It's no use trying to beat a Sacrier into submission - they become more powerful with each attack they receive! Nobody takes the motto 'no pain, no gain' more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they're the perfect allies for those long, relentless battles.
rolesDamage
Positioned on the front line, Sacriers like to take hits and dish out twice what they receive. They're experts in brawling and put themselves in harm's way to fight more effectively.
Tank
With a huge number of health points and armor generation, Sacriers take hits more easily than other classes.
Positioning
Sacriers are able to move their allies or opponents over large distances, which makes them a strategic asset for their team.
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 4
If the target has Armor:
- Damage: 6 instead
Armor: 8% of missing HP
Critical effects
Damage: 5
If the target has Armor:
- Damage: 7 instead
Armor: 10% of missing HP
2
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 4
If the target has Armor:
- Damage: 6 instead
Armor: 8% of missing HP
Critical effects
Damage: 5
If the target has Armor:
- Damage: 8 instead
Armor: 10% of missing HP
3
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 4
If the target has Armor:
- Damage: 7 instead
Armor: 8% of missing HP
Critical effects
Damage: 6
If the target has Armor:
- Damage: 9 instead
Armor: 10% of missing HP
4
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 5
If the target has Armor:
- Damage: 8 instead
Armor: 8% of missing HP
Critical effects
Damage: 6
If the target has Armor:
- Damage: 10 instead
Armor: 10% of missing HP
5
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 5
If the target has Armor:
- Damage: 8 instead
Armor: 8% of missing HP
Critical effects
Damage: 7
If the target has Armor:
- Damage: 11 instead
Armor: 10% of missing HP
6
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 6
If the target has Armor:
- Damage: 9 instead
Armor: 8% of missing HP
Critical effects
Damage: 8
If the target has Armor:
- Damage: 12 instead
Armor: 10% of missing HP
7
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 6
If the target has Armor:
- Damage: 10 instead
Armor: 8% of missing HP
Critical effects
Damage: 8
If the target has Armor:
- Damage: 12 instead
Armor: 10% of missing HP
8
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 7
If the target has Armor:
- Damage: 11 instead
Armor: 8% of missing HP
Critical effects
Damage: 9
If the target has Armor:
- Damage: 13 instead
Armor: 10% of missing HP
9
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 7
If the target has Armor:
- Damage: 11 instead
Armor: 8% of missing HP
Critical effects
Damage: 9
If the target has Armor:
- Damage: 14 instead
Armor: 10% of missing HP
10
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 8
If the target has Armor:
- Damage: 12 instead
Armor: 8% of missing HP
Critical effects
Damage: 10
If the target has Armor:
- Damage: 15 instead
Armor: 10% of missing HP
11
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 8
If the target has Armor:
- Damage: 13 instead
Armor: 8% of missing HP
Critical effects
Damage: 11
If the target has Armor:
- Damage: 16 instead
Armor: 10% of missing HP
12
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 9
If the target has Armor:
- Damage: 13 instead
Armor: 8% of missing HP
Critical effects
Damage: 11
If the target has Armor:
- Damage: 17 instead
Armor: 10% of missing HP
13
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 9
If the target has Armor:
- Damage: 14 instead
Armor: 8% of missing HP
Critical effects
Damage: 12
If the target has Armor:
- Damage: 18 instead
Armor: 10% of missing HP
14
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 10
If the target has Armor:
- Damage: 15 instead
Armor: 8% of missing HP
Critical effects
Damage: 12
If the target has Armor:
- Damage: 19 instead
Armor: 10% of missing HP
15
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 10
If the target has Armor:
- Damage: 16 instead
Armor: 8% of missing HP
Critical effects
Damage: 13
If the target has Armor:
- Damage: 20 instead
Armor: 10% of missing HP
16
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 11
If the target has Armor:
- Damage: 16 instead
Armor: 8% of missing HP
Critical effects
Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 10% of missing HP
17
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 11
If the target has Armor:
- Damage: 17 instead
Armor: 8% of missing HP
Critical effects
Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 10% of missing HP
18
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 12
If the target has Armor:
- Damage: 18 instead
Armor: 8% of missing HP
Critical effects
Damage: 15
If the target has Armor:
- Damage: 22 instead
Armor: 10% of missing HP
19
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 12
If the target has Armor:
- Damage: 18 instead
Armor: 8% of missing HP
Critical effects
Damage: 15
If the target has Armor:
- Damage: 23 instead
Armor: 10% of missing HP
20
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 13
If the target has Armor:
- Damage: 19 instead
Armor: 8% of missing HP
Critical effects
Damage: 16
If the target has Armor:
- Damage: 24 instead
Armor: 10% of missing HP
21
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 13
If the target has Armor:
- Damage: 20 instead
Armor: 8% of missing HP
Critical effects
Damage: 17
If the target has Armor:
- Damage: 25 instead
Armor: 10% of missing HP
22
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 8% of missing HP
Critical effects
Damage: 17
If the target has Armor:
- Damage: 26 instead
Armor: 10% of missing HP
23
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 14
If the target has Armor:
- Damage: 21 instead
Armor: 8% of missing HP
Critical effects
Damage: 18
If the target has Armor:
- Damage: 27 instead
Armor: 10% of missing HP
24
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 15
If the target has Armor:
- Damage: 22 instead
Armor: 8% of missing HP
Critical effects
Damage: 18
If the target has Armor:
- Damage: 28 instead
Armor: 10% of missing HP
25
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 15
If the target has Armor:
- Damage: 23 instead
Armor: 8% of missing HP
Critical effects
Damage: 19
If the target has Armor:
- Damage: 29 instead
Armor: 10% of missing HP
26
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 16
If the target has Armor:
- Damage: 24 instead
Armor: 8% of missing HP
Critical effects
Damage: 20
If the target has Armor:
- Damage: 30 instead
Armor: 10% of missing HP
27
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 16
If the target has Armor:
