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Ankama Trackers
277 result(s) found
11 

369 


In general it just feels bad when you have to level down and your ideal build "breaks" because your passive isn't accessible until several levels later. That's why most RPGs try not to make you go back to older content. You'll have to either massively balance a player's power level (Gw2) or just ...
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63 


We used to have something called an "account chest" where pretty much functions as you have described. That has been retired in favor of the Haven Bag chest instead.
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369 


Ideally, I would like all passives unlocked by level 50 and at least 4 slots by level 80. It's just suffocating to play otherwise. Or they can take the GW2 approach where your stats and damage scaling is nerfed down for lower level scaling, but you pretty much keep your full arsenal.
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369 


It all comes down to gameplay loop: Game is just not very fun at lower levels. People will want to s1 and get it over with because it's not fun to do a level 51 dungeon with only 2 passives and you gotta act as if the game's "challenging" when all it did was nerf you down. In fact, the entire game ...
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69 


Seismic Rift is a passive that buffs Iop's Hour of Glory spell. It grants up to 200 dodge, Elemental Resistance during its storage of Power and refunds Power instead of consuming it upon recast. Hour of Glory is a two part spell that stores Power up and needs 3AP to reactivate to consume all the ...
6 

264 


Enu is very capable of damage but you'll find yourself needing to overcome alot of hurdles just to access your damage capabilities and the earlier levels of Enu is very very rough. I recommend trying it out up to Level 30 just to see how it feels. I like Firedamp + Drheller combo because it turns ...
2 

138 


Probably overnerf from previous Flaming rework. Previously, Flaming used to work this way: You applied Flaming to the target, and it essentially functioned like Hemorrage: the target will keep stacking it if reapplied every turn. Scalding was something the player put on themselves so that any ...
3 

90 


Imo Majors should still be strong single pointers, but their effects are considered non conventional as they're special. Their effects could be as strong as a Sublimation too. Talking things like: Life Steal Reduced Healing Resistance build up Final Damage Armor Received and Given Resistance Ignore...
5 

399 


I'm more interested in talking about small buffs instead to help Enu. For one, I think Drhellzerker should give Enu more MP removal resistance. It's basically the bane of Drhell, the point of which is the fantasy of being able to run around alot and attack at the cost of being Melee. How Ankama ...
5 

273 


For many bosses and enemies in the game, you can right click them and see all their details down to resistances and passives which will hurt or enhance your fight experience. If you previously didn't know this feature, I highly advise utilizing it more to help you get a grasp of how each monster ...
2 

168 


Well it's just outdated design to be perfectly fair. Foggernaut used to have a specific Stasis line of spells and their special mechanic of Stasis only worked with that line of spells. Result: their Earth and Fire lines were niche or weak in comparison. Another example was Beta Sram. Their ...
4 

117 


The whole system is just not organic or interesting. The government for one, aren't even that important for the grand scheme of things. Most laws passed get ignored anyway, or people just counter farming CP to get funny negative numbers for jokes. It's a failed system because making governments and...
3 

651 


It's the entire point of the rework tbh. They reworked it in a way where Rogues have to be more proactive per turn to do optimal damage instead of abusing Excess Subli for one big bomb explosion hit. I think it's healthier. No more relying on gimmicks to end fights, gives way more options and ...
6 

528 


Well the point is pretty obvious no? Selfishness. The game has always been operated by selfish, self centered habits. All Mono server does is make people a little less efficient at being selfish. Also doesn't help that most nation ministers don't do jack for their duties. I've never seen a single ...
6 

510 


Two things: Daily Mod and Monthly rewards. That's basically it. Once you outscale certain content and grinded all you need, you gradually see less and less reason to go back. Such is a curse of any RPG that has level scaling up to really high numbers. Going on a slightly off topic tangent here: The ...
4 

117 


I believe voting, and the entire government system, shouldn't even exist. Half the time these goons just afk around cities and do no actual duties.
4 

345 


Their hats hide a pair of headphones that blast Sur Tes Pas on repeat 24/7.
4 

468 


We also could use some more positioning tools. Fear is strong, but not enough. When I use my Trapper setup, I heavily use Mass Charm. We could definitely use a sort of pull to yank enemies into trap setups, or swaps with traps in order to actually trap an enemy in a layout of traps. Off the top of ...
11 

420 


The reason Wakfu has so little players is because it has systems in place that directly contradict character growth and RPG elements. Also to top it off, Multiplayer online turn based strategy is already an incredible niche genre. So the game has been running for years with a very healthy ...
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924 


Sounds more like they should buff grouping up and dungeoning. Or better, design 6 man rifts with more enemies so people can have a more enriched group play.