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Moving onward to 2020, and The current State of Phaeris.

By Reg3e - MEMBER - December 26, 2019, 19:31:39
AnkaTracker
Reactions 59
Score : 278

 

Captchphrase|2020-01-11 13:28:08
Pretty sure merge was mentioned in 2017 too.

Relax man, we have it easy on Remington Server with the constant stream of international audience. Last I check players on Nox and Phaeris are really suffering, mainly Phaeris with population less than 10% of Nox. Those folks are really counting the Merge.
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Score : 996

soon.. and.. ankama? Theese 2 dont mix! At all.

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An excellent universe, a good game, but business management.
As an hardcore gamer in this game( in my mind,), I have tried to make the community move towards socialism (cooperate inside and outside the guild, everyone gets what they need to mitigate kama allocation issues ), while most people have left one after another,or go back to the small farmers economy (replace things with things), but the number is too small to make any way work . Only the old people leave and no new ones join, the server can only fade away. And this is just a game. When players need to make choices in real life and games, they will only choose reality.
Rescuing phaeris, or even the whole wakfu, is costly for Ankama, but it has almost no gain. There is no possibility of revival, all we can do is to watch how long it can survive.
After all, are employees of Ankama interested in watching this post, or even thinking about it?
 

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Hi yinjing,

Thanks for the feedback, it's on the team's mind. Click here.

[Flatops]

Score : 144

When it comes to 1.64, I can't help but say a few words

What happened before and after 1.64 is killing my patience:
Almost everything in the game began to depend on luck.
Phaeris server problems and countless bugs.
In order to cover up Kama's nowhere to spend, a very ridiculous conversion stone was born
I can't even believe someone is willing to pay for it.
…………
This is my favorite game. It's also the game that breaks my heart.sad

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Score : 671

 

CN-ashbel|2020-02-04 09:03:46
This is my favorite game. It's also the game that breaks my heart.sad

SO TRUE
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It is actually my favorite Game which i don't want to play anymore...

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miss the good old days when my buddies were still here

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Score : 751

They will be always with you in your heart.

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The population contrast between Phaeris and Remington staggering. Hats off to those Phaeris players who still have the will to remain active in what is an essentially a dead server.

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Score : 996

Beta just got announced, another update, same old dead server for the last 3 years. Merge is a myth.
sad

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Happy999|2020-02-19 13:28:15
Beta just got announced, another update, same old dead server for the last 3 years. Merge is a myth.
sad


What is a Phaeris?
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I agree with Melonnissise's first points, Ankama could learn a lot from other successful games in the industry and how they do things internally, instead of constantly switching development from one new game to another to earn a profit.

I don't know how much in-game player activity Ankama actually keeps logs on, and to what extent. But I think the team could benefit from keeping track of how much time players tend to spend on different activities in game across all servers.

Do players tend to spend more time doing PvP? Running dungeons in competitive mode? Trading? Progressing in quests? Or even decorating? If players tend to spend more time on a few of these things more than the others then direct efforts towards improving those experiences, shorten the time for them to get there so players would genuinely want to spend their time and money on this game, and not artificially increase playtime through adding more grind just because players will have to do it to get there anyway. Having data on your game and people who are experienced in the game to analyze them can help a lot when making decisions on what to improve.

Here is an example:

In my case, I am one of the people who enjoy the competitive dungeon aspect of Wakfu. Experimenting with different builds, team comp, and strategy are part of the fun and I spend most of my time doing this in game as a result. But:

  • Recent updates have removed certain Dragoturkey points and Zaaps, and this irritated some people because it added unnecessary travel time for them to get to different places.
  • They removed Phoenix spawn points in front of dungeons, increasing grind and travel time, some people used to use it to Recall to the entrance and repeat after grinding the first few rooms of dungeons instead of having to walk back out.
  • With the addition of the new enchantment system, they added a lot more flexibility and build options and this is great, but with RNG-based progression it would take a much longer time for me and my teammates to acquire equipments that are decent enough to challenge higher stasis levels, and nigh impossible to achieve our ideal builds.

Why all this instead of improving the party finder system or balancing a few old bosses for instance? I'd rather be spending hours of my free time challenging a difficult dungeon instead of spending the same amount of time grinding to get there. And don't even get me started on the problematic new launcher that we have to deal with before we can even enter the game. Eventually people just had enough and move to a different game altogether, because why spend time going through an unrewarding experience when you can just get it somewhere else?

This is the same for people who like PvP, as it takes the same amount of grind to perform decently. I see a lot of PvP enthusiasts in this game but they aren't able to get the experience they want such as a proper ranked PvP system like the one we had in Dofus. Being #1 Rank in your nation means nothing if you're just mindlessly completing minigame objectives over and over again to achieve it. Give players meaningful competition or objectives to work towards and they will be more likely to stay and invest.

There is a lot more I want to say about tracking in-game data but I feel like I have to say this from the relatively short time I have been playing this game, I find a lot (not all) of Ankama decisions for the game to be very baffling and some does not seem to aim towards improving players' experience at all. When ~30+ (counting the people I know, not an exact statistic) of a server's population mass migrates to different games within the span of a year you know you must be doing something wrong.