- Damage: 24 instead
Armor: 8% of missing HP
Critical effects
Damage: 20
If the target has Armor:
- Damage: 30 instead
Armor: 10% of missing HP
28
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 16
If the target has Armor:
- Damage: 25 instead
Armor: 8% of missing HP
Critical effects
Damage: 21
If the target has Armor:
- Damage: 31 instead
Armor: 10% of missing HP
29
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 17
If the target has Armor:
- Damage: 26 instead
Armor: 8% of missing HP
Critical effects
Damage: 21
If the target has Armor:
- Damage: 32 instead
Armor: 10% of missing HP
30
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 17
If the target has Armor:
- Damage: 26 instead
Armor: 8% of missing HP
Critical effects
Damage: 22
If the target has Armor:
- Damage: 33 instead
Armor: 10% of missing HP
31
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 18
If the target has Armor:
- Damage: 27 instead
Armor: 8% of missing HP
Critical effects
Damage: 23
If the target has Armor:
- Damage: 34 instead
Armor: 10% of missing HP
32
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 18
If the target has Armor:
- Damage: 28 instead
Armor: 8% of missing HP
Critical effects
Damage: 23
If the target has Armor:
- Damage: 35 instead
Armor: 10% of missing HP
33
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 19
If the target has Armor:
- Damage: 29 instead
Armor: 8% of missing HP
Critical effects
Damage: 24
If the target has Armor:
- Damage: 36 instead
Armor: 10% of missing HP
34
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 19
If the target has Armor:
- Damage: 29 instead
Armor: 8% of missing HP
Critical effects
Damage: 24
If the target has Armor:
- Damage: 37 instead
Armor: 10% of missing HP
35
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 20
If the target has Armor:
- Damage: 30 instead
Armor: 8% of missing HP
Critical effects
Damage: 25
If the target has Armor:
- Damage: 38 instead
Armor: 10% of missing HP
36
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 20
If the target has Armor:
- Damage: 31 instead
Armor: 8% of missing HP
Critical effects
Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 10% of missing HP
37
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 21
If the target has Armor:
- Damage: 31 instead
Armor: 8% of missing HP
Critical effects
Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 10% of missing HP
38
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 21
If the target has Armor:
- Damage: 32 instead
Armor: 8% of missing HP
Critical effects
Damage: 27
If the target has Armor:
- Damage: 40 instead
Armor: 10% of missing HP
39
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 22
If the target has Armor:
- Damage: 33 instead
Armor: 8% of missing HP
Critical effects
Damage: 27
If the target has Armor:
- Damage: 41 instead
Armor: 10% of missing HP
40
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 22
If the target has Armor:
- Damage: 34 instead
Armor: 8% of missing HP
Critical effects
Damage: 28
If the target has Armor:
- Damage: 42 instead
Armor: 10% of missing HP
41
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 23
If the target has Armor:
- Damage: 34 instead
Armor: 8% of missing HP
Critical effects
Damage: 29
If the target has Armor:
- Damage: 43 instead
Armor: 10% of missing HP
42
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 23
If the target has Armor:
- Damage: 35 instead
Armor: 8% of missing HP
Critical effects
Damage: 29
If the target has Armor:
- Damage: 44 instead
Armor: 10% of missing HP
43
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 24
If the target has Armor:
- Damage: 36 instead
Armor: 8% of missing HP
Critical effects
Damage: 30
If the target has Armor:
- Damage: 45 instead
Armor: 10% of missing HP
44
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 24
If the target has Armor:
- Damage: 36 instead
Armor: 8% of missing HP
Critical effects
Damage: 30
If the target has Armor:
- Damage: 46 instead
Armor: 10% of missing HP
45
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 25
If the target has Armor:
- Damage: 37 instead
Armor: 8% of missing HP
Critical effects
Damage: 31
If the target has Armor:
- Damage: 47 instead
Armor: 10% of missing HP
46
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 25
If the target has Armor:
- Damage: 38 instead
Armor: 8% of missing HP
Critical effects
Damage: 32
If the target has Armor:
- Damage: 48 instead
Armor: 10% of missing HP
47
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 8% of missing HP
Critical effects
Damage: 32
If the target has Armor:
- Damage: 48 instead
Armor: 10% of missing HP
48
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 26
If the target has Armor:
- Damage: 39 instead
Armor: 8% of missing HP
Critical effects
Damage: 33
If the target has Armor:
- Damage: 49 instead
Armor: 10% of missing HP
49
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 27
If the target has Armor:
- Damage: 40 instead
Armor: 8% of missing HP
Critical effects
Damage: 33
If the target has Armor:
- Damage: 50 instead
Armor: 10% of missing HP
50
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 27
If the target has Armor:
- Damage: 41 instead
Armor: 8% of missing HP
Critical effects
Damage: 34
If the target has Armor:
- Damage: 51 instead
Armor: 10% of missing HP
51
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 28
If the target has Armor:
- Damage: 42 instead
Armor: 8% of missing HP
Critical effects
Damage: 35
If the target has Armor:
- Damage: 52 instead
Armor: 10% of missing HP
52
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 28
If the target has Armor:
- Damage: 42 instead
Armor: 8% of missing HP
Critical effects
Damage: 35
If the target has Armor:
- Damage: 53 instead
Armor: 10% of missing HP
53
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 28
If the target has Armor:
- Damage: 43 instead
Armor: 8% of missing HP
Critical effects
Damage: 36
If the target has Armor:
- Damage: 54 instead
Armor: 10% of missing HP
54
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 29
If the target has Armor:
- Damage: 44 instead
Armor: 8% of missing HP
Critical effects
Damage: 36
If the target has Armor:
- Damage: 55 instead
Armor: 10% of missing HP
55
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 29
If the target has Armor:
- Damage: 44 instead
Armor: 8% of missing HP
Critical effects
Damage: 37
If the target has Armor:
- Damage: 56 instead
Armor: 10% of missing HP
56
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 30
If the target has Armor:
- Damage: 45 instead
Armor: 8% of missing HP
Critical effects
Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 10% of missing HP
57
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 30
If the target has Armor:
- Damage: 46 instead
Armor: 8% of missing HP
Critical effects
Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 10% of missing HP
58
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 31
If the target has Armor:
- Damage: 47 instead
Armor: 8% of missing HP
Critical effects
Damage: 39
If the target has Armor:
- Damage: 58 instead
Armor: 10% of missing HP
59
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 31
If the target has Armor:
- Damage: 47 instead
Armor: 8% of missing HP
Critical effects
Damage: 39
If the target has Armor:
- Damage: 59 instead
Armor: 10% of missing HP
60
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 32
If the target has Armor:
- Damage: 48 instead
Armor: 8% of missing HP
Critical effects
Damage: 40
If the target has Armor:
- Damage: 60 instead
Armor: 10% of missing HP
61
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 32
If the target has Armor:
- Damage: 49 instead
Armor: 8% of missing HP
Critical effects
Damage: 41
If the target has Armor:
- Damage: 61 instead
Armor: 10% of missing HP
62
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 33
If the target has Armor:
- Damage: 49 instead
Armor: 8% of missing HP
Critical effects
Damage: 41
If the target has Armor:
- Damage: 62 instead
Armor: 10% of missing HP
63
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 33
If the target has Armor:
- Damage: 50 instead
Armor: 8% of missing HP
Critical effects
Damage: 42
If the target has Armor:
- Damage: 63 instead
Armor: 10% of missing HP
64
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 34
If the target has Armor:
- Damage: 51 instead
Armor: 8% of missing HP
Critical effects
Damage: 42
If the target has Armor:
- Damage: 64 instead
Armor: 10% of missing HP
65
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 34
If the target has Armor:
- Damage: 52 instead
Armor: 8% of missing HP
Critical effects
Damage: 43
If the target has Armor:
- Damage: 65 instead
Armor: 10% of missing HP
66
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 35
If the target has Armor:
- Damage: 52 instead
Armor: 8% of missing HP
Critical effects
Damage: 44
If the target has Armor:
- Damage: 66 instead
Armor: 10% of missing HP
67
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 35
If the target has Armor:
- Damage: 53 instead
Armor: 8% of missing HP
Critical effects
Damage: 44
If the target has Armor:
- Damage: 66 instead
Armor: 10% of missing HP
68
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 36
If the target has Armor:
- Damage: 54 instead
Armor: 8% of missing HP
Critical effects
Damage: 45
If the target has Armor:
- Damage: 67 instead
Armor: 10% of missing HP
69
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 36
If the target has Armor:
- Damage: 54 instead
Armor: 8% of missing HP
Critical effects
Damage: 45
If the target has Armor:
- Damage: 68 instead
Armor: 10% of missing HP
70
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 37
If the target has Armor:
- Damage: 55 instead
Armor: 8% of missing HP
Critical effects
Damage: 46
If the target has Armor:
- Damage: 69 instead
Armor: 10% of missing HP
71
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 37
If the target has Armor:
- Damage: 56 instead
Armor: 8% of missing HP
Critical effects
Damage: 47
If the target has Armor:
- Damage: 70 instead
Armor: 10% of missing HP
72
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 8% of missing HP
Critical effects
Damage: 47
If the target has Armor:
- Damage: 71 instead
Armor: 10% of missing HP
73
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 38
If the target has Armor:
- Damage: 57 instead
Armor: 8% of missing HP
Critical effects
Damage: 48
If the target has Armor:
- Damage: 72 instead
Armor: 10% of missing HP
74
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 39
If the target has Armor:
- Damage: 58 instead
Armor: 8% of missing HP
Critical effects
Damage: 48
If the target has Armor:
- Damage: 73 instead
Armor: 10% of missing HP
75
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 39
If the target has Armor:
- Damage: 59 instead
Armor: 8% of missing HP
Critical effects
Damage: 49
If the target has Armor:
- Damage: 74 instead
Armor: 10% of missing HP
76
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 40
If the target has Armor:
- Damage: 60 instead
Armor: 8% of missing HP
Critical effects
Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 10% of missing HP
77
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 40
If the target has Armor:
- Damage: 60 instead
Armor: 8% of missing HP
Critical effects
Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 10% of missing HP
78
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 40
If the target has Armor:
- Damage: 61 instead
Armor: 8% of missing HP
Critical effects
Damage: 51
If the target has Armor:
- Damage: 76 instead
Armor: 10% of missing HP
79
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 41
If the target has Armor:
- Damage: 62 instead
Armor: 8% of missing HP
Critical effects
Damage: 51
If the target has Armor:
- Damage: 77 instead
Armor: 10% of missing HP
80
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 41
If the target has Armor:
- Damage: 62 instead
Armor: 8% of missing HP
Critical effects
Damage: 52
If the target has Armor:
- Damage: 78 instead
Armor: 10% of missing HP
81
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 42
If the target has Armor:
- Damage: 63 instead
Armor: 8% of missing HP
Critical effects
Damage: 53
If the target has Armor:
- Damage: 79 instead
Armor: 10% of missing HP
82
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 42
If the target has Armor:
- Damage: 64 instead
Armor: 8% of missing HP
Critical effects
Damage: 53
If the target has Armor:
- Damage: 80 instead
Armor: 10% of missing HP
83
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 43
If the target has Armor:
- Damage: 65 instead
Armor: 8% of missing HP
Critical effects
Damage: 54
If the target has Armor:
- Damage: 81 instead
Armor: 10% of missing HP
84
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 43
If the target has Armor:
- Damage: 65 instead
Armor: 8% of missing HP
Critical effects
Damage: 54
If the target has Armor:
- Damage: 82 instead
Armor: 10% of missing HP
85
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 44
If the target has Armor:
- Damage: 66 instead
Armor: 8% of missing HP
Critical effects
Damage: 55
If the target has Armor:
- Damage: 83 instead
Armor: 10% of missing HP
86
