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Ankama Trackers
Clinging to life
By Huezildo - MEMBER - September 26, 2018, 01:18:29

as you can see when the sacriers health goes below 20% for 1 TURN PER FIGHT he gets more 20% dmg and 600% armor until lvl 199.
From level 200 he gets more 50 elemental resistence and get some heals from fire spells that would cause dmg to him instead, but only below 20% HP.
This skill is really good for PVP, because you can combo it with punishment, now in PVE it basically helps you once during a fight, that would last several turns, if you think about doing an lvl 200 stasis 21+ dungeon or the new boss...
I thought about some changes that could make this skill more usefull for PVE:
1- clinging to life lvl 1: if bold punishment is activated :when sacrier is below 20% hp he gets 10% more dmg, 1 ap, plus the enemies in contact with him loses 100 elemental resistence. The sacrier do not receive demage from fire return anymore.
lvl 2: if bold punishment is activated when sacrier is below 20% hp he gets 15% more dmg, 2 ap, plus the enemies in contact with him loses 100 elemental resistence and the sacrier do not lose resistence from his passive.The sacrier do not receive demage from fire return anymore.
lvl1 if bloodthirsty punishment is activated the when the sacrier is below 50% health he gets 600% of his hp in armor every 3 turns, the dmg received of bloodthirsty punishment is reduced by 30%.
lvl2 if bloodthirsty punishment is activated the when the sacrier is below 50% health he gets 1200% of his hp in armor every 3 turns, the dmg received of bloodthirsty punishment is reduced by 50%.
from the "The sacrier do not receive damage from fire return anymore." part, it does not mean that he will not be able to stack both the fire pushback and get's the passive bonus from every fire spell used. But I would really appreciate if the only way the sacrier could stack fire dmg was when it actually hit something, and I mean ANYTHING.
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Tbh pre cling nerfs it was a one time use in combat.

What I wish for is to have some permanent gains to either AP, MP or dmg dealt when the sacrier is under 20% hp kinda like the elios berserk passive. Right now playing a high risk sacrier at 20% doesnt really have any merits apart from the obvious use of punishment, and this spell is mostly usefull at 20% hp with a 2 turn cd.
letting the sacrier become even more dangerous at 20% hp would be quite fair imo since we're mortals now
Imo, Sac is currently strongest character when it comes to PvP, going one step further.. All those nerf, buffs makin me sick.
Feel like time wasted on nerfs etc could be spended much better.
Leave things just as they are.
Might as well make us immortal for 5 turns and give me a tub of chicken