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Ankama Trackers
A better understanding of Tonic Glyph?
By Kenospally#9048 August 28, 2016, 04:33:34I usually can understand the game's rules, but I'm having a bit of trouble with Tonic Glyph. I don't really know how to correctly use it in combat. Is it a spell can be used on myself, allies, or enemies? Is it triggered by any elemental spell, or by other glyphs? It's making me scratch my head a little too much. If anyone can give me some clear examples on how I would use it in a fight, I would appreciate it.
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On one turn you can cast it twice, either on the same spot or two different spots. It lasts two turns, so you're effectively making your 2ap become someone's 4ap, if they start both their turns on the tonic.
It's best for allies. There aren't many situations where you'd want to solo with it, especially since enemies can move you off of it and use it themselves.
I'm a little fuzzy on how many glyphs feca can have at once, and how much control they can benefit from.
If you solo and lock enemies next to you, you can keep up a 4-AP-glyph by refreshing it once a turn, meaning you gain free 2 AP every turn. Most feca-fights seem to be endurance-battles anyway, so it should work out for enemies that don't push/pull/swap.
You can cast Tonic twice per turn (either 2 2-AP or 1 4-AP), but the amount of glyphs you can have on the field only seems to be limited by your control.
Yeah. If you stat your feca for full defence and you tonic glyph a glass cannon DD you're effectively getting glass cannon damage out of a full tank build.