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Cra

By SpiritualEnigma - MEMBER - August 27, 2016, 20:41:11
Reactions 72
Score : 17376
Kruzy99|2016-08-31 10:21:48
Hearttyace|2016-08-31 04:25:34
At the guy above me. I dunno how Cra is getting 66% final damage or 81 w/o Sharpening arrowhead, anticipation or Archery. But I'd like to see how you did that.
Basic 190 Cra build:
25% from your 100% crit chance.
21% from Heightened Vision (7 Range)
10% from stats
10% from elusive.

The 81% is if you were to use both Elusive and Carnage albeit that's a thing for level 200 Cras.
11 range

don't forget about range boosting with eagle eye
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Score : 4227

Cool, you beat the dungeons at their most buggiest state while it's being tested to be adjusted.

Endgame are the steele activated moon dungeons.

So to be comparable to cra, fogger has to spend 2 wp AND be in fogginator which damages himself a lot while making him only hit linear to himself. Only in the damage department, cool....

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Score : 830

actualy yes cra win in numbers. but the best things from fogg is they hit the lowest element.
so its different with damage and ressist.. you hit 5000 as cra and get reduce 80% = around 1800. you hit 4000 reduce 50% = 2000.. you hit hard but get high reduction will get less demage coz it count as percentage. and fog have more base damage spells than a cra.. fog hit hard without need to stack riddle or reach. they hit hard every single hit. cra will damage hard when they success to stuck debuff..

what make cra be great coz they easy to hit from far without LOS. maybe in 1 vs 1 they are bad.. but in 5v5 all chars will full fill their own role.. its better be a DD with good damage and high ini than a DD with lower damage but better in ressist.. if they cant hit and kill enem DD or eni , eni will heal them till full. and the best thing from cra they can spotting their self in safe place.. coz 1 vs 1 is different from 5 vs 5.. you have locker you have off tank.. and cra have beacon also.. so a lot safe spot for cra.. Fogs have rail but they cant use their best spells when they cant hit from los. and foggs need to face feca and another off tank and cra beacons if they want to move closer to cra. so cra is made for group pvp not as 1 vs 1 pvp.

elio more OP than a cra i think... they are beast..

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Score : 3294
Kruzy99|2016-08-31 10:21:48
Hearttyace|2016-08-31 04:25:34
At the guy above me. I dunno how Cra is getting 66% final damage or 81 w/o Sharpening arrowhead, anticipation or Archery. But I'd like to see how you did that.
Basic 190 Cra build:
25% from your 100% crit chance.
21% from Heightened Vision (7 Range)
10% from stats
10% from elusive.

The 81% is if you were to use both Elusive and Carnage albeit that's a thing for level 200 Cras.
That's hardly fair. That's not first turn first off. and lets just say 38% crit on Cra

15% for Fogger because lets just be fair.

so what is that. 3.75 damage dealt on fogger 9.5 for Cra.

So more like 65x3.75 = 1.71

Cra is like = 1.41x1.095 = 1.56

1.70 with carnage/Elusive

Fogger should have more because I included Overheating but I'm giving Cra some benefit of the doubt since Overheating is harder to get then say precision.

Spirit, That sounds like a complete waste of time, it's nothing like HC. It's not like they change the bosses strength, nope. They just make you stand in a line at the end of your turn, whoa!?! That's the difference between end game? Also I cleared the dungeons way after as well, and for your information only Kokonut has changed since then. Those problems are negated by A. 1 turning a mob B.Having a party. Which Fogger does both.

They're not just comparable, they deal more damage then them quite a bit more. Considering how OP Stasis's hit lowest resist is. Alongside resist pass the point of 200 all resist.
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Score : 17376
Hearttyace|2016-08-31 17:48:38
Kruzy99|2016-08-31 10:21:48
Hearttyace|2016-08-31 04:25:34
At the guy above me. I dunno how Cra is getting 66% final damage or 81 w/o Sharpening arrowhead, anticipation or Archery. But I'd like to see how you did that.
Basic 190 Cra build:
25% from your 100% crit chance.
21% from Heightened Vision (7 Range)
10% from stats
10% from elusive.

The 81% is if you were to use both Elusive and Carnage albeit that's a thing for level 200 Cras.
That's hardly fair. That's not first turn first off. and lets just say 38% crit on Cra

15% for Fogger because lets just be fair.

so what is that. 3.75 damage dealt on fogger 9.5 for Cra.

So more like 65x3.75 = 1.71

Cra is like = 1.41x1.095 = 1.56

1.70 with carnage/Elusive

Fogger should have more because I included Overheating but I'm giving Cra some benefit of the doubt since Overheating is harder to get then say precision.