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 44
If the target has Armor:
- Damage: 67 instead
Armor: 8% of missing HP
Critical effects
Damage: 56
If the target has Armor:
- Damage: 84 instead
Armor: 10% of missing HP
87
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 45
If the target has Armor:
- Damage: 67 instead
Armor: 8% of missing HP
Critical effects
Damage: 56
If the target has Armor:
- Damage: 84 instead
Armor: 10% of missing HP
88
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 45
If the target has Armor:
- Damage: 68 instead
Armor: 8% of missing HP
Critical effects
Damage: 57
If the target has Armor:
- Damage: 85 instead
Armor: 10% of missing HP
89
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 46
If the target has Armor:
- Damage: 69 instead
Armor: 8% of missing HP
Critical effects
Damage: 57
If the target has Armor:
- Damage: 86 instead
Armor: 10% of missing HP
90
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 46
If the target has Armor:
- Damage: 70 instead
Armor: 8% of missing HP
Critical effects
Damage: 58
If the target has Armor:
- Damage: 87 instead
Armor: 10% of missing HP
91
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 47
If the target has Armor:
- Damage: 70 instead
Armor: 8% of missing HP
Critical effects
Damage: 59
If the target has Armor:
- Damage: 88 instead
Armor: 10% of missing HP
92
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 47
If the target has Armor:
- Damage: 71 instead
Armor: 8% of missing HP
Critical effects
Damage: 59
If the target has Armor:
- Damage: 89 instead
Armor: 10% of missing HP
93
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 48
If the target has Armor:
- Damage: 72 instead
Armor: 8% of missing HP
Critical effects
Damage: 60
If the target has Armor:
- Damage: 90 instead
Armor: 10% of missing HP
94
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 48
If the target has Armor:
- Damage: 72 instead
Armor: 8% of missing HP
Critical effects
Damage: 60
If the target has Armor:
- Damage: 91 instead
Armor: 10% of missing HP
95
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 49
If the target has Armor:
- Damage: 73 instead
Armor: 8% of missing HP
Critical effects
Damage: 61
If the target has Armor:
- Damage: 92 instead
Armor: 10% of missing HP
96
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 49
If the target has Armor:
- Damage: 74 instead
Armor: 8% of missing HP
Critical effects
Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 10% of missing HP
97
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 8% of missing HP
Critical effects
Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 10% of missing HP
98
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 50
If the target has Armor:
- Damage: 75 instead
Armor: 8% of missing HP
Critical effects
Damage: 63
If the target has Armor:
- Damage: 94 instead
Armor: 10% of missing HP
99
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 51
If the target has Armor:
- Damage: 76 instead
Armor: 8% of missing HP
Critical effects
Damage: 63
If the target has Armor:
- Damage: 95 instead
Armor: 10% of missing HP
100
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 51
If the target has Armor:
- Damage: 77 instead
Armor: 8% of missing HP
Critical effects
Damage: 64
If the target has Armor:
- Damage: 96 instead
Armor: 10% of missing HP
101
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 52
If the target has Armor:
- Damage: 78 instead
Armor: 8% of missing HP
Critical effects
Damage: 65
If the target has Armor:
- Damage: 97 instead
Armor: 10% of missing HP
102
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 52
If the target has Armor:
- Damage: 78 instead
Armor: 8% of missing HP
Critical effects
Damage: 65
If the target has Armor:
- Damage: 98 instead
Armor: 10% of missing HP
103
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 52
If the target has Armor:
- Damage: 79 instead
Armor: 8% of missing HP
Critical effects
Damage: 66
If the target has Armor:
- Damage: 99 instead
Armor: 10% of missing HP
104
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 53
If the target has Armor:
- Damage: 80 instead
Armor: 8% of missing HP
Critical effects
Damage: 66
If the target has Armor:
- Damage: 100 instead
Armor: 10% of missing HP
105
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 53
If the target has Armor:
- Damage: 80 instead
Armor: 8% of missing HP
Critical effects
Damage: 67
If the target has Armor:
- Damage: 101 instead
Armor: 10% of missing HP
106
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 54
If the target has Armor:
- Damage: 81 instead
Armor: 8% of missing HP
Critical effects
Damage: 68
If the target has Armor:
- Damage: 102 instead
Armor: 10% of missing HP
107
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 54
If the target has Armor:
- Damage: 82 instead
Armor: 8% of missing HP
Critical effects
Damage: 68
If the target has Armor:
- Damage: 102 instead
Armor: 10% of missing HP
108
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 55
If the target has Armor:
- Damage: 83 instead
Armor: 8% of missing HP
Critical effects
Damage: 69
If the target has Armor:
- Damage: 103 instead
Armor: 10% of missing HP
109
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 55
If the target has Armor:
- Damage: 83 instead
Armor: 8% of missing HP
Critical effects
Damage: 69
If the target has Armor:
- Damage: 104 instead
Armor: 10% of missing HP
110
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 56
If the target has Armor:
- Damage: 84 instead
Armor: 8% of missing HP
Critical effects
Damage: 70
If the target has Armor:
- Damage: 105 instead
Armor: 10% of missing HP
111
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 56
If the target has Armor:
- Damage: 85 instead
Armor: 8% of missing HP
Critical effects
Damage: 71
If the target has Armor:
- Damage: 106 instead
Armor: 10% of missing HP
112
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 57
If the target has Armor:
- Damage: 85 instead
Armor: 8% of missing HP
Critical effects
Damage: 71
If the target has Armor:
- Damage: 107 instead
Armor: 10% of missing HP
113
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 57
If the target has Armor:
- Damage: 86 instead
Armor: 8% of missing HP
Critical effects
Damage: 72
If the target has Armor:
- Damage: 108 instead
Armor: 10% of missing HP
114
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 58
If the target has Armor:
- Damage: 87 instead
Armor: 8% of missing HP
Critical effects
Damage: 72
If the target has Armor:
- Damage: 109 instead
Armor: 10% of missing HP
115
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 58
