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The Enchanting System FEEDBACK:

By RynthZero - MEMBER - August 31, 2019, 05:43:08

The enchanting system can give you a ton of benefits over the previous system, but also bring about a ton more frustrations and lack of progress. One can get lucky and get the sockets they need/want, which is nice. Others can roll the same item 4+ times and get nothing. 

I just spent the last 2 weeks trying to roll the 4th socket onto my boots. Crafting up to yellow for each, I made 4 Slippantir's. For those unfamiliar with this system, you have to have the exact item and rarity to destroy to have a chance* to improve your items enchantment slots, from 1 up to 4. *chance for nothing to happen as well if it fails. So I crafted 1 boot at a time to yellow, in hopes of getting the final slot on my boots which started with 3 slots. 

Each time you sacrifice an item to improve you get 5 attempts for the desired effect; be it more slots, changing of color of your slots or the socket color order. So after sacrificing of 4 Yellow Slippantir's, I had 20 chances for the item to roll another slot.

Some perspective that here is a list of all the mats that went into all that: 

  • 84 Basalts
  • 56 Granites
  • 828 Magmatic Embers
  • 1084 Powders
  • 668 Eternal Super Glou
  • 72 Momoss Aka
  • 284 Eternal Fiber (1420 Twisted Rump Chills & 1420 Sweat Jute Fiber)
  • 32 Eternal Leather (160 of 2 mob general mat 186+)
  • 44 Eternal Essense (220 of 2 mob gathering mat 186+)

In the old system, progression was linear and without wasted materials. Players don't wanna spend their time grinding mats to end up without any progress, or chance of avoiding that negative luck. The old system with the mat values of all I used for those attempts, I could have Fully runed a full gear set for 1 character. 

I like where the new system is going. But the amount of negative luck one can get without progress seems to need protection because there is currently nothing preventing someone from failing the rolls over and over and over and over. 

The most frustrating part about this is it was talked about when it was in beta and devs ignored the players disdain for this choice. Progress seems random at this point and players should be rewarded for sticking to it and working to improve vs spinning a roulette, not everyone is an ecaflip and gets off on that. 

A frustrated player

~Ryn
 
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Score : 4082

Like I said in some other thread, removing the RNG would be nice.. If you sacrifice a gear to increase it's slot it would ALWAYS give +1 slot would reward more hard work than luck.. There are too many luck factors that made quit the game for now, amount of rune slots, color of runes, position they are in.. And this is not something you can shrug off.. A Mythical item with 4 slots is WAY BETTER than a Legendary item with 2 or lower.. I would rather not go as far as try to get 4 slots tho' since sublimations work with 3 but still.. This RNG crap is bull.. They did made it better by lowering the amount of materials but the RNG is still there.. Lowering the amount required to upgrade equipments means nothing if the Ecaflip God decided he doesn't like your face..

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Suggestions I'd have for the system would be:

  • Allow consumption of all charges given by an item sacrifice to guarantee a slot gain, there's nothing worse than sacrificing an item to gain slots and getting nothing whatsoever, considering the luck I've had with slot gains I would just use this every time.
  • Allow consumption of a charge (or perhaps a few charges, or an entire sacrifice) to lock a slot so that it will no longer change position or color when rolling the item.
  • For the love of god a 2 slot minimum, any time I roll 1 slot I mentally mark the item as "to be sacrificed", you'd have to be desperate, a fool, or a desperate fool to try improving a 1 slot item instead of continuing to roll crafts for one with more slots, even 2 slots is pretty bad but 1 is utterly abhorrent.
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Yeah rolling for 4 slots is usually not worth the trouble, unless you are doing it on a cheap item, due to the low chance.
I think the rerolls would be better spent on getting the correct colours for the sublimation you want to use

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I wonder who is the downvoter that keeps giving -1 to anyone critical of the new enchanting system instead of, yunno, voicing why they think we are all wrong and stupid?

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I will be honest, it all sounds like a nightmare to me, I never experienced myself but I can only imagine the frustration of grinding a full relic or finally dropping that epic you wanted and then you double click it aaaaand it only has one slot
I would understand why many people would suddenly decide to quit this game if something like that had to happen

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Getting one thing that rolls nice feels good, but when compared to more often than not nothing rolling anything you need, its no wonder a lot of my guildmates/friends just threw in the towel because of this new system.

