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Pandawa Feedback from a Pandawa Master

By Pandinade - MEMBER - April 14, 2016, 22:09:04

Hello. For those of you who don't know I am Barinade or otherwise known as Xillor. I'm a game player, and game developer. Class balancing in MMORPGs is a passion of mine. I've been playing the Pandawa on Wakfu for around 4 years now, so I have gotten a good feel for pre-revamp Pandawa (from 2012), Revamp Pandawa, and Post-Deck Pandawa which I find to be 3 specific different forms the Pandawa has gone through over the past few years.

Before you start typing your tl;dr mad response, I am NOT complaining about ANYTHING in this thread. I just wanted to give my feedback on a class I've been playing for a long time and hopefully give some insight on the future of the class.

At the moment the Pandawa is a generally well-planned out and well-programmed class. There are little to no bugs that I've come to find, with the exception of small, and seemingly unintentional karcharmrak effects. Pandawas are on my personal 1v1 PvP tier list ranked at #4 (out of 17, I'll post an official, although personal, 1v1 tier list later as I've had lots of experience with it). Pandawas are moderately viable in team PvP as high mobility and map control tank/healers/dpts, they are highly potent in 1v1 PvE (solo grinding) and again moderately viable in group PvE.

Pandawa is among the most strategic classes in the game, given their extreme versatility. Pandawas are efficient in choosing one of several different combinations of their following strong-points:

Map control and Mobility
Tankiness
Damage
Healing

Part of what makes the pandawa so good is their ability to switch between these traits on the fly whenever they find it necessary to switch it up (although I've never found it beneficial to drop map control or mobility in any situation). You might decide to go for straight damage when grinding EXP, or go tank mode in a dungeon or in PvP. I've also found it to sometimes be useful to go for a heal-mode during Steel Beak.

Onto my suggestions for the future of the Pandawa:

First things first, I think that Dizzy should apply a resistance loss equivalent of -3 *-2 RES per stack

Passives

The only passive I find to be mostly useless is Refreshment.
Currently:
Refreshment

At the start of (Pandawa's) turn, all nearby allies and (the pandawa) get +15% (or 20%) final damage bonus

I haven't been able to make this passive useful in any situation. I think the problem is that there are just better options if you want to go support Pandawa, like Bambottle for cheap Ether and map positioning, or Cocktail for heal-mode. I do like the IDEA of a buff support pandawa, but I think this passive needs to be reimagined for it to be useful.

Here are my ideas:
To keep Refreshment as a buff pandawa passive, a super versatile buff mode passive would be nice for group PvE.

When one of the Pandawa's spells hits a barrel,

Water: (Box Shape AoE, 8 cells) all allies in this area recieve +20% final heals (3 turns doesn't stack), and +3 Dizzy Stacks

Fire: (Adjacent AoE, 4 cells) all allies in the area recieve +10% final damage (3 turns, doesn't stack) and +3 dizzy stacks

Earth: (Wrath size AoE, 12 cells) all allies in the area receive an HP armor equivalent to 5% of the Pandawa's max HP (1 turn, does stack) and +3 Dizzy stacks

if this is too complicated, then I suggest instead changing to this:
At the start of a player's turn, if there is a barrel within 2 cells of them, +10% Final damage

Instead of at the beginning of the pandawa's turn, this makes it more useful and convenient.

Actives
Karcharmrak
-30 res for target thrown (1 turn, doesn't stack)

Barrelhop
Allow self cast to give easy access to the Dodge buff and aoe scald it gives

Barrel
Cast Cooldown: 2 turns --> 3 turns
Barrel HP: 20% of Pandawa's Max HP --> 25% of Pandawa's Max HP
Maximum Barrel Count: equivalent to Panda's CONTROL stat

Elemental Spells
(FIRE)
Light My Fire:
3 AP, 1 - 6 Range modifiable (doesn't change)
Base DMG: 30 --> 55 (at lv 160)
Scald and Flaming effects removed
Target is given 'BURNING' effect (which deals damage to them at the start of their turn)
Burning can scale with Spell Level:
1 - 49: 1 Burning stack per target's Dizzy Stacks
50 - 99: 2 Burning stacks per target's Dizzy Stacks
100 - 149: 3 Burning stacks per target's Dizzy Stacks
150 - 200: 4 burning stacks per target's Dizzy Stacks

Milking It:
New Cost: 5 AP, 1 WP
Base Damage: 89 --> 109 (At lv 160)
Bonus DMG per barrel in AoE: 8 --> 12

