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[1.58] Endgame summons?

By Markzs - MEMBER - February 02, 2018, 19:28:31
"Badgeroxxor's damage are reduced by 30%.
Badgerage, Draggon Warrior and Dregger's damage are increased by 10%.
Kokoleric's heals are increased by 50%.
Pheromaniac's Sporcelain spell can only target enemies. "


I'm fine with Badgeroxxor's damage being nerfed, but Pheromaniac's change was pretty harsh.
Anyways, what do you guys say about it? Other summons are now better than Badgeroxxor?
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We will now move permamently to that crab or starfish that gives ap XD

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yeah, Osa will pretty much become a full on Support class with Dragon for damage

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Hail Crab Army!

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you can always wait 3 more days to post this :V

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I'd like to start this discussion before the update to compare our opinions now and after 

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Gona bump this since this update has been out for a few. I'm sitting with 2 wabbits, rox and phero still but my role in groups has been reduced to buffing, healing, then sitting in the corner while the people with decent dps do the work. The other summons even with the buff are still not showing promising results due to cast limits/low damage (still)/high turn cooldowns. The wabbit also out does the kokoleric by a fair margin as well. 

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I am now using kokoleric instead of shootews due to his corpse is unsummon able, which mean I won't run out of healer ever. Phoromaniac nerf was too harsh and he is now not worth keeping.

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So what are you running now? kleric, kleric, rox, ____? Are the kleric heals keeping up enough for zinit in your opinion?

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cleric still have weaker heals than shootew,but they have near infinite survivability 

the pheromaniac nerf was due to it being top 1 dd summon after the roxxor nerf, coming from a moon mob it's a bit overpowered,so they lowered his damaage potential (he was also extremely strong in moon era as well)

now the best damaging summon in endgame appear to be the dreggon warrior,although not pocessing a high burst/mobility,

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Actually, the best dd I think that is still roxxor now, other zinit summons are poor for dealing damage.

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Idk how u guys played but osas dmg itself is extremely high so not worth spending ap on buffing and supporting.. Even without roxxor, warriors dmg is pretty much the same as roxxor on 0% resistance but needs ap buff. Im actually having a hard time to decide what summon is worth having, so far warrior is the best especially on higher resist targets. It also has good utility. But maybe the way to go would to get a support summon and relive ur support of healing so he can buff/debuff? While u dmg. Wabbit can still pull off 4.5k heals with st spell but can die easily, maybe the cleric would be actually good.

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So how're you guys doing? My osa is "on hiatus" for now, but I plan on getting my hands on it again with a more ctrl-centered build (used to play just fine with 6 ctrl in endgame zinit lmao) to focus on my osa's actual dmg output rather than the summons'. 

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good plan i guess. 10 control for maximum damage.
 

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