If the target has Armor:
- Damage: 88 instead
Armor: 8% of missing HP
Critical effects
Damage: 73
If the target has Armor:
- Damage: 110 instead
Armor: 10% of missing HP
116
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 59
If the target has Armor:
- Damage: 88 instead
Armor: 8% of missing HP
Critical effects
Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 10% of missing HP
117
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 59
If the target has Armor:
- Damage: 89 instead
Armor: 8% of missing HP
Critical effects
Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 10% of missing HP
118
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 60
If the target has Armor:
- Damage: 90 instead
Armor: 8% of missing HP
Critical effects
Damage: 75
If the target has Armor:
- Damage: 112 instead
Armor: 10% of missing HP
119
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 60
If the target has Armor:
- Damage: 90 instead
Armor: 8% of missing HP
Critical effects
Damage: 75
If the target has Armor:
- Damage: 113 instead
Armor: 10% of missing HP
120
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 61
If the target has Armor:
- Damage: 91 instead
Armor: 8% of missing HP
Critical effects
Damage: 76
If the target has Armor:
- Damage: 114 instead
Armor: 10% of missing HP
121
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 61
If the target has Armor:
- Damage: 92 instead
Armor: 8% of missing HP
Critical effects
Damage: 77
If the target has Armor:
- Damage: 115 instead
Armor: 10% of missing HP
122
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 8% of missing HP
Critical effects
Damage: 77
If the target has Armor:
- Damage: 116 instead
Armor: 10% of missing HP
123
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 62
If the target has Armor:
- Damage: 93 instead
Armor: 8% of missing HP
Critical effects
Damage: 78
If the target has Armor:
- Damage: 117 instead
Armor: 10% of missing HP
124
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 63
If the target has Armor:
- Damage: 94 instead
Armor: 8% of missing HP
Critical effects
Damage: 78
If the target has Armor:
- Damage: 118 instead
Armor: 10% of missing HP
125
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 63
If the target has Armor:
- Damage: 95 instead
Armor: 8% of missing HP
Critical effects
Damage: 79
If the target has Armor:
- Damage: 119 instead
Armor: 10% of missing HP
126
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 64
If the target has Armor:
- Damage: 96 instead
Armor: 8% of missing HP
Critical effects
Damage: 80
If the target has Armor:
- Damage: 120 instead
Armor: 10% of missing HP
127
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 64
If the target has Armor:
- Damage: 96 instead
Armor: 8% of missing HP
Critical effects
Damage: 80
If the target has Armor:
- Damage: 120 instead
Armor: 10% of missing HP
128
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 64
If the target has Armor:
- Damage: 97 instead
Armor: 8% of missing HP
Critical effects
Damage: 81
If the target has Armor:
- Damage: 121 instead
Armor: 10% of missing HP
129
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 65
If the target has Armor:
- Damage: 98 instead
Armor: 8% of missing HP
Critical effects
Damage: 81
If the target has Armor:
- Damage: 122 instead
Armor: 10% of missing HP
130
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 65
If the target has Armor:
- Damage: 98 instead
Armor: 8% of missing HP
Critical effects
Damage: 82
If the target has Armor:
- Damage: 123 instead
Armor: 10% of missing HP
131
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 66
If the target has Armor:
- Damage: 99 instead
Armor: 8% of missing HP
Critical effects
Damage: 83
If the target has Armor:
- Damage: 124 instead
Armor: 10% of missing HP
132
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 66
If the target has Armor:
- Damage: 100 instead
Armor: 8% of missing HP
Critical effects
Damage: 83
If the target has Armor:
- Damage: 125 instead
Armor: 10% of missing HP
133
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 67
If the target has Armor:
- Damage: 101 instead
Armor: 8% of missing HP
Critical effects
Damage: 84
If the target has Armor:
- Damage: 126 instead
Armor: 10% of missing HP
134
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 67
If the target has Armor:
- Damage: 101 instead
Armor: 8% of missing HP
Critical effects
Damage: 84
If the target has Armor:
- Damage: 127 instead
Armor: 10% of missing HP
135
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 68
If the target has Armor:
- Damage: 102 instead
Armor: 8% of missing HP
Critical effects
Damage: 85
If the target has Armor:
- Damage: 128 instead
Armor: 10% of missing HP
136
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 68
If the target has Armor:
- Damage: 103 instead
Armor: 8% of missing HP
Critical effects
Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 10% of missing HP
137
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 69
If the target has Armor:
- Damage: 103 instead
Armor: 8% of missing HP
Critical effects
Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 10% of missing HP
138
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 69
If the target has Armor:
- Damage: 104 instead
Armor: 8% of missing HP
Critical effects
Damage: 87
If the target has Armor:
- Damage: 130 instead
Armor: 10% of missing HP
139
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 70
If the target has Armor:
- Damage: 105 instead
Armor: 8% of missing HP
Critical effects
Damage: 87
If the target has Armor:
- Damage: 131 instead
Armor: 10% of missing HP
140
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 70
If the target has Armor:
- Damage: 106 instead
Armor: 8% of missing HP
Critical effects
Damage: 88
If the target has Armor:
- Damage: 132 instead
Armor: 10% of missing HP
141
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 71
If the target has Armor:
- Damage: 106 instead
Armor: 8% of missing HP
Critical effects
Damage: 89
If the target has Armor:
- Damage: 133 instead
Armor: 10% of missing HP
142
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 71
If the target has Armor:
- Damage: 107 instead
Armor: 8% of missing HP
Critical effects
Damage: 89
If the target has Armor:
- Damage: 134 instead
Armor: 10% of missing HP
143
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 72
If the target has Armor:
- Damage: 108 instead
Armor: 8% of missing HP
Critical effects
Damage: 90
If the target has Armor:
- Damage: 135 instead
Armor: 10% of missing HP
144
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 72
If the target has Armor:
- Damage: 108 instead