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Hi frustrated player(s) ^^;
First ,i can understand your feelings about new system but i wont side with you because
You dont or you wont understand what i replied you well cause of  frustrating but i will try.
Second, New Enchanment system is not about "creating the flawless gears" or it is not about "lets roll the dice best for socket". ıt is a bit attraction about you keep play the game in dungeons to collect resources.
This new system is a luck system to give some kind of unique stats for each gear.
if you keep frustrating about it , solution will be "removed all sockets from gears" and this is a debuff for your current power. You should understand about "New system is about buffing classes with a rng luck and lets player decide to buff themselves how they want" otherwise Ankama does not have to give you socket system to buff you.btw you can easily use myht gears to work on you like they are legends with this new system if you are lucky and you can kill mobs faster than old system, if it was old system ,it wont allow that powers on you in dungs.Now stop frustrating about it.

btw i can tell about my legend epic 200 lv gears,i repeatedly rolled 1 sockets on them but im still not against this system because i know i can drop them by using als system at future and if best community players join me it will be easier ofc biggrin

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I disagree with you in everything you said but I am happy that you are liking this new grind gearing system. Good for you.

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Sounds like Dofus exo maging but without the value that comes with that.

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So you telling me that even Dofus has this RNG crap?
I played Dofus a long time ago and I remember that gears had their mastery at random, if I remember well, a Gobbal helmet could give anywhere from 20 Fire/Earth Mastery to 80 Fire/Earth Mastery.. I remember my Eniripsa there had a Gobbal Helmet with 52 Fire and less than 20 Earth.. 

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My experiment with the white-4-sockets-set is almost over, and what I've learnt until now, is that even for white items it is more Kama-expensive than before attemping to get them with 4 sockets and with the colors you seek. Unless one is one of those Hardcore dungeon runners, it's simply not worth to focus on the socket optimization. Too many undesired outcomes to make the right outcome worth the wasted time and resources.

I guess I'll return to the original way of getting the "endgame" piece of equipment of the highest rarity (either yellow or souvenir) and native stats, and stick to whatever number and color of sockets I get in the initial roll. Sacrificing equipment for the re-rolls is plainly not worth as it is right now, the price to pay is much much higher than compared with what we used to have back then in runes and smithhammer times. White items barely give any shards when 'mashed, the time spent to get them is horrible, the kick to the nuts when all 5 re-rolls fail is really painful (which happens a lot), destroying resources might help with the economy but not with the players taking part in that economy that decide to pass. It feels like on of those crappy dishes: if there is a small amount in your plate, you swallow it all without tasting it. But if the dish is overloaded and dripping from the borders, you simply get discouraged to even start swallowing it.

Sorry to admit it too, but the way it works right now doesn't please me neither as casual, nor as partial-optimizer player. I really loved how it sounded when the first devblogs were posted, but the way it finally came out has been disappointing. Sorry.

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My thoughts exactly.. I was even developing a plan when I was at my "bargaining phase" with this new system.. I was thinking of getting 3~4 sockets Rare items as my "pre-endgame" equipments, rune them and get them sublimations AND THEN work on getting all these gears into Legendary with 3~4 sockets.. Ultimately I realize how much of a pain in the neck that is going to be in relation to farming materials, gears, shards, sublimations and kamas so that's when I decided to take a break.. A break that I still didn't came back from and since they haven't addressed anything about it so far I feel like my time in Wakfu is finally up.. I am just waiting for the 1.65 to get out of the beta and see if they decided to do something else with the enchantment system after the beta testing is done, if not, well.. So long I guess..

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well 

Huezildo|2019-09-02 01:24:43
I disagree with you in everything you said but I am happy that you are liking this new grind gearing system. Good for you.




im happy.it gives more power and more customization than old system for dungeons in the end.

 
MiiiiKy|2019-09-02 05:20:37
You're saying words like these are positive things but I just don't see it.. I guess it's cuz I ain't a grinding maniac that just shrugs off getting a 1 socket in a Epic and then goes back to try the same dungeon 30 more times for another chance to roll another epic that might even come with 1 socket again..