I love this game but nowadays I only log in at least once a month to do ALS with friends and to see Wakfu slowly deteriorating to such a state is just depressing. I refuse to spend any more money here, but regardless, I still have hope for this game to get better.
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Score : 751

Personally, PVP was never as good as it is now, is still very flawed but players can enjoy the game without losing time because some idiot is bored and has no friends to party with.

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Atrutha|2020-02-22 10:00:24
Long Text
 

I highly doubt that more PvP would make that much of a difference for the overall popularity of Wakfu. I remember, back in like 2014 or so, when i played this Game the first time, you could still aggro people in the Wild, and it was a disaster!

Also Wakfu is clearly a PvE driven Game, even though there are those things like Nations and Battlefields, but obv. they cut down quite a bit on all the PvP Content, and i still doubt that it would be worth it to focus on it.

Even the Competitive Thing on the Dungeons, from what i picked up recently, seems to be dominated by single-players with 2 Hero Accounts anyways, and also by the top pick classes, which is just another imbalance, considering that not every Player wants to roll with the few flavor Classes (let alonte the long Grind to get that high level and gear too!) just so that they can score in a Ranking.

I see this rather as a turn off. If someone is really that serious about PvP, there are 100 other Games out there which do it better and don't require you to do PvE Grind for it either.
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Yeah they are doing better like killing fogger with the new rework will make lots of people leave.
No wonder why so much people say this game is dead and the community is small.
Just a question: When you start a game with friends and you decide to be a DPS to synergize with them, do you want this class to become a tank later on or you chose a DPS and you want to be a DPS?
Some will say Fogger still has dis damage. I can't call a dps that needs 4 turns to gather all the stupid and hard conditions to be able to do 1 spell that hits good damage.
I also chose this class because of his op aoe. Now it's gone...
I wish they see how Riot do their reworks. I swear during reworks not a single player has wrote a negative comment because it was FAIR

This game is 95% about PVE, why make fogger a better pvp class? To ear more money? to make more people leave? to make people enjoy more the class with tons of hard conditions?

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Score : 118

 

DanDrachenberg|2020-02-22 16:41:51
I highly doubt that more PvP would make that much of a difference for the overall popularity of Wakfu. I remember, back in like 2014 or so, when i played this Game the first time, you could still aggro people in the Wild, and it was a disaster!Also Wakfu is clearly a PvE driven Game, even though there are those things like Nations and Battlefields, but obv. they cut down quite a bit on all the PvP Content, and i still doubt that it would be worth it to focus on it.
 



The PvP implementation back then was not that great, the battlefield feature now is considered a good improvement in comparison, but it's unfortunately still isn't what the PvP playerbase wants and has the potential to improve.

While the main point of my original reply isn't to point out that improving PvP should be the end-all solution to Wakfu's problems (I personally am not into it myself), but looking at it objectively, I think it is a worthwhile investment. It won't help with overall popularity - sure, that is helped by proper advertisement and marketing - but it has good potential in retaining existing players as there are a significant number of them with dedicated communities who are out there organizing and participating in their own PvP events.

On top of that, these are usually endgame players who have completed PvE content Wakfu has to offer, but still spend the extra time grinding and practicing to counterbuild against their opponents. This trend was pretty apparent in Phaeris before the mass migration and you could see many players gathering at Dojo on weekends to participate in PvP events. Heck, we even gained a few new players in our server who have found out about Wakfu from PvP videos on Youtube and developed an interest in the game, it was like free marketing for Ankama.

But this is just from a single player's observation. Who knows, maybe the numbers tell a different story and PvP isn't as popular as I think.

DanDrachenberg|2020-02-22 16:41:51

I see this rather as a turn off. If someone is really that serious about PvP, there are 100 other Games out there which do it better and don't require you to do PvE Grind for it either.
 
 

You're right, but this mindset alongside the RNG-based progression system could possibly be one of the many reasons why a good chunk of endgame players from Phaeris have moved away in the first place.
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Atrutha|2020-02-23 09:17:10

I don't know much about the PvP Playerbase from Wakfu, but is it really big?
And is the amount of active End-Game players who completed everything in this Game really that big?

From Experience with many other Online-Games i just honestly doubt anything of this...

Usually the PvP Playerbase in PvE Centric Games is always rather a minority, and i have a hard time to believe that Wakfu is a exception from this. But you can prove me wrong ofc.
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Score : 751

Of course the PVP playerbase of Wakfu is not that big, total population in each server is that much plus the game have always been PVE focused, as you also stated. There's also the fact that many of the players that always ask for more PVP features are also want to freely attack random players, people that overall affect negatively the game.

Personally, be it PVE or PVP the game still needs some polishing.

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DanDrachenberg|2020-02-23 18:23:36
 
Atrutha|2020-02-23 09:17:10




I don't know much about the PvP Playerbase from Wakfu, but is it really big?
And is the amount of active End-Game players who completed everything in this Game really that big?