Armor: 8% of missing HP
Critical effects
Damage: 90
If the target has Armor:
- Damage: 136 instead
Armor: 10% of missing HP
145
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 73
If the target has Armor:
- Damage: 109 instead
Armor: 8% of missing HP
Critical effects
Damage: 91
If the target has Armor:
- Damage: 137 instead
Armor: 10% of missing HP
146
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 73
If the target has Armor:
- Damage: 110 instead
Armor: 8% of missing HP
Critical effects
Damage: 92
If the target has Armor:
- Damage: 138 instead
Armor: 10% of missing HP
147
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 8% of missing HP
Critical effects
Damage: 92
If the target has Armor:
- Damage: 138 instead
Armor: 10% of missing HP
148
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 74
If the target has Armor:
- Damage: 111 instead
Armor: 8% of missing HP
Critical effects
Damage: 93
If the target has Armor:
- Damage: 139 instead
Armor: 10% of missing HP
149
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 75
If the target has Armor:
- Damage: 112 instead
Armor: 8% of missing HP
Critical effects
Damage: 93
If the target has Armor:
- Damage: 140 instead
Armor: 10% of missing HP
150
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 75
If the target has Armor:
- Damage: 113 instead
Armor: 8% of missing HP
Critical effects
Damage: 94
If the target has Armor:
- Damage: 141 instead
Armor: 10% of missing HP
151
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 76
If the target has Armor:
- Damage: 114 instead
Armor: 8% of missing HP
Critical effects
Damage: 95
If the target has Armor:
- Damage: 142 instead
Armor: 10% of missing HP
152
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 76
If the target has Armor:
- Damage: 114 instead
Armor: 8% of missing HP
Critical effects
Damage: 95
If the target has Armor:
- Damage: 143 instead
Armor: 10% of missing HP
153
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 76
If the target has Armor:
- Damage: 115 instead
Armor: 8% of missing HP
Critical effects
Damage: 96
If the target has Armor:
- Damage: 144 instead
Armor: 10% of missing HP
154
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 77
If the target has Armor:
- Damage: 116 instead
Armor: 8% of missing HP
Critical effects
Damage: 96
If the target has Armor:
- Damage: 145 instead
Armor: 10% of missing HP
155
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 77
If the target has Armor:
- Damage: 116 instead
Armor: 8% of missing HP
Critical effects
Damage: 97
If the target has Armor:
- Damage: 146 instead
Armor: 10% of missing HP
156
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 78
If the target has Armor:
- Damage: 117 instead
Armor: 8% of missing HP
Critical effects
Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 10% of missing HP
157
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 78
If the target has Armor:
- Damage: 118 instead
Armor: 8% of missing HP
Critical effects
Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 10% of missing HP
158
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 79
If the target has Armor:
- Damage: 119 instead
Armor: 8% of missing HP
Critical effects
Damage: 99
If the target has Armor:
- Damage: 148 instead
Armor: 10% of missing HP
159
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 79
If the target has Armor:
- Damage: 119 instead
Armor: 8% of missing HP
Critical effects
Damage: 99
If the target has Armor:
- Damage: 149 instead
Armor: 10% of missing HP
160
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 80
If the target has Armor:
- Damage: 120 instead
Armor: 8% of missing HP
Critical effects
Damage: 100
If the target has Armor:
- Damage: 150 instead
Armor: 10% of missing HP
161
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 80
If the target has Armor:
- Damage: 121 instead
Armor: 8% of missing HP
Critical effects
Damage: 101
If the target has Armor:
- Damage: 151 instead
Armor: 10% of missing HP
162
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 81
If the target has Armor:
- Damage: 121 instead
Armor: 8% of missing HP
Critical effects
Damage: 101
If the target has Armor:
- Damage: 152 instead
Armor: 10% of missing HP
163
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 81
If the target has Armor:
- Damage: 122 instead
Armor: 8% of missing HP
Critical effects
Damage: 102
If the target has Armor:
- Damage: 153 instead
Armor: 10% of missing HP
164
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 82
If the target has Armor:
- Damage: 123 instead
Armor: 8% of missing HP
Critical effects
Damage: 102
If the target has Armor:
- Damage: 154 instead
Armor: 10% of missing HP
165
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 82
If the target has Armor:
- Damage: 124 instead
Armor: 8% of missing HP
Critical effects
Damage: 103
If the target has Armor:
- Damage: 155 instead
Armor: 10% of missing HP
166
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 83
If the target has Armor:
- Damage: 124 instead
Armor: 8% of missing HP
Critical effects
Damage: 104
If the target has Armor:
- Damage: 156 instead
Armor: 10% of missing HP
167
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 83
If the target has Armor:
- Damage: 125 instead
Armor: 8% of missing HP
Critical effects
Damage: 104
If the target has Armor:
- Damage: 156 instead
Armor: 10% of missing HP
168
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 84
If the target has Armor:
- Damage: 126 instead
Armor: 8% of missing HP
Critical effects
Damage: 105
If the target has Armor:
- Damage: 157 instead
Armor: 10% of missing HP
169
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 84
If the target has Armor:
- Damage: 126 instead
Armor: 8% of missing HP
Critical effects
Damage: 105
If the target has Armor:
- Damage: 158 instead
Armor: 10% of missing HP
170
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 85
If the target has Armor:
- Damage: 127 instead
Armor: 8% of missing HP
Critical effects
Damage: 106
If the target has Armor:
- Damage: 159 instead
Armor: 10% of missing HP
171
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 85
If the target has Armor:
- Damage: 128 instead
Armor: 8% of missing HP
Critical effects
Damage: 107
If the target has Armor:
- Damage: 160 instead
Armor: 10% of missing HP
172
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 8% of missing HP
Critical effects
Damage: 107
If the target has Armor:
- Damage: 161 instead
Armor: 10% of missing HP
173
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 86
If the target has Armor:
- Damage: 129 instead
Armor: 8% of missing HP