Explosive Flask:
New Bonus: +20% Final Damage if Pandawa is in Merry State

(WATER)
Milk Breath:
Base Heal: 40 --> 20 (at lv 160)
Places a 1 cell 'MILK CLOUD' Lvl 160 (at lv 160) where the target was thrown
Gives Target +3 Dizzy Stacks
(Milk Cloud is the healing glyph used by Splash of Milk)

Bubble Trouble:
New Cost: 1 AP, 2 MP
New Bonus: If any affected target has 15 Dizzy Stacks,
--> +1 MP to the Pandawa (and consumes Dizzy)
otherwise,
+3 Dizzy Stacks
New Maximum casts per turn: 2

(EARTH)
Triple Whammy:
New Cost: 3 AP, 1 MP
Scaling Collision Damage: bonus 8 (earth) damage per cell collision (at lv 160)
New maximum casts per turn: 2

Six Roses:
Consumes Dizzy for Armor of: 12 HP (Earth) per lv of Dizzy --> 9 HP (Earth per lv of Dizzy (at lv 160)
(Small nerf in armor generation of this spell. It would basically be 25% less armor at all levels)

Thats all for now. I spent a lot of time on this, so tell me what you guys think.

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Reactions 24
Score : 16120

I'm a bit skeptical about the MP costs. The developers have been moving away from those, and they're -never- factored into the spell's damage or healing anymore, so I'm really skeptical about that concept for Bubble Trouble.

Still, a 3 AP Triple Whammy with collision would easily be worth it.

I like your idea for refreshment a lot, though maybe a Heals Received buff would be as/more useful than Final Heals for the water effects?

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Score : 163

THE ONLY ! BEST PANDA IS

FIR-IT-UP remington server

if yu need to know any about panda whisp to me biggrin

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Score : 4257

Pls no WP cost for Milkin It. :C

Like most of the other ideas tho^^

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Score : 6549

Your Refreshment concept is good balanced and and a nice tactical option, but not OP. I would like to change the passive poisoned chalice too, because of the many negativ aspects of this passive, -50 Res. for the user and the problem with healing with milkwave is a really strong debuff for 15 Final-Damage, when you compare it with other passives especially from other classes. 5 or 10 Final-Damage without the Res.-Loss and the no healing milkwave, but with the poison effect, would be more balanced.

The nerf of six roses shield is to hard, because it makes earth pandas comparable with other classes. The pandawa is really good balanced,I think the only thing witch have to change are the passive options to have more strategical options for game-play.

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Score : 8247

The pandawa is already way above average in terms of class power. Taking away the -50 res and leaving the rest of poison chalice the way it is would be absolutely terrible in balancing the class. I made this thread to help balance the panda, not make it more OP.

Also, I think that the 25% nerf for Six Roses armor would be completely fair considering the other buffs I suggested for the pandawa. The massive armor pandawa gets right now is only supposed to reduce the damage they take, not make them take 0 damage every turn.

@Fleisch Milking it NEEDS a WP cost for it to be good. Otherwise they can't buff it fairly. I think it would be nice for it to be more of a burst damage attack, like explosive arrow. It forces the pandawa to think more about doing fire damage and less about using WP on Ether or Bamboozle or other elements in general.

Also I wonder if it would be useful to add this to the "Cocktail" passive:

When the Pandawa is in 'Sober' state,
+10% final heals

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Score : 6549

The pandawa isn't OP with the poisoned Chalice effect without the - Res. and the milk wave debuff, if the final damage is 5% by the passive, because the big damage of pandawa is dependent on flaming burp and six roses in combination with the passive, witch consumes dizzy. Even if you have 16 AP, you can't stack dizzy to 15 and have the final damage per dizzy with flaming burp or six roses, so you haven't the full damage of poisoned chalice. If you don't use the consumation, your damage per dizzy by poisoned chalice can't compensate it. And I wouldn't like to buff the pandawa, I would like to change the pandawa to a good balanced class too with good options, but your comments xillor, let me think now, that this tread isn't the best place for me to do that.

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Score : 3294
Enceladon|2016-04-18 10:00:41
The pandawa isn't OP with the poisoned Chalice effect without the - Res. and the milk wave debuff, if the final damage is 5% by the passive, because the big damage of pandawa is dependent on flaming burp and six roses in combination with the passive, witch consumes dizzy. Even if you have 16 AP, you can't stack dizzy to 15 and have the final damage per dizzy with flaming burp or six roses, so you haven't the full damage of poisoned chalice. If you don't use the consumation, your damage per dizzy by poisoned chalice can't compensate it. And I wouldn't like to buff the pandawa, I would like to change the pandawa to a good balanced class too with good options, but your comments xillor, let me think now, that this tread isn't the best place for me to do that.
But he's right, if we assume Poison chalice is only balanced upon the consumption of -resist. Then removing it wouldn't exactly be balanced. Regardless of how it looks to us.

