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Ankama Trackers
24 result(s) found
15 

922 


Hello there, As a lightweight little thread, I was wondering what people's favourite monster families are within Wakfu, mostly based on their aesthethic design (Though their combat mechanics might obviously play a part in this as well).I'll go for a top 3.. and I'll also throw in a least favourite (...
5 

637 


Hello there - Upon doing massive reorganising between my inventories and banks, I have had items permanenently vanish on me - This included items vanishing the moment I pulled them out from the new Haven Bag, into my inventory, and this also included items acting like they could not be traded/put in...
5 

2110 


Hello everyone, Some years ago I compiled a thread in regards to dungeons that needed some finetuning in terms of balance (Mostly those there were too hard/annoying/time consuming). Developers used the thread to pinpoint problematic dungeons back then, and we have indeed seen quite some changes ...
11 

1693 


I really think Ankama needs to redesign/re-evaluate the Nekark fight as part of Nation Quest chapter 5. This is the 4th! time I have had new players deciding to quit the game the moment they are faced against this being - God knows how many more new players have decided to throw in the towel at this...
3 

527 


As part of tomorrow's hotfix, the old resources can be converted - https://www.wakfu.com/fr/forum/8-discussions-generales/415631-20-000-ressources-useless
8 

1441 


As with the current update, there has been a massive emphasis on level adjustment, forced upon us when fighting Ultimate Bosses, and additional mechanics/rewards added when fighting dungeons at Stasis 21+. The level adjustment system started as a low priority boon that both helped to increase some ...
6 

816 


Hello there!Now that Wakfu has changed its gear-progression to include gathering/crafting as a neccesity, I have started to find it more troublesome to engage in constant group-activitity. The moment you have done some dungeon runs, you're left with only a part of the gear assets - the remainder ...
6 

804 


Let's start with: Thank you for having added the Craft Seals as a crafteable!
However, their current recipes are pretty much a 'carrot-on-a-stick' in their current state, given that you need 30 Polished versions of minerals, effectively 90 minerals collected. I think the idea was that every ...

4 

1497 


So I had this idea, inspired by the likes of games like Path of Exile: We drop a lot of gear that conceptually is pretty nice for our builds, but feels subpar simply because of the strength on their distributed stats when say, Rare instead of Mythical. At a certain level, I just stop looking at '...
74 

12728 


Having recently been helping some more new people out to experience Wakfu, downleveling myself to their level and all, I realized again just how some dungeons are in their design. I mean sure, old news of course - especially at higher levels, but the amount of 'what the hell' is quite apparent in ...
6 

944 


Aside from the many typical big overhaul features we have always wanted Wakfu to have by now (or finish for that matter, like the big overhauls on pvp/crafting, reintroduction of the arenas etc), what kind of smaller features do you feel Wakfu could really use that would enhance its gameplay ...
80 

7848 


Hello everyone!Since news has been spread out all over the place recently, I will compile a somewhat organised list of all the requested and confirmed changes to Wakfu's classes. My hope is that this might serve as a way for any Dev (or Mango! ;D) to spoul us with some more information about the ...
1 

627 


After having been looking through the class forums a bit I have noticed that quite often Earth-based characters are lenient to stick with mono-element builds, despite the current shift in Wakfu's game where hybrid/multi-element builds overall become more suitable at higher levels. After observing a ...
1 

1577 


Hello everyone, Recently we have all been able to read how all of Ankama's fingers are pointing at the Enutrof for being the sole reason our droprates are so low. Quoting them from the Q & A on this, they have mentioned: ------- "Regarding PP from Grou: The main issue with prospection is linked ...
1 

453 


Hello there Sabi! Would it perhaps be possible to add subcategories to the forums (classes perhaps?) where we can talk about the sidekicks? With more and more of them coming out, it might help to talk about tactics/strategies/playstyles/equipping them appropriately and whatnot in an organised ...
4 

1610 


http://img3.wikia.nocookie.net/__cb20110212014717/wakfu/images/4/42/Sturgeon.png --------- LIKE A STURGEON I made it through the wild praeries somehow I made it through Didn't know how lost I was Until I found you I was beat Incomplete I had caught, this worn old shoe But you made me feel Yeah you ...
1 

376 


I have always considered it somewhat unsatisfying that the pets in the game dissapear entirely the moment you enter combat, especially since their statistics are entirely combat oriented. Given that I doubt there's any plans to overhaul the pets to become controllable entities in mid-combat, I had ...
1 

393 


Likely has been brought up often enough before, but I can't stress how much this is needed, especially with our Sidekicks starting to increase in size (ProtoFlex) - Please include toggleable options to hide all player characters/enemy characters/other obtrusions from view. With sidekicks like ...
12 

1692 


[Updated: 21 Juli 2014] [Been a long time since the last update on this thread. But I found it important enough to necro!]
Since I had a lot of suggestions that on their own might not function well as a loose thread (and to prevent spamming the boards) I figured I'd compile a thread with all...
