Incorrect login details.Your account is permanently bannedYour account has been locked for security reasons. Contact Support.DeletedBrute forceYour IP address has been blocked. This may be because you're logging in on a public network and/or you're using a proxy/VPN.This Ankama account is protected by the Authenticator.
Open the Authenticator application.
Select your account.
Select ''Unlock.''
You will have 30 seconds to retype your account information.
This feature is not available for your community.This Ankama account is protected by Ankama Shield. To link this account, please deactivate Ankama Shield in your Ankama Account Management center. We highly recommend you activate the Ankama Authenticator, since it is compatible with Steam.Your Ankama account must be certified.This Ankama account is already linked to a Steam accountYou failed the anti-robot verification. Please try again.Your parent or legal guardian refused your registration. This account will be deleted within 15 days of registration.Login not allowed: your IP address is hidden.
Please see our FAQ for more information.
That's debatable. Ecaflip hits incredibly hard, but as the class concept should tell you, is not reliable.
Huppermage, meanwhile, has reliable high damage, but it requires complicated setup, usually a 2-turn setup. You build QB and Runes by using your weaker elemental spells, and then you spend them to burst with your heavy-hitting Light spells.
It really comes down to playstyle. Do you like to gamble big for huge damage in a single turn, or do you want a complex class with a lot of versatility and damage that involves setup and spell combinations to achieve your results?
if dice is 6 it is Ecaflip but huppermage is cool with 4 elements too.
Eca hasnot got a average value for damages but you can always hit average damages with hupper.
That's debatable. Ecaflip hits incredibly hard, but as the class concept should tell you, is not reliable.
Huppermage, meanwhile, has reliable high damage, but it requires complicated setup, usually a 2-turn setup. You build QB and Runes by using your weaker elemental spells, and then you spend them to burst with your heavy-hitting Light spells.
It really comes down to playstyle. Do you like to gamble big for huge damage in a single turn, or do you want a complex class with a lot of versatility and damage that involves setup and spell combinations to achieve your results?
Not exactly, you can build a low QB set to activate heart of fire and use your strongest elemental spells like Wallop and Light opf Dawn.
if dice is 6 it is Ecaflip but huppermage is cool with 4 elements too.
Eca hasnot got a average value for damages but you can always hit average damages with hupper.
just try both and check which one u prefer