Hi, I'd like to ask about Gobgob and its healing.
Heal increases the summon damage according to Jormungand000 so I've been thinking about going heal mastery instead of critical damage so I can heal more with gobgob. I was thinking of using it for healing and keep its passive to make it stronger so I'd like to know, does your gobgob healing is affect by heal mastery? Does your gobgob damage is affected by second masteries? Thanks for the answers.
Q1: will be NO gobgob healing isnt affect by healing maestry, because bonuses dont stack
Q2: yes, gobgob water element is calculate thesame way like summons
Eritebue#3065
- MEMBER -
February 07, 2018, 08:44:23
I keep hearing people say that Badgers were the only decent endgame summon because Moon summons die in two hits from Zinit mobs. And that Badgers now deal even less damage than Moon summons, effectively crippling non-dragon endgame Osas. (this is due to the 30% damage nerf on Badgers and 10% buff on Phero)
Can you either confirm or deny any of this?
I have no first hand experience of high level Osa things, so I don't know if it's being blown out of proportion or not.
I don't know if Eziekieal has another account with a lvl 187+ osa, but if he doesn't, he can't answer your question.
Anyway...
As for now, Badgeroxxor (the first dd summon for basically every osa before the nerf) is mathematically weaker than Pheromaniac, although the nerf on Pheromaniac's spell Sporcelain, which now needs to target an enemy to be cast, reduced its versatility.
Also, the 10% damage buff was on Badgerage, Dregger and Dreggon Warrior, the other 3 Zinit endgame summons, not Pheromaniac:
Does a Moon summon die very quickly against Zinit mobs? Well... Compared to a Zinit summon, yes. Just go to the Bestiary page and look at the mobs' stats: a Badgeroxxor has almost twice the HP of a Pheromaniac, and more resistances. And this, excluding Kokoleric (which is a heal summon), is just one of the 15 comparisons between endgame Moon and Zinit summons one could provide.
Side note: numbers aside, if you're having fun with your osa, keep going. Osamodas is, in my opinion, one of the most interesting classes to bring up to lvl 190+. The problem with its never-changing most efficient build becoming boring presents itself when you have no new summons to discover, which means no new strategies to test.
But if your only concern is being a competitive player at lvl 200, I'd suggest you start building a Iop, a Sacrier, a Sram, an Ecaflip, another long-range dd class or a support (Eniripsa, Sacrier) or tank (Feca or Sacrier) class that can always be useful in endgame Zinit dungeons, the new daily Tower dungeon, and so on.
although badger is not the best damage dealing anymore, osa isn't completely useless. Dreggons family as summons are strong enough to replace badgerroxxor.
As for roxxor i still keep him for reducing enemies' mp.
What do you think about using the res major? I see a lot of people taking it even on damage classes because they feel its necessary late game. I was thinking a route people could do is ap mp control and res.
Taking fd is veeery insiginificant on osa, since u can get like 90%by urself. Ap and mp is pretty much mandatory, usually osas go for 12/5 (13/6) in dragon. Then u can play around bit more, getting res major is always amazing. Reaching roughly 68-70 resists on osa with offensive offhand on a dd build is possible while still maintaining high crit and high mastery. Then for the last one u can choose depending on ur build, endgame you can reach 10 controls through only items but often u sacrifice stats or range. So going got 8 control from items + 2 from major is the most common
I'm playing an Osamodas and he's lvl 121.I play him full summon but i'm questioning myself about playing him summon/invoc. I Always prefer use fire/air. I'm questioning myself too about stuffing him for lvl 125.
I already have bought a pet and the limited serie's which grants me 2 control.
2 questions for all of you :
- Can you help me to stuff him with Equipment lvl 110-130 ?
- Can you explain me if berzerk mastery is better than other ? What should i need to take and to up in my stats.
Can you help me to stuff him with Equipment lvl 110-130 ?
If you focus on lvl ups just ignore items ,for optimal builds mix of white crow/ mecha set legendary rarity + Emiwlet amulet (epic 125lvl) and powerful Dazzling belt (relic 125lvl)
Can you explain me if berzerk mastery is better than other ? What should i need to take and to up in my stats.
berserk give you +8 when other choice give you +4/6, % of 2nd mastery.
if you wanna play vanilla summoner, you wanna stack as many mastery as you can to boost yours pet stats. so optimal way of play is focus on 1 elemental items and 2nd mastery with biggest bonus. (also wise is to build block on 20% coz you wanna be tanky )
if you wanna go mix summoner/dragon IMO better will be % crit and berserk for fire focus/ rear for Air focus
That would largely depend on your gear elements. If you stack more fire mastery than air until it's enough, then spamming kwak's cry would be best (after using bwork's sneakiness and boowolf cry to debuff your enemies by 20%). If you stack more air, the same thing applies: bwork's sneakiness, boowolf cry, but now, use Whip instead. IF you have an equal amount of air and fire mastery however, then whip will definitely be better than kwak's cry (after bwork's sneakiness and Boowolf cry).
