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Create-A-Class

By wood-guy October 30, 2008, 04:04:28

This was a very popular thread in the old forum but now I am restoring it!
Create-A-Class

Easier now.(In my rules)

Name the class.
Picture.(Optional, but highly recommended)
Medium sized story about their life and life within Wakfu.
Spells.(Spell art is optional but is still recommended)
5-20 Different spells. (Include---Name-AP-WP-MP-Damage-Element-Conditions-Range)
WP-MP-Range are optional.

This is for fun only!!!
Be kind, and remember, the normal forum rules count to! (How sad.)
And be reasonable, no 700000 fire damage. REALISTIC!!
EXAMPLE!

Seert's Roots

A long time ago when the Earth just opened up for life to thrive, an oak tree was sprouted. It was taller than anything you could amagine!
Seert's live in pods of 4-8. Most either adopt children or...become a type of parent called Seert Seers.
Almost every Seert is a Seer, but few are chosen among the counsel of Seert, to be a warrior.

Every Seert starts out with basic Ops training. As they progress, they have the option of continuing on, or dropout and inlist then and there.

Others where born under the stars on the Causmonought Festival, which celebrates the new year with a meteor shower and a lot of other heavenly bodies. Those are trained to become Nebulosi (Plural for Nebulon)

Spells

Nebulosi

Nebulos Ray--3AP-1WP-5-12 Fire-Requires daggers.

Nebulos Impact--5AP-5-7 Earth

Nebulos Charge--4AP-1WP-Heals 10-15-2% chance of 10 turn regeneration of 5 HP-cooldown of 7 turns.

Nebulos Hole--6AP--10-13 Fire-Cooldown of 3 turns.

Nebulos Wave--2AP--3-7 Water-5% chance of a heal of 10 HP.

Ops

Regroup--4AP-Gathers team-mates and enemies next to you-cooldown of 4 turns.

Invisibility--6AP-Turns invisible for 5 turns-cooldown of 10 turns

Charge--4AP-4-9 Air-charge 3 cells, hit enemy, and retreat 2 cells-requires staff

Crawl--2AP-1WP-Goes into "crawl" mode-"crawl"=dodge rate +15% and loss of 1MP-cooldown of 5 turns

Bandage--3AP-Heals 10-12-cooldown of 1 turn (after 2 uses)

HAVE FUN!!

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Reactions 10
Score : 6

Simras' Song
(Based of sirens if it isn't obvious enough in the description)

From the sea came a shy and mysterious people, the Simras. With pale blue skin and green-blue hair, they have beautiful singing voices that drive people into a lust-filled daze to find the source of the music. Incredibly beautiful as well as secretive, they stay to the shadows and sing on rocks and cliffsides by the sea and hide in the sea when people come upon their resting place. When threatened, they will run to the water or sea to escape, but if cornered they unleash their water controlling powers to wash them away. They are not strong enough to fight in hand to hand combat, but they will either charm the enemy with their song long enough to escape or destroy them with the powers of the sea.

Spells
(i don't know how to do spells so i'm just adding the name and the effect)
In order of weakest to strongest

Songs: -Lust: causes the target to loose it's turn
-Charm: causes target to become ally for 1 turn
-Song of the Sea: allows caster to run away

Water Magic: -Rain: area effect, lowers enemy stats and small damage
-Tide: knock back and damage to single enemy
-Storm: area effect, knock back multiple enemies and small damage
-Tidal wave: finishing move with high damage
-Maelstorm: area effect, lowers enemy stats and high damage

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Score : 932

Wood-guy you copied the invisibility from srams

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Score : 1375

i no, it's a low-tech version, its lvl 6

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Score : 1375

i no, it's a low-tech version, its lvl 6

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Score : 142

Sitnalta's cup

Picture: more of a mental image pick a your favorite color they are water that is that color with darker of that color mixed in some places glowing complemintary neon color compound eyes

Story: Ever since the great flood the liquidedians have been able to come to land. They have everything based abount the uncontainable power of water it is only by their absolute balance boats float and animals survive they are abstract people they can see the conection between lava/ice life/death yin/yang good/evil all are the same in the eyes of a sitnaltathey worship their god who took the form of the great ocean.

Spells:
Balance- for all WP heals opponent completely and in three turns they die
Ebb&Flow- 3WP 6AP 3MP everyone has 6 AP,MP,and WP but next turn you get 6 WP,MP,AP and they all are drained to 0
Will- Sacrifice yourself control enemy for 3 turns

