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Official Cra balance announced!

By Rotharie April 16, 2012, 22:42:50
Devtracker
Finally! Cra will be balanced! smile)))

Click here

Translation (sry if im wrong - only using google tool) of Strom Arrow nerf:

There will be changes to Cra class in the next patch. Storm arrow will be hitting like 100% DMG only in direct hit and 50% DMG arround.

Now please some1 good at French to translate the rest.

Im so happy.
First Ankama intervention
Lohaf|2012-04-17 04:29:33Here's the translation to the planned changelog from the French forums:

[blockquote]Storm Arrow: Reduced area damage by 50%. Basically, the box targeted deals 100% damage, the other boxes, 50%.

Lashing Arrow: Now limited to one use per turn.

Beacon Sneakin': The targeted beacon is destroyed after teleporting. In addition, this spell now costs 2 AP and 1 WP at the highest rank. The maximum range is now fixed at 7 and cannot be modified.

Riddling: Now only has 1% chance of applying per application of Riddled. It should have been like that from the beginning.

We are also trying to fix the bug on the damage tags.

I suspect that with these changes I'm not going to make a lot of friends, but I think it was really necessary. While spectating many battles, Cras were singlehandedly killing level 300 mobs ... And without taking a single hit. Something had to be done.[/blockquote]

Just officializing this translation (thanks Lohaf!).

Additionally adding another translation from am ore recent post from Tot:

Tot|2012-04-18 09:14:23I'm currently working on the overall class balance. A rule that we try to apply is to limit spells with WP cost and with area of effect to one use per turn.
Concerning spells with a single cost, we limit to per player and one per turn.

The old Storm Arrow can currently be used three times and a build with 6AP and 6MP is easily achievable.
However, I can also just lower its damages significantly and leave the three attacks, if that's what you'd prefer.
 
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Basically Earth spells?

If that's so, I'm happy for my fire cra happy.
Rotharie|2012-04-16 22:42:50Finally! Cra will be nerfed! smile)))

Click here

Translation (sry if im wrong - only using google tool) of Strom Arrow nerf:

There will be changes to Cra class in the next patch. Storm arrow will be hitting like 100% DMG only in direct hit and 50% DMG arround.

Now please some1 good at French to translate the rest.

Im so happy.

So Air Cra will still kill a single person per turn in PvP?

Sounds like a extremly well thought balance patch blink

Edit:
You should have mentioned, that you can only use one storm arrow per turn.
Good news. Sadly they seem not to be touching Beacon Sneakin', this spell is not an Archer's spell and actually, if they had taken it way, Cras wouldn't need many changes to storm/lashing since they would not be able to teleport 8 squares away when an enemy gets too close.

As far as I understand:

- Lashing Arrow: 1 cast per turn (not sure if it's per target)
- Storm Arrow: 50% damage in the AoE
- Unbeacon: 2 AP 1 WP at level 9
I don't think it was that big a nerf, the storm arrow reduction makes sense, it looks like sacrier's colonnades now (1st row more dmg, 2nd row less dmg). Lashing arrow's changes affect only hi level cras(the ones with 5~6 mp to lash 2~3x per turn). But i think those are not all changes, just the ones people wanted to know the most(people as in the french community).

Reason for Edit: ^ was faster
Arthropoda|2012-04-16 22:54:45Good news. Sadly they seem not to be touching Beacon Sneakin', this spell is not an Archer's spell and actually, if they had taken it way, Cras wouldn't need many changes to storm/lashing since they would not be able to teleport 8 squares away when an enemy gets too close.

As far as I understand:

- Lashing Arrow: 1 cast per turn (not sure if it's per target)
- Storm Arrow: 50% damage in the AoE
- Unbeacon: 2 AP 1 WP at level 9

As they should nerf some melees range utility.
A sac can pull my fire cra, while being out of my range.

That's just as wrong as teleport on an archer...

Double Post for new informations:
The third skill isn't unbeacon (just started the french client).
It is beacon sneaking, which will now also destroy the beacon, and will have a max level of 7 (what?).
It will therefore also cost 2 AP and 1 WP.

Last change seems to be riddling, which will now add 1% chance to activate its effect with each stack, instead of 3%.
When will the nerf starts?

Guess, i will have to return as fire cra again, goodbye air cra. =_=
And it's one of the best news in this month. Bye bye air cra, now start to go some harder way peoplebiggrin
I hope that cra will be nerf in may, am I right? Please, say yes!biggrin
You forgot about the most important change. Storm arrow 1 cast per turn. Air Cra nerfed to the ground. Fire Cra new king.

