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Well if you are going to continue being an Air/Fire Iop, which is a good build. You need to get 1 AP, 1 MP, then split the rest of your points into Agility and Intel. This is what I have been using up until yesterday. Now with the update I dont know what has changed.
As one who toyed with the new system i could give you some pointers.
always get ap and mp, then you need to make choices. Do you wish to become a tanky iop that focusses on locking or do you wish to become a dodging iop that gets backstab and get maximum dmg?
An iops wrath iop could benefit from statting 2wp, you could spam wrath for 8 turns instead of 6. Wear 2 wp items and hit the wp cap of 10wp!
a pure offense iop gets the 10% final dmg, life steal, crit, crit dmg, backstab and dodge. You basicly aim for their backs spam spells and heal from it.
a more tanky iop could benefit from 10% final res, heal wounds, lock, crit or block. Just a reminder:you arent a tank, just tanky!
I suggest you take 2 elements (dmg+res) and not (res+hp) as you often play the dmger role.
Well if you are going to continue being an Air/Fire Iop, which is a good build. You need to get 1 AP, 1 MP, then split the rest of your points into Agility and Intel. This is what I have been using up until yesterday. Now with the update I dont know what has changed.
well i got stats in all of them i just want stat build :O coz i donno what to do
I feel your pain my Iop Brother. Its all greek to me too
As one who toyed with the new system i could give you some pointers.
always get ap and mp, then you need to make choices. Do you wish to become a tanky iop that focusses on locking or do you wish to become a dodging iop that gets backstab and get maximum dmg?
An iops wrath iop could benefit from statting 2wp, you could spam wrath for 8 turns instead of 6. Wear 2 wp items and hit the wp cap of 10wp!
a pure offense iop gets the 10% final dmg, life steal, crit, crit dmg, backstab and dodge. You basicly aim for their backs spam spells and heal from it.
a more tanky iop could benefit from 10% final res, heal wounds, lock, crit or block. Just a reminder:you arent a tank, just tanky!
I suggest you take 2 elements (dmg+res) and not (res+hp) as you often play the dmger role.
thanks for help saved me