Also it kinda is about creating the flawless gear, every MMO is like that in endgame.. Specially in Wakfu where the quality of gear is a MASSIVE tip on the scale, I had so many people quit around Lv100 because, at that point, the gears they would just drop from mobs weren't enough for them to be able to beat the dungeons so they just left because being killed by mobs that were lower level than them isn't fun, I decided to invest in professions and since then that's how I operate, craft gear of my level range so I can beat the next dungeon and craft the gear from that dungeon to beat the next and so on, the difference of power I got since I stop using scraps I dropped from mobs from items I would carefully choose based on my character's proficiency and craft it up to Legendary was IMMENSE which makes me press X to doubt on your statements.. Furthermore, Wakfu is already grindy as it is, throwing RNG in the mix is just.. Why?!




Hi frustrating player ^^, None forces you to play over 30 times same dungeons for relic epics, just wait als ranking days from mod'ula and wear,eat best prospecting items or buy duplicated one from market. Your current powers are enough to beat all dungeons without als for resources. if you are not enough strong ,call some support of guildmates thats why there is guild system or prepare your alt heroes well for dungeons and support game by dlcs.if you dont read my reply well "you dont understand the game's point ".easy access for best gears shouldnt be easiest, right? you kill its rarity value if easiest and there is a market system and there are players who want to sell their resources farming resource etc. at tthat point you dont have to play same dungeons over and over. this is the answers of your anti reply against me. you only want to have everythng at once. this game must be a game like "poker games in fb" that you join and play dungeons for its best cards. first learn how to play if it looks hard for you. there are tons of players in ranking list who defeat dungens with a good friendship. if you are frustrated one probably you are a bit selfish. gg
 

 
rainbowsquad|2019-09-02 05:27:01
To roll, repeatedly, 1 sockets on your Lv200 gear and not be against this system is something that human behaviour scientist would like to study, it's like going to Las Vegas and, repeatedly, losing at the slots and tables to the point you get broke and still says you're in favor of predatory casinos
Honey, who hurt you?



umm hi ,if you really dont like tactical rpg and you dont see this kind of games like a "chess" game.
Probably scientist will say playing chess is best for mental but why are you here?? maybe your reply is about you because people mostly dont play the game if they dont like to play its way. huh?

General , repeating my answer, dont force yourself to create best gear.
just play the otherside of gameplay of wakfu and if your kamas or resources are ok just duplicate your gears and reroll.keep best socket one about duplicated epics,relics. and play ranking from modula for the tokens and rebuy frags if you are not still happy.
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Score : 4082

I seriously can't understand what you're saying anymore.. I am trying to understand your point but, in the end, I don't see any logic, argument or statement in any of this.. I don't know if it's the broken english or the spelling errors but I just don't get you.. I mean, seriously.. Nothing makes any sense.. I am not even being passive aggressive here, I am seriously very confused about what you just typed.. I am sorry..

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Hi frustrating player ^^, None forces you to play over 30 times same dungeons for relic epics, just wait als ranking days from mod'ula and wear,eat best prospecting items or buy duplicated one from market. Your current powers are enough to beat all dungeons without als for resources. if you are not enough strong ,call some support of guildmates thats why there is guild system or prepare your alt heroes well for dungeons and support game by dlcs.if you dont read my reply well "you dont understand the game's point ".easy access for best gears shouldnt be easiest, right? you kill its rarity value if easiest and there is a market system and there are players who want to sell their resources farming resource etc. at tthat point you dont have to play same dungeons over and over. this is the answers of your anti reply against me. you only want to have everythng at once. this game must be a game like "poker games in fb" that you join and play dungeons for its best cards. first learn how to play if it looks hard for you. there are tons of players in ranking list who defeat dungens with a good friendship. if you are frustrated one probably you are a bit selfish. gg
 

I mean I am not frustrated at doing the work of farming the mats, But when all that work gets seems to not merit any changes I do feel frustrated. Nothing to do about selfishness, the current system is just got no catch or protection from always failing the rolls over and over. 
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Score : -593