I think instead of adding a wp cost to milking it. We give some more usage out of Barrel/Kachamrak. (Barrel being in AoE isn't very interesting). Perhaps an aoe Glyph around barrel that applies burning around it at the start of each turn (Last 2 turns). When I mean it applies, I mean if you walk on it, it applies to you, not if you're in the AoE if it casted. As long as it doesn't apply to allies, I think this could be very useful. It could also be strong due to it being a delayed damage effect.

Add a bit of zone control to placing barrel. I say having it last 2 turns, and having it start next turn because this will allow the panda to throw it That was unreasonably OP. Have it stablised and but you could reposition enemies for some really cool effects. Working in tandem with your light my fire idea. to max out burning possibly.

Triple wammy is fine IMO I wouldn't want to change it.

Six roses armor gen makes it a comparable tank. Why would you nerf it.

Also the random buff on explosive flask doesn't have enough explaination or reasoning. It's a pretty great spell in tandem with the right passives. You could make that a solid 138 dmg +6 dizzy for 4 ap with bottomless barrel. 5 AP for 138+6 dizzy with aggressive. Extremely reasonable spell.I used it all the time.

KAchamrak also fine(anymore buffs and it'll be straight OP).

I like the bubble trouble idea, but let's not revert it back to pre revamp days. Keep the 3 ap cost but change keep the effect. That effect seems fine.
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Score : 2196

Refreshment,

12 or 13 ap built. Cast 10-11 Ap of spells on monsters at a range Cast barrel in the direction you wish to go, use barrell hop to get next to it and don't pick it up. Next turen = 20% more FD for you and possibly allies that stay in the area.

Next turn Pick up barrel and enjoy 20% FD with 10% carry bonus and another 10% carry bonus on blitz. DPS and drink to setup for turn 3 Being Merry.

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Score : 8247

Milk Fountain is pretty underwhelming, although I really want to use it.

It's base damage at lv 160 is

93 for 5 ap and 1 mp
thats pretty bad

the average at 160 is 20 damage per AP (edit: I said average but it's more like... acceptable damage is 20 per AP at 160)
granted it's a long range spell and can be used to pull enemies in... I think it should do slightly more damage, at least when targeting the barrel. Or in Sober state. Idk.

Otherwise it needs some kind of a support ability like all affected targets get a resistance buff or a small heal at the start of their next turn.

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Score : 3294

It's an AOE spell that pulls when on barrel and also applies 1 more dizzy. Did I mention it's an AOE spell that applies extra dizzy? It's my most used ability alongside bashing barrel (mainly because I'm tank)

By far the most useful thing in water branch alongside Milk wave. Bubble trouble is the only one that I think has a bit of a problem. Exception being when healer panda which is powerful and effective, It's oddly under used.

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Score : 8247
Hearttyace|2016-04-23 22:48:55
It's an AOE spell that pulls when on barrel and also applies 1 more dizzy. Did I mention it's an AOE spell that applies extra dizzy? It's my most used ability alongside bashing barrel (mainly because I'm tank)

By far the most useful thing in water branch alongside Milk wave. Bubble trouble is the only one that I think has a bit of a problem. Exception being when healer panda which is powerful and effective, It's oddly under used.
dont get me wrong I use this spell maybe more than any other pandawa at my level. I love it. But sometimes it feels like a waste of a turn when I use it because if I use it once, I have to use it a second time (due to the fact that every other spell I have is an even amount of AP) unless I wanna do some insane math while deciding what to do with my turn in 30 seconds.

I think that Blisskrieg when not being used with the barrel should be a little different.

The AoE should be a straight line AoE that hits like 4 cells outward in the direction the pandawa cast it. I think this would be better for them because it's hard to set up that AoE.. also I think that the base damage should be the same with and without the barrel to make players feel less bad about using it without barrel. I also think that if the AoE size is a little more straight forward (no pun intended) it'll be more appealing in general. With the barrel though I think it's just fine.

Also for some reason, I feel awful about using milk fountain just on allies to stack dizzy because it doesnt do anything else besides stack dizzy. I guess thats the other reason I find it hard to use it. Maybe a passive that makes it give a heals received bonus for a few turns when it hits allies, idk.
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Score : 10839

I have been considering switching to Pandawa as a main, and I would like to just as with Sadida make sure Pandawa is useful for PvE both as part of a team and when alone. 1v1 PvP is NOT all of the game, please do not balance or rebalance anything purely on 1v1 PvP.

