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Ankama Trackers
Is it worth coming back
By jajuka#8140 - MEMBER - August 24, 2023, 06:10:40I love the combat and aesthetic of this game, but its gotta be fun AND rewarding.
Last time I played was when:
They removed chocobos (quick travel)
Removed actual loot from dungeons, instead only dropping crafting ingredients.
Nerfed daily black cloud eyeball boss exp
Revamped crafting so you need to spend hours chopping an entire forest to craft a single item.
I don't ever remember QoL nerfs being well recieved.
That dopamine rush when that 2% drop rate item drops disappeared.
Catch up mechanic? Screw that let it be lonely at the early game and the at the top.
Crafting isnt for everyone, and making it mandatory felt very "you can only play the way we want you to"
I left with weeks worth of booster active because Ankama stopped respecting their players time.
Tell me how much better the game has gotten. Tell me my worries are unwarranted. Tell me YES come back.
Last time I played was when:
They removed chocobos (quick travel)
Removed actual loot from dungeons, instead only dropping crafting ingredients.
Nerfed daily black cloud eyeball boss exp
Revamped crafting so you need to spend hours chopping an entire forest to craft a single item.
I don't ever remember QoL nerfs being well recieved.
That dopamine rush when that 2% drop rate item drops disappeared.
Catch up mechanic? Screw that let it be lonely at the early game and the at the top.
Crafting isnt for everyone, and making it mandatory felt very "you can only play the way we want you to"
I left with weeks worth of booster active because Ankama stopped respecting their players time.
Tell me how much better the game has gotten. Tell me my worries are unwarranted. Tell me YES come back.
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I can see that you got a Iop on your account, you should visit the Iop temple and check the new combat animations for the class, they are awesome
Wakfu is a gear treadmill in it's current state, the current game loop is farm gear, crush gear, farm gear, crush gear over and over again hoping to get the correct rune slots on your items for your various level brackets as you continue to climb the stasis leaderboards and obtain end of month rewards to help you do the process again and again.
If this sounds like something you'd have fun doing then welcome back!
With the server merge the market is a lot more active and if you have the kamas you can circumvent a lot of the gear grind by just buying multiple copies of items that you need already crafted.
And to stop myself from being purely negative, there are 3 man dungeons now that you can aim to do with your group of heroes, these can be a decent source of kamas to help build up your sets and work on tackling higher difficulty of content. As well as Rifts which in my opinion are one of the best recent additions to the game, they make solo leveling A LOT easier not to mention A LOT more enjoyable.
I'm like you, the dopamine rush of that 2% drop is gone now that I know I'll have to drop that 2% item another 5 - 6 maybe more times to continue crushing it into itself over and over. It ruins a lot of the "fun" involved in dropping an item that you need when you realize just how much work is going to have to be put in before its even usable. But if you can stomach all of this and give the game a chance there is still a lot to love.
Crafting exp was increased tremendously, but as a tradeoff required crafting levels now are up to lv150 (it can get up to lv170 if you grind hard, but there are no recipes past lv150). One cool thing is that you can now officially "hire" crafters through in-game mechanics to craft your item for you, and your items never have to leave your item menu, so it kind of makes professions a non-issue... Unless you want to gather the materials yourself for other reasons, such as opening the Moon Island towers or fighting the Thirster in Pandalucia.
With Heroes, each account can have up to 3 characters on the same window (2 accounts means you have a full team of 6). The experience boost still applies: second highest character gets x2 exp, and any lower leveled characters get x3 exp. Easy to level up alts and catch them up to your main, but you still have to pay for two boosters.
Enemies and bosses drop gear again, and pretty much every drop an enemy has is important in some way. Thing is that they never drop the yellow rarity items, it's always orange or green, so you'll be forced to buy or craft.
Quick travel is back, so you get to use dragoturkeys again. There's less of them than before though, so expect to run from place to place anyway, but maps are smaller than ever before so you shouldn't have to worry too much (nothing even remotely close to Sufokia pre-revamp, THAT was a brutal nightmare).
Shushus are probably the same as far as the first two go, but there's like 7 now (5 are lv216+) and an Ultimate Buss was added (lv216+). The first two's exp is also not something I care about either, since farming area challenges is far faster and easier exp.
I think my most pleasant surprise was how Moon Island all of a sudden doesn't feel inaccessible anymore. It used to be that ONLY ranged characters and tanks had a place there, but now I could participate just fine in everything it offered with my Sram.
Rune farming is a thing, sure, but unless you're lv216+ and struggling, you won't be worrying about that. Just buy whatever is in the marketboard, rune your characters for resistance so you can survive in the dungeons, and have fun.