The same will apply in PvP. Note that all these, I'm basing off the assumption that you have 12AP, which is almost a must for every osamodas, and which you should be able to reach, very soon.
Dragon form actually has 13AP instead of 12, since your Dragon Strength passive will grant you +1 bonus AP at level 130 onwards. So no, it would be Bwork's (3AP), boowolf (4AP), and 2 whips/3 kwak's cry. Assuming you're already behind, then great, that's more damage for you! It would simply just be 3 whips + 1 boowolf, OR 1 croak, 2 kwak's and 1 boowolf, if you stacked fire mastery higher enough to offset whip's higher base damage per AP.
Oh, was not counting with that 1 AP bonus. As I said before, you are the best. Sorry to have bother you with my questions, but now I got all I need to know. Thank you again and God bless!
It pretty much is still as Osa hasn't changed for a long time. Some parts could do with updating though as updates like enchantments of FoW .etc were released since this guide came out.
As I still get the occasional PM about Osamodas, I wanted to post here that I am actively playing Wakfu again as of March 1st. My guide is still valid and I marked it as such. If there is anything anyone would like to add or suggest, feel free to comment/PM/message me in-game. I will be updating this guide whenever the Osamodas revamp happens.
I'm still in Nox and my main is L'Imperatore. Feel free to contact me in-game if you'd like!
I am a earth dragon/ summoner OSA that lets me deal up to 950 dmg in a hit and I am LVL 108. It is possible to be both a dragon and a summoner. What I've been wondering is there any armour that could help me gain dmg and control? I am wearing the amakna riktus set along with the whisper cloak and a brrbli ring and a legendary monk ring. Any suggestions on how to improve my dmg with my armour.
thx so much, i dont understand the mechanics of the game. so having you tell me where i should put all my character points help so much and what i should look for in equipment.
Nice! I hope you do, I'll be sure to check it out It's all about playstyle, like I point out in this guide. Backstab is nice if that's what you want to go for to sacrifice stability for situational stats. Good luck!
Heal increases the summon damage according to Jormungand000 so I've been thinking about going heal mastery instead of critical damage so I can heal more with gobgob. I was thinking of using it for healing and keep its passive to make it stronger so I'd like to know, does your gobgob healing is affect by heal mastery? Does your gobgob damage is affected by second masteries? Thanks for the answers.
Q2: yes, gobgob water element is calculate thesame way like summons
Can you either confirm or deny any of this?
I have no first hand experience of high level Osa things, so I don't know if it's being blown out of proportion or not.
Anyway...
As for now, Badgeroxxor (the first dd summon for basically every osa before the nerf) is mathematically weaker than Pheromaniac, although the nerf on Pheromaniac's spell Sporcelain, which now needs to target an enemy to be cast, reduced its versatility.
Also, the 10% damage buff was on Badgerage, Dregger and Dreggon Warrior, the other 3 Zinit endgame summons, not Pheromaniac:
Side note: numbers aside, if you're having fun with your osa, keep going. Osamodas is, in my opinion, one of the most interesting classes to bring up to lvl 190+. The problem with its never-changing most efficient build becoming boring presents itself when you have no new summons to discover, which means no new strategies to test.
But if your only concern is being a competitive player at lvl 200, I'd suggest you start building a Iop, a Sacrier, a Sram, an Ecaflip, another long-range dd class or a support (Eniripsa, Sacrier) or tank (Feca or Sacrier) class that can always be useful in endgame Zinit dungeons, the new daily Tower dungeon, and so on.
and res is always good for any class
I'm playing an Osamodas and he's lvl 121.I play him full summon but i'm questioning myself about playing him summon/invoc. I Always prefer use fire/air. I'm questioning myself too about stuffing him for lvl 125.
I already have bought a pet and the limited serie's which grants me 2 control.
2 questions for all of you :
- Can you help me to stuff him with Equipment lvl 110-130 ?
- Can you explain me if berzerk mastery is better than other ? What should i need to take and to up in my stats.
Thanks in advance
If you focus on lvl ups just ignore items
Can you explain me if berzerk mastery is better than other ? What should i need to take and to up in my stats.
berserk give you +8 when other choice give you +4/6, % of 2nd mastery.
if you wanna play vanilla summoner, you wanna stack as many mastery as you can to boost yours pet stats. so optimal way of play is focus on 1 elemental items and 2nd mastery with biggest bonus. (also wise is to build block on 20% coz you wanna be tanky )
if you wanna go mix summoner/dragon IMO better will be % crit and berserk for fire focus/ rear for Air focus
The same will apply in PvP. Note that all these, I'm basing off the assumption that you have 12AP, which is almost a must for every osamodas, and which you should be able to reach, very soon.
I'm still in Nox and my main is L'Imperatore. Feel free to contact me in-game if you'd like!
Gobgob - 2 ap / 1 wp. 1-4 Range. This summons your Gobgob to the field. It reduces the Osamodas's HP and Resist.
Why not TRY yourself something before teach others?
2. i'm still confused on which gear i should equip (i picked the first set) pls give me advice
(This was my very post so what is final dmg?) I am not new to the game but am to the terms