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Just say NO to Runaway

By Aqualad - MEMBER - May 02, 2012, 21:11:12
Reactions 27
yup, basically you have to run away and let them come to you, but it is still hard since after making you move back, they still have some mp left to run away. Atleast you are able to chase them, but you're essentially mess up constantly.

The only branch that does use this is Fire by placing bomb on the floor then detonate it low enough so that they will land on it when they chase you and run away, but you know how weak fire branch is.

For both Earth and Wind, I rather avoid this skill all together. It will be a different story if it did give us MP buff base on the amount of space we moved, giving Earth's Inpulsar the missing edge they need, as well as nullifying the negative effect on moving back for Wind.
So what if you put all your points into range, got some range gear, and maxed runaway?
crawfish33|2012-05-16 23:23:25So what if you put all your points into range, got some range gear, and maxed runaway?
Unless they changed it, you can only get 1 range from stats. You can only get 3 range from unslotted gear. Not sure if you could get Range from slotted gear, since I haven't seen any Range runes and I recall the devs saying there wouldn't be any.
how about replacing the skill for a skill like roguery from Dofus where you make a 4 self image of you and teleport you?
holy necro thread batman
My apologies for contributing to the untimely resurrection of this thread...
does anyone remember Chaos Captain?
It is my experience that the Chaos Captain's runaway makes most of the rest of people's combos miss, simply because people were still targeting the space that Chaos Captain was on instead of the one she ran to.
Maxing this could be an interesting way to exploit human error in PvP.
the problem is, once you know that the captain has that, you are instantly careful of its activation.

Given that we, ahead of time, already know that rogues MAY have that.... people are already careful about rogue's runaway activating.
For the very few that will actually forget.... it's not worth the 20 pt waste.
Well people still spam all their moves on the space a Sram is standing on, despite the possibility they have Sram Reflexes. Using Runaway to take advantage is still viable, though it's still not that great a skill.

And you could rile up the opponent into spamming all their spells on your initial space; how you do that is up to you, but logic can be overwritten when a person becomes angry or annoyed.

Also, it really was one heck of a necro.
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