Replying to T1gerator
Hello,
Actually, the design isn't the hard part on our side. We have to make a lot of technical stuff to make a haircut work properly with all classes : classes have different ears, eyes, some have glasses, other have fur or mechanical elements.
It takes a while to adapt a haircut for each and every class. It's a lot more work than making a hat for example !
Of course, we could always make one haircut per class, but it would be significantly longer to create and implement 36 haircuts at once.
All that being said, we're considering some additions at some point, especially since costumes now come with a toggle to hide your hat and display your hair. It's not simple, but we'd like to offer more customization if we ever get some time.
Siu.
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Actually, the design isn't the hard part on our side. We have to make a lot of technical stuff to make a haircut work properly with all classes : classes have different ears, eyes, some have glasses, other have fur or mechanical elements.
It takes a while to adapt a haircut for each and every class. It's a lot more work than making a hat for example !
Of course, we could always make one haircut per class, but it would be significantly longer to create and implement 36 haircuts at once.
All that being said, we're considering some additions at some point, especially since costumes now come with a toggle to hide your hat and display your hair. It's not simple, but we'd like to offer more customization if we ever get some time.
Siu.
i'm always in favour of extra customisation (for example i would love a patch that allows a rogue to have the appearance of any of the other classes since literally anyone is capable of being a rogue), but the new hairstyles were kind of a flop for me.
here's hoping they get a quality update someday.
p.s. hey ankama, if you need an artist to help work on this kind of thing, i'm available! seriously, i'd love to work on art assets, and i have rent to pay. hit me up
ok sir but, i guess if you ask if they preffer you use the time you want to employ in single/aoe project that nobody wants into the haircut styles you would get approval by players right away :3
PD: bring back old Cra.
With this new information on the technicalities I would prefer an update that gives us new class-specific hairstyles rather than than hairstyles shared by all classes.
Instead of making new hairstyles maybe make both male and female hairstyles available for any gender for each class.
Even after the update i find myself gravitating towards the unique class hairstyles then the 5 generic ones we got, having to work for any class makes them so bland.
And the generic ones aren't even that generic since they are gender-locked for some reason? Feels like a missed opportunity, if the hairstyles weren't locked every character would suddenly have twice as many to pick from.
The female Feca, Sadida and male Eniripsas even have glow on the hair, male Feca has a lot of shadows which indicate a depth between the spikes, the first female Masq hair is ART compared to the others.
.
And then we got this (no disrespect to the artist):
Maybe an "easy" (and I say "easy" because idk whay technical implications there might be in doing so) fix would be to add more fine details to the newer hairstyles. I don't totally hate them but they certainly lack the same precision that the base class hairstyles have and, hey, maybe that's all they need.
And also, why not add the simplest and easiest style of all time: bald. It doesn't look bad, it is a real style that many people use in real life, we've seen how classes look when the assets don't load right away, it might be a nice addition as a common style for every class
the 5 extra hairstyles don't feel like they fit the art style.
except on male sadida, whoever fitted it for male sadida did god's work, they all look really good on male sadi and blend in to the bush face really well.
New hairstyles are something i'd kill for, and the point of them being a big costume seller now that hats can be removed is also true, but consider the other thing that was mentioned in that sram and foggernaut appeareance overhaul post, the headgear improvements.
Hopefully that's still something that is being worked on carefully because the way hats function curently also deter me constantly from getting new costumes or mimisymbics, they generally cut some iconic parts of the character's hair or directly deleting it as it happens with the St. Potrick costume to this day
:
And some other costumes like the Gobboy, Tofu and 1000 Claws got fixed in the same update making it so the hair doesn't show thru anymore, but i don't know, i get that it was a bug but you can't tell me this looks worse than how they do now:
I love the hair showing from behind and the tails falling from the front, this needs to be at least a toggleable option for all classes, not just for eniripsas and sadidas who have some of the only hairs in the game that don't suffer this when you wear a hat, please consider that before mimisymbics make the jump to account entity, because it's such a big part of it.