@MiiiiKy ,some players understand my broken english well, right? smile
@RynthZero , thats why i have started my first post saying "i can understand your feelings about new systems" but you have got rng chance 5 times after sacrifice weapon.maybe at future ,Ankama can allow this rng amount for each tabs or an increased chance for relic and epic sacrifice.
and about you ,you have got power to access all these resources,i never have got these amount "boss resources" biggrin

  • 84 Basalts
  • 56 Granites
  • 828 Magmatic Embers
  • 1084 Powders
  • 668 Eternal Super Glou
  • 72 Momoss Aka
  • 284 Eternal Fiber (1420 Twisted Rump Chills & 1420 Sweat Jute Fiber)
  • 32 Eternal Leather (160 of 2 mob general mat 186+)
  • 44 Eternal Essense (220 of 2 mob gathering mat 186+)
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ProdigalShame|2019-09-02 17:16:35
"WoW, see? You can access all these boss resources so there is no problem that you just wasted all that hard work for nothing because you can get it again, tehee"



i was about "i didnt access this areas because of storyline of wakfu before zaap access". you sharky thing you cant hunt me

 
MiiiiKy|2019-09-02 17:21:26
Yeaaah, there is no reasoning with this guy.. I wash my hands out of whatever reply this guy gives.. For him to just say "Hey you can farm all that!" and neglect that farming all these thing probably took a lot of time and hard work that was just wasted and still defend this system speaks volumes..



can you post your current gears here?,printscreen them pls.

 
rainbowsquad|2019-09-02 17:28:19
Not gonna waste any more time with him either
Hope Ankama bless you with many more 1 socket gears, kisses sweetie


Dude ,problem i dont need to play or beat dungeons by using sockets. WTF?
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JonTurk|2019-09-03 04:19:35

Dude ,problem i dont need to play or beat dungeons by using sockets. WTF?
 

So let me get this straight, you don't use the system but feel obliged to support it's continued existence? E.g. "dude it doesn't effect ME, stop complaining".
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yes you are right, i played mineral tower before new system (with alts ofc) many times and i was in 10 rank about "permanent" and i have got full runed 50 lv. gears for this dungeon and it was easy before 40 stasis after 40 it was hard now it is easiest at 50 too, because sockets give "more power" than old rune system even it is less than 3 socket. you should play the game,i dont care this answers who wants only create flawless weapon fastest and Ankama did not buff most mobs or bosses after this new system even they would debuff some of them like smisse rogue in future (maybe they did). maybe most of these players dont know about merchant quest or "token power" in game. just saying ,dont keep hard work to create a gear ,just create dublicates of  them in future by collecting,keeping up and buying resources than have fun the game w,th storyline sometimes. that sockets are for gifted power if you are really lucky about roll ,it is not about flawless  weapon creating. if you really want flawless ,it must be flawless effort thats all.i can understand why efrim is empty and remington is at spot right now.

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*generic complains about the enchantement system* 



Upvotes !      

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hiya entropi ^^,itzme mario!!!

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Tiefoone|2019-09-02 23:39:21
I understand where you're coming from, you find the fact people just want to rush for optimal gear tiresome. However, the problem they have with the new system is that you can end up with results worse than the old system. Under the old system, if I obtained an optimal piece of gear for a slot, I could just rune it and (on an amulet for example) get 20 resistance. Now, if I roll a single blue slot on that amulet, the stats I can get from this are worse than the 20 resistance I could get before, attempting to remedy this requires making another of those items.

As far as I can tell you're suggesting people just relax and gradually accumulate drops, but this is ignoring the reality of some endgame crafts. If I want to make a Zinit Amulet, it requires farming Stele croc for a Nyl Tooth, I dislike croc, and I dislike it even more with Steles. Nyl Teeth are never on sale.