Pandawa I feel is fine as is, unless these are changes actually coming in an update you are discussing.

If meaning changes you would like to see;

I like Splash of Milk for self healing, but I had idea I would like to see. If can still have 2 barrels in play, have ability to put Milk Cloud around both with Splash of Milk and create a sweet spot for doubled healing which I think would be fair as it be tricky to set up meaning you have to place both barrels close to each other and would only create up to 3 squares where doubled effect could happen.

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Score : 8247
Aquallia|2016-04-23 23:18:13
I have been considering switching to Pandawa as a main, and I would like to just as with Sadida make sure Pandawa is useful for PvE both as part of a team and when alone. 1v1 PvP is NOT all of the game, please do not balance or rebalance anything purely on 1v1 PvP.

Pandawa I feel is fine as is, unless these are changes actually coming in an update you are discussing.

I meaning changes you would like to see;

I like Splash of Milk for self healing, but I had idea I would like to see. If can still have 2 barrels in play, have ability to put Milk Cloud around both with Splash of Milk and create a sweet spot for doubled healing which I think would be fair as it be tricky to set up meaning you have to place both barrels close to each other and would only create up to 3 squares where doubled effect could happen.
There's nothing wrong with tossing around ideas for the pandawa. It is a balanced class, it's just that i play this class for fun and I think there's some things that discourage players from playing it.
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Score : 10839

What discourages players from it?

It has neat build customization for a variety of play styles... unless you like summoning. It can do close or ranged combat and healing and support as well.

It has everything I personally want;

1) can heal self at least (Bottomless Barrel or Splash of Milk on Barrel (better option I think)), but also heal other players, self armor from bamboozle gives added survivability

2) has lots of fun ranged and AoE attacks even if no no LoS

3) a water element spell set

4) fun special feature (throwing enemies or even allies), barrel also has different functions being able to act as a targeting beacon or rally point, or have different effects when carried.

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Score : 8247
Aquallia|2016-04-24 00:10:04
What discourages players from it?

It has neat build customization for a variety of play styles... unless you like summoning. It can do close or ranged combat and healing and support as well.

It has everything I personally want;

1) can heal self at least (Bottomless Barrel or Splash of Milk on Barrel (better option I think)), but also heal other players, self armor from bamboozle gives added survivability

2) has lots of fun ranged and AoE attacks even if no no LoS

3) a water element spell set

4) fun special feature (throwing enemies or even allies), barrel also has different functions being able to act as a targeting beacon or rally point, or have different effects when carried.
What discourages me and other players is lack of consistency and and awkward gameplay. You might say the attacks are fun ranged and AoE but to me it's more like they're weak, costly, and require too much specific positioning.
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Score : 10839

Oh, well, I think that part of Pandawa. Strategic positioning is required, but you have tools to manipulated it such as throwing stuff.

What awkward about it?

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Score : 812

The very very very last thing Pandas need is another WP-draining spell. Milking It is decent damage now in a really nice AoE. If anything, I'd like to see the barrel damage bonus a little higher and maybe "per barrel in the AoE" instead of capping at one (although that would hardly ever make a difference; it would just be a novelty). In a perfect world, Milking It wouldn't damage allies (but I know that's asking too much...).

I certainly wouldn't mind having the ability to make more barrels, but I kind of like not worrying about control, and I can see how even better kiting might be seen as OP.

I agree about Refreshment. Pandas have some nice passives, but that isn't one of them.

I'd personally like some kind of damage bonus for Bubble Trouble when targeting the barrel (and likewise Light My Fire). Both of those spells seem kind of underwhelming, but almost every panda build is forced into taking one or the other just to add the 3ap spell slot. I'm not sure what I'd change, though. Maybe change the Flaming state on LMF — it just doesn't fit with the long-range fire play style much, and if you're a tank build, Six Roses is just better.

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Score : 634
brotherinho|2016-04-15 10:10:47
THE ONLY ! BEST PANDA IS

FIR-IT-UP remington server

if yu need to know any about panda whisp to me biggrin
help me i have no idea about panda ^^ ph34r 
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Score : 2

I have been interested in the Pandawa since I started in 2012
This helped me a great deal with my decision to remake mine
im excited to start back up on it
I'd like some help in Nox if anyone has free time
Thank you for the nice read Mr. Xillor smile 

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