From Experience with many other Online-Games i just honestly doubt anything of this...

Usually the PvP Playerbase in PvE Centric Games is always rather a minority, and i have a hard time to believe that Wakfu is a exception from this. But you can prove me wrong ofc.



That's the problem. You can't just go around classifying an MMORPG a PvE or PvP Centric. 

By nature, PvP's main player base in any MMORPG are late game players, it's understandable that casual players don't see the appeal in them, being undergeared and all, but the fact that casual players kept pressuring the devs to make the game more PvE centric, is what killing the late game player base. Which explains why you don't see many around in Wakfu. Look at some other Western titles, WoW, RuneScape, where their devs actively support PvP Content, their PvP scene is huge, packed with late game enthusiastic players. Look at Twitch & YouTube, constant flow of new PvP content for each respective title everyday. What about Wakfu? well, how do you even make content when the concept was butchered and reduced to a more chaotic lesser version?

PvP is designed to retain that late game player base who've peaked and ran out of PvE content, it keeps them entertain long enough until the next big PvE content drops. Plus some competitive player interaction acvities never hurt in an MMORPG. After all, it is an MMORPG.

But once you take away PvP, or ruined it completely in Wakfu Battlefield case, it's easy to see why the more enthusiastic players are leaving left and right. That happens when you take away one of the biggest Player Interaction Activity, PvP, in an MMORPG, you're essentially taking away the MMO away from the RPG. By then, it's no different than another grindfest RPG.

I'm sick of casual players treating an MMORPG like a single player game.
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You started good but then mentioned games that are of a different genere, for some reason. Turn Based games have always struggled with the PvP content, games like FF, WoW, Angry Birds, Candy Crush may be succesful but that doesn't mean that if you apply the same rules into a different genere it will be a success.

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Happy999|2020-02-24 17:33:11
 
 

Most people i know, once bored of a Game like this, would rather quit as go playing PvP.
I think you project youre own preferences way too much here.
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Score : 996

 

Schattenwolf|2020-02-24 19:36:45
 Most people i know, once bored of a Game like this, would rather quit as go playing PvP.
I think you project youre own preferences way too much here.


It goes both way, people's preferences are sculpted by the folks they hang out with. In your case, the folks you hang out with simply doesn't enjoy PvP like you. Doesn't mean everyone else don't. So yes, you're projecting your own preferences just as much here.
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Happy999|2020-02-24 19:06:00
 
Schattenwolf|2020-02-24 19:36:45
 Most people i know, once bored of a Game like this, would rather quit as go playing PvP.
I think you project youre own preferences way too much here.


It goes both way, people's preferences are sculpted by the folks they hang out with. In your case, the folks you hang out with simply doesn't enjoy PvP. Doesn't mean everyone else don't. So yes, you're projecting your own preferences just as much here.

Anyways, i guarantee you that PvP is, and will never be, the driving force for this Game. Especially considering the issues and the lack of Players it is facing in the last years. There WAS pvp in the past, and after youre logic, it should have made the Game more popular, but in fact, it did not.

And i didn't even stated that the folks i hang out don't like pvp. But most people i know would go and play one of the countless PvP focused Games out there, instead of complaining about a Game like Wakfu not being much about PvP.

 
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Captchphrase|2020-02-24 20:46:27
You started good but then mentioned games that are of a different genere, for some reason. Turn Based games have always struggled with the PvP content, games like FF, WoW, Angry Birds, Candy Crush may be succesful but that doesn't mean that if you apply the same rules into a different genere it will be a success.

WoW, FF (I assume you're referring to FF14?), both MMORPG, Massive Multiplayer Online Role Playing Game. Who ever mentioned Angry Birds and Candy Crush?

As far is Wakfu PvP goes, the combat is working fine. Like many people who has already mentioned this before me, Wakfu simply lacks a proper match making system. Where is Kolossium?

 
Captchphrase|2020-02-24 21:11:45
If you really think that PVP in Wakfu actually works well then you have not played much games with Turn Based PVP. Shame on you!!!!

Did you make in time to try Waven? That's what I am talking about when comes to very well done turn based PVP (with chess mechanics)!

PD I can also mention Drawception as a game with a very active population, do you think implement its rules in Wakfu will help in make the game more fun? smile

Making assumption is one thing, there's no need to be an asshole about it; and yes, I've tried Waven, as a matter of fact I've played Dofus Arena before too. I'm not fond of both since they lack RPG elements. As far as mechanics goes, Waven plays out very similar to Dofus Arena, and Krosmaster as well to a certain extent, look how both of those game turned out.
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If you really think that PVP in Wakfu actually works well then you have not played much games with Turn Based PVP. Shame on you!!!!

Did you make in time to try Waven? That's what I am talking about when comes to very well done turn based PVP (with chess mechanics)!

PD I can also mention Drawception as a game with a very active population, do you think implement its rules in Wakfu will help in make the game more fun? smile

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