Critical effects
Damage: 108
If the target has Armor:
- Damage: 162 instead
Armor: 10% of missing HP
174
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 87
If the target has Armor:
- Damage: 130 instead
Armor: 8% of missing HP
Critical effects
Damage: 108
If the target has Armor:
- Damage: 163 instead
Armor: 10% of missing HP
175
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 87
If the target has Armor:
- Damage: 131 instead
Armor: 8% of missing HP
Critical effects
Damage: 109
If the target has Armor:
- Damage: 164 instead
Armor: 10% of missing HP
176
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 88
If the target has Armor:
- Damage: 132 instead
Armor: 8% of missing HP
Critical effects
Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 10% of missing HP
177
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 88
If the target has Armor:
- Damage: 132 instead
Armor: 8% of missing HP
Critical effects
Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 10% of missing HP
178
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 88
If the target has Armor:
- Damage: 133 instead
Armor: 8% of missing HP
Critical effects
Damage: 111
If the target has Armor:
- Damage: 166 instead
Armor: 10% of missing HP
179
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 89
If the target has Armor:
- Damage: 134 instead
Armor: 8% of missing HP
Critical effects
Damage: 111
If the target has Armor:
- Damage: 167 instead
Armor: 10% of missing HP
180
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 89
If the target has Armor:
- Damage: 134 instead
Armor: 8% of missing HP
Critical effects
Damage: 112
If the target has Armor:
- Damage: 168 instead
Armor: 10% of missing HP
181
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 90
If the target has Armor:
- Damage: 135 instead
Armor: 8% of missing HP
Critical effects
Damage: 113
If the target has Armor:
- Damage: 169 instead
Armor: 10% of missing HP
182
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 90
If the target has Armor:
- Damage: 136 instead
Armor: 8% of missing HP
Critical effects
Damage: 113
If the target has Armor:
- Damage: 170 instead
Armor: 10% of missing HP
183
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 91
If the target has Armor:
- Damage: 137 instead
Armor: 8% of missing HP
Critical effects
Damage: 114
If the target has Armor:
- Damage: 171 instead
Armor: 10% of missing HP
184
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 91
If the target has Armor:
- Damage: 137 instead
Armor: 8% of missing HP
Critical effects
Damage: 114
If the target has Armor:
- Damage: 172 instead
Armor: 10% of missing HP
185
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 92
If the target has Armor:
- Damage: 138 instead
Armor: 8% of missing HP
Critical effects
Damage: 115
If the target has Armor:
- Damage: 173 instead
Armor: 10% of missing HP
186
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 92
If the target has Armor:
- Damage: 139 instead
Armor: 8% of missing HP
Critical effects
Damage: 116
If the target has Armor:
- Damage: 174 instead
Armor: 10% of missing HP
187
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 93
If the target has Armor:
- Damage: 139 instead
Armor: 8% of missing HP
Critical effects
Damage: 116
If the target has Armor:
- Damage: 174 instead
Armor: 10% of missing HP
188
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 93
If the target has Armor:
- Damage: 140 instead
Armor: 8% of missing HP
Critical effects
Damage: 117
If the target has Armor:
- Damage: 175 instead
Armor: 10% of missing HP
189
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 94
If the target has Armor:
- Damage: 141 instead
Armor: 8% of missing HP
Critical effects
Damage: 117
If the target has Armor:
- Damage: 176 instead
Armor: 10% of missing HP
190
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 94
If the target has Armor:
- Damage: 142 instead
Armor: 8% of missing HP
Critical effects
Damage: 118
If the target has Armor:
- Damage: 177 instead
Armor: 10% of missing HP
191
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 95
If the target has Armor:
- Damage: 142 instead
Armor: 8% of missing HP
Critical effects
Damage: 119
If the target has Armor:
- Damage: 178 instead
Armor: 10% of missing HP
192
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 95
If the target has Armor:
- Damage: 143 instead
Armor: 8% of missing HP
Critical effects
Damage: 119
If the target has Armor:
- Damage: 179 instead
Armor: 10% of missing HP
193
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 96
If the target has Armor:
- Damage: 144 instead
Armor: 8% of missing HP
Critical effects
Damage: 120
If the target has Armor:
- Damage: 180 instead
Armor: 10% of missing HP
194
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 96
If the target has Armor:
- Damage: 144 instead
Armor: 8% of missing HP
Critical effects
Damage: 120
If the target has Armor:
- Damage: 181 instead
Armor: 10% of missing HP
195
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 97
If the target has Armor:
- Damage: 145 instead
Armor: 8% of missing HP
Critical effects
Damage: 121
If the target has Armor:
- Damage: 182 instead
Armor: 10% of missing HP
196
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 97
If the target has Armor:
- Damage: 146 instead
Armor: 8% of missing HP
Critical effects
Damage: 122
If the target has Armor:
- Damage: 183 instead
Armor: 10% of missing HP
197
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 8% of missing HP
Critical effects
Damage: 122
If the target has Armor:
- Damage: 183 instead
Armor: 10% of missing HP
198
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 98
If the target has Armor:
- Damage: 147 instead
Armor: 8% of missing HP
Critical effects
Damage: 123
If the target has Armor:
- Damage: 184 instead
Armor: 10% of missing HP
199
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 99
If the target has Armor:
- Damage: 148 instead
Armor: 8% of missing HP
Critical effects
Damage: 123
If the target has Armor:
- Damage: 185 instead
Armor: 10% of missing HP
200
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 99
If the target has Armor:
- Damage: 149 instead
Armor: 8% of missing HP
Critical effects
Damage: 124
If the target has Armor:
- Damage: 186 instead
Armor: 10% of missing HP
201
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 100
If the target has Armor:
- Damage: 150 instead
Armor: 8% of missing HP
Critical effects
Damage: 125
If the target has Armor:
- Damage: 187 instead
Armor: 10% of missing HP
202
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 100
If the target has Armor:
- Damage: 150 instead