Spirit, That sounds like a complete waste of time, it's nothing like HC. It's not like they change the bosses strength, nope. They just make you stand in a line at the end of your turn, whoa!?! That's the difference between end game? Also I cleared the dungeons way after as well, and for your information only Kokonut has changed since then.
lol

"nothing like HC"

as though hc rules were so much more sensible

hour of death?

hulor explosions?

shadow cage?

shut up,
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Score : 3294
HateSpawn|2016-08-31 17:57:30
Hearttyace|2016-08-31 17:48:38
Kruzy99|2016-08-31 10:21:48
Hearttyace|2016-08-31 04:25:34
At the guy above me. I dunno how Cra is getting 66% final damage or 81 w/o Sharpening arrowhead, anticipation or Archery. But I'd like to see how you did that.
Basic 190 Cra build:
25% from your 100% crit chance.
21% from Heightened Vision (7 Range)
10% from stats
10% from elusive.

The 81% is if you were to use both Elusive and Carnage albeit that's a thing for level 200 Cras.
That's hardly fair. That's not first turn first off. and lets just say 38% crit on Cra

15% for Fogger because lets just be fair.

so what is that. 3.75 damage dealt on fogger 9.5 for Cra.

So more like 65x3.75 = 1.71

Cra is like = 1.41x1.095 = 1.56

1.70 with carnage/Elusive

Fogger should have more because I included Overheating but I'm giving Cra some benefit of the doubt since Overheating is harder to get then say precision.

Spirit, That sounds like a complete waste of time, it's nothing like HC. It's not like they change the bosses strength, nope. They just make you stand in a line at the end of your turn, whoa!?! That's the difference between end game? Also I cleared the dungeons way after as well, and for your information only Kokonut has changed since then.
lol

"nothing like HC"

as though hc rules were so much more sensible

hour of death?

hulor explosions?

shadow cage?

shut up,
You sound salty.

I didn't say the rules had anything to do with it. I said the bosses stats were changed. But Xelor past HC is the best thing ever. So say what you will.

All I know is there's no 180+ content, as far as I'm concerned and from what Zeorus said. I can only assume the Devs believe so too.
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Score : 4227

whether or not its over 180 content isnt the issue here. its that you dont play in the endgame but talk like you're top shelf vodka.

FYI a few steeles do in fact beef up the mobs and or boss.

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Score : 3294
SpiritualEnigma|2016-08-31 19:47:44
whether or not its over 180 content isnt the issue here. its that you dont play in the endgame but talk like you're top shelf vodka.

FYI a few steeles do in fact beef up the mobs and or boss.
Considering all you got is personal comments. I think I'm done here

Also yes they do, not by much but yeah they do. Still not even relatively close to the difference between Normal and HC
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Score : 720
Hearttyace|2016-08-31 22:17:33
SpiritualEnigma|2016-08-31 19:47:44
whether or not its over 180 content isnt the issue here. its that you dont play in the endgame but talk like you're top shelf vodka.

FYI a few steeles do in fact beef up the mobs and or boss.
Considering all you got is personal comments. I think I'm done here

Also yes they do, not by much but yeah they do. Still not even relatively close to the difference between Normal and HC

You clearly don't know sh*t
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Score : 264

So I did another wail on Waffler's feca test, this time no poison. I did 5647 damage.

Turn 1:
6 mp use [+20 sharpen], homing, homing, homing, riddle, riddle [stack totals: 30 reach, 20 riddle, 80 sharpen]

Turn 2:
elusive [+20 sharpen]
(SA now at 100)
6 mp use [+20 sharpen], bite, rain, rain [stack totals: 50 reach, 40 riddle, 44 sharpen]

Turn 3:
elusive [+20 sharpen]
6 mp use [+20 sharpen], riddle, riddle, (SA now at 100) destructive

This is one of the most optimized 3-turn damage burst possible. In order to rain with bite on a SA and still 50 riddle destructive with SA, you have to use 3 2ap spells in turn one. You might be able to do it with 4 spells first turn if you use lashing twice instead of riddle, but that is throwing away damage since with evasive riddle is worth so much more.

The reason you want rain+bite with SA is optimized bonus fd damage. This is the same reason you use poison arrow: not for the crarsenic (can be nice if people let it trigger), but for using the bonus 40 fd on a 5ap spell instead of a 3ap spell.

I have 49 base fd outside of combat (10 from stat, 24 from range, 15 from carnage). With elusive, its 59, and with SA its 99. I generally get SA once a turn starting turn 2. To optimize damage, I try to use the highest ap spells on a SA turn.

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Score : 3384
JustLetMePlayPlease|2016-09-04 17:14:06
So I did another wail on Waffler's feca test, this time no poison. I did 5647 damage.