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Score : 290

Background: "Hmph....Well I guess it's time to take on the challenge....He has gone way too far..."
Kurinoh is the God of all his disciples. Kurinoh is a carefree adventurer who his compassionate to the kind, and destructive to the mean. Kurinoh heard Ogrest's call of challenging all adventurers, but ignored him, thinking that Ogrest was no threat. However, when Ogrest showed how destructive he was, Kurinoh became very angered. When he discussed about a rebuttal against Ogrest with Malefest, Malefest only insisted that the Dofus should be taken from Ogrest and given to him. Kurinoh disagreed without saying so and left Malefest's presence. Kurinoh studied all he could about the Legendary Seven Dragon Eggs, and tried his best to figure out their powers and weaknesses. When Kurinoh tried to reason with Ogrest, he only laughed and ordered him to leave his sight. Kurinoh became very angered and was certain that Ogrest must be taken down. However, on the day of attack, Ogrest sent a spellcaster to place a Petrifying Earth Spell on Kurinoh. Kurinoh was completely unprepared and unguarded at the moment, but the spellcaster was immediately killed. Kurinoh is still stuck in his paralysis today, so he sent out trained disciples to kill Ogrest himself with all the other Classes. This disciples were called "Kurinoh's Existance". This disciples were determined to get Kurinoh's revenge. They are training to do so this very instant.

Personality of the Class:
They like to laugh and play a lot, but can be very serious at times. When they get dirty, they simply wipe the spot and WALA!, the unwanted material is gone. They like to help others and make sure everything on is right on track, however, they also like to be very independent. Their nature is very confusing. They help others, yet only want to completely understand a mission, and do it by themselves if possible. When another person lies to them, they can easily detect that the person is lying. When they can't hear what someone is saying, they simply guess at what to respond back and how to look when responding.
They are very fun to be around, and always know how to brighten ones mood. With these characteristics, they are loved by almost everyone. However, their temper can skyrocket at any moment(in other words, they are very irritable). They will get really mad and jump to a wrong conclusion. They can be sort of slow to understand things, also. The word they most commonly use is "What?". The females are actually smarter than the males by a small percentage. The men and women are equals, but never do things that humans do that they find 'silly', such as Cheat(relationship wise), lie(sometimes),and hit(hard, unless enemy). So as a summary, they are kind and playful but are very irritable.

Description of the Class:
Masculine (Male) :
The Male disciple has blue spiky hair, and soft, white skin. His hair is a shade of blue known as "Blue Heaven", or a really light blue that looks like a sunny day's sky. His eyes are a very light pink.
He wears a black T-shirt that is covered by a white paper-like jacket that is very small. The jacket is short-sleeved but you can't see the black sleeves under it. The jacket only goes as far as under his upper chest. The jacket is always open. On the part of the jacket near the opening there is a black fire design.
His pants are white, but he has long, gray boots covering over the bottom half of his legs.
He has white bandages on his hands that don't cover his fingers, and they also go a little bit on his arm.

Feminine (Female) :
The Female disciple has long, blue hair, that goes all the way down to her rump. She also has soft, white skin and light, pink eyes.
She also wears a jacket that is the same as the male's. Also, she wears bandages as gloves, and the bandages sort of go on her arm as well.
Under the Jacket, she has a long, black dress that goes all the way below her knees. She has gray boots that only go a foot over the bottom of her feet.

The disciples of Kurinoh carry a certain type of scythe, one that is very unique.
The scythe, at the bottom, is an ordinary scythe, but the stick is merely 2feet long. At the top end, there is a golden skull, which forms the curve a ? does. on the inside of the curve there is a blade that curves also. The curve itself is golden as well. The scythe is called "The Galkriez". It will just be referred to as 'scythe'.

The 3 starter Spells!:
1)Kick of the Fast:
Description: The character does an upper-kick that makes all types of green lines appear over them, which spread out and attack nearby enemies.
Range: lvl01: 2spaces in the + directions, 1 space in the x directions. lvl02: 2spaces +, 1spaces x. lvl03: 3spaces +, 2spaces x. lvl04: 3spaces +, 2spaces x. lvl05: 4spaces +, 2 spaces x. lvl06: 5spaces +, 3 spaces x.
Damage: lvl01: 3-8, lvl02: 9-14, lvl03: 15-20, lvl04: 21-26, lvl05: 27-32, lvl06: 50-60(must be the required high level to use! [like on dofus]
Effect: Inflicts damage.

2)Devil's Order:
Description: The character uses their scythe and stabs a hole in the ground, which makes a break in the ground in the direction of the enemy it was aimed at. The break is green, and blue souls can be seen coming out of it while in motion. Red slashes attack the enemy one the break reaches them. Also, when the break reaches them, two blue souls grab at the victim's feet.
Range: lvl01: 3spaces +. lvl02: 3spaces +. lvl03: 4spaces +. lvl04: 4spaces +. lvl05: 5spaces +. lvl06: 6spaces +.
Damage: lvl01: 4-6, lvl02: 5-8, lvl03: 6-10, lvl04: 7-12, lvl05: 8-14. lvl06: 15-20(must be required level)
Effect: Subtracts from the opponent's MP and AP, lvls1-3= 1, lvl4=2, lvl5=2-3AP, 2M, lvl6=3-4AP,2-3MP

