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Hey guys i creat a new Pandawa but idk which elemet should i take.
I want deal some aoe dmg for Dungeon and clear the rooms quckly.
Can you help me out witch ur skills Attributes and ur Combos.
Pandas are not good for clearing dungeons quickly. They are primarily support tanks with a bit of extra bonus damage. Most of the time if you want a panda in your group it is for the utility of being able to move monsters around, not because they are the best tank, or good damage dealers.
Here is how I've put stats on my 184 panda:
Intelligence:
22 points to % HP
10 points to resistances
4 points to barrier
10 points to % HP to armor
Strength:
20 points to damage
20 points to area of effect damage
6 points to melee damage
Agility:
46 points to lock
Chance:
20 points to critical hits
20 points to block
5 points to damage from behind
Major:
1 AP, 1 MP, 1 Range, Reduction
Passives:
Interception, Master of Merriment, Aggressive Barrel, Refreshment, Bottomless Barrel
My build is water/fire and is oriented around tanking and locking enemies while dealing some CC area of effect damage.
Tanking Combo:
Mass Charm some enemies (+150 lock), pick one up and put it down with Karchamrak (+184 lock), ideally make sure you have Worn Out state from Master of Merriment (+20 block, +100 resist), and if you just pulled a lot of enemies to yourself with Mass Charm, then cast Bamboozle on self (10% of HP to shield, -20% melee damage taken). Finally cast Light my Fire once to ignite yourself and deal AoE damage to all the enemies who are around you. Congratz, you are now a tanking monster. My panda usually has 80% res, 70+ block, and 1000+ lock after this combo.
If you need more tankiness then utilize the dizziness combo listed below, and then use Six Roses to give yourself more armor.
Dizziness Combo:
Dairy Springer to apply 2 Dizzy in AoE, then Splash of Milk twice to apply 8 more dizziness. If one or more targets already has 15 Dizziness then cast Flaming Burp for a nice heal, and to lower the res of that enemy by about 10%. If not then spend the last 2 AP on Milk Breath or another Dairy Springer to apply more Dizziness.
Pure Damage:
For general damage in order to kill with no other objective I generally use Karchamrak + Explosive Flask twice.
Milking It is good for massive AoE.
Milk Wave is good for really high single target damage, particularly if you can get a backstab. I've seen it hit as high as 2000 water damage on a Wobot.
Also Milk Fountain is a good damage dealer generally dealing around 1700 damage in AoE on a water vulnerable enemy like a Wobot.
Pandas are not good for clearing dungeons quickly. They are primarily support tanks with a bit of extra bonus damage.
Milk Wave is good for really high single target damage, particularly if you can get a backstab. I've seen it hit as high as 2000 water damage on a Wobot.
Some things, I would like to say or discuss about your build.
Your lock is really impressive, but you aren't mobil without dodge and mobility is really good for supports, I think.
Why don't you use earth, it is the tank element of pandawa, you could be more tanky, if you use earth instead of water. Water is good for healing and massive damage. Earth have -BP, shield, flaming, +Res. .
Pandas can be really strong because of the big amount of % damage done and the big AOE's. They don't need to be primarily support tanks, but they can do this at the same time while damaging all enemys so they can be all finished by the other members of the group.
A friend of me use milk wave often and is at 185 and he hit around 4000+ water damage on a Wobot, I don't understand, why your build do so low damage with this spell. If you use it on your barrel, you should do a lot more damage, if your equipe is AOE.
I'm really grateful that you have made this guide. It isn't perfect, but viable.
On which server is your Panda, I would like to test your build in a fight with my panda on the same level. I could be wrong with my evaluation.
Pandas are not good for clearing dungeons quickly. They are primarily support tanks with a bit of extra bonus damage. Most of the time if you want a panda in your group it is for the utility of being able to move monsters around, not because they are the best tank, or good damage dealers.
Here is how I've put stats on my 184 panda:
Intelligence:
22 points to % HP
10 points to resistances
4 points to barrier
10 points to % HP to armor
Strength:
20 points to damage
20 points to area of effect damage
6 points to melee damage
Agility:
46 points to lock
Chance:
20 points to critical hits
20 points to block
5 points to damage from behind
Major:
1 AP, 1 MP, 1 Range, Reduction
Passives:
Interception, Master of Merriment, Aggressive Barrel, Refreshment, Bottomless Barrel
My build is water/fire and is oriented around tanking and locking enemies while dealing some CC area of effect damage.
Tanking Combo:
Mass Charm some enemies (+150 lock), pick one up and put it down with Karchamrak (+184 lock), ideally make sure you have Worn Out state from Master of Merriment (+20 block, +100 resist), and if you just pulled a lot of enemies to yourself with Mass Charm, then cast Bamboozle on self (10% of HP to shield, -20% melee damage taken). Finally cast Light my Fire once to ignite yourself and deal AoE damage to all the enemies who are around you. Congratz, you are now a tanking monster. My panda usually has 80% res, 70+ block, and 1000+ lock after this combo.
If you need more tankiness then utilize the dizziness combo listed below, and then use Six Roses to give yourself more armor.
Dizziness Combo:
Dairy Springer to apply 2 Dizzy in AoE, then Splash of Milk twice to apply 8 more dizziness. If one or more targets already has 15 Dizziness then cast Flaming Burp for a nice heal, and to lower the res of that enemy by about 10%. If not then spend the last 2 AP on Milk Breath or another Dairy Springer to apply more Dizziness.
Pure Damage:
For general damage in order to kill with no other objective I generally use Karchamrak + Explosive Flask twice.
Milking It is good for massive AoE.
Milk Wave is good for really high single target damage, particularly if you can get a backstab. I've seen it hit as high as 2000 water damage on a Wobot.
Also Milk Fountain is a good damage dealer generally dealing around 1700 damage in AoE on a water vulnerable enemy like a Wobot.
Thanks for build !! I test it and try my best.
Hey Mishna, what do you mean by mass charm?
Some things, I would like to say or discuss about your build.
Your lock is really impressive, but you aren't mobil without dodge and mobility is really good for supports, I think.
Why don't you use earth, it is the tank element of pandawa, you could be more tanky, if you use earth instead of water. Water is good for healing and massive damage. Earth have -BP, shield, flaming, +Res. .
Pandas can be really strong because of the big amount of % damage done and the big AOE's. They don't need to be primarily support tanks, but they can do this at the same time while damaging all enemys so they can be all finished by the other members of the group.
A friend of me use milk wave often and is at 185 and he hit around 4000+ water damage on a Wobot, I don't understand, why your build do so low damage with this spell. If you use it on your barrel, you should do a lot more damage, if your equipe is AOE.
I'm really grateful that you have made this guide. It isn't perfect, but viable.
On which server is your Panda, I would like to test your build in a fight with my panda on the same level. I could be wrong with my evaluation.
I'm on Remington.
mass charm is one of the class independent spells you can get at huppermage college. you do the questline there to recieve them.
it basicly lets you pull enemies together in a cross aoe
I'm using a fire/earth pandawa.
Currently at 169
Stats:
10 to resistances
10 to armor
rest in hp
20 in aoe
rest in general dmg
20 in initiative
rest in dodge and lock
20 in crit chance
rest in crit mastery
Spellwise I've went 4-4 + last spell of elements synchronized lvl for ele mastery bonus.
Fire: 1st, 3rd, 4th and 5th spells are maxed while 2nd is underleveled.
Earth: 2nd, 3rd, 4th and 5th spells are maxed while 1st is underleveled.
For passives: Aggressive Barrel, Master Merritment, Botomless Barel, Milky Instinct and for fifth either bambottle or chalice, depending on deck.