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46 result(s) found
22 

968 


One point people don't seem to get is it's RESTRICTIONS (rules) that makes a game , not FREEDOM. If you can use all spells on the hotkey bar, you vastly lower the creative strategies that people think up of because you can basically do anything required of the situation. It's when you're prevented ...
13 

510 


Just tested Light Weapon, it is not removable by Sic Em More Either
13 

163 


TBH it would be nice if they offered an option for GvG using the battlefield settings. Working with guildsmates for a comm9n goal is a lot more fun than strangers, and you have better coordination using guild chat (or external voice chat) than party chat which has a 6 person limit. Just make it a ...
13 

510 


I've shown in the screenshot reply to Siu, Venomous doesn't work, I suspect he tested Map Mastery from Feca and Exhaustion from Ougi. EDIT: Tested Map Mastery, Light Weapon's poison is affected by it. So likely it's Venomous that was shoddily coded a long time ago, perhaps coded to affect poisoned ...
13 

510 


I admit to making a small jump to conclusion - it was Venomous I tested, which is said to boost indirect damage, not Ruin, as without a Beta server it is much more costly to test sublimations- my gear were already subbed with Ruin by the time I thought I actually needed to test to see if Light ...
5 

314 


It depends on what you consider a fair playing field. If hardcore players make use of this knowledge, then casual players will stand very little chance of actually being able to compete, because their online times are much shorter (In fact someone has already complained about this before the recent ...
1 

146 


This list intends to test and examine whether sic'em more and appeasement or on death, remove applied states in an attempt to figure how how ankama "tags" their states and if it really is logical or a complete mess of coding. However, I am only one person and there are so many dungeons to test this ...
8 

239 


Take into consideration that Cloud Knight is mainly a DD, even though he can position decently he isn't as nimble as Krobax who can position targets without necessarily needing to be aligned with the target. Skale is very niche. After some tests, I am surprised to discover that he can remove all ...
2 

294 


After some testing, it is determined that % heals performed does affected self heals, not just % heals received, so in your tips section you mentioned using theory of matter, but keep in mind that is mainly for armour crits but not heals. In fact if it was a health steal it would have been NOT ...
5 

314 


I believe the spawn timers may operate under two other mechanisms than the one you mentioned but I don't think the people who know it are going to discuss it here for it to become public knowledge, since it will create more competition for things like white paw epaulettes, bludring, spin ache sword ...
8 

239 


If you manipulate the gear of Krobax so that his initiative fits where you need him to be in the turn order, he can be a lifesaver in positioning heavy dungeons such as Kralaboss, Wild Gobball, Sugnuf, Black Wabbit, Magmotel. He can also buff MP, the pulls can take someone out from being locked, and...
8 

239 


I know it's not a definitive fix, but it helps playing with an ecaflip or a feca who can help allies regenerate WP. If you use Feca and Krosmoglob, for example, you will find that there is actually no cap(!) to Gravity Well and you are only limited by your patience and/or the enemy's ability to kill...
13 

510 


I don't think it's a coincidence that Rogue and Fecas had their control decoupled from the amount on things they can put on the map- I think it is part of the planned decision to overhaul control -we just don't know in what form, but I think I've covered a lot of possibilities that will help most ...
36 

12614 


Some questions and clarifications: Are you sure sinistroes are buffed by indirect damage? I triple Ruined my gear and they don't seem to have their damage boosted. Are % armour spells like panda's bamboozled affected by % armour received, or sadida's unlockable fertilizer by % armour given? Does ...
3 

604 


Updated the discoveries on light weapon and woodland stench which are not boosted by indirect damage. Updated discoveries about Woodland stench working with indirect damage boosts if state bearer is attacked outside of the caster's turn (and thus likely Treacherose's Spine Jet having the same effect...
13 

510 


Is there ANY reason that the poison applied by light weapon is NOT indirect damage? I just wasted tonnes of kamas and time on boosting indirect damage via venomous and Ruins and testing it on the sack of potatoes only to find that it is not considered indirect damage as it gains no boost from it. ...
205 

129194 


Has anyone mentioned this in the thread? I just realised Ankama designed pacification to work with feca's own glyphs - place glyph, use immunity followed by pacification so that the debilitating effect of immunity is removed. EDIT: nvm, just realised immunised target cant be pacified
4 

248 


There's a small error in your deduction: Conversely, if after a sadida gets pacified by a feca, when it starts its next turn, it will have the 30% + lone sadida's buff, which will raise. Pacification does not add final damage, it fixes your amount of % damage inflicted to +30. This means that ...
4 

248 


Messing around more with sack of potatoes yield the following discoveries
amage inflicted and elemental mastery on the dolls is taken from the sadida's elemental mastery and damage inflicted at the point of summon, not the Ultra Powerful's, and is not updated afterwards. This mean that if you ...

3 

604 


Here are some things I found out about voodoll and dolls while messing about with the bag of potatoes: Regarding DollsStat inheritance Lone Sadida and dolls Doll Stats Voodoll Mechanisms Basics of Voodoll Voodoll as an enemy target Spells against enemy targets Enemy AI [*]Fluctuation[*...