I'll be a hardcore and won't quit my Air Cra. But it will be painful to watch all those fire Cras dealing 2xmore damage on 2x greater AoE without wasting MP.
Varonth|2012-04-16 22:59:15
Arthropoda|2012-04-16 22:54:45

As they should nerf some melees range utility.
A sac can pull my fire cra, while being out of my range.


well the "pull" skill that you mention it still use "2Mp" to pull you though, so I think you can plan how to avoid it or just let your teammate help you with it....
Here's the translation to the planned changelog from the French forums:

[blockquote]Storm Arrow: Reduced area damage by 50%. Basically, the box targeted deals 100% damage, the other boxes, 50%.

Lashing Arrow: Now limited to one use per turn.

Beacon Sneakin': The targeted beacon is destroyed after teleporting. In addition, this spell now costs 2 AP and 1 WP at the highest rank. The maximum range is now fixed at 7 and cannot be modified.

Riddling: Now only has 1% chance of applying per application of Riddled. It should have been like that from the beginning.

We are also trying to fix the bug on the damage tags.

I suspect that with these changes I'm not going to make a lot of friends, but I think it was really necessary. While spectating many battles, Cras were singlehandedly killing level 300 mobs ... And without taking a single hit. Something had to be done.[/blockquote] 
Good that they nerf, bad how they nerf. Why on earth can't Ankama find proper balances for their classes? They see a class is OP and they nerf it into the ground so far it becomes unplayable. They did it to Sadis in the past, they did it to Srams lately and now they are doing it to Cras.

Riddling will be entirely useless now. The one use per turn is bullshit too, why not just heavily nerf their damage or make it one use per target or something? You are going to destroy so many builds out there using only one of these two attacks getting limited (aka loose customers).

Beacon sneaking sounds ok though how it is planned to be.

P.S: As far as I understand it storming arrow is limited to one use per turn as well. If not this is the biggest farce ever to nerf lashing arrow like that, but not storm arrow.
No no no.. This isn't how they should nerf it sad
Make it cost 4 AP, no usage limits.
Make Beacon sneaking useably only once per battle.
Riddled is nerfed right way.
Change cras precicion something like..
20% Dmg and 5% Chance next attack be crit = Instead of leg damage and this got 20 % chance to activate.

40% Dmg, 10% chance ( Instead of body )
50% dmg 15% chance ( Instead of brain )
Kuraibara|2012-04-17 09:14:34
Change cras precicion something like..
For precision, I just wonder why they put this skill to both cra and eca too (same skill in different class, it like Ankama really out of idea to design "right" support skill to thier game's character.)
Yeah, with that logic every class should get Precision, seriously :/
Lohaf|2012-04-17 04:29:33Here's the translation to the planned changelog from the French forums:

[blockquote]Storm Arrow: Reduced area damage by 50%. Basically, the box targeted deals 100% damage, the other boxes, 50%.

Lashing Arrow: Now limited to one use per turn.

Beacon Sneakin': The targeted beacon is destroyed after teleporting. In addition, this spell now costs 2 AP and 1 WP at the highest rank. The maximum range is now fixed at 7 and cannot be modified.

Riddling: Now only has 1% chance of applying per application of Riddled. It should have been like that from the beginning.

We are also trying to fix the bug on the damage tags.

I suspect that with these changes I'm not going to make a lot of friends, but I think it was really necessary. While spectating many battles, Cras were singlehandedly killing level 300 mobs ... And without taking a single hit. Something had to be done.[/blockquote]

Just officializing this translation (thanks Lohaf!).

Additionally adding another translation from am ore recent post from Tot:

Tot|2012-04-18 09:14:23I'm currently working on the overall class balance. A rule that we try to apply is to limit spells with WP cost and with area of effect to one use per turn.
Concerning spells with a single cost, we limit to per player and one per turn.

The old Storm Arrow can currently be used three times and a build with 6AP and 6MP is easily achievable.
However, I can also just lower its damages significantly and leave the three attacks, if that's what you'd prefer.
 
Tell Tot that thi is what we prefer.

You see if you limit all things to one use per turn you also severely limit our creativity. Let us decide if we want to build heavily sacrifical 10 AP builds that in return have next to no hp and resistances or wether we want a sturdy tank that only has 6 AP and one attack per turn.

This limiting is really bad for the diversity of classes and overall damage needs heavy nerfs everywhere. I wrote you a pm about how PvP works nowadays if you remember, Troyle.

Also, forward to him that fire Xelors are even more ridiculous than Cras. They can take down black cros and Moowolf alone, the rest of the party just needs to die tanking.

And don't even get me started about Iops. They easily deal more than a thousand damage a turn on lvl100.
Shaleigh1|2012-04-17 09:32:38You see if you limit all things to one use per turn you also severely limit our creativity.

So in your book it is creative to spam 1 OP spell all over again? Right....
well, good news is, this will force another global reset, chance to change build :-)
So now you can still use Storm 3x/turn? Then it will be still OP. Can't Ankama just go for balance and make it 2x/turn or 3ap cost?
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