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Iops wrath is hardly a fist attack, more of a "taste my manlynes" attack.
If you want sword attacks you could try air rogues
I think what OP is trying to say is that the Iop is known for being a weapon master, especially via swords. It's always been shown with a massive blade, and is described in-game as being an expert with weapons.
Then as soon as they attack, they put away the weapon and punch stuff. It is indeed a bit disappointing, but I think at this point, it's too late to redo the whole class animations.
Iops wrath is hardly a fist attack, more of a "taste my manlynes" attack.
If you want sword attacks you could try air rogues
I think what OP is trying to say is that the Iop is known for being a weapon master, especially via swords. It's always been shown with a massive blade, and is described in-game as being an expert with weapons.
Then as soon as they attack, they put away the weapon and punch stuff. It is indeed a bit disappointing, but I think at this point, it's too late to redo the whole class animations.
Iop's Wrath should summon a huge flaming hammer and smash the ground, lol.
It dosnt matter if he uses hand, sword or somthing else but the thing is he is a brave fighter that fights alot random stuff and what he uses for dosnt really matter.
Iops wrath is hardly a fist attack, more of a "taste my manlynes" attack.
If you want sword attacks you could try air rogues
I think what OP is trying to say is that the Iop is known for being a weapon master, especially via swords. It's always been shown with a massive blade, and is described in-game as being an expert with weapons.
Then as soon as they attack, they put away the weapon and punch stuff. It is indeed a bit disappointing, but I think at this point, it's too late to redo the whole class animations.
Ankama has been known to redo animations (especially with how time consuming some are) so we can HOPE that maybe 6-8 months down the line to see some less laggy, more lore-specifc animations. I miss Sword of the Iop and Strength Storm from Dofus
I like the Iop punching animations, however I think it would be better if our armor was more "fisticuff oriented". Take Grovy's outfits from the wakfu cartoon. The first outfit looks like something a Templar would wear, which is cool for swords. The second armor though (scarf/cape) looks like something you could see someone fist-beating your face in with. I don't feel right with this full-armor in game when my fists are uncovered and I'm punching someone..
Celestial Sword.
Iops wrath is hardly a fist attack, more of a "taste my manlynes" attack.
If you want sword attacks you could try air rogues
Then as soon as they attack, they put away the weapon and punch stuff. It is indeed a bit disappointing, but I think at this point, it's too late to redo the whole class animations.
It dosnt matter if he uses hand, sword or somthing else but the thing is he is a brave fighter that fights alot random stuff and what he uses for dosnt really matter.
I like the Iop punching animations, however I think it would be better if our armor was more "fisticuff oriented". Take Grovy's outfits from the wakfu cartoon. The first outfit looks like something a Templar would wear, which is cool for swords. The second armor though (scarf/cape) looks like something you could see someone fist-beating your face in with. I don't feel right with this full-armor in game when my fists are uncovered and I'm punching someone..