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Ankama Trackers
59 result(s) found
1 

252 


If anyone sell either one of them, hit me up ingame Yuji Sano
4 

969 


hi, the amount of sinistro/hydrant that you can summon is determined by the amount of control you have, its been awhile since i use them but your dial require 1 control as well, so you need to consider those things.
5 

612 


theres is no any actual antidote to remove poison , but most of poison will dissappear once they triggered/out of turn/not sustained
3 

747 


throw hupper and sac costume and i would gladly throw my credit card
8 

4795 


Well, if you already have enough level to capture the badger, you can try to ask a guild member on your guild to plant some badger mobs in your guild's haven world (actually in a pen if you have one because from what I know they multiply in numbers if left alone roaming around the haven ...
8 

4795 


thank you poinkpoink for the info , from wakfu encyclopedia, it stated that badger is from zinit , but i cant finish the zinit quest because i didnt have any team to do the required dg , starting from kali .... is there any other way to reach badger without needing the darkli hammer ? or is there ...
22 

3572 


wish can use pp pot just to increase that % XD
5 

1884 


srambad and enurado are both good places. always do the daily quest as well as all enviromental quest . finding mob of 2-3 give the highest exp too. finding sidekick would give huge help too in solo play. if you have sidekick around . you can also try doing the 141 dung at stasis 1 , spamming room ...
5 

2474 


because +1 is always ideal :p. joke aside , its because summon takes 80% total mastery of the osa . although it seems not much different early on , later on , that stat would give huge boost to the summon. osa used to be able to summon 2 creature if you have enough control for it, but ankama ...
8 

4795 


hello , would anyone mind listing the summon for lv 175-185 available prior to badge, along with its preferred. thank you
6 

639 


i want the orgine store pls
105 

11661 


they already explained about this , that the first character created is the only one able to save the name while later character will be needed to change their name
5 

1699 


it is always good for a class to have 12ap , however i personally think osa would work well with 11ap . you will get the another ap from dragon form and by sacrificing 1ap from gear , you will get higher mastery in summon
5 

1699 


apart from above , have you decided either you wanted to play as a summoner @ dragon @ both
5 

1699 


you can check out all gear and try build it from scratch at http://methodwakfu.com/en/builder/ . once you have figured out the parts that is suitable, you can hunt them ingame .
16 

2242 


dont worry , later on time thief passive will provide self heal . and being able to rape 6ap/turn would easily heal 10% of hp
16 

2242 


tempus fugit basically let you teleport to cell 2-3 further meaning you could easily run from locker . i am also a fire/water xelor with tempus fugit as a escape and aging as a additional damage. dont worry too much about 3 ele . later on, most of gear will give 3 ele.
16 

2242 


you will only start to feel the classes getting stronger once you begin unlocking 2* passive starting from rollback for +6ap. its low damage base is compesate with high aps
16 

2242 


i have played xelor for while , there seems to be nothing wrong with classes, each element branch has it own utilities. fire for damage , water for debuff and air has range of utilities. if u get locked , use temput fugit to teleport out and positioning further. there are also Underhand in air ...