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By Jerhot#4661 - MEMBER - August 06, 2023, 22:27:43Hi everyone,
Under my last thread we stumbled upon a topic that deserves its own thread and discussion, so I decided to open it up. The main gameplay (at least for us) in wakfu is a loop that goes like this:
1. Make a basic build on a specific lvl bracket
2. Run dungeons with it
3. Upgrade your gear and lvl up
4. Move to the next lvl bracket
The other activities are, in my opinion, very poorly explored.
There is politics, that you see only when the taxes are high. There is not much PvP and there is almost no meaning to it. The sidequests are very hidden and many achievments don't work. So yeah, on that note, I wanted to start a brainstorm to brew some ideas on the activities outside of the main gameplay loop. What would you want to see and do in the game? What other content deserves the most attention from the devs after they finish the new player experience update?
For inspiration, I would love to connect pvp with politics and give it more impact. The nation general could choose the province to conquer, which would spark the pvp event - the nation that currently owns the area would be defending. There would be bonuses for you in the areas your nation owns, higher droprate, or resource harvesting.
Or there could be new sidequests with the oldest basic costumes as rewards or something.
What is in your 'new content wishlist'. I can't wait to read other ideas!
Condy
Under my last thread we stumbled upon a topic that deserves its own thread and discussion, so I decided to open it up. The main gameplay (at least for us) in wakfu is a loop that goes like this:
1. Make a basic build on a specific lvl bracket
2. Run dungeons with it
3. Upgrade your gear and lvl up
4. Move to the next lvl bracket
The other activities are, in my opinion, very poorly explored.
There is politics, that you see only when the taxes are high. There is not much PvP and there is almost no meaning to it. The sidequests are very hidden and many achievments don't work. So yeah, on that note, I wanted to start a brainstorm to brew some ideas on the activities outside of the main gameplay loop. What would you want to see and do in the game? What other content deserves the most attention from the devs after they finish the new player experience update?
For inspiration, I would love to connect pvp with politics and give it more impact. The nation general could choose the province to conquer, which would spark the pvp event - the nation that currently owns the area would be defending. There would be bonuses for you in the areas your nation owns, higher droprate, or resource harvesting.
Or there could be new sidequests with the oldest basic costumes as rewards or something.
What is in your 'new content wishlist'. I can't wait to read other ideas!
Condy
Respond to this thread
Something like a non-gambling multiplayer cards mini-game and alike. Remember those abandoned slot machines at the Trool Fair? Something in the same line of mini-games:
So, nothing like "adventage for builds" rewards, just for the sake of casual player interaction with those leisure card games, aesthetic rewards, burning free time. Nothing that allows getting and/or selling Kamas for the sake of gambling.
And as we are on it, the Trool Fair might get a small revival too.
Anyways, any new content you would like to see in the game except for new dungeons and items?
I hope some side content wins a poll once all the classes get reworked.
I think a Battle Pass would benefit the game a lot and it would be a nice way to motivate players to play more frecuently and give them objectives to complete as they earn rewards. It is a fun and successful concept present in many MMOs and one that I personally enjoy a lot because it gives me something to do when I log-in, specially in those moments when I'm bored.
I feel like those 2 elements would really increase the amount of active players and incentivate them to log in more frecuently