Armor: 8% of missing HP
Critical effects
Damage: 125
If the target has Armor:
- Damage: 188 instead
Armor: 10% of missing HP
203
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 100
If the target has Armor:
- Damage: 151 instead
Armor: 8% of missing HP
Critical effects
Damage: 126
If the target has Armor:
- Damage: 189 instead
Armor: 10% of missing HP
204
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 101
If the target has Armor:
- Damage: 152 instead
Armor: 8% of missing HP
Critical effects
Damage: 126
If the target has Armor:
- Damage: 190 instead
Armor: 10% of missing HP
205
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 101
If the target has Armor:
- Damage: 152 instead
Armor: 8% of missing HP
Critical effects
Damage: 127
If the target has Armor:
- Damage: 191 instead
Armor: 10% of missing HP
206
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 102
If the target has Armor:
- Damage: 153 instead
Armor: 8% of missing HP
Critical effects
Damage: 128
If the target has Armor:
- Damage: 192 instead
Armor: 10% of missing HP
207
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 102
If the target has Armor:
- Damage: 154 instead
Armor: 8% of missing HP
Critical effects
Damage: 128
If the target has Armor:
- Damage: 192 instead
Armor: 10% of missing HP
208
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 103
If the target has Armor:
- Damage: 155 instead
Armor: 8% of missing HP
Critical effects
Damage: 129
If the target has Armor:
- Damage: 193 instead
Armor: 10% of missing HP
209
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 103
If the target has Armor:
- Damage: 155 instead
Armor: 8% of missing HP
Critical effects
Damage: 129
If the target has Armor:
- Damage: 194 instead
Armor: 10% of missing HP
210
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 104
If the target has Armor:
- Damage: 156 instead
Armor: 8% of missing HP
Critical effects
Damage: 130
If the target has Armor:
- Damage: 195 instead
Armor: 10% of missing HP
211
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 104
If the target has Armor:
- Damage: 157 instead
Armor: 8% of missing HP
Critical effects
Damage: 131
If the target has Armor:
- Damage: 196 instead
Armor: 10% of missing HP
212
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 105
If the target has Armor:
- Damage: 157 instead
Armor: 8% of missing HP
Critical effects
Damage: 131
If the target has Armor:
- Damage: 197 instead
Armor: 10% of missing HP
213
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 105
If the target has Armor:
- Damage: 158 instead
Armor: 8% of missing HP
Critical effects
Damage: 132
If the target has Armor:
- Damage: 198 instead
Armor: 10% of missing HP
214
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 106
If the target has Armor:
- Damage: 159 instead
Armor: 8% of missing HP
Critical effects
Damage: 132
If the target has Armor:
- Damage: 199 instead
Armor: 10% of missing HP
215
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 106
If the target has Armor:
- Damage: 160 instead
Armor: 8% of missing HP
Critical effects
Damage: 133
If the target has Armor:
- Damage: 200 instead
Armor: 10% of missing HP
216
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 107
If the target has Armor:
- Damage: 160 instead
Armor: 8% of missing HP
Critical effects
Damage: 134
If the target has Armor:
- Damage: 201 instead
Armor: 10% of missing HP
217
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 107
If the target has Armor:
- Damage: 161 instead
Armor: 8% of missing HP
Critical effects
Damage: 134
If the target has Armor:
- Damage: 201 instead
Armor: 10% of missing HP
218
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 108
If the target has Armor:
- Damage: 162 instead
Armor: 8% of missing HP
Critical effects
Damage: 135
If the target has Armor:
- Damage: 202 instead
Armor: 10% of missing HP
219
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 108
If the target has Armor:
- Damage: 162 instead
Armor: 8% of missing HP
Critical effects
Damage: 135
If the target has Armor:
- Damage: 203 instead
Armor: 10% of missing HP
220
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 109
If the target has Armor:
- Damage: 163 instead
Armor: 8% of missing HP
Critical effects
Damage: 136
If the target has Armor:
- Damage: 204 instead
Armor: 10% of missing HP
221
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 109
If the target has Armor:
- Damage: 164 instead
Armor: 8% of missing HP
Critical effects
Damage: 137
If the target has Armor:
- Damage: 205 instead
Armor: 10% of missing HP
222
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 8% of missing HP
Critical effects
Damage: 137
If the target has Armor:
- Damage: 206 instead
Armor: 10% of missing HP
223
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 110
If the target has Armor:
- Damage: 165 instead
Armor: 8% of missing HP
Critical effects
Damage: 138
If the target has Armor:
- Damage: 207 instead
Armor: 10% of missing HP
224
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 111
If the target has Armor:
- Damage: 166 instead
Armor: 8% of missing HP
Critical effects
Damage: 138
If the target has Armor:
- Damage: 208 instead
Armor: 10% of missing HP
225
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 111
If the target has Armor:
- Damage: 167 instead
Armor: 8% of missing HP
Critical effects
Damage: 139
If the target has Armor:
- Damage: 209 instead
Armor: 10% of missing HP
226
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 112
If the target has Armor:
- Damage: 168 instead
Armor: 8% of missing HP
Critical effects
Damage: 140
If the target has Armor:
- Damage: 210 instead
Armor: 10% of missing HP
227
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 112
If the target has Armor:
- Damage: 168 instead
Armor: 8% of missing HP
Critical effects
Damage: 140
If the target has Armor:
- Damage: 210 instead
Armor: 10% of missing HP
228
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 112
If the target has Armor:
- Damage: 169 instead
Armor: 8% of missing HP
Critical effects
Damage: 141
If the target has Armor:
- Damage: 211 instead
Armor: 10% of missing HP
229
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.
Normal effects
Damage: 113
If the target has Armor:
- Damage: 170 instead
Armor: 8% of missing HP
Critical effects
Damage: 141
If the target has Armor:
- Damage: 212 instead
Armor: 10% of missing HP
230
Smashes
4
1 - 1
Inflicts single-target damage and creates an Armor whose power depends on the Sacrier's missing HP. The Armor absorbs the next attacks received. The damage inflicted is greater if the target has Armor.