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best build?help here please

By wanasll#5601 - MEMBER - August 26, 2016, 00:49:27
what best build for PVE?fire/earth or earth/air?or other? Thank you in advance
and what mastering? after long ranger aoe or single target? or other?
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I prefer Tri-ele because it allows you to take the best of each element and allows you to adapt depending on the situation.

The issue is that there's a lack of good tri-elemental items until endgame so I would suggest playing either only 2 elements (Earth/Air or Earth/Fire) or playing tribrid (Spells from all 3 trees but focusing your items on mainly 2 of them).

After maxing Distance Mastery you can go either Elemental Mastery or put some points into Single Target Mastery. It mainly depends on your deck but the first option is in most cases preferred.
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Look at the guide in the most recent thread. It's excellent. In short: earth/fire general damage (both AOE and single-target). For a guide on how the stacks work, read Kavulu's guide.
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treevamp1|2016-08-26 01:03:27
Look at the guide in the most recent thread. It's excellent. In short: earth/fire general damage (both AOE and single-target). For a guide on how the stacks work, read Kavulu's guide.
not put in long distance? give me of the link please?
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zzz

Fire earth with max homing and plaguing since those are the only 2 good air spells and enough air damage to do okay with them.

STR should be distance general or distance AoE

Blazing / Explosive from fire, maybe Voracious

All 5 earth.
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Score : 3019
wanasll|2016-08-26 01:05:35
treevamp1|2016-08-26 01:03:27
Look at the guide in the most recent thread. It's excellent. In short: earth/fire general damage (both AOE and single-target). For a guide on how the stacks work, read Kavulu's guide.
not put in long distance? give me of the link please?
Mhm, definitely long distance, then "elemental mastery" next.
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Best build? What Hate said. It's just got more power and flexibility than the others, and has optimal tools for all end-game content.

Earth/Air and Fire/Air are good, and worth using. But if you're looking to optimize, Earth/Fire AKA air-light Tri is your best bet by a wide margin.

The specifics get fiddly.
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wanasll|2016-08-26 01:05:35
treevamp1|2016-08-26 01:03:27
Look at the guide in the most recent thread. It's excellent. In short: earth/fire general damage (both AOE and single-target). For a guide on how the stacks work, read Kavulu's guide.
not put in long distance? give me of the link please?

Here's the link:
Click here

Long distance + General Damage, Fire Earth.
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i'm dual build.. i use 8 active spells and 4 support spells.
if i build 3 build i need to bring more than 8 active spells.
so i need to throw some support spells i use right now.
and i really like support spells on cra..
so i choose to be 2 build earth air.

for me cra wil waste a ot benefit from support spells if i cant use them..
actualy i need 5 support spells.. still lack of space..
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rustandi|2016-08-28 06:46:29
i'm dual build.. i use 8 active spells and 4 support spells.
if i build 3 build i need to bring more than 8 active spells.
so i need to throw some support spells i use right now.
and i really like support spells on cra..
so i choose to be 2 build earth air.

for me cra wil waste a ot benefit from support spells if i cant use them..
actualy i need 5 support spells.. still lack of space..
I'm fire earth and still have room for homing arrow

beacon sneakin sucks most of the time, just take out spells you don't use.

 
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