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69 result(s) found
5 

501 


This is a lot of work. What takes less work is to make most party compositions viable in most/all dungeons and/or lowering the lower stasis difficulty to allow anyone; no matter their class to join a party without worry.
94 

3549 


Zephyr. Ankama is scared that if they replace it for something easier they would lose their small subscription base. That's the real reason at the end of the day. I'm actually shocked their french subscribers don't want to work in wakfu 8 hours a day. Oh wait, did I say work? I meant play.
6 

303 


Just use whatever the wakfu cartoon has and give it to the classes; give all of Amalia's costumes to sadidas. Tristepin's costumes to iop, etc Or just do like waven and copy paste costumes from other games like krosmaster, krosmaga, dofus, etc I doubt ankama has the money and time to design brand ...
6 

396 


Yes but at the detriment of devblogs. You forgot how few devblog articles we used to get during the years of Gakmana. To the point where they started apologizing for the lack of communication.
12 

708 


And that was a huge mistake. These types of mechanics is what's expected in strategy games. What's next, they'll remove AP and MP removal because "it can be broken?" Well even AP and MP removal was nerfed to the ground; it was guaranteed removal until they introduced resists. I'll take broken fun ...
94 

3549 


You just described the problem with f2p games; this business move is expected under that payment model. It shouldn't be called f2p, it should be called fbw (Fed by the Whales).
6 

396 


Didn't Wakfu used to have its own magazine? Dofus definitely used to have one. Those magazines didn't really do much for the game, it was the same thing we get in news/devblog articles here. I would've liked those magazines to actually have dungeon guides and lore sections.
12 

708 


That's how I thought xelor would turn out eventually,, being able to make the other side miss a turn. This game could've gone beyond dps, tank, and support. It could've actually delved deeply into class concepts. Initially it started that way and then gave up to power creep.
11 

681 


For class appearance I feel a poll/survey is a bad way to go about it. It just leads to "who's your favorite class" kind of scenario so you'll just vote as "unsatisfied" to get extra goodies for your favorite class. Instead, they should go in order, start with creating alternate looks for the base ...
12 

708 


Good, but in a lot of those descriptions the glaring issues are not brought out like they should be. For example earth element for Iop is in a really bad state. The air branch has a cool concept with combos but there's little creativity, it needs life breathed into it.
11 

681 


Nah, they'll just randomly nerf sacrier before they ever touch their golden child (osamodas).
16 

789 


Just because a company throws money at fire isn't really indicative of anything. Happens in politics as well. The results speak louder than the amount of content they create. Is wakfu this year any bigger in terms of population than previous years, and if yes, by how much? What are the profit ...
16 

789 


Well, after it gets its last marketing push with the season 4 of the cartoon it literally has no other marketing tool left. The players themselves would not recommend the game in the state it is, for the most part. Just compare what the world of mouth did for FFXIV with "The critically acclaimed ...
16 

789 


Well ankama's history is full of game closures. It's actually a worthy question by the OP.
8 

291 


Hell yes. I would prefer to level spells than have to level to character level 230 any day. Most things were better back then. Character level cap was level 100. The nations were bigger and better thought out. The RP in RPG was great, everyone spoke the same language (english in Nox server). Crafts ...
16 

792 


Mobile game, mobile design, arena type of game. Eh, I've had enough of ankama's krosmaga/krosmote arena games. Wakfu's mono server is the only light at the end of the tunnel. I'm here to explore a lush world, not hop from arena to arena.
78 

3195 


@Hearttyace Well I was talking about how Wakfu started; you started Wakfu well after it was a thing. Wakfu at its start was a defensive game. It wasn't about how quickly you can get to the enemy to scorch it in 1 turn wih a sram or an osa. It was the opposite, you wanted to prevent the enemy from ...
7 

276 


Unfortunately for you they don't make the game only for you. As a business you don't make a game for the few, you make a game for the most people you can get to buy your product or service. This is the difference between fighting games like Street Fighter and the rest of the fighting games. SF is ...
22 

996 


Feel free to block me if it bothers you. My freedom of speech doesn't bend to your will.