3)Galkriez's Curse:
Description: The character holds up the scythe in the enemy's direction, and the scythe's eyes glow. A red light goes to one space in front of the character(adds drama). A red fog covers the enemy that the spell was cast on.
Range: lvl01:2spaces +, 1space x. lvl02:3spaces +, 1space x. lvl03:4spaces +, 1space x. lvl04:4spaces +, 2spaces x. lvl05: 5spaces +, 3spaces x. lvl06:6spaces +, 4spaces x.
No Damage.
Effect: Subtracts HP and AP from the enemy the spell was used on. The HP/AP is decreased every turn, but is not permanent. The curse will disappear after 5 turns.
lvl01: 1Hp, 0Ap. lvl02: 2Hp, 1Ap. lvl03: 3Hp, 1Ap. lvl04: 4Hp, 1Ap. lvl05: 5Hp, 2Ap. lvl06: 15Hp, 3Ap.
~
4)Death Circle:
Description: The character's scythe hovers over them as they place their palm's together in the direction towards the screen[for example, in Dofus, it would be the south direciton(down)]. A red skull (symbol, flat) appears under the caster. A circle with a double-triangle pattern inside it appears surrounding the skull(by double triangle I mean one triangle that is huge and an upside-down triangle that is huge also.)
Range: lvl01-02: All around the caster.(1space +, 1space x) lvl03: 2space +, 1 space x. lvl04: 2space +,x. lvl05: 3space +, 2 space x. lvl06: 4space +,x.
Damage: lvl01: 7-10. lvl02: 9-13. lvl03: 11-16. lvl04: 13-19. lvl05: 15-22. lvl06: 25-30.
Effect: The spell inflicts damage on surrounding targets.

5)Misc. Strings:
Description: Thin, green strings fly from their hands and whiplash their opponent.
Range: lvl01, 3+; lvl02-03, 4+; lvl04-05, 6’ lvl06, 7+
Damage: lvl01, 7-12; lvl02, 9-14; lvl03, 11-16; lvl04, 13-18; lvl05, 15-20; lvl06, 17-22
6) Bandage Punch
Bandages fly out of the scroll on the back of the user and wrap around the user's hand. The user strikes their opponent with a fist.
Damage:
Lvl01: 10-14, lvl02: 13-17, lvl03: 16-20, lvl04-05: 19-23, lvl06: 22-25
7)Scroll Stomp
The user grabs their scroll and jumps over their opponent. They then slam their opponent with their scroll, causing a big indention in the ground.
Damage:
Lvl01: 12-13, lvl02: 16-17, lvl03: 20-21, lvl04: 24-25, lvl05: 28-29, lvl06: 32-33

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Score : 290

Skill AP Costs:
1)Kick of the Fast: 4ap, 3ap once lvl3
2)Devil's Order: 2ap, 3ap at lvl3, and 4ap at lvl5
3)Galkriez's curse: 6ap
4)Death Circle: 5ap
5)Misc Strings: 4ap
6)Bandage Punch:5ap
7)Scroll Stomp: 6ap

Kurinoh's Existance
Staring HP: 80
MP: 3
AP: 6

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Score : 798
Rengun|2008-10-30 04:44:00
Simras' Song
(Based of sirens if it isn't obvious enough in the description)

From the sea came a shy and mysterious people, the Simras. With pale blue skin and green-blue hair, they have beautiful singing voices that drive people into a lust-filled daze to find the source of the music. Incredibly beautiful as well as secretive, they stay to the shadows and sing on rocks and cliffsides by the sea and hide in the sea when people come upon their resting place. When threatened, they will run to the water or sea to escape, but if cornered they unleash their water controlling powers to wash them away. They are not strong enough to fight in hand to hand combat, but they will either charm the enemy with their song long enough to escape or destroy them with the powers of the sea.

Spells
(i don't know how to do spells so i'm just adding the name and the effect)
In order of weakest to strongest

Songs: -Lust: causes the target to loose it's turn
-Charm: causes target to become ally for 1 turn
-Song of the Sea: allows caster to run away

Water Magic: -Rain: area effect, lowers enemy stats and small damage
-Tide: knock back and damage to single enemy
-Storm: area effect, knock back multiple enemies and small damage
-Tidal wave: finishing move with high damage
-Maelstorm: area effect, lowers enemy stats and high damage


I would TOTALLY play that character smile
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Score : 42

I havent really worked on anything for the class i made up but ill try to make stuff up on the spot

Class name: Trebuc's Tile(im bringing back cubert baby >.&gtwink

lvl1:Tile of earth-Creates tile on map; range 3 cost-4ap 1mp 1wp-Earth spell

lvl1: Squirt- range 4 cost 3ap 0mp 0wp damage-2-3 water dmg-Water spell

and i dont know what to put for fire...basically this class is a class that messes with the field, all tiles give like 5% percent resistance to that element(ex:tile of earth) and their supposed to be a type of summoners cause what i was thinking is that later on the class can summon a water tile then they can summon like a really strong fish on the tile and it can only move on water tiles(you can summon more)...so basically this class just screws up the terrain and stuff... laugh

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Score : 1375

This died fast =((

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