FR EN ES PT
Browse forums

Why can't we walk in fight? Please change it back

By Neneko88 - MEMBER - February 13, 2014, 15:49:52
Why change this? Most people have 4-6mp already
just because a few subscribers complain about fights taking too long?

Why not remove things like lenald shield instead? or make dungeons not last 2 hours? you think using 2mp and changing the animation will make fights faster?

wakfu is about the little things and this one of those little things that are ruining wakfu

at the same time please give sacriers their real fight pose too 
Reactions 26
I kinda like the running, it saves time in battle, people complained the turns are too short because of the walking so now running regardless of how far will shorten a few seconds atleast.

SIDE NOTE:
YES! Bring back Sacriers old poses they were so badass, I hate the Osa copy pose.
I beg to differ with OP.
"All run" mode is great (no sarcasm, I really like it). Watching this damn walk when time is on the stake for thousands of fights was really annoying.One of really few minor things that ankama managed to improve. All I need now (on this level of issues, ofc) is animation on/off button.
However, I must admit that animation of running through eniripsas' absorbtion zone looks kinda silly.
Would like to suggest Ankama to make a short key for running mode on/off.
I would rather walking be back for 1-2 cell movement and remove the stupid pause when you walk by an eni.
If we're adding to combat changes, could we also get rid of those tiny lag hiccups that drop your framerate for half a second and screw up your groove, causing you to accidentally click on someone/nothing and waste a turn? I refuse to believe my computer, which can play Tera Online on medium settings just fine, is having trouble with this game.
I'm with OP.
This unnatural (run to the cell right next to you? srsly?) running thing has just removed the feeling that I'm playing a game with high quality, smooth graphics. I hate this change with whole heart and hope they will bring it back to normal at least outside of combat.

Turns are still too short for me, because of endless game freezes/hiccups. Move - wait - pick up a spell - wait - cast - wait, so on. There's no chance to optimize the time if they still don't know how to fix that java issue.
No.

you probably haven't even tried farming fear fizz yet. Do you know how lovely it is to farm fear fizz right now?

As a summoner class every millisecond counts for me.
The running is very useful in fights but very awkward outside of fights. Enable walking when we are not fighting please.

Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something? ohmy 
CloudyMind|2014-02-13 17:49:17The running is very useful in fights but very awkward outside of fights. Enable walking when we are not fighting please.

Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something? ohmy
But we can still walk outside of battle.
Just give us a run mode. That way people who want to walk around can do so. I prefer to run. Spend so much time in this game grinding that I'll take every extra second I can get.
Heartbank|2014-02-13 16:37:14If we're adding to combat changes, could we also get rid of those tiny lag hiccups that drop your framerate for half a second and screw up your groove, causing you to accidentally click on someone/nothing and waste a turn? I refuse to believe my computer, which can play Tera Online on medium settings just fine, is having trouble with this game.

This^^

And hello my fellow Tera Online player biggrin 

aquabeauty|2014-02-13 17:48:20
As a summoner class every millisecond counts for me.

This^^
CloudyMind|2014-02-13 17:49:17Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something? ohmy

Here's an old video from V2 featuring the Sacrier's battle pose. They are both sacriers.
Make Perfect Armor look like a suit of armor, not a glorified transcendence knockoff. <_<

-Rizarealm
I'm absolutely loving that I can't walk in fights anymore.

Omg, I hated it lol.

I wish they implemented back running outside of fights
Hudski|2014-02-13 18:50:50
CloudyMind|2014-02-13 17:49:17Also, i don't remember what the sacrier's old pose looks like. Does anyone have a pic or something? ohmy

Here's an old video from V2 featuring the Sacrier's battle pose. They are both sacriers.

OH! the idle one is look similar to Sho Bubu's animation x) this NPC was part of quest for Fire of Love in Amakna before Nation HQ revamp
few subscribers? not a big deal? I am already crying playing xelor and sometimes enu, and sometimes cra when I need to tp 2 times. Aint nobody got time for this. Every bit of time helps, if devs cannot improve cast animations, I am fine with constant running in battles, I am ok with running outside fights as that helps in gathering professions.
Most simple solution that Ankama should do

STOP
TIME
AT
ANIMATION
PROCESS

aka STAAP!
I love that they took walking out its such an improvement!
i approve of runnin, as eni quick sand and feca auras kill me soul, not to mention enus.[fire] it does speed things up, and even if it saves me 3 seconds a turn only, the battle animations in themsevles take so much time every second count
Respond to this thread