This creates an even bigger void between people with large amounts of time to spend on the game and more casual players. Even acquiring a piece of gear in the first place (particularly a souvenir or something) can be a big effort. With the new system a casual player can then roll horribly and just have to live with it, where a more devoted played can spend inordinate amounts to end up with optimal gear. This disparity did not exist before the change, the main mountain to climb was getting the gear in the first place.


i made colored answer for you ,because your starting  sentence is my point which others couldnt understand cause of frustrating biggrin, btw im not lawyer of wakfu. ofc you may not like new system but i have got some results to guard it.
if you dont find a resistance on  that gear ,you can use other gear's sockets till you upgrade,duplicate your powerless gears even you can use a myht gear if power more thats the other power of new system even some other gears can double these values  too. this is what you cant do at old system and you can make a really strong tank classes or damage classes with little amount resists on other sockets if you prefer. .this answer or problem doesnt stop you to beat the bosses at level 11 "even with a teammates".
if here  the problem is recipes ,they should judge the recipes about resource kind amounts  not the enchanment system ,you see this recipe ignoring person here?
creating souvenir is really not hard but it is being worthless nowadays reason of new created pandala gears are equal most of these rarity .i meant they are equal legends and creating legend gears are easiest thing.maybe i created tons of  legend  and i could buy relic or epic gears with kamas but i prefered keep up them for resources and it is not really big effort with new system.
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A lot of people has given feedback already and none of us are really getting a proper response from Ankama so lets just wait for Waven international version bro and forever say goodbye to this grindy game. 

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Waven won't be the same thing so it's not like a substitute for me.. It's a sad thing.. There isn't many games like Wakfu other than Dofus which is in a similar state (if not worst, I dunno)..

Wakfu's death is imminent, which is not something I like to say, despite how harsh I am with Ankama's decisions, heck, I found my soulmate and got married because of Wakfu, liking or not, this game has a deep connection with me..

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akyl13|2019-09-04 13:18:25
A lot of people has given feedback already and none of us are really getting a proper response from Ankama so lets just wait for Waven international version bro and forever say goodbye to this grindy game. 

Waven will be builded a pre-enginee system which some games are using this system and they are failed and abandoned because waven system is completely pay to win(not a boost). Ankama only will change the animation of this game engine.
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I don't get it I heard its only a pvp game are their OP characters you need to unlock with real money? 

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Wonder if they have any plans to change this mess. Like maybe reduce some values from runes and add new Enchantment tokens like Transmutation stones to roll the slots..

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I wish.. But by this point it's hard to say.. From past experiences I know that Ankama usually does an update and if there's something on it that people complain a lot for whatever reason AND Ankama decides to listen to them they change it but, so far, a lot of people complained about this system and all we got is reducing the amount of materials to upgrade equipments, which is a baind-aid solution.. So I believe Ankama is adamant in this decision and won't change it anytime soon..

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akyl13|2019-09-05 00:07:38
I don't get it I heard its only a pvp game are their OP characters you need to unlock with real money? 


it is similar to TCard games but difference is move on arena. yes you will pay money if they prefer.

 
akyl13|2019-09-05 14:47:26
Nah its not TCG bro its similar to Wakfu or Dofus without the pve part. Check the demos on youtube or just scroll down on their website https://www.waven-game.com/en/ its pretty clear. 


i didnt say it is card game i said "similar", it is DECK game with allies summoning next you by using decks   ,you dont need to handle the cards to make a TCard game. mentality is similar.i said there are tons of kind games like waven in past which is abondoned by players. i dont say "deck games are worse games because at least they re kind of chess to me" but general gameplay bores at some point cause of 1 against 1 online pvp and if waven will be "world"less  and gearless system, it will be worrthless for community but better is "wait and see" before judge the waven.at least wakfu includes more thing what waven is.But waven developers work less than wakfu, because waven devs dont need to create regions ,tons of gears ,tons of apperance and customizations like wakfu.
i hope these things about waven gameplay;
 -game must not match online players randomize for pvp
 -game must not match me against a cpu as online player for pvp
 -game heroes must not be prepared pre-set decks 
 -Decks can be prepared by equiped gears not preset of characters.otherwise 1 hero is being OP than   other one. bla bla bla i can write tons of mistakes from previous games. 
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Nah its not TCG bro its similar to Wakfu or Dofus without the pve part. Check the demos on youtube or just scroll down on their website https://www.waven-game.com/en/ its pretty clear. 

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I do like this. Fun system to engage. At least some things to do in the game ;p

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