 124
If the target has Armor:
- Damage: 186 instead
Armor: 10% of missing HP
Smashes 201

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 100
If the target has Armor:
- Damage: 150 instead
Armor: 8% of missing HP

Critical effects

Damage: 125
If the target has Armor:
- Damage: 187 instead
Armor: 10% of missing HP
Smashes 202

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 100
If the target has Armor:
- Damage: 150 instead
Armor: 8% of missing HP

Critical effects

Damage: 125
If the target has Armor:
- Damage: 188 instead
Armor: 10% of missing HP
Smashes 203

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 100
If the target has Armor:
- Damage: 151 instead
Armor: 8% of missing HP

Critical effects

Damage: 126
If the target has Armor:
- Damage: 189 instead
Armor: 10% of missing HP
Smashes 204

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 101
If the target has Armor:
- Damage: 152 instead
Armor: 8% of missing HP

Critical effects

Damage: 126
If the target has Armor:
- Damage: 190 instead
Armor: 10% of missing HP
Smashes 205

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 101
If the target has Armor:
- Damage: 152 instead
Armor: 8% of missing HP

Critical effects

Damage: 127
If the target has Armor:
- Damage: 191 instead
Armor: 10% of missing HP
Smashes 206

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 102
If the target has Armor:
- Damage: 153 instead
Armor: 8% of missing HP

Critical effects

Damage: 128
If the target has Armor:
- Damage: 192 instead
Armor: 10% of missing HP
Smashes 207

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 102
If the target has Armor:
- Damage: 154 instead
Armor: 8% of missing HP

Critical effects

Damage: 128
If the target has Armor:
- Damage: 192 instead
Armor: 10% of missing HP
Smashes 208

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 103
If the target has Armor:
- Damage: 155 instead
Armor: 8% of missing HP

Critical effects

Damage: 129
If the target has Armor:
- Damage: 193 instead
Armor: 10% of missing HP
Smashes 209

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 103
If the target has Armor:
- Damage: 155 instead
Armor: 8% of missing HP

Critical effects

Damage: 129
If the target has Armor:
- Damage: 194 instead
Armor: 10% of missing HP
Smashes 210

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 104
If the target has Armor:
- Damage: 156 instead
Armor: 8% of missing HP

Critical effects

Damage: 130
If the target has Armor:
- Damage: 195 instead
Armor: 10% of missing HP
Smashes 211

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 104
If the target has Armor:
- Damage: 157 instead
Armor: 8% of missing HP

Critical effects

Damage: 131
If the target has Armor:
- Damage: 196 instead
Armor: 10% of missing HP
Smashes 212

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 105
If the target has Armor:
- Damage: 157 instead
Armor: 8% of missing HP

Critical effects

Damage: 131
If the target has Armor:
- Damage: 197 instead
Armor: 10% of missing HP
Smashes 213

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 105
If the target has Armor:
- Damage: 158 instead
Armor: 8% of missing HP

Critical effects

Damage: 132
If the target has Armor:
- Damage: 198 instead
Armor: 10% of missing HP
Smashes 214

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 106
If the target has Armor:
- Damage: 159 instead
Armor: 8% of missing HP

Critical effects

Damage: 132
If the target has Armor:
- Damage: 199 instead
Armor: 10% of missing HP
Smashes 215

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 106
If the target has Armor:
- Damage: 160 instead
Armor: 8% of missing HP

Critical effects

Damage: 133
If the target has Armor:
- Damage: 200 instead
Armor: 10% of missing HP
Smashes 216

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 107
If the target has Armor:
- Damage: 160 instead
Armor: 8% of missing HP

Critical effects

Damage: 134
If the target has Armor:
- Damage: 201 instead
Armor: 10% of missing HP
Smashes 217

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 107
If the target has Armor:
- Damage: 161 instead
Armor: 8% of missing HP

Critical effects

Damage: 134
If the target has Armor:
- Damage: 201 instead
Armor: 10% of missing HP
Smashes 218

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 108
If the target has Armor:
- Damage: 162 instead
Armor: 8% of missing HP

Critical effects

Damage: 135
If the target has Armor:
- Damage: 202 instead
Armor: 10% of missing HP
Smashes 219

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 108
If the target has Armor:
- Damage: 162 instead
Armor: 8% of missing HP

Critical effects

Damage: 135
If the target has Armor:
- Damage: 203 instead
Armor: 10% of missing HP
Smashes 220

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 109
If the target has Armor:
- Damage: 163 instead
Armor: 8% of missing HP

Critical effects

Damage: 136
If the target has Armor:
- Damage: 204 instead
Armor: 10% of missing HP
Smashes 221

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 109
If the target has Armor:
- Damage: 164 instead
Armor: 8% of missing HP

Critical effects

Damage: 137
If the target has Armor:
- Damage: 205 instead
Armor: 10% of missing HP
Smashes 222

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 8% of missing HP

Critical effects

Damage: 137
If the target has Armor:
- Damage: 206 instead
Armor: 10% of missing HP
Smashes 223

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 8% of missing HP

Critical effects

Damage: 138
If the target has Armor:
- Damage: 207 instead
Armor: 10% of missing HP
Smashes 224

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 111
If the target has Armor:
- Damage: 166 instead
Armor: 8% of missing HP

Critical effects

Damage: 138
If the target has Armor:
- Damage: 208 instead
Armor: 10% of missing HP
Smashes 225

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 111
If the target has Armor:
- Damage: 167 instead
Armor: 8% of missing HP

Critical effects

Damage: 139
If the target has Armor:
- Damage: 209 instead
Armor: 10% of missing HP
Smashes 226

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 112
If the target has Armor:
- Damage: 168 instead
Armor: 8% of missing HP

Critical effects

Damage: 140
If the target has Armor:
- Damage: 210 instead
Armor: 10% of missing HP
Smashes 227

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 112
If the target has Armor:
- Damage: 168 instead
Armor: 8% of missing HP

Critical effects

Damage: 140
If the target has Armor:
- Damage: 210 instead
Armor: 10% of missing HP
Smashes 228

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 112
If the target has Armor:
- Damage: 169 instead
Armor: 8% of missing HP

Critical effects

Damage: 141
If the target has Armor:
- Damage: 211 instead
Armor: 10% of missing HP
Smashes 229

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 113
If the target has Armor:
- Damage: 170 instead
Armor: 8% of missing HP

Critical effects

Damage: 141
If the target has Armor:
- Damage: 212 instead
Armor: 10% of missing HP
Smashes 230

Smashes 4 1 - 1

Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.

Normal effects

Damage: 113
If the target has Armor:
- Damage: 170 instead
Armor: 8% of missing HP

Critical effects

Damage: 142
If the target has Armor:
- Damage: 213 instead
Armor: 10% of missing HP
1 230
Medias
 
Classes