Turn 1:
6 mp use [+20 sharpen], homing, homing, homing, riddle, riddle [stack totals: 30 reach, 20 riddle, 80 sharpen]

Turn 2:
elusive [+20 sharpen]
(SA now at 100)
6 mp use [+20 sharpen], bite, rain, rain [stack totals: 50 reach, 40 riddle, 44 sharpen]

Turn 3:
elusive [+20 sharpen]
6 mp use [+20 sharpen], riddle, riddle, (SA now at 100) destructive

This is one of the most optimized 3-turn damage burst possible. In order to rain with bite on a SA and still 50 riddle destructive with SA, you have to use 3 2ap spells in turn one. You might be able to do it with 4 spells first turn if you use lashing twice instead of riddle, but that is throwing away damage since with evasive riddle is worth so much more.

The reason you want rain+bite with SA is optimized bonus fd damage. This is the same reason you use poison arrow: not for the crarsenic (can be nice if people let it trigger), but for using the bonus 40 fd on a 5ap spell instead of a 3ap spell.

I have 49 base fd outside of combat (10 from stat, 24 from range, 15 from carnage). With elusive, its 59, and with SA its 99. I generally get SA once a turn starting turn 2. To optimize damage, I try to use the highest ap spells on a SA turn.
I wish I was a cra so i could call you Master~
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Score : 720
Juubkatt|2016-09-05 14:15:08
JustLetMePlayPlease|2016-09-04 17:14:06
So I did another wail on Waffler's feca test, this time no poison. I did 5647 damage.

Turn 1:
6 mp use [+20 sharpen], homing, homing, homing, riddle, riddle [stack totals: 30 reach, 20 riddle, 80 sharpen]

Turn 2:
elusive [+20 sharpen]
(SA now at 100)
6 mp use [+20 sharpen], bite, rain, rain [stack totals: 50 reach, 40 riddle, 44 sharpen]

Turn 3:
elusive [+20 sharpen]
6 mp use [+20 sharpen], riddle, riddle, (SA now at 100) destructive

This is one of the most optimized 3-turn damage burst possible. In order to rain with bite on a SA and still 50 riddle destructive with SA, you have to use 3 2ap spells in turn one. You might be able to do it with 4 spells first turn if you use lashing twice instead of riddle, but that is throwing away damage since with evasive riddle is worth so much more.

The reason you want rain+bite with SA is optimized bonus fd damage. This is the same reason you use poison arrow: not for the crarsenic (can be nice if people let it trigger), but for using the bonus 40 fd on a 5ap spell instead of a 3ap spell.

I have 49 base fd outside of combat (10 from stat, 24 from range, 15 from carnage). With elusive, its 59, and with SA its 99. I generally get SA once a turn starting turn 2. To optimize damage, I try to use the highest ap spells on a SA turn.
I wish I was a cra so i could call you Master~
Noo... you'd feel trash when in a party with Muffy xD (i know the feeling trust me hahaha)
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Score : 3384
Amonyx|2016-09-05 14:43:43
Juubkatt|2016-09-05 14:15:08
JustLetMePlayPlease|2016-09-04 17:14:06
So I did another wail on Waffler's feca test, this time no poison. I did 5647 damage.

Turn 1:
6 mp use [+20 sharpen], homing, homing, homing, riddle, riddle [stack totals: 30 reach, 20 riddle, 80 sharpen]

Turn 2:
elusive [+20 sharpen]
(SA now at 100)
6 mp use [+20 sharpen], bite, rain, rain [stack totals: 50 reach, 40 riddle, 44 sharpen]

Turn 3:
elusive [+20 sharpen]
6 mp use [+20 sharpen], riddle, riddle, (SA now at 100) destructive

This is one of the most optimized 3-turn damage burst possible. In order to rain with bite on a SA and still 50 riddle destructive with SA, you have to use 3 2ap spells in turn one. You might be able to do it with 4 spells first turn if you use lashing twice instead of riddle, but that is throwing away damage since with evasive riddle is worth so much more.

The reason you want rain+bite with SA is optimized bonus fd damage. This is the same reason you use poison arrow: not for the crarsenic (can be nice if people let it trigger), but for using the bonus 40 fd on a 5ap spell instead of a 3ap spell.

I have 49 base fd outside of combat (10 from stat, 24 from range, 15 from carnage). With elusive, its 59, and with SA its 99. I generally get SA once a turn starting turn 2. To optimize damage, I try to use the highest ap spells on a SA turn.
I wish I was a cra so i could call you Master~
Noo... you'd feel trash when in a party with Muffy xD (i know the feeling trust me hahaha)
Nuuuh TOT ..I would have higher init than Muff ..and then do exactly what Muff would have done! yas!
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