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Came back to Wakfu, felt like visiting an old and abandoned house
By Marfoo34#6267 - MEMBER - August 22, 2023, 20:32:19Seriously, what happened to Wakfu?
I remember people talking to eachother in the chat,
I remember players searching for groups to start a dungeon,
I remember all the social aspects of the game, and I loved it.
Now? It's just a shell of it's former self:
there's nobody speaking,
nobody that wants to group up and grind monsters,
Only traders that charge hefty amount of kamas
I remember people talking to eachother in the chat,
I remember players searching for groups to start a dungeon,
I remember all the social aspects of the game, and I loved it.
Now? It's just a shell of it's former self:
there's nobody speaking,
nobody that wants to group up and grind monsters,
Only traders that charge hefty amount of kamas
Respond to this thread
What happened to Wakfu, as much as it might be hard to accept, is the players were given too much agency and they bullied the casual players out. Naturally that isn't to say that Wakfu was perfect by any means. Players left for any number of reasons players would - balance changes messed their classes up, they got top level and gear and got bored, they moved on to other games, they simply forgot it exists, etc. I remember the old days of Wakfu and how active it was. I see how it is now and understand how it got here. It's unfortunate but thems the breaks. They're working hard on it though to bring it back.
It's also that they merged a number of community servers together to aid with the lower pops which now means you got a bunch of languages being spoken on those chats which doesn't help things.
But the house is still standing, no? Tidy it up. Long as the bed's still good.
The Steam Charts don't show a favourable outcome either, it clearly shows a decrease in players with some peaks in summer but it is mostly negative. So far as I'm concerned it only shows the data from players who play through Steam though, I don't know if the scenario is more favourable in the Launcher. Maybe the lack of players is what's motivating devs to make the game more accessible.
Putting all that aside, what made me become a casual player is that whenever I try to love the game, to put an all-nighter playing, to Subscribe or even just craft and have a good time.... I find a barrier after barrier of issues that collide and just don't allow you to have a fluid gameplay experience: RNG on Enchantment, the excessive grind, lack of players, the need for a full team of 6 for important content, that vast amount of content that ultimately spreads the community through a bunch of areas and levels... and the lack of a Dungeon Finder. Crazy to believe that a game that features over 100 dungeons lacks a Dungeon Finder.
Hope Wakfu improves and making it more accessible pays off because everybody know it is a good game, but it needs too many fixes.
I just miss the social aspect of this game, I made a lot of friends back in the day by just trying to help or wanting to get help
As for 3-man-team : it helps a lot if you cannot find anyone to play with. Still, if only more loot is considered, you can just simply use 2 sidekicks: asturb knight and current-free-trial one. Before buying booster I did that and it worked nicely.
Lastly, if anyone wanna chat, do some raids, quests, etc, PM me in game (Lord of Tofu). See Ya!
dungeon finder has been gone for a good while.
I don't think this issue is unique to Wakfu, many MMOs I've found have lost their 'social magic' where people just don't like to talk in public chats or just blank efforts to interact, not sure why but it is something ive noticed outside of Wakfu itself.
but I guess to note there is a current language barrier thats making it somewhat awkward on Rubi.
You're almost forced into playing two accounts - not because of a lack of player base but because of how punishing the gear grind and content itself has become. Content becomes so difficult later in the game that inviting a random person to come along could sacrifice hours of your time simply because they may not know the mechanics involved with the fight. Not to mention if they drop the piece of gear or sublimation that you need. It's no wonder people feel forced to multibox, and I have to repeat - it has nothing to do with the player base being lacking. It's the game itself.
Which is mostly due to the issues that you have stated, the difficulty at higher levels and how devs pretty much "force" you into using heroes or multiaccounting to play