Incorrect login details.Your account is permanently bannedYour account has been locked for security reasons. Contact Support.DeletedBrute forceYour IP address has been blocked. This may be because you're logging in on a public network and/or you're using a proxy/VPN.This Ankama account is protected by the Authenticator.
Open the Authenticator application.
Select your account.
Select ''Unlock.''
You will have 30 seconds to retype your account information.
This feature is not available for your community.This Ankama account is protected by Ankama Shield. To link this account, please deactivate Ankama Shield in your Ankama Account Management center. We highly recommend you activate the Ankama Authenticator, since it is compatible with Steam.Your Ankama account must be certified.This Ankama account is already linked to a Steam accountYou failed the anti-robot verification. Please try again.Your parent or legal guardian refused your registration. This account will be deleted within 15 days of registration.Login not allowed: your IP address is hidden.
Please see our FAQ for more information.
Do other means of AP removal affect bosses? I thought that was part of boss resistances. If not then earth Iops might replace water Xelors for bosses in terms of AP removal, though water Xelors can still give AP to allies.
You know what I would like to see? A little bit of synergy between Locking Pro and one of the close combat earth spells. Like if Charge removed the Locking Pro immunity state instead of stunning. Rocknocerous could have the -4AP change while Charge becomes more of a support spell by allowing you to continue using the Locking Pro passive on a mob at the expense of some damage per points spent.
visitor888
- MEMBER -
September 03, 2014, 22:43:44
Kakenshu|2014-08-29 16:49:49
Earth might be less overused for Iop after this.
Do other means of AP removal affect bosses? I thought that was part of boss resistances. If not then earth Iops might replace water Xelors for bosses in terms of AP removal, though water Xelors can still give AP to allies.
You know what I would like to see? A little bit of synergy between Locking Pro and one of the close combat earth spells. Like if Charge removed the Locking Pro immunity state instead of stunning. Rocknocerous could have the -4AP change while Charge becomes more of a support spell by allowing you to continue using the Locking Pro passive on a mob at the expense of some damage per points spent.
From my understanding, this means consecutive stuns will become
4ap for 1st stun
2ap for 2nd stun
1ap for 3rd stun
if rounded down. (I'm new so I'm probably wrong.)
Good change in my opinion. No one likes to get stun-locked, but I think its fair that Iop stun should remove some mp as well. Of course it should have diminshing returns with hypermovement maybe 30%.
Earth might be less overused for Iop after this.
Do other means of AP removal affect bosses? I thought that was part of boss resistances. If not then earth Iops might replace water Xelors for bosses in terms of AP removal, though water Xelors can still give AP to allies.
You know what I would like to see? A little bit of synergy between Locking Pro and one of the close combat earth spells. Like if Charge removed the Locking Pro immunity state instead of stunning. Rocknocerous could have the -4AP change while Charge becomes more of a support spell by allowing you to continue using the Locking Pro passive on a mob at the expense of some damage per points spent.
Iop is the new xelor
who will be the new eniripsa?
maybe the cra?
Sad.
From my understanding, this means consecutive stuns will become
4ap for 1st stun
2ap for 2nd stun
1ap for 3rd stun
if rounded down. (I'm new so I'm probably wrong.)
Good change in my opinion. No one likes to get stun-locked, but I think its fair that Iop stun should remove some mp as well. Of course it should have diminshing returns with hypermovement maybe 30%.
No more classic stuns in pvp ?ap loss? omg ... awlful ...