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What should i invest my ability points in as a sacrier?
By Myrne - MEMBER - March 03, 2018, 17:08:10Im quite new to the game and just reached level 30, and i got offered a free ability point reset, i mainly play earth/air and i invested in:
Intelligence: 4 in % hp, 1 in elemental resist, and 3 in % armor health points
Strength: 1 in elemental mastery, 2 in single target mastery, 1 in area mastery and 3 in melee mastery
Agility: 2 in lock, 1 in dodge, 1 in initiative and 3 in lock/dodge
Fortune: 1 in crit, 1 in rear and 5 in berserk
Major: 1 in action points
I hope anyone can help and i thank you in advance!
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ok for me the basic are this.

Int: max resist , 4 barrier and rest on hp
Str: max melee , max single target and rest on elemental
Agi: max ini and dump rest on lock
For: max crit and dump rest on berserk
Maj: 1 ap , 1mp , res and final damage.
hope i helped
Allright, thank you very much. should i max the stats you talked about first of all or mainly focus on those stats but also invest in the other stats?
Gonna give you a breakdown of the most used routes for sacrier:
INT: here most people regardless of builds will max out resistance first, then dump points into %hp, you can also get barrier but its kinda up to you what you would prefer here.
STR: To reach the highest dmg potential from stats you will have to invest in both melee and single target mastery. After you've maxed melee and ST you will have 10 more points to spend.
Here you got two choices either dump it in elemental mastery for 50 extra mastery OR dump it into HP for 200 extra hp, personally i'm a fan of the 200hp due to 50 extra mastery is less noticeable at higher lvls.
Going pure ST + elemental mastery is also a choice here, this lets you be a bit more effective at mid range if you're using the air branch.
AGI: At low lvls you should focus on either lock for tanking or dodge for damage dealing, when you reach higher lvls like +150 you will want to get both dodge and lock, this is due to higher lvl gears gives more of both dodge and lock.
20 force of will is also an option, but this is mostly for more refined endgame builds.
CHA: At lower lvls it can be better to rely on critical hit rather than berserk mastery, this is due to smaller hp pool and gears not giving you the desired mastery. At higher lvls you would want to go all berserk if you want pure dmg, you can also combine it with block or crit if want this aswell.
Major: the route i personally enjoy is AP, MP, Res and range, this will give you 1 more range to use and the 10% dmg dealt can be gained back by using bold punishment. If you plan on doing just pure dmg then getting dmg dealt instead of range can be a choice. I've also seen sacriers pick the wp major instead of range or dmg dealt, this can be great on high wp cost builds and it lets you spend wp more freely.
Thank you, this helps a ton!